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C++ SkTLazy::isValid方法代码示例

本文整理汇总了C++中SkTLazy::isValid方法的典型用法代码示例。如果您正苦于以下问题:C++ SkTLazy::isValid方法的具体用法?C++ SkTLazy::isValid怎么用?C++ SkTLazy::isValid使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkTLazy的用法示例。


在下文中一共展示了SkTLazy::isValid方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: tmpStroke

GrGLPath::GrGLPath(GrGLGpu* gpu, const SkPath& origSkPath, const GrStrokeInfo& origStroke)
    : INHERITED(gpu, origSkPath, origStroke),
      fPathID(gpu->glPathRendering()->genPaths(1)) {

    if (origSkPath.isEmpty()) {
        InitPathObjectEmptyPath(gpu, fPathID);
        fShouldStroke = false;
        fShouldFill = false;
    } else {
        const SkPath* skPath = &origSkPath;
        SkTLazy<SkPath> tmpPath;
        const GrStrokeInfo* stroke = &origStroke;
        GrStrokeInfo tmpStroke(SkStrokeRec::kFill_InitStyle);

        if (stroke->isDashed()) {
            // Skia stroking and NVPR stroking differ with respect to dashing
            // pattern.
            // Convert a dashing to either a stroke or a fill.
            if (stroke->applyDashToPath(tmpPath.init(), &tmpStroke, *skPath)) {
                skPath = tmpPath.get();
                stroke = &tmpStroke;
            }
        }

        bool didInit = false;
        if (stroke->needToApply() && stroke->getCap() != SkPaint::kButt_Cap) {
            // Skia stroking and NVPR stroking differ with respect to stroking
            // end caps of empty subpaths.
            // Convert stroke to fill if path contains empty subpaths.
            didInit = InitPathObjectPathDataCheckingDegenerates(gpu, fPathID, *skPath);
            if (!didInit) {
                if (!tmpPath.isValid()) {
                    tmpPath.init();
                }
                SkAssertResult(stroke->applyToPath(tmpPath.get(), *skPath));
                skPath = tmpPath.get();
                tmpStroke.setFillStyle();
                stroke = &tmpStroke;
            }
        }

        if (!didInit) {
            InitPathObjectPathData(gpu, fPathID, *skPath);
        }

        fShouldStroke = stroke->needToApply();
        fShouldFill = stroke->isFillStyle() ||
                stroke->getStyle() == SkStrokeRec::kStrokeAndFill_Style;

        if (fShouldStroke) {
            InitPathObjectStroke(gpu, fPathID, *stroke);

            // FIXME: try to account for stroking, without rasterizing the stroke.
            fBounds.outset(stroke->getWidth(), stroke->getWidth());
        }
    }

    this->registerWithCache();
}
开发者ID:Nazi-Nigger,项目名称:gecko-dev,代码行数:59,代码来源:GrGLPath.cpp

示例2: draw_path_with_mask_filter

static void draw_path_with_mask_filter(GrContext* context,
                                       GrDrawContext* drawContext,
                                       const GrClip& clip,
                                       GrPaint* paint,
                                       const SkMatrix& viewMatrix,
                                       const SkMaskFilter* maskFilter,
                                       const GrStyle& style,
                                       const SkPath* path,
                                       bool pathIsMutable) {
    SkASSERT(maskFilter);

    SkIRect clipBounds;
    clip.getConservativeBounds(drawContext->width(), drawContext->height(), &clipBounds);
    SkTLazy<SkPath> tmpPath;
    SkStrokeRec::InitStyle fillOrHairline;

    // We just fully apply the style here.
    if (style.applies()) {
        if (!style.applyToPath(tmpPath.init(), &fillOrHairline, *path,
                                   GrStyle::MatrixToScaleFactor(viewMatrix))) {
            return;
        }
        pathIsMutable = true;
        path = tmpPath.get();
    } else if (style.isSimpleHairline()) {
        fillOrHairline = SkStrokeRec::kHairline_InitStyle;
    } else {
        SkASSERT(style.isSimpleFill());
        fillOrHairline = SkStrokeRec::kFill_InitStyle;
    }

    // transform the path into device space
    if (!viewMatrix.isIdentity()) {
        SkPath* result;
        if (pathIsMutable) {
            result = const_cast<SkPath*>(path);
        } else {
            if (!tmpPath.isValid()) {
                tmpPath.init();
            }
            result = tmpPath.get();
        }
        path->transform(viewMatrix, result);
        path = result;
        result->setIsVolatile(true);
        pathIsMutable = true;
    }

    SkRect maskRect;
    if (maskFilter->canFilterMaskGPU(SkRRect::MakeRect(path->getBounds()),
                                     clipBounds,
                                     viewMatrix,
                                     &maskRect)) {
        // This mask will ultimately be drawn as a non-AA rect (see draw_mask).
        // Non-AA rects have a bad habit of snapping arbitrarily. Integerize here
        // so the mask draws in a reproducible manner.
        SkIRect finalIRect;
        maskRect.roundOut(&finalIRect);
        if (clip_bounds_quick_reject(clipBounds, finalIRect)) {
            // clipped out
            return;
        }

        if (maskFilter->directFilterMaskGPU(context->textureProvider(),
                                            drawContext,
                                            paint,
                                            clip,
                                            viewMatrix,
                                            SkStrokeRec(fillOrHairline),
                                            *path)) {
            // the mask filter was able to draw itself directly, so there's nothing
            // left to do.
            return;
        }

        sk_sp<GrTexture> mask(create_mask_GPU(context,
                                              finalIRect,
                                              *path,
                                              fillOrHairline,
                                              paint->isAntiAlias(),
                                              drawContext->numColorSamples()));
        if (mask) {
            GrTexture* filtered;

            if (maskFilter->filterMaskGPU(mask.get(), viewMatrix, finalIRect, &filtered, true)) {
                // filterMaskGPU gives us ownership of a ref to the result
                SkAutoTUnref<GrTexture> atu(filtered);
                if (draw_mask(drawContext, clip, viewMatrix, finalIRect, paint, filtered)) {
                    // This path is completely drawn
                    return;
                }
            }
        }
    }

    sw_draw_with_mask_filter(drawContext, context->textureProvider(),
                             clip, viewMatrix, *path,
                             maskFilter, clipBounds, paint, fillOrHairline);
}
开发者ID:C-Tillion,项目名称:skia,代码行数:99,代码来源:GrBlurUtils.cpp


注:本文中的SkTLazy::isValid方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。