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C++ SkScalerContext类代码示例

本文整理汇总了C++中SkScalerContext的典型用法代码示例。如果您正苦于以下问题:C++ SkScalerContext类的具体用法?C++ SkScalerContext怎么用?C++ SkScalerContext使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SkScalerContext类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: charToGlyphID

uint16_t SkScalerContext::charToGlyphID(SkUnichar uni) {
    unsigned glyphID = this->generateCharToGlyph(uni);

    if (0 == glyphID) {   // try auxcontext
        SkScalerContext* ctx = this->loadAuxContext();
        if (NULL != ctx) {
            glyphID = ctx->generateCharToGlyph(uni);
            if (0 != glyphID) {   // only fiddle with it if its not missing
                glyphID += this->getGlyphCount();
                if (glyphID > 0xFFFF) {
                    glyphID = 0;
                }
            }
        }
    }
#ifdef TRACK_MISSING_CHARS
    if (0 == glyphID) {
        bool announce = false;
        if (uni > 0xFFFF) {   // we don't record these
            announce = true;
        } else {
            unsigned index = uni >> 3;
            unsigned mask = 1 << (uni & 7);
            SkASSERT(index < SK_ARRAY_COUNT(gMissingChars));
            if ((gMissingChars[index] & mask) == 0) {
                gMissingChars[index] |= mask;
                announce = true;
            }
        }
        if (announce) {
            printf(">>> MISSING CHAR <<< 0x%04X\n", uni);
        }
    }
开发者ID:Html5Lexloo,项目名称:o3d,代码行数:33,代码来源:SkScalerContext.cpp

示例2: getContextFromChar

SkScalerContext* SkScalerContext::getContextFromChar(SkUnichar uni, unsigned& glyphID) {
    SkScalerContext* ctx = this;
    for (;;) {
        glyphID = ctx->generateCharToGlyph(uni);
        if (glyphID) {
            break;  // found it
        }
        ctx = ctx->getNextContext();
        if (NULL == ctx) {
            return NULL;
        }
    }
    return ctx;
}
开发者ID:4Fwolf,项目名称:mt6572_x201,代码行数:14,代码来源:SkScalerContext.cpp

示例3: glyphIDToChar

SkUnichar SkScalerContext::glyphIDToChar(uint16_t glyphID) {
    SkScalerContext* ctx = this;
    unsigned rangeEnd = 0;
    do {
        unsigned rangeStart = rangeEnd;

        rangeEnd += ctx->getGlyphCount();
        if (rangeStart <= glyphID && glyphID < rangeEnd) {
            return ctx->generateGlyphToChar(glyphID - rangeStart);
        }
        ctx = ctx->getNextContext();
    } while (NULL != ctx);
    return 0;
}
开发者ID:BBKeeper,项目名称:Skia,代码行数:14,代码来源:SkScalerContext.cpp

示例4: getNextContext

/*  Return the next context, creating it if its not already created, but return
    NULL if the fonthost says there are no more fonts to fallback to.
 */
SkScalerContext* SkScalerContext::getNextContext() {
    SkScalerContext* next = fNextContext;
    // if next is null, then either it isn't cached yet, or we're at the
    // end of our possible chain
    if (NULL == next) {
        next = allocNextContext(fRec);
        if (NULL == next) {
            return NULL;
        }
        // next's base is our base + our local count
        next->setBaseGlyphCount(fBaseGlyphCount + this->getGlyphCount());
        // cache the answer
        fNextContext = next;
    }
    return next;
}
开发者ID:BBKeeper,项目名称:Skia,代码行数:19,代码来源:SkScalerContext.cpp

示例5: getBaseGlyphCount

/*  This loops through all available fallback contexts (if needed) until it
    finds some context that can handle the unichar and return it.

    As this is somewhat expensive operation, it should only be done on the first
    char of a run.
 */
unsigned SkScalerContext::getBaseGlyphCount(SkUnichar uni) {
    SkScalerContext* ctx = this;
    unsigned glyphID;
    for (;;) {
        glyphID = ctx->generateCharToGlyph(uni);
        if (glyphID) {
            break;  // found it
        }
        ctx = ctx->getNextContext();
        if (NULL == ctx) {
            SkDebugf("--- no context for char %x\n", uni);
            // just return the original context (this)
            return this->fBaseGlyphCount;
        }
    }
    return ctx->fBaseGlyphCount;
}
开发者ID:Cue,项目名称:skia,代码行数:23,代码来源:SkScalerContext.cpp

示例6: getGlyphContext

SkScalerContext* SkScalerContext::getGlyphContext(const SkGlyph& glyph) {
    unsigned glyphID = glyph.getGlyphID();
    SkScalerContext* ctx = this;
    for (;;) {
        unsigned count = ctx->getGlyphCount();
        if (glyphID < count) {
            break;
        }
        glyphID -= count;
        ctx = ctx->getNextContext();
        if (NULL == ctx) {
            SkDebugf("--- no context for glyph %x\n", glyph.getGlyphID());
            // just return the original context (this)
            return this;
        }
    }
    return ctx;
}
开发者ID:BBKeeper,项目名称:Skia,代码行数:18,代码来源:SkScalerContext.cpp

示例7: getContextFromChar

SkScalerContext* SkScalerContext::getContextFromChar(SkUnichar uni,
                                                     uint16_t* glyphID) {
    SkScalerContext* ctx = this;
    for (;;) {
        const uint16_t glyph = ctx->generateCharToGlyph(uni);
        if (glyph) {
            if (NULL != glyphID) {
                *glyphID = glyph;
            }
            break;  // found it
        }
        ctx = ctx->getNextContext();
        if (NULL == ctx) {
            return NULL;
        }
    }
    return ctx;
}
开发者ID:rzr,项目名称:Tizen_Crosswalk,代码行数:18,代码来源:SkScalerContext.cpp

示例8: charToGlyphID

/*  This loops through all available fallback contexts (if needed) until it
    finds some context that can handle the unichar. If all fail, returns 0
 */
uint16_t SkScalerContext::charToGlyphID(SkUnichar uni) {
    SkScalerContext* ctx = this;
    unsigned glyphID;
    for (;;) {
        glyphID = ctx->generateCharToGlyph(uni);
        if (glyphID) {
            break;  // found it
        }
        ctx = ctx->getNextContext();
        if (NULL == ctx) {
            return 0;   // no more contexts, return missing glyph
        }
    }
    // add the ctx's base, making glyphID unique for chain of contexts
    glyphID += ctx->fBaseGlyphCount;
    // check for overflow of 16bits, since our glyphID cannot exceed that
    if (glyphID > 0xFFFF) {
        glyphID = 0;
    }
    return SkToU16(glyphID);
}
开发者ID:BBKeeper,项目名称:Skia,代码行数:24,代码来源:SkScalerContext.cpp

示例9: generateMetrics

void SkGScalerContext::generateMetrics(SkGlyph* glyph) {
    fProxy->getMetrics(glyph);

    SkVector advance;
    fMatrix.mapXY(SkFloatToScalar(glyph->fAdvanceX),
                  SkFloatToScalar(glyph->fAdvanceY), &advance);
    glyph->fAdvanceX = SkScalarToFloat(advance.fX);
    glyph->fAdvanceY = SkScalarToFloat(advance.fY);

    SkPath path;
    fProxy->getPath(*glyph, &path);
    path.transform(fMatrix);

    SkRect storage;
    const SkPaint& paint = fFace->paint();
    const SkRect& newBounds = paint.doComputeFastBounds(path.getBounds(),
                                                        &storage,
                                                        SkPaint::kFill_Style);
    SkIRect ibounds;
    newBounds.roundOut(&ibounds);
    glyph->fLeft = ibounds.fLeft;
    glyph->fTop = ibounds.fTop;
    glyph->fWidth = ibounds.width();
    glyph->fHeight = ibounds.height();
    glyph->fMaskFormat = SkMask::kARGB32_Format;
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:26,代码来源:SkGScalerContext.cpp

示例10: generateMetrics

void SkRandomScalerContext::generateMetrics(SkGlyph* glyph) {
    fProxy->getAdvance(glyph);

    SkVector advance;
    fMatrix.mapXY(SkFixedToScalar(glyph->fAdvanceX),
                  SkFixedToScalar(glyph->fAdvanceY), &advance);
    glyph->fAdvanceX = SkScalarToFixed(advance.fX);
    glyph->fAdvanceY = SkScalarToFixed(advance.fY);

    SkPath path;
    fProxy->getPath(*glyph, &path);
    path.transform(fMatrix);

    SkRect storage;
    const SkPaint& paint = fFace->paint();
    const SkRect& newBounds = paint.doComputeFastBounds(path.getBounds(),
                                                        &storage,
                                                        SkPaint::kFill_Style);
    SkIRect ibounds;
    newBounds.roundOut(&ibounds);
    glyph->fLeft = ibounds.fLeft;
    glyph->fTop = ibounds.fTop;
    glyph->fWidth = ibounds.width();
    glyph->fHeight = ibounds.height();

    // Here we will change the mask format of the glyph
    // NOTE this is being overridden by the base class
    SkMask::Format format;
    switch (glyph->getGlyphID() % 6) {
        case 0:
            format = SkMask::kLCD16_Format;
            break;
        case 1:
            format = SkMask::kA8_Format;
            break;
        case 2:
            format = SkMask::kARGB32_Format;
            break;
        default:
            // we will fiddle with these in generate image
            format = (SkMask::Format)MASK_FORMAT_UNKNOWN;
    }

    glyph->fMaskFormat = format;
}
开发者ID:BravianZhao,项目名称:skia,代码行数:45,代码来源:SkRandomScalerContext.cpp

示例11: generateAdvance

void SkGScalerContext::generateAdvance(SkGlyph* glyph) {
    fProxy->getAdvance(glyph);

    SkVector advance;
    fMatrix.mapXY(SkFloatToScalar(glyph->fAdvanceX),
                  SkFloatToScalar(glyph->fAdvanceY), &advance);
    glyph->fAdvanceX = SkScalarToFloat(advance.fX);
    glyph->fAdvanceY = SkScalarToFloat(advance.fY);
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:9,代码来源:SkGScalerContext.cpp

示例12: generateImage

void SkGScalerContext::generateImage(const SkGlyph& glyph) {
    if (SkMask::kARGB32_Format == glyph.fMaskFormat) {
        SkPath path;
        fProxy->getPath(glyph, &path);

        SkBitmap bm;
        bm.installPixels(SkImageInfo::MakeN32Premul(glyph.fWidth, glyph.fHeight),
                         glyph.fImage, glyph.rowBytes());
        bm.eraseColor(0);

        SkCanvas canvas(bm);
        canvas.translate(-SkIntToScalar(glyph.fLeft),
                         -SkIntToScalar(glyph.fTop));
        canvas.concat(fMatrix);
        canvas.drawPath(path, fFace->paint());
    } else {
        fProxy->getImage(glyph);
    }
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:19,代码来源:SkGScalerContext.cpp

示例13: generateImage

void SkRandomScalerContext::generateImage(const SkGlyph& glyph) {
    SkMask::Format format = (SkMask::Format)glyph.fMaskFormat;
    switch (glyph.getGlyphID() % 4) {
        case 0:
            format = SkMask::kLCD16_Format;
            break;
        case 1:
            format = SkMask::kA8_Format;
            break;
        case 2:
            format = SkMask::kARGB32_Format;
            break;
        case 3:
            format = SkMask::kBW_Format;
            break;
    }
    const_cast<SkGlyph&>(glyph).fMaskFormat = format;

    // if the format is ARGB, we just draw the glyph from path ourselves.  Otherwise, we force
    // our proxy context to generate the image from paths.
    if (!fFakeIt) {
        if (SkMask::kARGB32_Format == glyph.fMaskFormat) {
            SkPath path;
            fProxy->getPath(glyph, &path);

            SkBitmap bm;
            bm.installPixels(SkImageInfo::MakeN32Premul(glyph.fWidth, glyph.fHeight),
                             glyph.fImage, glyph.rowBytes());
            bm.eraseColor(0);

            SkCanvas canvas(bm);
            canvas.translate(-SkIntToScalar(glyph.fLeft),
                             -SkIntToScalar(glyph.fTop));
            canvas.drawPath(path, fFace->paint());
        } else {
            fProxy->forceGenerateImageFromPath();
            fProxy->getImage(glyph);
            fProxy->forceOffGenerateImageFromPath();
        }
    } else {
        sk_bzero(glyph.fImage, glyph.computeImageSize());
    }
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:43,代码来源:SkRandomScalerContext.cpp

示例14: generateFontMetrics

void SkGScalerContext::generateFontMetrics(SkPaint::FontMetrics* metrics) {
    fProxy->getFontMetrics(metrics);
    if (metrics) {
        SkScalar scale = fMatrix.getScaleY();
        metrics->fTop = SkScalarMul(metrics->fTop, scale);
        metrics->fAscent = SkScalarMul(metrics->fAscent, scale);
        metrics->fDescent = SkScalarMul(metrics->fDescent, scale);
        metrics->fBottom = SkScalarMul(metrics->fBottom, scale);
        metrics->fLeading = SkScalarMul(metrics->fLeading, scale);
        metrics->fAvgCharWidth = SkScalarMul(metrics->fAvgCharWidth, scale);
        metrics->fXMin = SkScalarMul(metrics->fXMin, scale);
        metrics->fXMax = SkScalarMul(metrics->fXMax, scale);
        metrics->fXHeight = SkScalarMul(metrics->fXHeight, scale);
    }
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:15,代码来源:SkGScalerContext.cpp

示例15: generateFontMetrics

void SkRandomScalerContext::generateFontMetrics(SkPaint::FontMetrics* metrics) {
    fProxy->getFontMetrics(metrics);
}
开发者ID:MichaelKohler,项目名称:gecko-dev,代码行数:3,代码来源:SkRandomScalerContext.cpp


注:本文中的SkScalerContext类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。