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C++ StHandle::changeValues方法代码示例

本文整理汇总了C++中StHandle::changeValues方法的典型用法代码示例。如果您正苦于以下问题:C++ StHandle::changeValues方法的具体用法?C++ StHandle::changeValues怎么用?C++ StHandle::changeValues使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在StHandle的用法示例。


在下文中一共展示了StHandle::changeValues方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: aLangMap

StOutAnaglyph::StOutAnaglyph(const StNativeWin_t theParentWindow)
: StWindow(theParentWindow),
  mySettings(new StSettings(ST_OUT_PLUGIN_NAME)),
  myFrBuffer(new StGLStereoFrameBuffer()),
  myStereoProgram(NULL),
  mySimpleAnaglyph("Anaglyph Simple"),
  myGrayAnaglyph("Anaglyph Gray"),
  myTrueAnaglyph("Anaglyph True"),
  myOptimAnaglyph("Anaglyph Optimized"),
  myYellowAnaglyph("Anaglyph Yellow"),
  myYellowDubiosAnaglyph("Anaglyph Yellow Dubios"),
  myGreenAnaglyph("Anaglyph Green"),
  myToSavePlacement(theParentWindow == (StNativeWin_t )NULL),
  myToCompressMem(myInstancesNb.increment() > 1),
  myIsBroken(false) {
    StTranslations aLangMap(ST_OUT_PLUGIN_NAME);

    myStereoProgram = &mySimpleAnaglyph;

    // about string
    StString& aTitle     = aLangMap.changeValueId(STTR_PLUGIN_TITLE,   "sView - Anaglyph Output module");
    StString& aVerString = aLangMap.changeValueId(STTR_VERSION_STRING, "version");
    StString& aDescr     = aLangMap.changeValueId(STTR_PLUGIN_DESCRIPTION,
        "(C) 2007-2014 Kirill Gavrilov <[email protected]>\nOfficial site: www.sview.ru\n\nThis library distributed under LGPL3.0");
    myAbout = aTitle + '\n' + aVerString + ": " + StVersionInfo::getSDKVersionString() + "\n \n" + aDescr;

    // devices list
    StHandle<StOutDevice> aDevice = new StOutDevice();
    aDevice->PluginId = ST_OUT_PLUGIN_NAME;
    aDevice->DeviceId = "Anaglyph";
    aDevice->Priority = ST_DEVICE_SUPPORT_LOW; // anaglyph could be run on every display...
    aDevice->Name     = aLangMap.changeValueId(STTR_ANAGLYPH_NAME, "Anaglyph glasses");
    aDevice->Desc     = aLangMap.changeValueId(STTR_ANAGLYPH_DESC, "Simple glasses with color-filters");
    myDevices.add(aDevice);

    // Glasses switch option
    StHandle<StEnumParam> aGlasses = new StEnumParam(GLASSES_TYPE_REDCYAN,
                                                     aLangMap.changeValueId(STTR_ANAGLYPH_GLASSES, "Glasses type"));
    aGlasses->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_REDCYAN, "Red-cyan"));
    aGlasses->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_YELLOW,  "Yellow-Blue"));
    aGlasses->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_GREEN,   "Green-Magenta"));
    aGlasses->signals.onChanged.connect(this, &StOutAnaglyph::doSetShader);
    params.Glasses = aGlasses;

    // Red-cyan filter switch option
    StHandle<StEnumParam> aFilterRC = new StEnumParam(REDCYAN_MODE_SIMPLE,
                                                      aLangMap.changeValueId(STTR_ANAGLYPH_REDCYAN_MENU, "Red-Cyan filter"));
    aFilterRC->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_REDCYAN_SIMPLE, "Simple"));
    aFilterRC->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_REDCYAN_OPTIM,  "Optimized"));
    aFilterRC->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_REDCYAN_GRAY,   "Grayed"));
    aFilterRC->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_REDCYAN_DARK,   "Dark"));
    aFilterRC->signals.onChanged.connect(this, &StOutAnaglyph::doSetShader);
    params.RedCyan = aFilterRC;

    // Amber-Blue filter switch option
    StHandle<StEnumParam> aFilterAB = new StEnumParam(AMBERBLUE_MODE_SIMPLE,
                                                      aLangMap.changeValueId(STTR_ANAGLYPH_AMBERBLUE_MENU, "Yellow filter"));
    aFilterAB->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_AMBERBLUE_SIMPLE, "Simple"));
    aFilterAB->changeValues().add(aLangMap.changeValueId(STTR_ANAGLYPH_AMBERBLUE_DUBIOS, "Dubios"));
    aFilterAB->signals.onChanged.connect(this, &StOutAnaglyph::doSetShader);
    params.AmberBlue = aFilterAB;

    // load window position
    StRect<int32_t> aRect(256, 768, 256, 1024);
    mySettings->loadInt32Rect(ST_SETTING_WINDOWPOS, aRect);
    StWindow::setPlacement(aRect, true);
    StWindow::setTitle("sView - Anaglyph Renderer");

    // load glasses settings
    mySettings->loadParam(ST_SETTING_GLASSES,   params.Glasses);
    mySettings->loadParam(ST_SETTING_REDCYAN,   params.RedCyan);
    mySettings->loadParam(ST_SETTING_AMBERBLUE, params.AmberBlue);
}
开发者ID:KindDragon,项目名称:sview,代码行数:73,代码来源:StOutAnaglyph.cpp

示例2: aLangMap

StOutIZ3D::StOutIZ3D(const StHandle<StResourceManager>& theResMgr,
                     const StNativeWin_t                theParentWindow)
: StWindow(theResMgr, theParentWindow),
  mySettings(new StSettings(theResMgr, ST_OUT_PLUGIN_NAME)),
  myFrBuffer(new StGLStereoFrameBuffer()),
  myToCompressMem(myInstancesNb.increment() > 1),
  myIsBroken(false) {
    const StSearchMonitors& aMonitors = StWindow::getMonitors();
    StTranslations aLangMap(getResourceManager(), ST_OUT_PLUGIN_NAME);

    // about string
    StString& aTitle     = aLangMap.changeValueId(STTR_PLUGIN_TITLE,   "sView - iZ3D Output module");
    StString& aVerString = aLangMap.changeValueId(STTR_VERSION_STRING, "version");
    StString& aDescr     = aLangMap.changeValueId(STTR_PLUGIN_DESCRIPTION,
        "(C) {0} Kirill Gavrilov <{1}>\nOfficial site: {2}\n\nThis library is distributed under LGPL3.0");
    myAbout = aTitle + '\n' + aVerString + " " + StVersionInfo::getSDKVersionString() + "\n \n"
            + aDescr.format("2009-2015", "[email protected]", "www.sview.ru");

    // detect connected displays
    int aSupportLevel = ST_DEVICE_SUPPORT_NONE;
    for(size_t aMonIter = 0; aMonIter < aMonitors.size(); ++aMonIter) {
        const StMonitor& aMon = aMonitors[aMonIter];
        if(isFrontDisplay(aMon.getPnPId())
        || isBackDisplay (aMon.getPnPId())) {
            aSupportLevel = ST_DEVICE_SUPPORT_PREFER; // we sure that iZ3D connected
            break;
        }/* else if(aMon.getPnPId() == IZ3D_MODEL_MATROXTH2GO0
               || aMon.getPnPId() == IZ3D_MODEL_MATROXTH2GO1) {
            aSupportLevel = ST_DEVICE_SUPPORT_FULL; // is it possible
        }*/
    }

    // devices list
    StHandle<StOutDevice> aDevice = new StOutDevice();
    aDevice->PluginId = ST_OUT_PLUGIN_NAME;
    aDevice->DeviceId = "iZ3D";
    aDevice->Priority = aSupportLevel;
    aDevice->Name     = aLangMap.changeValueId(STTR_IZ3D_NAME, "IZ3D Display");
    aDevice->Desc     = aLangMap.changeValueId(STTR_IZ3D_DESC, "IZ3D Display");
    myDevices.add(aDevice);

    // shader switch option
    StHandle<StEnumParam> aGlasses = new StEnumParam(myShaders.getMode(),
                                                     aLangMap.changeValueId(STTR_PARAMETER_GLASSES, "iZ3D glasses"));
    aGlasses->changeValues().add(aLangMap.changeValueId(STTR_PARAMETER_GLASSES_CLASSIC,      "Classic"));
    aGlasses->changeValues().add(aLangMap.changeValueId(STTR_PARAMETER_GLASSES_MODERN,       "Modern"));
    aGlasses->changeValues().add(aLangMap.changeValueId(STTR_PARAMETER_GLASSES_CLASSIC_FAST, "Classic (fast)"));
    aGlasses->signals.onChanged.connect(&myShaders, &StOutIZ3DShaders::doSetMode);
    params.Glasses = aGlasses;

    // load window position
    if(isMovable()) {
        StRect<int32_t> aRect;
        if(!mySettings->loadInt32Rect(ST_SETTING_WINDOWPOS, aRect)) {
            aRect = defaultRect();
        }
        StWindow::setPlacement(aRect, true);
    }
    StWindow::setTitle("sView - iZ3D Renderer");

    // load parameters
    mySettings->loadParam(ST_SETTING_TABLE, params.Glasses);

    // request slave window
    StWindow::setAttribute(StWinAttr_SlaveCfg, StWinSlave_slaveSync);
}
开发者ID:zodsoft,项目名称:sview,代码行数:66,代码来源:StOutIZ3D.cpp


注:本文中的StHandle::changeValues方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。