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C++ SparseVector::size方法代码示例

本文整理汇总了C++中SparseVector::size方法的典型用法代码示例。如果您正苦于以下问题:C++ SparseVector::size方法的具体用法?C++ SparseVector::size怎么用?C++ SparseVector::size使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SparseVector的用法示例。


在下文中一共展示了SparseVector::size方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: report_multiplication_error

void report_multiplication_error(const SparseKalmanMatrix *T,
                                 const SparseVector &Z,
                                 bool new_time,
                                 double fraction_in_initial_period,
                                 const VEC &v) {
    ostringstream err;
    int state_dim = T->nrow();
    err << "incompatible sizes in AccumulatorTransitionMatrix multiplication"
        << endl
        << "T.nrow() = " << state_dim << endl
        << "Z.size() = " << Z.size() << endl
        << "v.size() = " << v.size() << endl
        << "The first two should match.  The last should be two more "
        << "than the others" << endl;
    report_error(err.str());
}
开发者ID:comenerv,项目名称:Boom,代码行数:16,代码来源:AggregatedStateSpaceRegression.cpp

示例2: RQR_Multiply

Vec RQR_Multiply(const VECTOR &v,
                 const SparseKalmanMatrix &RQR,
                 const SparseVector &Z,
                 double H) {
    int state_dim = Z.size();
    if(v.size() != state_dim + 2) {
        report_error("wrong sizes in RQR_Multiply");
    }
    // Partition v = [eta, epsilon, 0]
    ConstVectorView eta(v, 0, state_dim);
    double epsilon = v[state_dim];

    // Partition this
    Vec RQRZ = RQR * Z.dense();
    double ZRQRZ_plus_H = Z.dot(RQRZ) + H;

    Vec ans(v.size());
    VectorView(ans, 0, state_dim) = (RQR * eta).axpy(RQRZ, epsilon);
    ans[state_dim] = RQRZ.dot(eta) + ZRQRZ_plus_H * epsilon;
    return ans;
}
开发者ID:comenerv,项目名称:Boom,代码行数:21,代码来源:AggregatedStateSpaceRegression.cpp

示例3: resize

{
	TEST_EQUAL(sv2.size(), 8)
}
END_SECTION

START_SECTION((void resize(size_type newsize)))
{
	sv2.resize(10);
	TEST_EQUAL(sv2.size(),10)
}
END_SECTION

START_SECTION((SparseVector& operator=(const SparseVector &source)))
{
	sv2=sv;
	TEST_EQUAL(sv2.size(), 8)
}
END_SECTION


START_SECTION((bool operator==(const SparseVector &rhs) const ))
{
	SparseVector<double> sv3(sv);
	TEST_EQUAL((sv3==sv), true)
}
END_SECTION

START_SECTION((bool operator<(const SparseVector &rhs) const ))
{
	SparseVector<double> sv3(sv);
	sv3[0]=-1.23;
开发者ID:FabianAicheler,项目名称:OpenMS,代码行数:31,代码来源:SparseVector_test.cpp

示例4: updateProbabilitiesBeforeAction

  void SoftmaxPolicyPlayout::updateProbabilitiesBeforeAction(const Go::Board *board, Color player) {
    // check the last move
    size_t historySize = board->getHistoryCount();
    const Board::MoveChangeEntry *lastMove = board->getHistory(historySize-1);       // enemy's move
    const Board::MoveChangeEntry *secondLastMove = board->getHistory(historySize-2); // last my move
    const Board::MoveChangeEntry *thirdLastMove = board->getHistory(historySize-3);

    double *table = NULL;
    SparseVector *featureTable = NULL;
    if (player == BLACK) {
      table = m_probTableBlack;
      featureTable = m_featureTableBlack;
    } else {
      table = m_probTableWhite;
      featureTable = m_featureTableWhite;
    }

    if (lastMove && lastMove->m_putPos != PASS) table[lastMove->m_putPos] = 0;
    if (secondLastMove && secondLastMove->m_putPos != PASS) table[secondLastMove->m_putPos] = 0;

    PointSet updatedMoves;

    // reset static features which are set in the last time of player
    PointSet &previousSetMoves = player == BLACK ? m_toResetStaticFeaturesMovesBlack : m_toResetStaticFeaturesMovesWhite;
    for (size_t i=0; i<previousSetMoves.size(); i++) {
      //cerr << previousSetMoves[i] << ":" << featureTable[previousSetMoves[i]].toString() << endl;
      Point p = previousSetMoves[i];
      StandardFeatureExtractor::clearStaticFeatures(featureTable[p]);
      if (board->isColor(p, FREE) && 
          (board->getNeighborEmptyCount(p) >= 1 || board->checkLegalHand(p, player, Board::flipColor(player)) == Board::PUT_LEGAL)) {
        updatedMoves.insert(p,p);
      }
    }
    previousSetMoves.clear();

    // enumerate pattern update moves
    PointSet patternUpdateMoves;
    enumerateMovesOfPatternChanged(patternUpdateMoves, board, player, lastMove, secondLastMove, false);

    // enumerate moves that their status will change
    PointSet toBeLegal, toBeIllegal;
    PointSet legalMovesSet;
    toBeLegal.clear(); toBeIllegal.clear();
    enumerateToBeLegalAndIllegalMoves(board, table, player, toBeLegal, toBeIllegal, legalMovesSet, false);

    PointSet &staticFeatureUpdateMoves = previousSetMoves;

    if (lastMove == NULL) return; // no further old moves

    // update static features
    m_featureExtractor.updateStaticFeaturesForAllMovesWithoutClearOldFeatures(board, player, legalMovesSet, featureTable, staticFeatureUpdateMoves);

    // update patterns
    PointSet::ListConstIterator it, end = patternUpdateMoves.end();
    for (it = patternUpdateMoves.begin(); it!=end; it++) {
      SparseVector &targetFeatures = featureTable[*it];
      assert (board->isColor(*it, FREE));
      m_featureExtractor.updatePatternFeature(targetFeatures, board, *it, player);
      //if (board->checkLegalHand(*it, player, Board::flipColor(player)) == Board::PUT_LEGAL) {
      if ((!toBeIllegal.contains(*it) && table[*it] != 0) || toBeLegal.contains(*it)) {
        updatedMoves.insert(*it,*it);
      }
    }

    end = toBeLegal.end();
    for (it = toBeLegal.begin(); it!=end; it++) {
      updatedMoves.insert(*it,*it);
      // check capturing, atari features
    }

    end = staticFeatureUpdateMoves.end();
    for (it=staticFeatureUpdateMoves.begin(); it!=end; it++) {
      //table[*it] = m_expFeatureWeights.multiplyAll(featureTable[*it]);
      updatedMoves.insert(*it,*it);
    }

    end = updatedMoves.end();
    for (it=updatedMoves.begin(); it!=end; it++) {
      //table[*it] = m_expFeatureWeights.multiplyAll(featureTable[*it]);
      table[*it] = fmath::expd(m_featureWeights.dot(featureTable[*it]));
      //table[*it] = exp(m_featureWeights.dot(featureTable[*it]));
    }

    end = toBeIllegal.end();
    for (it = toBeIllegal.begin(); it!=end; it++) {
      table[*it] = 0;
      StandardFeatureExtractor::clearStaticFeatures(featureTable[*it]);
    }

#ifdef STRICT_CHECK
    for (int y=0; y<board->getSize(); y++) {
      for (int x=0; x<board->getSize(); x++) {
        Point p = board->xyToPoint(x,y);
        Board::PutType err = board->checkLegalHand(p, player, Board::flipColor(player));
        assert (!(err == Board::PUT_LEGAL && table[p] == 0) &&
                !(err != Board::PUT_LEGAL && table[p] != 0));
        if (err == Board::PUT_LEGAL) {
          double v = m_expFeatureWeights.multiplyAll(featureTable[p]);
          if (fabs(v-table[p]) >= 0.001) {
            cerr << "v = " << v << endl;
//.........这里部分代码省略.........
开发者ID:omochi64,项目名称:ComputerGO_MCTS,代码行数:101,代码来源:SoftmaxPolicyPlayout.cpp


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