本文整理汇总了C++中SplayTree::find方法的典型用法代码示例。如果您正苦于以下问题:C++ SplayTree::find方法的具体用法?C++ SplayTree::find怎么用?C++ SplayTree::find使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SplayTree
的用法示例。
在下文中一共展示了SplayTree::find方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: test_remove
void test_remove(){
MyAllocator allocator;
allocator.constructor(1000);
SplayTree<int,int> a;
a.constructor(&allocator);
for(int k=0;k<100;k++){
a.insert(k);
assert(a.find(k)!=NULL);
}
assert(a.size()==100);
a.remove(9);
assert(a.size()==99);
assert(a.find(9)==NULL);
a.remove(50);
assert(a.size()==98);
assert(a.find(50)==NULL);
a.remove(50);
assert(a.size()==98);
assert(a.find(50)==NULL);
a.remove(-1);
assert(a.size()==98);
}
示例2: SplayInt
int
main()
{
SplayTree<SplayInt, SplayInt> tree;
MOZ_RELEASE_ASSERT(tree.empty());
MOZ_RELEASE_ASSERT(!tree.find(SplayInt(0)));
static const int N = mozilla::ArrayLength(gValues);
// Insert the values, and check each one is findable just after insertion.
for (int i = 0; i < N; i++) {
tree.insert(new SplayInt(gValues[i]));
MOZ_RELEASE_ASSERT(tree.find(SplayInt(gValues[i])));
tree.checkCoherency();
}
// Check they're all findable after all insertions.
for (int i = 0; i < N; i++) {
MOZ_RELEASE_ASSERT(tree.find(SplayInt(gValues[i])));
tree.checkCoherency();
}
// Check that non-inserted values cannot be found.
MOZ_RELEASE_ASSERT(!tree.find(SplayInt(-1)));
MOZ_RELEASE_ASSERT(!tree.find(SplayInt(N)));
MOZ_RELEASE_ASSERT(!tree.find(SplayInt(0x7fffffff)));
// Remove the values, and check each one is not findable just after removal.
for (int i = 0; i < N; i++) {
SplayInt* removed = tree.remove(SplayInt(gValues[i]));
MOZ_RELEASE_ASSERT(removed->mValue == gValues[i]);
MOZ_RELEASE_ASSERT(!tree.find(*removed));
delete removed;
tree.checkCoherency();
}
MOZ_RELEASE_ASSERT(tree.empty());
// Reinsert the values, in reverse order to last time.
for (int i = 0; i < N; i++) {
tree.insert(new SplayInt(gValues[N - i - 1]));
tree.checkCoherency();
}
// Remove the minimum value repeatedly.
for (int i = 0; i < N; i++) {
SplayInt* removed = tree.removeMin();
MOZ_RELEASE_ASSERT(removed->mValue == i);
delete removed;
tree.checkCoherency();
}
MOZ_RELEASE_ASSERT(tree.empty());
return 0;
}
示例3: _cutout
Node* LinkCutTree::_cutout(Node* vertex) {
_liftUpToRoot(vertex);
std::pair<SplayTree*, SplayTree*> splitedTrees = SplayTree::split(vertex->treePtr, Node::getSize(vertex->leftChild) + 1);
SplayTree* right = splitedTrees.second;
if(right->getRoot()) {
right->find(0)->link = vertex;
} else {
delete right;
}
return vertex;
}
示例4: main
int main() {
int n, v;
char cmd[32];
while (scanf("%d", &n) != EOF) {
SplayTree splay;
for (int op = 0; op < n; ++op) {
scanf("%s", cmd);
if (!strcmp(cmd, "show")) {
splay.show();
} else if (!strcmp(cmd, "insert")) {
scanf("%d", &v);
splay.insert(v);
} else if (!strcmp(cmd, "find")) {
scanf("%d", &v);
SplayTreeNode *ret = splay.find(v);
printf("Find %d : %x\n", v, (unsigned)ret);
} else if (!strcmp(cmd, "remove")) {
scanf("%d", &v);
splay.remove(v);
}
}
}
return 0;
}
示例5: TestSplayTree_CString
int TestSplayTree_CString()
{
SplayTree<const char *, const char *> *splaytree = new SplayTree<const char *, const char *>();
char *strings[TREE_ITEMS], *tmp;
/* Make sure allocation worked */
TEST_ASSERT(splaytree != NULL);
/* Make sure the size starts at 0 */
TEST_ASSERT(splaytree->size() == 0);
memset(strings, 0, sizeof(strings));
/* Make sure the tree encapsulates keys properly */
tmp = cc_strdup("testkey");
splaytree->insert(tmp, "encapsulation test");
free(tmp); tmp = NULL;
TEST_ASSERT(splaytree->size() == 1);
TEST_ASSERT(splaytree->exists("testkey"));
TEST_ASSERT(splaytree->erase("testkey"));
TEST_ASSERT(!splaytree->exists("testkey"));
TEST_ASSERT(!splaytree->erase("testkey"));
TEST_ASSERT(splaytree->size() == 0);
/* Simplest sanity checks done, now create some random data */
for (unsigned int i = 0; i < TREE_ITEMS; i++)
{
TEST_ASSERT(strings[i] == NULL);
strings[i] = new char[20];
TEST_ASSERT(strings[i] != NULL);
memset(strings[i], 0, 20);
TEST_ASSERT(strlen(strings[i]) == 0);
sprintf(strings[i], "%08x", i);
TEST_ASSERT(strlen(strings[i]) > 0);
}
/* Fill the tree */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
TEST_ASSERT(splaytree->insert(strings[i], strings[(TREE_ITEMS - 1) - i]));
}
/* Verify existence of all the added data */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
const char *val = NULL;
TEST_ASSERT(splaytree->exists(strings[i]));
TEST_ASSERT((val = splaytree->find(strings[i])) != NULL);
TEST_ASSERT(Compare(val, (const char *)strings[(TREE_ITEMS - 1) - i]) == 0);
}
/* Verify existence of all the added data, in a different order */
for (size_t i = TREE_ITEMS - 1; i < TREE_ITEMS; i--)
{
TEST_ASSERT(splaytree->exists(strings[i]));
}
/* Try to remove all the data */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
TEST_ASSERT(splaytree->erase(strings[i]));
TEST_ASSERT(!splaytree->exists(strings[i]));
}
/* Clean up the random data */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
delete [] strings[i];
strings[i] = NULL;
}
/* And finally, clear the tree */
delete splaytree;
return 0;
}
示例6: TestSplayTree_Int
int TestSplayTree_Int()
{
SplayTree<int, int> *splaytree = new SplayTree<int, int>();
int data[TREE_ITEMS], tmp;
/* Make sure allocation worked */
TEST_ASSERT(splaytree != NULL);
/* Make sure the size starts at 0 */
TEST_ASSERT(splaytree->size() == 0);
/* Make sure the tree encapsulates keys properly */
tmp = 256;
splaytree->insert(tmp, RandomNumber());
tmp = 0;
TEST_ASSERT(splaytree->size() == 1);
TEST_ASSERT(splaytree->exists(256));
TEST_ASSERT(splaytree->erase(256));
TEST_ASSERT(!splaytree->exists(256));
TEST_ASSERT(!splaytree->erase(256));
TEST_ASSERT(splaytree->size() == 0);
/* Simplest sanity checks done, now create some random data */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
data[i] = i;
}
/* Fill the tree */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
TEST_ASSERT(splaytree->insert(data[i], data[TREE_ITEMS - 1 - i]));
}
/* Verify existence of all the added data */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
int val;
TEST_ASSERT(splaytree->exists(data[i]));
TEST_ASSERT((val = splaytree->find(data[i], -1)) != -1);
TEST_ASSERT(Compare(val, data[TREE_ITEMS - 1 - i]) == 0);
}
/* Verify existence of all the added data, in a different order */
for (size_t i = TREE_ITEMS - 1; i < TREE_ITEMS; i--)
{
TEST_ASSERT(splaytree->exists(data[i]));
}
/* Try to remove all the data */
for (size_t i = 0; i < TREE_ITEMS; i++)
{
TEST_ASSERT(splaytree->erase(data[i]));
TEST_ASSERT(!splaytree->exists(data[i]));
}
/* And finally, clear the tree */
delete splaytree;
return 0;
}