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C++ SkillRaceClassInfoMap::emplace方法代码示例

本文整理汇总了C++中SkillRaceClassInfoMap::emplace方法的典型用法代码示例。如果您正苦于以下问题:C++ SkillRaceClassInfoMap::emplace方法的具体用法?C++ SkillRaceClassInfoMap::emplace怎么用?C++ SkillRaceClassInfoMap::emplace使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkillRaceClassInfoMap的用法示例。


在下文中一共展示了SkillRaceClassInfoMap::emplace方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: LoadDBCStores


//.........这里部分代码省略.........
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapStore,                    dbcPath, "Map.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sMapDifficultyStore,          dbcPath, "MapDifficulty.dbc");
    // fill data
    for (uint32 i = 1; i < sMapDifficultyStore.GetNumRows(); ++i)
        if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');
    sMapDifficultyStore.Clear();

    LoadDBC(availableDbcLocales, bad_dbc_files, sMovieStore,                  dbcPath, "Movie.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sOverrideSpellDataStore,      dbcPath, "OverrideSpellData.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sPowerDisplayStore,           dbcPath, "PowerDisplay.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sPvPDifficultyStore,          dbcPath, "PvpDifficulty.dbc");
    for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->bracketId > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestXPStore,                dbcPath, "QuestXP.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestFactionRewardStore,     dbcPath, "QuestFactionReward.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sQuestSortStore,              dbcPath, "QuestSort.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sRandomPropertiesPointsStore, dbcPath, "RandPropPoints.dbc");

    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatDistributionStore, dbcPath, "ScalingStatDistribution.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sScalingStatValuesStore,      dbcPath, "ScalingStatValues.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineStore,              dbcPath, "SkillLine.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillLineAbilityStore,       dbcPath, "SkillLineAbility.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillRaceClassInfoStore,     dbcPath, "SkillRaceClassInfo.dbc");
    for (uint32 i = 0; i < sSkillRaceClassInfoStore.GetNumRows(); ++i)
        if (SkillRaceClassInfoEntry const* entry = sSkillRaceClassInfoStore.LookupEntry(i))
            if (sSkillLineStore.LookupEntry(entry->SkillId))
                SkillRaceClassInfoBySkill.emplace(entry->SkillId, entry);

    LoadDBC(availableDbcLocales, bad_dbc_files, sSkillTiersStore,             dbcPath, "SkillTiers.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore,           dbcPath, "SoundEntries.dbc");
    LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore,                  dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);
    for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const* spell = sSpellStore.LookupEntry(i);
        if (spell && spell->Category)
            sSpellsByCategoryStore[spell->Category].insert(i);
    }

    for (uint32 j = 0; j < sSkillLineAbilityStore.GetNumRows(); ++j)
    {
        SkillLineAbilityEntry const* skillLine = sSkillLineAbilityStore.LookupEntry(j);

        if (!skillLine)
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);

        if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
        {
            for (uint32 i = 1; i < sCreatureFamilyStore.GetNumRows(); ++i)
            {
                CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(i);
                if (!cFamily)
                    continue;

                if (skillLine->skillId != cFamily->skillLine[0] && skillLine->skillId != cFamily->skillLine[1])
                    continue;
                if (spellInfo->spellLevel)
                    continue;
开发者ID:Aravu,项目名称:Talador-Project,代码行数:67,代码来源:DBCStores.cpp

示例2: LoadDBCStores


//.........这里部分代码省略.........
        sEmotesTextSoundMap[EmotesTextSoundKey(entry->EmotesTextId, entry->RaceId, entry->SexId)] = entry;

    for (FactionEntry const* faction : sFactionStore)
    {
        if (faction->team)
        {
            SimpleFactionsList& flist = sFactionTeamMap[faction->team];
            flist.push_back(faction->ID);
        }
    }

    for (GameObjectDisplayInfoEntry const* info : sGameObjectDisplayInfoStore)
    {
        if (info->maxX < info->minX)
            std::swap(*(float*)(&info->maxX), *(float*)(&info->minX));
        if (info->maxY < info->minY)
            std::swap(*(float*)(&info->maxY), *(float*)(&info->minY));
        if (info->maxZ < info->minZ)
            std::swap(*(float*)(&info->maxZ), *(float*)(&info->minZ));
    }

    // fill data
    for (MapDifficultyEntry const* entry : sMapDifficultyStore)
        sMapDifficultyMap[MAKE_PAIR32(entry->MapId, entry->Difficulty)] = MapDifficulty(entry->resetTime, entry->maxPlayers, entry->areaTriggerText[0] != '\0');

    for (NamesProfanityEntry const* namesProfanity : sNamesProfanityStore)
    {
        ASSERT(namesProfanity->Language < TOTAL_LOCALES || namesProfanity->Language == -1);
        std::wstring wname;
        bool conversionResult = Utf8toWStr(namesProfanity->Name, wname);
        ASSERT(conversionResult);

        if (namesProfanity->Language != -1)
            NamesProfaneValidators[namesProfanity->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
        else
            for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
                NamesProfaneValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
    }

    for (NamesReservedEntry const* namesReserved : sNamesReservedStore)
    {
        ASSERT(namesReserved->Language < TOTAL_LOCALES || namesReserved->Language == -1);
        std::wstring wname;
        bool conversionResult = Utf8toWStr(namesReserved->Name, wname);
        ASSERT(conversionResult);

        if (namesReserved->Language != -1)
            NamesReservedValidators[namesReserved->Language].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
        else
            for (uint32 i = 0; i < TOTAL_LOCALES; ++i)
                NamesReservedValidators[i].emplace_back(wname, Trinity::regex::perl | Trinity::regex::icase | Trinity::regex::optimize);
    }

    for (PvPDifficultyEntry const* entry : sPvPDifficultyStore)
    {
        ASSERT(entry->bracketId < MAX_BATTLEGROUND_BRACKETS, "PvpDifficulty bracket (%d) exceeded max allowed value (%d)", entry->bracketId, MAX_BATTLEGROUND_BRACKETS);
    }

    for (SkillRaceClassInfoEntry const* entry : sSkillRaceClassInfoStore)
        if (sSkillLineStore.LookupEntry(entry->SkillId))
            SkillRaceClassInfoBySkill.emplace(entry->SkillId, entry);

    for (SkillLineAbilityEntry const* skillLine : sSkillLineAbilityStore)
    {
        SpellEntry const* spellInfo = sSpellStore.LookupEntry(skillLine->spellId);
        if (spellInfo && spellInfo->Attributes & SPELL_ATTR0_PASSIVE)
开发者ID:lasyan3,项目名称:TrinityCore,代码行数:67,代码来源:DBCStores.cpp

示例3: LoadDBCStores


//.........这里部分代码省略.........
            flist.push_back(i);
        }
    }

    for (uint32 i = 0; i < sGameObjectDisplayInfoStore.GetNumRows(); ++i)
    {
        if (GameObjectDisplayInfoEntry const* info = sGameObjectDisplayInfoStore.LookupEntry(i))
        {
            if (info->GeoBoxMax.X < info->GeoBoxMin.X)
                std::swap(*(float*)(&info->GeoBoxMax.X), *(float*)(&info->GeoBoxMin.X));
            if (info->GeoBoxMax.Y < info->GeoBoxMin.Y)
                std::swap(*(float*)(&info->GeoBoxMax.Y), *(float*)(&info->GeoBoxMin.Y));
            if (info->GeoBoxMax.Z < info->GeoBoxMin.Z)
                std::swap(*(float*)(&info->GeoBoxMax.Z), *(float*)(&info->GeoBoxMin.Z));
        }
    }

    for (ItemSetSpellEntry const* entry : sItemSetSpellStore)
        sItemSetSpellsStore[entry->ItemSetID].push_back(entry);

    // fill data
    for (uint32 i = 0; i < sMapDifficultyStore.GetNumRows(); ++i)
        if (MapDifficultyEntry const* entry = sMapDifficultyStore.LookupEntry(i))
            sMapDifficultyMap[entry->MapID][entry->DifficultyID] = entry;
    sMapDifficultyMap[0][0] = sMapDifficultyMap[1][0]; //map 0 is missing from MapDifficulty.dbc use this till its ported to sql

    for (uint32 i = 0; i < sPvPDifficultyStore.GetNumRows(); ++i)
        if (PvPDifficultyEntry const* entry = sPvPDifficultyStore.LookupEntry(i))
            if (entry->BracketID > MAX_BATTLEGROUND_BRACKETS)
                ASSERT(false && "Need update MAX_BATTLEGROUND_BRACKETS by DBC data");

    for (uint32 i = 0; i < sSkillRaceClassInfoStore.GetNumRows(); ++i)
        if (SkillRaceClassInfoEntry const* entry = sSkillRaceClassInfoStore.LookupEntry(i))
            if (sSkillLineStore.LookupEntry(entry->SkillID))
                SkillRaceClassInfoBySkill.emplace(entry->SkillID, entry);

    for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
    {
        SpellEntry const* spell = sSpellStore.LookupEntry(i);
        if (!spell)
            continue;

        if (SpellCategoriesEntry const* category = sSpellCategoriesStore.LookupEntry(spell->CategoriesID))
            sSpellsByCategoryStore[category->Category].insert(i);
    }

    for (uint32 j = 0; j < sSpellEffectScalingStore.GetNumRows(); j++)
    {
        SpellEffectScalingEntry const* spellEffectScaling = sSpellEffectScalingStore.LookupEntry(j);
        if (!spellEffectScaling)
            continue;

        sSpellEffectScallingByEffectId.insert(std::make_pair(spellEffectScaling->SpellEffectID, j));
    }

    for (uint32 i = 0; i < sTalentStore.GetNumRows(); ++i)
    {
        if (TalentEntry const* talentInfo = sTalentStore.LookupEntry(i))
        {
            if (talentInfo->ClassID < MAX_CLASSES && talentInfo->TierID < MAX_TALENT_TIERS && talentInfo->ColumnIndex < MAX_TALENT_COLUMNS)
                sTalentByPos[talentInfo->ClassID][talentInfo->TierID][talentInfo->ColumnIndex].push_back(talentInfo);
            else
                TC_LOG_ERROR("server.loading", "Value of class (found: %u, max allowed %u) or (found: %u, max allowed %u) tier or column (found: %u, max allowed %u) is invalid.",
                    talentInfo->ClassID, MAX_CLASSES, talentInfo->TierID, MAX_TALENT_TIERS, talentInfo->ColumnIndex, MAX_TALENT_COLUMNS);
        }
    }

    for (uint32 i = 0; i < sWMOAreaTableStore.GetNumRows(); ++i)
        if (WMOAreaTableEntry const* entry = sWMOAreaTableStore.LookupEntry(i))
            sWMOAreaInfoByTripple.insert(WMOAreaInfoByTripple::value_type(WMOAreaTableTripple(entry->WMOID, entry->NameSet, entry->WMOGroupID), entry));

    // error checks
    if (bad_dbc_files.size() >= DBCFileCount)
    {
        TC_LOG_ERROR("misc", "Incorrect DataDir value in worldserver.conf or ALL required *.dbc files (%d) not found by path: %sdbc", DBCFileCount, dataPath.c_str());
        exit(1);
    }
    else if (!bad_dbc_files.empty())
    {
        std::string str;
        for (StoreProblemList::iterator i = bad_dbc_files.begin(); i != bad_dbc_files.end(); ++i)
            str += *i + "\n";

        TC_LOG_ERROR("misc", "Some required *.dbc files (%u from %d) not found or not compatible:\n%s", (uint32)bad_dbc_files.size(), DBCFileCount, str.c_str());
        exit(1);
    }

    // Check loaded DBC files proper version
    if (!sAreaStore.LookupEntry(6133)          ||     // last area (areaflag) added in 6.0.3 (19342)
        !sCharTitlesStore.LookupEntry(444)     ||     // last char title added in 6.0.3 (19342)
        !sGemPropertiesStore.LookupEntry(2534) ||     // last gem property added in 6.0.3 (19342)
        !sMapStore.LookupEntry(1447)           ||     // last map added in 6.0.3 (19342)
        !sSpellStore.LookupEntry(178987)       )      // last spell added in 6.0.3 (19342)
    {
        TC_LOG_ERROR("misc", "You have _outdated_ DBC files. Please extract correct versions from current using client.");
        exit(1);
    }

    TC_LOG_INFO("server.loading", ">> Initialized %d DBC data stores in %u ms", DBCFileCount, GetMSTimeDiffToNow(oldMSTime));
}
开发者ID:gearsofdeath,项目名称:DeathCore_6.x-1,代码行数:101,代码来源:DBCStores.cpp


注:本文中的SkillRaceClassInfoMap::emplace方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。