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C++ SkSTArray::reset方法代码示例

本文整理汇总了C++中SkSTArray::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ SkSTArray::reset方法的具体用法?C++ SkSTArray::reset怎么用?C++ SkSTArray::reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkSTArray的用法示例。


在下文中一共展示了SkSTArray::reset方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: onRevalidate

SkRect Text::onRevalidate(InvalidationController*, const SkMatrix&) {
    // TODO: we could potentially track invals which don't require rebuilding the blob.

    SkPaint font;
    font.setFlags(fFlags);
    font.setTypeface(fTypeface);
    font.setTextSize(fSize);
    font.setTextScaleX(fScaleX);
    font.setTextSkewX(fSkewX);
    font.setTextAlign(fAlign);
    font.setHinting(fHinting);

    // First, convert to glyphIDs.
    font.setTextEncoding(SkPaint::kUTF8_TextEncoding);
    SkSTArray<256, SkGlyphID, true> glyphs;
    glyphs.reset(font.textToGlyphs(fText.c_str(), fText.size(), nullptr));
    SkAssertResult(font.textToGlyphs(fText.c_str(), fText.size(), glyphs.begin()) == glyphs.count());
    font.setTextEncoding(SkPaint::kGlyphID_TextEncoding);

    // Next, build the cached blob.
    SkTextBlobBuilder builder;
    const auto& buf = builder.allocRun(font, glyphs.count(), 0, 0, nullptr);
    if (!buf.glyphs) {
        fBlob.reset();
        return SkRect::MakeEmpty();
    }

    memcpy(buf.glyphs, glyphs.begin(), glyphs.count() * sizeof(SkGlyphID));

    fBlob = builder.make();
    return fBlob
        ? fBlob->bounds().makeOffset(fPosition.x(), fPosition.y())
        : SkRect::MakeEmpty();
}
开发者ID:android,项目名称:platform_external_skia,代码行数:34,代码来源:SkSGText.cpp

示例2: stroke

const GrStencilAndCoverTextContext::TextBlob&
GrStencilAndCoverTextContext::findOrCreateTextBlob(const SkTextBlob* skBlob,
                                                   const SkPaint& skPaint) {
    // The font-related parameters are baked into the text blob and will override this skPaint, so
    // the only remaining properties that can affect a TextBlob are the ones related to stroke.
    if (SkPaint::kFill_Style == skPaint.getStyle()) { // Fast path.
        if (TextBlob** found = fBlobIdCache.find(skBlob->uniqueID())) {
            fLRUList.remove(*found);
            fLRUList.addToTail(*found);
            return **found;
        }
        TextBlob* blob = new TextBlob(skBlob->uniqueID(), skBlob, skPaint, fContext,
                                      &fSurfaceProps);
        this->purgeToFit(*blob);
        fBlobIdCache.set(skBlob->uniqueID(), blob);
        fLRUList.addToTail(blob);
        fCacheSize += blob->cpuMemorySize();
        return *blob;
    } else {
        GrStrokeInfo stroke(skPaint);
        SkSTArray<4, uint32_t, true> key;
        key.reset(1 + stroke.computeUniqueKeyFragmentData32Cnt());
        key[0] = skBlob->uniqueID();
        stroke.asUniqueKeyFragment(&key[1]);
        if (TextBlob** found = fBlobKeyCache.find(key)) {
            fLRUList.remove(*found);
            fLRUList.addToTail(*found);
            return **found;
        }
        TextBlob* blob = new TextBlob(key, skBlob, skPaint, fContext, &fSurfaceProps);
        this->purgeToFit(*blob);
        fBlobKeyCache.set(blob);
        fLRUList.addToTail(blob);
        fCacheSize += blob->cpuMemorySize();
        return *blob;
    }
}
开发者ID:picmonkey,项目名称:skia,代码行数:37,代码来源:GrStencilAndCoverTextContext.cpp

示例3: get_geometry

static bool get_geometry(const SkPath& path, const SkMatrix& m, PLSVertices& triVertices, 
                         PLSVertices& quadVertices, GrResourceProvider* resourceProvider,
                         SkRect bounds) {
    SkScalar screenSpaceTol = GrPathUtils::kDefaultTolerance;
    SkScalar tol = GrPathUtils::scaleToleranceToSrc(screenSpaceTol, m, bounds);
    int contourCnt;
    int maxPts = GrPathUtils::worstCasePointCount(path, &contourCnt, tol);
    if (maxPts <= 0) {
        return 0;
    }
    SkPath linesOnlyPath;
    linesOnlyPath.setFillType(path.getFillType());
    SkSTArray<15, SkPoint, true> quadPoints;
    SkPath::Iter iter(path, true);
    bool done = false;
    while (!done) {
        SkPoint pts[4];
        SkPath::Verb verb = iter.next(pts);
        switch (verb) {
            case SkPath::kMove_Verb:
                SkASSERT(quadPoints.count() % 3 == 0);
                for (int i = 0; i < quadPoints.count(); i += 3) {
                    add_quad(&quadPoints[i], quadVertices);
                }
                quadPoints.reset();
                m.mapPoints(&pts[0], 1);
                linesOnlyPath.moveTo(pts[0]);
                break;
            case SkPath::kLine_Verb:
                m.mapPoints(&pts[1], 1);
                linesOnlyPath.lineTo(pts[1]);
                break;
            case SkPath::kQuad_Verb:
                m.mapPoints(pts, 3);
                linesOnlyPath.lineTo(pts[2]);
                quadPoints.push_back(pts[0]);
                quadPoints.push_back(pts[1]);
                quadPoints.push_back(pts[2]);
                break;
            case SkPath::kCubic_Verb: {
                m.mapPoints(pts, 4);
                SkSTArray<15, SkPoint, true> quads;
                GrPathUtils::convertCubicToQuads(pts, kCubicTolerance, &quads);
                int count = quads.count();
                for (int q = 0; q < count; q += 3) {
                    linesOnlyPath.lineTo(quads[q + 2]);
                    quadPoints.push_back(quads[q]);
                    quadPoints.push_back(quads[q + 1]);
                    quadPoints.push_back(quads[q + 2]);
                }
                break;
            }
            case SkPath::kConic_Verb: {
                m.mapPoints(pts, 3);
                SkScalar weight = iter.conicWeight();
                SkAutoConicToQuads converter;
                const SkPoint* quads = converter.computeQuads(pts, weight, kConicTolerance);
                int count = converter.countQuads();
                for (int i = 0; i < count; ++i) {
                    linesOnlyPath.lineTo(quads[2 * i + 2]);
                    quadPoints.push_back(quads[2 * i]);
                    quadPoints.push_back(quads[2 * i + 1]);
                    quadPoints.push_back(quads[2 * i + 2]);
                }
                break;
            }
            case SkPath::kClose_Verb:
                linesOnlyPath.close();
                break;
            case SkPath::kDone_Verb:
                done = true;
                break;
            default: SkASSERT(false);
        }
    }
    SkASSERT(quadPoints.count() % 3 == 0);
    for (int i = 0; i < quadPoints.count(); i += 3) {
        add_quad(&quadPoints[i], quadVertices);
    }

    static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain();
    GrUniqueKey key;
    GrUniqueKey::Builder builder(&key, kDomain, 2);
    builder[0] = path.getGenerationID();
    builder[1] = path.getFillType();
    builder.finish();
    GrTessellator::WindingVertex* windingVertices;
    int triVertexCount = GrTessellator::PathToVertices(linesOnlyPath, 0, bounds, &windingVertices);
    if (triVertexCount > 0) {
        for (int i = 0; i < triVertexCount; i += 3) {
            SkPoint p1 = windingVertices[i].fPos;
            SkPoint p2 = windingVertices[i + 1].fPos;
            SkPoint p3 = windingVertices[i + 2].fPos;
            int winding = windingVertices[i].fWinding;
            SkASSERT(windingVertices[i + 1].fWinding == winding);
            SkASSERT(windingVertices[i + 2].fWinding == winding);
            SkScalar cross = (p2 - p1).cross(p3 - p1);
            SkPoint bloated[3] = { p1, p2, p3 };
            if (cross < 0.0f) {
                SkTSwap(p1, p3);
//.........这里部分代码省略.........
开发者ID:crabfang,项目名称:skia,代码行数:101,代码来源:GrPLSPathRenderer.cpp

示例4: internalFlush

// MDB TODO: make use of the 'proxy' parameter.
GrSemaphoresSubmitted GrDrawingManager::internalFlush(GrSurfaceProxy*,
                                                      GrResourceCache::FlushType type,
                                                      int numSemaphores,
                                                      GrBackendSemaphore backendSemaphores[]) {
    GR_CREATE_TRACE_MARKER_CONTEXT("GrDrawingManager", "internalFlush", fContext);

    if (fFlushing || this->wasAbandoned()) {
        return GrSemaphoresSubmitted::kNo;
    }
    GrGpu* gpu = fContext->contextPriv().getGpu();
    if (!gpu) {
        return GrSemaphoresSubmitted::kNo; // Can't flush while DDL recording
    }
    fFlushing = true;

    for (int i = 0; i < fOpLists.count(); ++i) {
        // Semi-usually the GrOpLists are already closed at this point, but sometimes Ganesh
        // needs to flush mid-draw. In that case, the SkGpuDevice's GrOpLists won't be closed
        // but need to be flushed anyway. Closing such GrOpLists here will mean new
        // GrOpLists will be created to replace them if the SkGpuDevice(s) write to them again.
        fOpLists[i]->makeClosed(*fContext->caps());
    }

#ifdef SK_DEBUG
    // This block checks for any unnecessary splits in the opLists. If two sequential opLists
    // share the same backing GrSurfaceProxy it means the opList was artificially split.
    if (fOpLists.count()) {
        GrRenderTargetOpList* prevOpList = fOpLists[0]->asRenderTargetOpList();
        for (int i = 1; i < fOpLists.count(); ++i) {
            GrRenderTargetOpList* curOpList = fOpLists[i]->asRenderTargetOpList();

            if (prevOpList && curOpList) {
                SkASSERT(prevOpList->fTarget.get() != curOpList->fTarget.get());
            }

            prevOpList = curOpList;
        }
    }
#endif

    if (fSortRenderTargets) {
        SkDEBUGCODE(bool result =) SkTTopoSort<GrOpList, GrOpList::TopoSortTraits>(&fOpLists);
        SkASSERT(result);
    }

    GrOpFlushState flushState(gpu, fContext->contextPriv().resourceProvider(),
                              &fTokenTracker);

    GrOnFlushResourceProvider onFlushProvider(this);
    // TODO: AFAICT the only reason fFlushState is on GrDrawingManager rather than on the
    // stack here is to preserve the flush tokens.

    // Prepare any onFlush op lists (e.g. atlases).
    if (!fOnFlushCBObjects.empty()) {
        fFlushingOpListIDs.reset(fOpLists.count());
        for (int i = 0; i < fOpLists.count(); ++i) {
            fFlushingOpListIDs[i] = fOpLists[i]->uniqueID();
        }
        SkSTArray<4, sk_sp<GrRenderTargetContext>> renderTargetContexts;
        for (GrOnFlushCallbackObject* onFlushCBObject : fOnFlushCBObjects) {
            onFlushCBObject->preFlush(&onFlushProvider,
                                      fFlushingOpListIDs.begin(), fFlushingOpListIDs.count(),
                                      &renderTargetContexts);
            for (const sk_sp<GrRenderTargetContext>& rtc : renderTargetContexts) {
                sk_sp<GrRenderTargetOpList> onFlushOpList = sk_ref_sp(rtc->getRTOpList());
                if (!onFlushOpList) {
                    continue;   // Odd - but not a big deal
                }
#ifdef SK_DEBUG
                // OnFlush callbacks are already invoked during flush, and are therefore expected to
                // handle resource allocation & usage on their own. (No deferred or lazy proxies!)
                onFlushOpList->visitProxies_debugOnly([](GrSurfaceProxy* p) {
                    SkASSERT(!p->asTextureProxy() || !p->asTextureProxy()->texPriv().isDeferred());
                    SkASSERT(GrSurfaceProxy::LazyState::kNot == p->lazyInstantiationState());
                });
#endif
                onFlushOpList->makeClosed(*fContext->caps());
                onFlushOpList->prepare(&flushState);
                fOnFlushCBOpLists.push_back(std::move(onFlushOpList));
            }
            renderTargetContexts.reset();
        }
    }

#if 0
    // Enable this to print out verbose GrOp information
    for (int i = 0; i < fOpLists.count(); ++i) {
        SkDEBUGCODE(fOpLists[i]->dump();)
    }
#endif

    int startIndex, stopIndex;
    bool flushed = false;

    {
        GrResourceAllocator alloc(fContext->contextPriv().resourceProvider());
        for (int i = 0; i < fOpLists.count(); ++i) {
            fOpLists[i]->gatherProxyIntervals(&alloc);
            alloc.markEndOfOpList(i);
//.........这里部分代码省略.........
开发者ID:vschs007,项目名称:skia,代码行数:101,代码来源:GrDrawingManager.cpp

示例5: finalize


//.........这里部分代码省略.........

    PathInfo* nextPathInfo = fPathsInfo.begin();
    float atlasOffsetX = 0.0, atlasOffsetY = 0.0;
    Sk2f atlasOffset;
    PrimitiveTallies instanceIndices[2] = {fBaseInstances[0], fBaseInstances[1]};
    PrimitiveTallies* currIndices = nullptr;
    SkSTArray<256, int32_t, true> currFan;
    bool currFanIsTessellated = false;

    const SkTArray<SkPoint, true>& pts = fGeometry.points();
    int ptsIdx = -1;
    int nextConicWeightIdx = 0;

    // Expand the ccpr verbs into GPU instance buffers.
    for (GrCCGeometry::Verb verb : fGeometry.verbs()) {
        switch (verb) {
            case GrCCGeometry::Verb::kBeginPath:
                SkASSERT(currFan.empty());
                currIndices = &instanceIndices[(int)nextPathInfo->scissorMode()];
                atlasOffsetX = static_cast<float>(nextPathInfo->atlasOffsetX());
                atlasOffsetY = static_cast<float>(nextPathInfo->atlasOffsetY());
                atlasOffset = {atlasOffsetX, atlasOffsetY};
                currFanIsTessellated = nextPathInfo->hasFanTessellation();
                if (currFanIsTessellated) {
                    emit_tessellated_fan(nextPathInfo->fanTessellation(),
                                         nextPathInfo->fanTessellationCount(), atlasOffset,
                                         triPointInstanceData, quadPointInstanceData, currIndices);
                }
                ++nextPathInfo;
                continue;

            case GrCCGeometry::Verb::kBeginContour:
                SkASSERT(currFan.empty());
                ++ptsIdx;
                if (!currFanIsTessellated) {
                    currFan.push_back(ptsIdx);
                }
                continue;

            case GrCCGeometry::Verb::kLineTo:
                ++ptsIdx;
                if (!currFanIsTessellated) {
                    SkASSERT(!currFan.empty());
                    currFan.push_back(ptsIdx);
                }
                continue;

            case GrCCGeometry::Verb::kMonotonicQuadraticTo:
                triPointInstanceData[currIndices->fQuadratics++].set(&pts[ptsIdx], atlasOffset);
                ptsIdx += 2;
                if (!currFanIsTessellated) {
                    SkASSERT(!currFan.empty());
                    currFan.push_back(ptsIdx);
                }
                continue;

            case GrCCGeometry::Verb::kMonotonicCubicTo:
                quadPointInstanceData[currIndices->fCubics++].set(&pts[ptsIdx], atlasOffsetX,
                                                                  atlasOffsetY);
                ptsIdx += 3;
                if (!currFanIsTessellated) {
                    SkASSERT(!currFan.empty());
                    currFan.push_back(ptsIdx);
                }
                continue;

            case GrCCGeometry::Verb::kMonotonicConicTo:
                quadPointInstanceData[currIndices->fConics++].setW(
                        &pts[ptsIdx], atlasOffset, fGeometry.getConicWeight(nextConicWeightIdx));
                ptsIdx += 2;
                ++nextConicWeightIdx;
                if (!currFanIsTessellated) {
                    SkASSERT(!currFan.empty());
                    currFan.push_back(ptsIdx);
                }
                continue;

            case GrCCGeometry::Verb::kEndClosedContour:  // endPt == startPt.
                if (!currFanIsTessellated) {
                    SkASSERT(!currFan.empty());
                    currFan.pop_back();
                }
            // fallthru.
            case GrCCGeometry::Verb::kEndOpenContour:  // endPt != startPt.
                SkASSERT(!currFanIsTessellated || currFan.empty());
                if (!currFanIsTessellated && currFan.count() >= 3) {
                    int fanSize = currFan.count();
                    // Reserve space for emit_recursive_fan. Technically this can grow to
                    // fanSize + log3(fanSize), but we approximate with log2.
                    currFan.push_back_n(SkNextLog2(fanSize));
                    SkDEBUGCODE(TriPointInstance* end =)
                            emit_recursive_fan(pts, currFan, 0, fanSize, atlasOffset,
                                               triPointInstanceData + currIndices->fTriangles);
                    currIndices->fTriangles += fanSize - 2;
                    SkASSERT(triPointInstanceData + currIndices->fTriangles == end);
                }
                currFan.reset();
                continue;
        }
    }
开发者ID:molikto,项目名称:Skia,代码行数:101,代码来源:GrCCPathParser.cpp

示例6: computeFilters

// TODO(egouriou): Take advantage of periods in the convolution.
// Practical resizing filters are periodic outside of the border area.
// For Lanczos, a scaling by a (reduced) factor of p/q (q pixels in the
// source become p pixels in the destination) will have a period of p.
// A nice consequence is a period of 1 when downscaling by an integral
// factor. Downscaling from typical display resolutions is also bound
// to produce interesting periods as those are chosen to have multiple
// small factors.
// Small periods reduce computational load and improve cache usage if
// the coefficients can be shared. For periods of 1 we can consider
// loading the factors only once outside the borders.
void SkResizeFilter::computeFilters(int srcSize,
                                  float destSubsetLo, float destSubsetSize,
                                  float scale,
                                  SkConvolutionFilter1D* output,
                                  const SkConvolutionProcs& convolveProcs) {
  float destSubsetHi = destSubsetLo + destSubsetSize;  // [lo, hi)

  // When we're doing a magnification, the scale will be larger than one. This
  // means the destination pixels are much smaller than the source pixels, and
  // that the range covered by the filter won't necessarily cover any source
  // pixel boundaries. Therefore, we use these clamped values (max of 1) for
  // some computations.
  float clampedScale = SkTMin(1.0f, scale);

  // This is how many source pixels from the center we need to count
  // to support the filtering function.
  float srcSupport = fBitmapFilter->width() / clampedScale;

  float invScale = 1.0f / scale;

  SkSTArray<64, float, true> filterValuesArray;
  SkSTArray<64, SkConvolutionFilter1D::ConvolutionFixed, true> fixedFilterValuesArray;

  // Loop over all pixels in the output range. We will generate one set of
  // filter values for each one. Those values will tell us how to blend the
  // source pixels to compute the destination pixel.

  // This is the pixel in the source directly under the pixel in the dest.
  // Note that we base computations on the "center" of the pixels. To see
  // why, observe that the destination pixel at coordinates (0, 0) in a 5.0x
  // downscale should "cover" the pixels around the pixel with *its center*
  // at coordinates (2.5, 2.5) in the source, not those around (0, 0).
  // Hence we need to scale coordinates (0.5, 0.5), not (0, 0).
  destSubsetLo = SkScalarFloorToScalar(destSubsetLo);
  destSubsetHi = SkScalarCeilToScalar(destSubsetHi);
  float srcPixel = (destSubsetLo + 0.5f) * invScale;
  int destLimit = SkScalarTruncToInt(destSubsetHi - destSubsetLo);
  output->reserveAdditional(destLimit, SkScalarCeilToInt(destLimit * srcSupport * 2));
  for (int destI = 0; destI < destLimit; srcPixel += invScale, destI++)
  {
    // Compute the (inclusive) range of source pixels the filter covers.
    float srcBegin = SkTMax(0.f, SkScalarFloorToScalar(srcPixel - srcSupport));
    float srcEnd = SkTMin(srcSize - 1.f, SkScalarCeilToScalar(srcPixel + srcSupport));

    // Compute the unnormalized filter value at each location of the source
    // it covers.

    // Sum of the filter values for normalizing.
    // Distance from the center of the filter, this is the filter coordinate
    // in source space. We also need to consider the center of the pixel
    // when comparing distance against 'srcPixel'. In the 5x downscale
    // example used above the distance from the center of the filter to
    // the pixel with coordinates (2, 2) should be 0, because its center
    // is at (2.5, 2.5).
    float destFilterDist = (srcBegin + 0.5f - srcPixel) * clampedScale;
    int filterCount = SkScalarTruncToInt(srcEnd - srcBegin) + 1;
    if (filterCount <= 0) {
        // true when srcSize is equal to srcPixel - srcSupport; this may be a bug
        return;
    }
    filterValuesArray.reset(filterCount);
    float filterSum = fBitmapFilter->evaluate_n(destFilterDist, clampedScale, filterCount,
                                                filterValuesArray.begin());

    // The filter must be normalized so that we don't affect the brightness of
    // the image. Convert to normalized fixed point.
    int fixedSum = 0;
    fixedFilterValuesArray.reset(filterCount);
    const float* filterValues = filterValuesArray.begin();
    SkConvolutionFilter1D::ConvolutionFixed* fixedFilterValues = fixedFilterValuesArray.begin();
    float invFilterSum = 1 / filterSum;
    for (int fixedI = 0; fixedI < filterCount; fixedI++) {
      int curFixed = SkConvolutionFilter1D::FloatToFixed(filterValues[fixedI] * invFilterSum);
      fixedSum += curFixed;
      fixedFilterValues[fixedI] = SkToS16(curFixed);
    }
    SkASSERT(fixedSum <= 0x7FFF);

    // The conversion to fixed point will leave some rounding errors, which
    // we add back in to avoid affecting the brightness of the image. We
    // arbitrarily add this to the center of the filter array (this won't always
    // be the center of the filter function since it could get clipped on the
    // edges, but it doesn't matter enough to worry about that case).
    int leftovers = SkConvolutionFilter1D::FloatToFixed(1) - fixedSum;
    fixedFilterValues[filterCount / 2] += leftovers;

    // Now it's ready to go.
    output->AddFilter(SkScalarFloorToInt(srcBegin), fixedFilterValues, filterCount);
  }
//.........这里部分代码省略.........
开发者ID:qiangyi1989,项目名称:skia,代码行数:101,代码来源:SkBitmapScaler.cpp


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