本文整理汇总了C++中SliceMeshStorage::getSettingAsSurfaceMode方法的典型用法代码示例。如果您正苦于以下问题:C++ SliceMeshStorage::getSettingAsSurfaceMode方法的具体用法?C++ SliceMeshStorage::getSettingAsSurfaceMode怎么用?C++ SliceMeshStorage::getSettingAsSurfaceMode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SliceMeshStorage
的用法示例。
在下文中一共展示了SliceMeshStorage::getSettingAsSurfaceMode方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: processInsets
void FffPolygonGenerator::processInsets(SliceMeshStorage& mesh, unsigned int layer_nr)
{
SliceLayer* layer = &mesh.layers[layer_nr];
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::SURFACE)
{
int inset_count = mesh.getSettingAsCount("wall_line_count");
if (mesh.getSettingBoolean("magic_spiralize") && static_cast<int>(layer_nr) < mesh.getSettingAsCount("bottom_layers") && layer_nr % 2 == 1)//Add extra insets every 2 layers when spiralizing, this makes bottoms of cups watertight.
inset_count += 5;
int line_width_x = mesh.getSettingInMicrons("wall_line_width_x");
int line_width_0 = mesh.getSettingInMicrons("wall_line_width_0");
if (mesh.getSettingBoolean("alternate_extra_perimeter"))
inset_count += layer_nr % 2;
bool recompute_outline_based_on_outer_wall = mesh.getSettingBoolean("support_enable");
WallsComputation walls_computation(mesh.getSettingInMicrons("wall_0_inset"), line_width_0, line_width_x, inset_count, recompute_outline_based_on_outer_wall);
walls_computation.generateInsets(layer);
}
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") != ESurfaceMode::NORMAL)
{
for (PolygonRef polyline : layer->openPolyLines)
{
Polygons segments;
for (unsigned int point_idx = 1; point_idx < polyline.size(); point_idx++)
{
PolygonRef segment = segments.newPoly();
segment.add(polyline[point_idx-1]);
segment.add(polyline[point_idx]);
}
}
}
}
示例2: processFuzzyWalls
void FffPolygonGenerator::processFuzzyWalls(SliceMeshStorage& mesh)
{
if (mesh.getSettingAsCount("wall_line_count") == 0)
{
return;
}
int64_t fuzziness = mesh.getSettingInMicrons("magic_fuzzy_skin_thickness");
int64_t avg_dist_between_points = mesh.getSettingInMicrons("magic_fuzzy_skin_point_dist");
int64_t min_dist_between_points = avg_dist_between_points * 3 / 4; // hardcoded: the point distance may vary between 3/4 and 5/4 the supplied value
int64_t range_random_point_dist = avg_dist_between_points / 2;
for (unsigned int layer_nr = 0; layer_nr < mesh.layers.size(); layer_nr++)
{
SliceLayer& layer = mesh.layers[layer_nr];
for (SliceLayerPart& part : layer.parts)
{
Polygons results;
Polygons& skin = (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)? part.outline : part.insets[0];
for (PolygonRef poly : skin)
{
// generate points in between p0 and p1
PolygonRef result = results.newPoly();
int64_t dist_left_over = rand() % (min_dist_between_points / 2); // the distance to be traversed on the line before making the first new point
Point* p0 = &poly.back();
for (Point& p1 : poly)
{ // 'a' is the (next) new point between p0 and p1
Point p0p1 = p1 - *p0;
int64_t p0p1_size = vSize(p0p1);
int64_t dist_last_point = dist_left_over + p0p1_size * 2; // so that p0p1_size - dist_last_point evaulates to dist_left_over - p0p1_size
for (int64_t p0pa_dist = dist_left_over; p0pa_dist < p0p1_size; p0pa_dist += min_dist_between_points + rand() % range_random_point_dist)
{
int r = rand() % (fuzziness * 2) - fuzziness;
Point perp_to_p0p1 = turn90CCW(p0p1);
Point fuzz = normal(perp_to_p0p1, r);
Point pa = *p0 + normal(p0p1, p0pa_dist) + fuzz;
result.add(pa);
dist_last_point = p0pa_dist;
}
dist_left_over = p0p1_size - dist_last_point;
p0 = &p1;
}
while (result.size() < 3 )
{
unsigned int point_idx = poly.size() - 2;
result.add(poly[point_idx]);
if (point_idx == 0) { break; }
point_idx--;
}
if (result.size() < 3)
{
result.clear();
for (Point& p : poly)
result.add(p);
}
}
skin = results;
}
}
}
示例3: processSkinsAndInfill
void FffPolygonGenerator::processSkinsAndInfill(SliceMeshStorage& mesh, unsigned int layer_nr)
{
if (mesh.getSettingAsSurfaceMode("magic_mesh_surface_mode") == ESurfaceMode::SURFACE)
{
return;
}
int wall_line_count = mesh.getSettingAsCount("wall_line_count");
int skin_extrusion_width = mesh.getSettingInMicrons("skin_line_width");
int innermost_wall_extrusion_width = (wall_line_count == 1)? mesh.getSettingInMicrons("wall_line_width_0") : mesh.getSettingInMicrons("wall_line_width_x");
generateSkins(layer_nr, mesh, skin_extrusion_width, mesh.getSettingAsCount("bottom_layers"), mesh.getSettingAsCount("top_layers"), wall_line_count, innermost_wall_extrusion_width, mesh.getSettingAsCount("skin_outline_count"), mesh.getSettingBoolean("skin_no_small_gaps_heuristic"));
if (mesh.getSettingInMicrons("infill_line_distance") > 0)
{
int infill_skin_overlap = 0;
bool infill_is_dense = mesh.getSettingInMicrons("infill_line_distance") < mesh.getSettingInMicrons("infill_line_width") + 10;
if (!infill_is_dense && mesh.getSettingAsFillMethod("infill_pattern") != EFillMethod::CONCENTRIC)
{
infill_skin_overlap = skin_extrusion_width / 2;
}
generateInfill(layer_nr, mesh, innermost_wall_extrusion_width, infill_skin_overlap, wall_line_count);
}
}