本文整理汇总了C++中StateMap::end方法的典型用法代码示例。如果您正苦于以下问题:C++ StateMap::end方法的具体用法?C++ StateMap::end怎么用?C++ StateMap::end使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类StateMap
的用法示例。
在下文中一共展示了StateMap::end方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: destroyState
/// Destructor.
~StateContainer() {
// Destroy the allocated states.
for(StateMap::iterator it = _states.begin(); it != _states.end(); ++it) {
destroyState(it->second);
it->second = 0;
}
// Clear the map.
_states.clear();
}
示例2: SetStateFloat
bool CCameraController::SetStateFloat(const StateMap& sm,
const std::string& name, float& var)
{
StateMap::const_iterator it = sm.find(name);
if (it != sm.end()) {
const float value = it->second;
var = value;
return true;
}
return false;
}
示例3: createState
/**
* Returns the state with the given ID.
* If the state doesn't exist, creates a new one and loads it. It will be
* unloaded when this class is destroyed.
**/
inline State *getState(StateId id) {
// Try to find the state. If it isn't found, create a new state with
// it.
StateMap::iterator it = _states.find(id);
if(it == _states.end()) {
// Create a new state.
return createState(id);
}
else {
// Return the existing state.
return it->second;
}
}
示例4: processStateMachineNode
bool processStateMachineNode(AnimNode::Pointer node, const QJsonObject& jsonObj, const QString& nodeId, const QUrl& jsonUrl) {
auto smNode = std::static_pointer_cast<AnimStateMachine>(node);
assert(smNode);
READ_STRING(currentState, jsonObj, nodeId, jsonUrl, false);
auto statesValue = jsonObj.value("states");
if (!statesValue.isArray()) {
qCCritical(animation) << "AnimNodeLoader, bad array \"states\" in stateMachine node, id =" << nodeId;
return false;
}
// build a map for all children by name.
std::map<QString, int> childMap;
buildChildMap(childMap, node);
// first pass parse all the states and build up the state and transition map.
using StringPair = std::pair<QString, QString>;
using TransitionMap = std::multimap<AnimStateMachine::State::Pointer, StringPair>;
TransitionMap transitionMap;
using StateMap = std::map<QString, AnimStateMachine::State::Pointer>;
StateMap stateMap;
auto statesArray = statesValue.toArray();
for (const auto& stateValue : statesArray) {
if (!stateValue.isObject()) {
qCCritical(animation) << "AnimNodeLoader, bad state object in \"states\", id =" << nodeId;
return false;
}
auto stateObj = stateValue.toObject();
READ_STRING(id, stateObj, nodeId, jsonUrl, false);
READ_FLOAT(interpTarget, stateObj, nodeId, jsonUrl, false);
READ_FLOAT(interpDuration, stateObj, nodeId, jsonUrl, false);
READ_OPTIONAL_STRING(interpType, stateObj);
READ_OPTIONAL_STRING(interpTargetVar, stateObj);
READ_OPTIONAL_STRING(interpDurationVar, stateObj);
READ_OPTIONAL_STRING(interpTypeVar, stateObj);
auto iter = childMap.find(id);
if (iter == childMap.end()) {
qCCritical(animation) << "AnimNodeLoader, could not find stateMachine child (state) with nodeId =" << nodeId << "stateId =" << id;
return false;
}
AnimStateMachine::InterpType interpTypeEnum = AnimStateMachine::InterpType::SnapshotPrev; // default value
if (!interpType.isEmpty()) {
interpTypeEnum = stringToInterpType(interpType);
if (interpTypeEnum == AnimStateMachine::InterpType::NumTypes) {
qCCritical(animation) << "AnimNodeLoader, bad interpType on stateMachine state, nodeId = " << nodeId << "stateId =" << id;
return false;
}
}
auto statePtr = std::make_shared<AnimStateMachine::State>(id, iter->second, interpTarget, interpDuration, interpTypeEnum);
assert(statePtr);
if (!interpTargetVar.isEmpty()) {
statePtr->setInterpTargetVar(interpTargetVar);
}
if (!interpDurationVar.isEmpty()) {
statePtr->setInterpDurationVar(interpDurationVar);
}
if (!interpTypeVar.isEmpty()) {
statePtr->setInterpTypeVar(interpTypeVar);
}
smNode->addState(statePtr);
stateMap.insert(StateMap::value_type(statePtr->getID(), statePtr));
auto transitionsValue = stateObj.value("transitions");
if (!transitionsValue.isArray()) {
qCritical(animation) << "AnimNodeLoader, bad array \"transitions\" in stateMachine node, stateId =" << id << "nodeId =" << nodeId;
return false;
}
auto transitionsArray = transitionsValue.toArray();
for (const auto& transitionValue : transitionsArray) {
if (!transitionValue.isObject()) {
qCritical(animation) << "AnimNodeLoader, bad transition object in \"transtions\", stateId =" << id << "nodeId =" << nodeId;
return false;
}
auto transitionObj = transitionValue.toObject();
READ_STRING(var, transitionObj, nodeId, jsonUrl, false);
READ_STRING(state, transitionObj, nodeId, jsonUrl, false);
transitionMap.insert(TransitionMap::value_type(statePtr, StringPair(var, state)));
}
}
// second pass: now iterate thru all transitions and add them to the appropriate states.
for (auto& transition : transitionMap) {
AnimStateMachine::State::Pointer srcState = transition.first;
auto iter = stateMap.find(transition.second.second);
if (iter != stateMap.end()) {
srcState->addTransition(AnimStateMachine::State::Transition(transition.second.first, iter->second));
} else {
//.........这里部分代码省略.........
示例5: runMany
int runMany() {
StateMap threads;
{
string orig = getParam( "host" );
bool showPorts = false;
if ( orig == "" )
orig = "localhost";
if ( orig.find( ":" ) != string::npos || hasParam( "port" ) )
showPorts = true;
StringSplitter ss( orig.c_str() , "," );
while ( ss.more() ) {
string host = ss.next();
if ( showPorts && host.find( ":" ) == string::npos) {
// port supplied, but not for this host. use default.
if ( hasParam( "port" ) )
host += ":" + _params["port"].as<string>();
else
host += ":27017";
}
_add( threads , host );
}
}
sleepsecs(1);
int row = 0;
bool discover = hasParam( "discover" );
int maxLockedDbWidth = 0;
while ( 1 ) {
sleepsecs( (int)ceil(_statUtil.getSeconds()) );
// collect data
vector<Row> rows;
for ( map<string,shared_ptr<ServerState> >::iterator i=threads.begin(); i!=threads.end(); ++i ) {
scoped_lock lk( i->second->lock );
if ( i->second->error.size() ) {
rows.push_back( Row( i->first , i->second->error ) );
}
else if ( i->second->prev.isEmpty() || i->second->now.isEmpty() ) {
rows.push_back( Row( i->first ) );
}
else {
BSONObj out = _statUtil.doRow( i->second->prev , i->second->now );
rows.push_back( Row( i->first , out ) );
}
if ( discover && ! i->second->now.isEmpty() ) {
if ( _discover( threads , i->first , i->second ) )
break;
}
}
// compute some stats
unsigned longestHost = 0;
BSONObj biggest;
for ( unsigned i=0; i<rows.size(); i++ ) {
if ( rows[i].host.size() > longestHost )
longestHost = rows[i].host.size();
if ( rows[i].data.nFields() > biggest.nFields() )
biggest = rows[i].data;
// adjust width up as longer 'locked db' values appear
setMaxLockedDbWidth( &rows[i].data, &maxLockedDbWidth );
}
{
// check for any headers not in biggest
// TODO: we put any new headers at end,
// ideally we would interleave
set<string> seen;
BSONObjBuilder b;
{
// iterate biggest
BSONObjIterator i( biggest );
while ( i.more() ) {
BSONElement e = i.next();
seen.insert( e.fieldName() );
b.append( e );
}
}
// now do the rest
for ( unsigned j=0; j<rows.size(); j++ ) {
BSONObjIterator i( rows[j].data );
while ( i.more() ) {
BSONElement e = i.next();
if ( seen.count( e.fieldName() ) )
continue;
seen.insert( e.fieldName() );
b.append( e );
}
//.........这里部分代码省略.........