当前位置: 首页>>代码示例>>C++>>正文


C++ Stairs::is_inside_floor方法代码示例

本文整理汇总了C++中Stairs::is_inside_floor方法的典型用法代码示例。如果您正苦于以下问题:C++ Stairs::is_inside_floor方法的具体用法?C++ Stairs::is_inside_floor怎么用?C++ Stairs::is_inside_floor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Stairs的用法示例。


在下文中一共展示了Stairs::is_inside_floor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: notify_collision_with_stairs

/**
 * @brief This function is called when some stairs detect a collision with this entity.
 * @param stairs the stairs entity
 * @param collision_mode the collision mode that detected the event
 */
void CarriedItem::notify_collision_with_stairs(Stairs &stairs, CollisionMode collision_mode) {

  if (is_throwing && !is_breaking
      && stairs.is_inside_floor() && get_layer() == LAYER_LOW) {
    break_on_intermediate_layer = true; // show the destruction animation above the stairs
  }
}
开发者ID:xor-mind,项目名称:solarus,代码行数:12,代码来源:CarriedItem.cpp

示例2: notify_collision_with_stairs

/**
 * \brief This function is called when some stairs detect a collision with this entity.
 * \param stairs the stairs entity
 * \param collision_mode the collision mode that detected the event
 */
void CarriedItem::notify_collision_with_stairs(Stairs& stairs, CollisionMode /* collision_mode */) {

  if (is_throwing
      && !is_breaking
      && stairs.is_inside_floor()
      && get_layer() == stairs.get_layer()) {
    break_one_layer_above = true; // show the destruction animation above the stairs
  }
}
开发者ID:Codex-NG,项目名称:solarus,代码行数:14,代码来源:CarriedItem.cpp

示例3: is_stairs_obstacle

/**
 * \brief Returns whether some stairs are currently considered as an obstacle for this entity.
 * \param stairs an stairs entity
 * \return true if the stairs are currently an obstacle for this entity
 */
bool Boomerang::is_stairs_obstacle(const Stairs& stairs) const {
  return stairs.is_inside_floor() && get_layer() == LAYER_LOW;
}
开发者ID:bgalok,项目名称:solarus,代码行数:8,代码来源:Boomerang.cpp

示例4: is_stairs_obstacle

/**
 * \brief Returns whether some stairs are currently considered as an obstacle for this entity.
 * \param stairs an stairs entity
 * \return true if the stairs are currently an obstacle for this entity
 */
bool Arrow::is_stairs_obstacle(Stairs& stairs) {
  return stairs.is_inside_floor() && get_layer() == LAYER_LOW;
}
开发者ID:Arseth,项目名称:solarus,代码行数:8,代码来源:Arrow.cpp

示例5: is_stairs_obstacle

/**
 * \brief Returns whether some stairs are currently considered as an obstacle for this entity.
 * \param stairs an stairs entity
 * \return true if the stairs are currently an obstacle for this entity
 */
bool Boomerang::is_stairs_obstacle(Stairs& stairs) {
  return stairs.is_inside_floor() && get_layer() == stairs.get_layer();
}
开发者ID:Codex-NG,项目名称:solarus,代码行数:8,代码来源:Boomerang.cpp


注:本文中的Stairs::is_inside_floor方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。