本文整理汇总了C++中SkTypeface::getFamilyName方法的典型用法代码示例。如果您正苦于以下问题:C++ SkTypeface::getFamilyName方法的具体用法?C++ SkTypeface::getFamilyName怎么用?C++ SkTypeface::getFamilyName使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkTypeface
的用法示例。
在下文中一共展示了SkTypeface::getFamilyName方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: drawCharacter
static SkScalar drawCharacter(SkCanvas* canvas, uint32_t character, SkScalar x,
SkScalar y, SkPaint& paint, SkFontMgr* fm,
const char* fontName, const char* bcp47[], int bcp47Count,
const SkFontStyle& fontStyle) {
// find typeface containing the requested character and draw it
SkString ch;
ch.appendUnichar(character);
SkTypeface* typeface = fm->matchFamilyStyleCharacter(fontName, fontStyle,
bcp47, bcp47Count, character);
SkSafeUnref(paint.setTypeface(typeface));
x = drawString(canvas, ch, x, y, paint) + 20;
if (nullptr == typeface) {
return x;
}
// repeat the process, but this time use the family name of the typeface
// from the first pass. This emulates the behavior in Blink where it
// it expects to get the same glyph when following this pattern.
SkString familyName;
typeface->getFamilyName(&familyName);
SkTypeface* typefaceCopy = fm->legacyCreateTypeface(familyName.c_str(), typeface->fontStyle());
SkSafeUnref(paint.setTypeface(typefaceCopy));
return drawString(canvas, ch, x, y, paint) + 20;
}