本文整理汇总了C++中Solid::numVertices方法的典型用法代码示例。如果您正苦于以下问题:C++ Solid::numVertices方法的具体用法?C++ Solid::numVertices怎么用?C++ Solid::numVertices使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Solid
的用法示例。
在下文中一共展示了Solid::numVertices方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: main
int main(int argc, char *argv[])
{
// Read in the obj file
Solid mesh;
OBJFileReader of;
std::ifstream in(argv[1]);
of.readToSolid(&mesh, in);
//answer part
Solid meshCopy;
mesh.copy(meshCopy);
//storing all vertices
int i=0;
SolidVertexIterator veriter(&mesh);
Vertex *allvert[mesh.numVertices()];
for(i=0;!veriter.end();i++,++veriter)
{
allvert[i]=*veriter;
}
//storing all edges
SolidEdgeIterator eiter(&mesh);
Edge *alledges[mesh.numEdges()];
for(i=0;!eiter.end();i++,++eiter)
{
alledges[i]=*eiter;
}
Edge *swapList[mesh.numFaces()];
Edge *splitSwap[2]={NULL,NULL};
//getting max face
SolidFaceIterator fciter(&mesh);
int maxfcid=-1;
for(; !fciter.end(); ++fciter)
{
if((*fciter)->id()>maxfcid)
maxfcid=(*fciter)->id();
}
//splitting and swapping by iterating through edges
SolidEdgeIterator eitercpy(&meshCopy);
int j;
double x,y,z;
for(i=0,j=0;i<(sizeof(alledges)/sizeof(*alledges));i++,++eitercpy)
{
splitSwap[0]=splitSwap[1]=NULL;
Vertex *evert1= mesh.edgeVertex1(alledges[i]);
Vertex *evert2= mesh.edgeVertex2(alledges[i]);
Vertex *ver1=mesh.edgeSplit(alledges[i],splitSwap,maxfcid);
if(splitSwap[0]!=NULL)
swapList[j++]=splitSwap[0];
if(splitSwap[1]!=NULL)
swapList[j++]=splitSwap[1];
//position of new vertex determined here
if(mesh.isBoundary(*eitercpy))
{
//printf("Check");
x=(evert1->point()(0)/2)+(evert2->point()(0)/2);
y=(evert1->point()(1)/2)+(evert2->point()(1)/2);
z=(evert1->point()(2)/2)+(evert2->point()(2)/2);
//printf("\n%f %f %f\n",x,y,z);
}
else
{
x=((evert1->point()(0))+(evert2->point()(0)))*(3.0/8.0);
y=((evert1->point()(1))+(evert2->point()(1)))*(3.0/8.0);
z=((evert1->point()(2))+(evert2->point()(2)))*(3.0/8.0);
x+=(((((*eitercpy)->halfedge(0))->he_next())->target())->point()(0)/8.0)+(((((*eitercpy)->halfedge(1))->he_next())->target())->point()(0)/8.0);
y+=(((((*eitercpy)->halfedge(0))->he_next())->target())->point()(1)/8.0)+(((((*eitercpy)->halfedge(1))->he_next())->target())->point()(1)/8.0);
z+=(((((*eitercpy)->halfedge(0))->he_next())->target())->point()(2)/8.0)+(((((*eitercpy)->halfedge(1))->he_next())->target())->point()(2)/8.0);
}
ver1->point()=Point(x,y,z);
}
for(i=0;i<(sizeof(swapList)/sizeof(*swapList));i++)
{
Edge *e=swapList[i];
mesh.edgeSwap(e,((e->halfedge(0))->he_next())->target(),((e->halfedge(1))->he_next())->target());
}
//new position of old vertices determined here
SolidVertexIterator veritercpy(&meshCopy);
double tem1,tem2,tem3,alpha;
for(i=0;i<(sizeof(allvert)/sizeof(*allvert));i++,++veritercpy)
{
Vertex *oldv=allvert[i];
//printf("\n%f %f %f -> ",oldv->point()(0),oldv->point()(1),oldv->point()(2));
//.........这里部分代码省略.........
示例2: main
//.........这里部分代码省略.........
harmonicPoint[id] = hUpdate; //step 3
}
// compute mass center
Point mass = { 0.0, 0.0, 0.0 };
viter.reset();
for (; !viter.end(); ++viter)//step2
{
Vertex *vertmp = *viter;
mass += vertmp->point();
}
mass = mass / 2502;
// h update w/ mass
viter.reset();
for (; !viter.end(); ++viter)//step2
{
Vertex *vertmp = *viter;
int id = vertmp->id() - 1;
Normal[id] += harmonicPoint[id];
Normal[id] -= mass;
Normal[id] = Normal[id] / Normal[id].norm();
}
//h energy
edgeiter.reset();
for (; !edgeiter.end(); ++edgeiter) {
Edge *e = *edgeiter;
Vertex *s = mesh.edgeVertex1(e);
Vertex *t = mesh.edgeVertex2(e);
std::unordered_map<Edge*, double>::const_iterator got = edgemap.find(e);
double K = got->second;
newHEnergy += (Normal[s->id() - 1] - Normal[t->id() - 1]).norm2()*K;
}
viter.reset();
//h map update
for (; !viter.end(); ++viter) {
Vertex *vertmp = *viter;
vertmp->point() = Normal[vertmp->id() - 1];
}
}
/***conformal****/
// Write out the resultant obj file
int vObjID = 1;
std::map<int, int> vidToObjID;
std::ofstream os(argv[2]);
SolidVertexIterator iter(&mesh);
for (; !iter.end(); ++iter)
{
Vertex *v = *iter;
Point p = v->point();
os << "v " << p[0] << " " << p[1] << " " << p[2] << std::endl;
vidToObjID[v->id()] = vObjID++;
}
os << "# " << (unsigned int)mesh.numVertices() << " vertices" << std::endl;
//texture
float u = 0.0, v = 0.0;
for (iter.reset(); !iter.end(); ++iter)
{
Vertex *vv = *iter;
std::string key("uv");
std::string s = Trait::getTraitValue(vv->string(), key);
if (s.length() > 0)
{
sscanf(s.c_str(), "%f %f", &u, &v);
}
os << "vt " << u << " " << v << std::endl;
}
os << "# " << (unsigned int)mesh.numVertices() << " texture coordinates" << std::endl;
SolidFaceIterator fiter(&mesh);
for (; !fiter.end(); ++fiter)
{
Face *f = *fiter;
FaceVertexIterator viter(f);
os << "f ";
for (; !viter.end(); ++viter)
{
Vertex *v = *viter;
os << vidToObjID[v->id()] << "/" << vidToObjID[v->id()] << " ";
}
os << std::endl;
}
os.close();
}