本文整理汇总了C++中Stairs::is_inside_floor方法的典型用法代码示例。如果您正苦于以下问题:C++ Stairs::is_inside_floor方法的具体用法?C++ Stairs::is_inside_floor怎么用?C++ Stairs::is_inside_floor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Stairs
的用法示例。
在下文中一共展示了Stairs::is_inside_floor方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: notify_collision_with_stairs
/**
* @brief This function is called when some stairs detect a collision with this entity.
* @param stairs the stairs entity
* @param collision_mode the collision mode that detected the event
*/
void CarriedItem::notify_collision_with_stairs(Stairs &stairs, CollisionMode collision_mode) {
if (is_throwing && !is_breaking
&& stairs.is_inside_floor() && get_layer() == LAYER_LOW) {
break_on_intermediate_layer = true; // show the destruction animation above the stairs
}
}
示例2: notify_collision_with_stairs
/**
* \brief This function is called when some stairs detect a collision with this entity.
* \param stairs the stairs entity
* \param collision_mode the collision mode that detected the event
*/
void CarriedItem::notify_collision_with_stairs(Stairs& stairs, CollisionMode /* collision_mode */) {
if (is_throwing
&& !is_breaking
&& stairs.is_inside_floor()
&& get_layer() == stairs.get_layer()) {
break_one_layer_above = true; // show the destruction animation above the stairs
}
}
示例3: is_stairs_obstacle
/**
* \brief Returns whether some stairs are currently considered as an obstacle for this entity.
* \param stairs an stairs entity
* \return true if the stairs are currently an obstacle for this entity
*/
bool Boomerang::is_stairs_obstacle(const Stairs& stairs) const {
return stairs.is_inside_floor() && get_layer() == LAYER_LOW;
}
示例4: is_stairs_obstacle
/**
* \brief Returns whether some stairs are currently considered as an obstacle for this entity.
* \param stairs an stairs entity
* \return true if the stairs are currently an obstacle for this entity
*/
bool Arrow::is_stairs_obstacle(Stairs& stairs) {
return stairs.is_inside_floor() && get_layer() == LAYER_LOW;
}
示例5: is_stairs_obstacle
/**
* \brief Returns whether some stairs are currently considered as an obstacle for this entity.
* \param stairs an stairs entity
* \return true if the stairs are currently an obstacle for this entity
*/
bool Boomerang::is_stairs_obstacle(Stairs& stairs) {
return stairs.is_inside_floor() && get_layer() == stairs.get_layer();
}