本文整理汇总了C++中SmallSetVector::insert方法的典型用法代码示例。如果您正苦于以下问题:C++ SmallSetVector::insert方法的具体用法?C++ SmallSetVector::insert怎么用?C++ SmallSetVector::insert使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SmallSetVector
的用法示例。
在下文中一共展示了SmallSetVector::insert方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: get
MDNode *MDNode::getMostGenericTBAA(MDNode *A, MDNode *B) {
if (!A || !B)
return nullptr;
if (A == B)
return A;
// For struct-path aware TBAA, we use the access type of the tag.
bool StructPath = isStructPathTBAA(A) && isStructPathTBAA(B);
if (StructPath) {
A = cast_or_null<MDNode>(A->getOperand(1));
if (!A)
return nullptr;
B = cast_or_null<MDNode>(B->getOperand(1));
if (!B)
return nullptr;
}
SmallSetVector<MDNode *, 4> PathA;
MDNode *T = A;
while (T) {
if (PathA.count(T))
report_fatal_error("Cycle found in TBAA metadata.");
PathA.insert(T);
T = T->getNumOperands() >= 2 ? cast_or_null<MDNode>(T->getOperand(1))
: nullptr;
}
SmallSetVector<MDNode *, 4> PathB;
T = B;
while (T) {
if (PathB.count(T))
report_fatal_error("Cycle found in TBAA metadata.");
PathB.insert(T);
T = T->getNumOperands() >= 2 ? cast_or_null<MDNode>(T->getOperand(1))
: nullptr;
}
int IA = PathA.size() - 1;
int IB = PathB.size() - 1;
MDNode *Ret = nullptr;
while (IA >= 0 && IB >= 0) {
if (PathA[IA] == PathB[IB])
Ret = PathA[IA];
else
break;
--IA;
--IB;
}
if (!StructPath)
return Ret;
if (!Ret)
return nullptr;
// We need to convert from a type node to a tag node.
Type *Int64 = IntegerType::get(A->getContext(), 64);
Metadata *Ops[3] = {Ret, Ret,
ConstantAsMetadata::get(ConstantInt::get(Int64, 0))};
return MDNode::get(A->getContext(), Ops);
}
示例2: linkModuleFlagsMetadata
/// Merge the linker flags in Src into the Dest module.
bool IRLinker::linkModuleFlagsMetadata() {
// If the source module has no module flags, we are done.
const NamedMDNode *SrcModFlags = SrcM.getModuleFlagsMetadata();
if (!SrcModFlags)
return false;
// If the destination module doesn't have module flags yet, then just copy
// over the source module's flags.
NamedMDNode *DstModFlags = DstM.getOrInsertModuleFlagsMetadata();
if (DstModFlags->getNumOperands() == 0) {
for (unsigned I = 0, E = SrcModFlags->getNumOperands(); I != E; ++I)
DstModFlags->addOperand(SrcModFlags->getOperand(I));
return false;
}
// First build a map of the existing module flags and requirements.
DenseMap<MDString *, std::pair<MDNode *, unsigned>> Flags;
SmallSetVector<MDNode *, 16> Requirements;
for (unsigned I = 0, E = DstModFlags->getNumOperands(); I != E; ++I) {
MDNode *Op = DstModFlags->getOperand(I);
ConstantInt *Behavior = mdconst::extract<ConstantInt>(Op->getOperand(0));
MDString *ID = cast<MDString>(Op->getOperand(1));
if (Behavior->getZExtValue() == Module::Require) {
Requirements.insert(cast<MDNode>(Op->getOperand(2)));
} else {
Flags[ID] = std::make_pair(Op, I);
}
}
// Merge in the flags from the source module, and also collect its set of
// requirements.
for (unsigned I = 0, E = SrcModFlags->getNumOperands(); I != E; ++I) {
MDNode *SrcOp = SrcModFlags->getOperand(I);
ConstantInt *SrcBehavior =
mdconst::extract<ConstantInt>(SrcOp->getOperand(0));
MDString *ID = cast<MDString>(SrcOp->getOperand(1));
MDNode *DstOp;
unsigned DstIndex;
std::tie(DstOp, DstIndex) = Flags.lookup(ID);
unsigned SrcBehaviorValue = SrcBehavior->getZExtValue();
// If this is a requirement, add it and continue.
if (SrcBehaviorValue == Module::Require) {
// If the destination module does not already have this requirement, add
// it.
if (Requirements.insert(cast<MDNode>(SrcOp->getOperand(2)))) {
DstModFlags->addOperand(SrcOp);
}
continue;
}
// If there is no existing flag with this ID, just add it.
if (!DstOp) {
Flags[ID] = std::make_pair(SrcOp, DstModFlags->getNumOperands());
DstModFlags->addOperand(SrcOp);
continue;
}
// Otherwise, perform a merge.
ConstantInt *DstBehavior =
mdconst::extract<ConstantInt>(DstOp->getOperand(0));
unsigned DstBehaviorValue = DstBehavior->getZExtValue();
// If either flag has override behavior, handle it first.
if (DstBehaviorValue == Module::Override) {
// Diagnose inconsistent flags which both have override behavior.
if (SrcBehaviorValue == Module::Override &&
SrcOp->getOperand(2) != DstOp->getOperand(2)) {
emitError("linking module flags '" + ID->getString() +
"': IDs have conflicting override values");
}
continue;
} else if (SrcBehaviorValue == Module::Override) {
// Update the destination flag to that of the source.
DstModFlags->setOperand(DstIndex, SrcOp);
Flags[ID].first = SrcOp;
continue;
}
// Diagnose inconsistent merge behavior types.
if (SrcBehaviorValue != DstBehaviorValue) {
emitError("linking module flags '" + ID->getString() +
"': IDs have conflicting behaviors");
continue;
}
auto replaceDstValue = [&](MDNode *New) {
Metadata *FlagOps[] = {DstOp->getOperand(0), ID, New};
MDNode *Flag = MDNode::get(DstM.getContext(), FlagOps);
DstModFlags->setOperand(DstIndex, Flag);
Flags[ID].first = Flag;
};
// Perform the merge for standard behavior types.
switch (SrcBehaviorValue) {
case Module::Require:
case Module::Override:
//.........这里部分代码省略.........
示例3: isFunctionMallocLike
/// Tests whether a function is "malloc-like".
///
/// A function is "malloc-like" if it returns either null or a pointer that
/// doesn't alias any other pointer visible to the caller.
static bool isFunctionMallocLike(Function *F, const SCCNodeSet &SCCNodes) {
SmallSetVector<Value *, 8> FlowsToReturn;
for (Function::iterator I = F->begin(), E = F->end(); I != E; ++I)
if (ReturnInst *Ret = dyn_cast<ReturnInst>(I->getTerminator()))
FlowsToReturn.insert(Ret->getReturnValue());
for (unsigned i = 0; i != FlowsToReturn.size(); ++i) {
Value *RetVal = FlowsToReturn[i];
if (Constant *C = dyn_cast<Constant>(RetVal)) {
if (!C->isNullValue() && !isa<UndefValue>(C))
return false;
continue;
}
if (isa<Argument>(RetVal))
return false;
if (Instruction *RVI = dyn_cast<Instruction>(RetVal))
switch (RVI->getOpcode()) {
// Extend the analysis by looking upwards.
case Instruction::BitCast:
case Instruction::GetElementPtr:
case Instruction::AddrSpaceCast:
FlowsToReturn.insert(RVI->getOperand(0));
continue;
case Instruction::Select: {
SelectInst *SI = cast<SelectInst>(RVI);
FlowsToReturn.insert(SI->getTrueValue());
FlowsToReturn.insert(SI->getFalseValue());
continue;
}
case Instruction::PHI: {
PHINode *PN = cast<PHINode>(RVI);
for (Value *IncValue : PN->incoming_values())
FlowsToReturn.insert(IncValue);
continue;
}
// Check whether the pointer came from an allocation.
case Instruction::Alloca:
break;
case Instruction::Call:
case Instruction::Invoke: {
CallSite CS(RVI);
if (CS.paramHasAttr(0, Attribute::NoAlias))
break;
if (CS.getCalledFunction() && SCCNodes.count(CS.getCalledFunction()))
break;
} // fall-through
default:
return false; // Did not come from an allocation.
}
if (PointerMayBeCaptured(RetVal, false, /*StoreCaptures=*/false))
return false;
}
return true;
}
示例4: isReturnNonNull
/// Tests whether this function is known to not return null.
///
/// Requires that the function returns a pointer.
///
/// Returns true if it believes the function will not return a null, and sets
/// \p Speculative based on whether the returned conclusion is a speculative
/// conclusion due to SCC calls.
static bool isReturnNonNull(Function *F, const SCCNodeSet &SCCNodes,
const TargetLibraryInfo &TLI, bool &Speculative) {
assert(F->getReturnType()->isPointerTy() &&
"nonnull only meaningful on pointer types");
Speculative = false;
SmallSetVector<Value *, 8> FlowsToReturn;
for (BasicBlock &BB : *F)
if (auto *Ret = dyn_cast<ReturnInst>(BB.getTerminator()))
FlowsToReturn.insert(Ret->getReturnValue());
for (unsigned i = 0; i != FlowsToReturn.size(); ++i) {
Value *RetVal = FlowsToReturn[i];
// If this value is locally known to be non-null, we're good
if (isKnownNonNull(RetVal, &TLI))
continue;
// Otherwise, we need to look upwards since we can't make any local
// conclusions.
Instruction *RVI = dyn_cast<Instruction>(RetVal);
if (!RVI)
return false;
switch (RVI->getOpcode()) {
// Extend the analysis by looking upwards.
case Instruction::BitCast:
case Instruction::GetElementPtr:
case Instruction::AddrSpaceCast:
FlowsToReturn.insert(RVI->getOperand(0));
continue;
case Instruction::Select: {
SelectInst *SI = cast<SelectInst>(RVI);
FlowsToReturn.insert(SI->getTrueValue());
FlowsToReturn.insert(SI->getFalseValue());
continue;
}
case Instruction::PHI: {
PHINode *PN = cast<PHINode>(RVI);
for (int i = 0, e = PN->getNumIncomingValues(); i != e; ++i)
FlowsToReturn.insert(PN->getIncomingValue(i));
continue;
}
case Instruction::Call:
case Instruction::Invoke: {
CallSite CS(RVI);
Function *Callee = CS.getCalledFunction();
// A call to a node within the SCC is assumed to return null until
// proven otherwise
if (Callee && SCCNodes.count(Callee)) {
Speculative = true;
continue;
}
return false;
}
default:
return false; // Unknown source, may be null
};
llvm_unreachable("should have either continued or returned");
}
return true;
}
示例5: setupEntryBlockAndCallSites
/// setupEntryBlockAndCallSites - Setup the entry block by creating and filling
/// the function context and marking the call sites with the appropriate
/// values. These values are used by the DWARF EH emitter.
bool SjLjEHPrepare::setupEntryBlockAndCallSites(Function &F) {
SmallVector<ReturnInst *, 16> Returns;
SmallVector<InvokeInst *, 16> Invokes;
SmallSetVector<LandingPadInst *, 16> LPads;
// Look through the terminators of the basic blocks to find invokes.
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB)
if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator())) {
if (Function *Callee = II->getCalledFunction())
if (Callee->isIntrinsic() &&
Callee->getIntrinsicID() == Intrinsic::donothing) {
// Remove the NOP invoke.
BranchInst::Create(II->getNormalDest(), II);
II->eraseFromParent();
continue;
}
Invokes.push_back(II);
LPads.insert(II->getUnwindDest()->getLandingPadInst());
} else if (ReturnInst *RI = dyn_cast<ReturnInst>(BB->getTerminator())) {
Returns.push_back(RI);
}
if (Invokes.empty())
return false;
NumInvokes += Invokes.size();
lowerIncomingArguments(F);
lowerAcrossUnwindEdges(F, Invokes);
Value *FuncCtx =
setupFunctionContext(F, makeArrayRef(LPads.begin(), LPads.end()));
BasicBlock *EntryBB = F.begin();
IRBuilder<> Builder(EntryBB->getTerminator());
// Get a reference to the jump buffer.
Value *JBufPtr = Builder.CreateConstGEP2_32(FuncCtx, 0, 5, "jbuf_gep");
// Save the frame pointer.
Value *FramePtr = Builder.CreateConstGEP2_32(JBufPtr, 0, 0, "jbuf_fp_gep");
Value *Val = Builder.CreateCall(FrameAddrFn, Builder.getInt32(0), "fp");
Builder.CreateStore(Val, FramePtr, /*isVolatile=*/true);
// Save the stack pointer.
Value *StackPtr = Builder.CreateConstGEP2_32(JBufPtr, 0, 2, "jbuf_sp_gep");
Val = Builder.CreateCall(StackAddrFn, "sp");
Builder.CreateStore(Val, StackPtr, /*isVolatile=*/true);
// Call the setjmp instrinsic. It fills in the rest of the jmpbuf.
Value *SetjmpArg = Builder.CreateBitCast(JBufPtr, Builder.getInt8PtrTy());
Builder.CreateCall(BuiltinSetjmpFn, SetjmpArg);
// Store a pointer to the function context so that the back-end will know
// where to look for it.
Value *FuncCtxArg = Builder.CreateBitCast(FuncCtx, Builder.getInt8PtrTy());
Builder.CreateCall(FuncCtxFn, FuncCtxArg);
// At this point, we are all set up, update the invoke instructions to mark
// their call_site values.
for (unsigned I = 0, E = Invokes.size(); I != E; ++I) {
insertCallSiteStore(Invokes[I], I + 1);
ConstantInt *CallSiteNum =
ConstantInt::get(Type::getInt32Ty(F.getContext()), I + 1);
// Record the call site value for the back end so it stays associated with
// the invoke.
CallInst::Create(CallSiteFn, CallSiteNum, "", Invokes[I]);
}
// Mark call instructions that aren't nounwind as no-action (call_site ==
// -1). Skip the entry block, as prior to then, no function context has been
// created for this function and any unexpected exceptions thrown will go
// directly to the caller's context, which is what we want anyway, so no need
// to do anything here.
for (Function::iterator BB = F.begin(), E = F.end(); ++BB != E;)
for (BasicBlock::iterator I = BB->begin(), end = BB->end(); I != end; ++I)
if (CallInst *CI = dyn_cast<CallInst>(I)) {
if (!CI->doesNotThrow())
insertCallSiteStore(CI, -1);
} else if (ResumeInst *RI = dyn_cast<ResumeInst>(I)) {
insertCallSiteStore(RI, -1);
}
// Register the function context and make sure it's known to not throw
CallInst *Register =
CallInst::Create(RegisterFn, FuncCtx, "", EntryBB->getTerminator());
Register->setDoesNotThrow();
// Following any allocas not in the entry block, update the saved SP in the
// jmpbuf to the new value.
for (Function::iterator BB = F.begin(), E = F.end(); BB != E; ++BB) {
if (BB == F.begin())
continue;
//.........这里部分代码省略.........