本文整理汇总了C++中SkRegion::setRect方法的典型用法代码示例。如果您正苦于以下问题:C++ SkRegion::setRect方法的具体用法?C++ SkRegion::setRect怎么用?C++ SkRegion::setRect使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkRegion
的用法示例。
在下文中一共展示了SkRegion::setRect方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: op
bool SkRasterClip::op(const SkPath& path, const SkISize& size, SkRegion::Op op, bool doAA) {
// base is used to limit the size (and therefore memory allocation) of the
// region that results from scan converting devPath.
SkRegion base;
if (SkRegion::kIntersect_Op == op) {
// since we are intersect, we can do better (tighter) with currRgn's
// bounds, than just using the device. However, if currRgn is complex,
// our region blitter may hork, so we do that case in two steps.
if (this->isRect()) {
// FIXME: we should also be able to do this when this->isBW(),
// but relaxing the test above triggers GM asserts in
// SkRgnBuilder::blitH(). We need to investigate what's going on.
return this->setPath(path, this->bwRgn(), doAA);
} else {
base.setRect(this->getBounds());
SkRasterClip clip;
clip.setPath(path, base, doAA);
return this->op(clip, op);
}
} else {
base.setRect(0, 0, size.width(), size.height());
if (SkRegion::kReplace_Op == op) {
return this->setPath(path, base, doAA);
} else {
SkRasterClip clip;
clip.setPath(path, base, doAA);
return this->op(clip, op);
}
}
}
示例2: op
bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, const SkIRect& bounds,
SkRegion::Op op, bool doAA) {
AUTO_RASTERCLIP_VALIDATE(*this);
if (fForceConservativeRects) {
SkIRect ir;
switch (mutate_conservative_op(&op, path.isInverseFillType())) {
case kDoNothing_MutateResult:
return !this->isEmpty();
case kReplaceClippedAgainstGlobalBounds_MutateResult:
ir = bounds;
break;
case kContinue_MutateResult: {
SkRect bounds = path.getBounds();
matrix.mapRect(&bounds);
ir = bounds.roundOut();
break;
}
}
return this->op(ir, op);
}
// base is used to limit the size (and therefore memory allocation) of the
// region that results from scan converting devPath.
SkRegion base;
SkPath devPath;
if (matrix.isIdentity()) {
devPath = path;
} else {
path.transform(matrix, &devPath);
devPath.setIsVolatile(true);
}
if (SkRegion::kIntersect_Op == op) {
// since we are intersect, we can do better (tighter) with currRgn's
// bounds, than just using the device. However, if currRgn is complex,
// our region blitter may hork, so we do that case in two steps.
if (this->isRect()) {
// FIXME: we should also be able to do this when this->isBW(),
// but relaxing the test above triggers GM asserts in
// SkRgnBuilder::blitH(). We need to investigate what's going on.
return this->setPath(devPath, this->bwRgn(), doAA);
} else {
base.setRect(this->getBounds());
SkRasterClip clip(fForceConservativeRects);
clip.setPath(devPath, base, doAA);
return this->op(clip, op);
}
} else {
base.setRect(bounds);
if (SkRegion::kReplace_Op == op) {
return this->setPath(devPath, base, doAA);
} else {
SkRasterClip clip(fForceConservativeRects);
clip.setPath(devPath, base, doAA);
return this->op(clip, op);
}
}
}
示例3: StrokeOptionsToPaint
bool
PathSkia::StrokeContainsPoint(const StrokeOptions &aStrokeOptions,
const Point &aPoint,
const Matrix &aTransform) const
{
Matrix inverse = aTransform;
inverse.Invert();
Point transformed = inverse * aPoint;
SkPaint paint;
StrokeOptionsToPaint(paint, aStrokeOptions);
SkPath strokePath;
paint.getFillPath(mPath, &strokePath);
Rect bounds = aTransform.TransformBounds(SkRectToRect(strokePath.getBounds()));
if (aPoint.x < bounds.x || aPoint.y < bounds.y ||
aPoint.x > bounds.XMost() || aPoint.y > bounds.YMost()) {
return false;
}
SkRegion pointRect;
pointRect.setRect(int32_t(SkFloatToScalar(transformed.x - 1.f)),
int32_t(SkFloatToScalar(transformed.y - 1.f)),
int32_t(SkFloatToScalar(transformed.x + 1.f)),
int32_t(SkFloatToScalar(transformed.y + 1.f)));
SkRegion pathRegion;
return pathRegion.setPath(strokePath, pointRect);
}
示例4: nativeDeserializeViewState
static BaseLayerAndroid* nativeDeserializeViewState(JNIEnv* env, jobject, jint version,
jobject jstream, jbyteArray jstorage)
{
SkStream* stream = CreateJavaInputStreamAdaptor(env, jstream, jstorage);
if (!stream)
return 0;
Color color = stream->readU32();
SkPicture* picture = new SkPicture(stream);
PictureLayerContent* content = new PictureLayerContent(picture);
BaseLayerAndroid* layer = new BaseLayerAndroid(content);
layer->setBackgroundColor(color);
SkRegion dirtyRegion;
dirtyRegion.setRect(0, 0, content->width(), content->height());
layer->markAsDirty(dirtyRegion);
SkSafeUnref(content);
SkSafeUnref(picture);
int childCount = stream->readS32();
for (int i = 0; i < childCount; i++) {
LayerAndroid* childLayer = deserializeLayer(version, stream);
if (childLayer)
layer->addChild(childLayer);
}
delete stream;
return layer;
}
示例5: inval
void SkPageFlipper::inval(const SkRegion& rgn) {
SkRegion r;
r.setRect(0, 0, fWidth, fHeight);
if (r.op(rgn, SkRegion::kIntersect_Op)) {
fDirty1->op(r, SkRegion::kUnion_Op);
}
}
示例6: op
bool SkRasterClip::op(const SkPath& path, const SkISize& size, SkRegion::Op op, bool doAA) {
// base is used to limit the size (and therefore memory allocation) of the
// region that results from scan converting devPath.
SkRegion base;
if (fForceConservativeRects) {
SkIRect ir;
switch (mutate_conservative_op(&op, path.isInverseFillType())) {
case kDoNothing_MutateResult:
return !this->isEmpty();
case kReplaceClippedAgainstGlobalBounds_MutateResult:
ir = SkIRect::MakeSize(size);
break;
case kContinue_MutateResult:
ir = path.getBounds().roundOut();
break;
}
return this->op(ir, op);
}
if (SkRegion::kIntersect_Op == op) {
// since we are intersect, we can do better (tighter) with currRgn's
// bounds, than just using the device. However, if currRgn is complex,
// our region blitter may hork, so we do that case in two steps.
if (this->isRect()) {
// FIXME: we should also be able to do this when this->isBW(),
// but relaxing the test above triggers GM asserts in
// SkRgnBuilder::blitH(). We need to investigate what's going on.
return this->setPath(path, this->bwRgn(), doAA);
} else {
base.setRect(this->getBounds());
SkRasterClip clip(fForceConservativeRects);
clip.setPath(path, base, doAA);
return this->op(clip, op);
}
} else {
base.setRect(0, 0, size.width(), size.height());
if (SkRegion::kReplace_Op == op) {
return this->setPath(path, base, doAA);
} else {
SkRasterClip clip(fForceConservativeRects);
clip.setPath(path, base, doAA);
return this->op(clip, op);
}
}
}
示例7: op
bool SkRasterClip::op(const SkPath& path, const SkMatrix& matrix, const SkIRect& devBounds,
SkRegion::Op op, bool doAA) {
AUTO_RASTERCLIP_VALIDATE(*this);
SkIRect bounds(devBounds);
this->applyClipRestriction(op, &bounds);
// base is used to limit the size (and therefore memory allocation) of the
// region that results from scan converting devPath.
SkRegion base;
SkPath devPath;
if (matrix.isIdentity()) {
devPath = path;
} else {
path.transform(matrix, &devPath);
devPath.setIsVolatile(true);
}
if (SkRegion::kIntersect_Op == op) {
// since we are intersect, we can do better (tighter) with currRgn's
// bounds, than just using the device. However, if currRgn is complex,
// our region blitter may hork, so we do that case in two steps.
if (this->isRect()) {
// FIXME: we should also be able to do this when this->isBW(),
// but relaxing the test above triggers GM asserts in
// SkRgnBuilder::blitH(). We need to investigate what's going on.
return this->setPath(devPath, this->bwRgn(), doAA);
} else {
base.setRect(this->getBounds());
SkRasterClip clip;
clip.setPath(devPath, base, doAA);
return this->op(clip, op);
}
} else {
base.setRect(bounds);
if (SkRegion::kReplace_Op == op) {
return this->setPath(devPath, base, doAA);
} else {
SkRasterClip clip;
clip.setPath(devPath, base, doAA);
return this->op(clip, op);
}
}
}
示例8: draw
void draw(SkCanvas* canvas) {
SkRegion region;
SkRegion::Iterator iter(region);
auto r1 = iter.rect();
SkDebugf("rect={%d,%d,%d,%d}\n", r1.fLeft, r1.fTop, r1.fRight, r1.fBottom);
region.setRect({1, 2, 3, 4});
iter.rewind();
auto r2 = iter.rect();
SkDebugf("rect={%d,%d,%d,%d}\n", r2.fLeft, r2.fTop, r2.fRight, r2.fBottom);
}
示例9: onRasterize
bool SkLayerRasterizer::onRasterize(const SkPath& path, const SkMatrix& matrix,
const SkIRect* clipBounds,
SkMask* mask, SkMask::CreateMode mode)
{
if (fLayers.empty())
return false;
if (SkMask::kJustRenderImage_CreateMode != mode)
{
if (!compute_bounds(fLayers, path, matrix, clipBounds, &mask->fBounds))
return false;
}
if (SkMask::kComputeBoundsAndRenderImage_CreateMode == mode)
{
mask->fFormat = SkMask::kA8_Format;
mask->fRowBytes = SkToU16(mask->fBounds.width());
mask->fImage = SkMask::AllocImage(mask->computeImageSize());
memset(mask->fImage, 0, mask->computeImageSize());
}
if (SkMask::kJustComputeBounds_CreateMode != mode)
{
SkBitmap device;
SkDraw draw;
SkMatrix translatedMatrix; // this translates us to our local pixels
SkMatrix drawMatrix; // this translates the path by each layer's offset
SkRegion rectClip;
rectClip.setRect(0, 0, mask->fBounds.width(), mask->fBounds.height());
translatedMatrix = matrix;
translatedMatrix.postTranslate(-SkIntToScalar(mask->fBounds.fLeft),
-SkIntToScalar(mask->fBounds.fTop));
device.setConfig(SkBitmap::kA8_Config, mask->fBounds.width(), mask->fBounds.height(), mask->fRowBytes);
device.setPixels(mask->fImage);
draw.fBitmap = &device;
draw.fMatrix = &drawMatrix;
draw.fClip = &rectClip;
// we set the matrixproc in the loop, as the matrix changes each time (potentially)
draw.fBounder = NULL;
SkDeque::Iter iter(fLayers);
SkLayerRasterizer_Rec* rec;
while ((rec = (SkLayerRasterizer_Rec*)iter.next()) != NULL) {
drawMatrix = translatedMatrix;
drawMatrix.preTranslate(rec->fOffset.fX, rec->fOffset.fY);
draw.drawPath(path, rec->fPaint);
}
}
return true;
}
示例10: RegionContainBench
RegionContainBench(Proc proc, const char name[]) {
fProc = proc;
fName.printf("region_contains_%s", name);
SkRandom rand;
for (int i = 0; i < COUNT; i++) {
fA.op(randrect(rand, i), SkRegion::kXOR_Op);
}
fB.setRect(0, 0, H, W);
}
示例11: drawCursorRings
void GLExtras::drawCursorRings()
{
SkRegion region;
for (size_t i = 0; i < m_ring->rings().size(); i++) {
IntRect rect = m_ring->rings().at(i);
if (i == 0)
region.setRect(rect);
else
region.op(rect, SkRegion::kUnion_Op);
}
drawRegion(region, m_ring->m_isPressed, !m_ring->m_isButton, false);
}
示例12: AAClipBuilderBench
AAClipBuilderBench(void* param, bool doPath, bool doAA) : INHERITED(param) {
fDoPath = doPath;
fDoAA = doAA;
fName.printf("aaclip_build_%s_%s", doPath ? "path" : "rect",
doAA ? "AA" : "BW");
fRegion.setRect(0, 0, 640, 480);
fRect.set(fRegion.getBounds());
fRect.inset(SK_Scalar1/4, SK_Scalar1/4);
fPath.addRoundRect(fRect, SkIntToScalar(20), SkIntToScalar(20));
}
示例13: RegionContainBench
RegionContainBench(void* param, Proc proc, const char name[]) : INHERITED(param) {
fProc = proc;
fName.printf("region_contains_%s", name);
SkRandom rand;
for (int i = 0; i < COUNT; i++) {
fA.op(randrect(rand, i), SkRegion::kXOR_Op);
}
fB.setRect(0, 0, H, W);
fIsRendering = false;
}
示例14: setPath
bool SkRasterClip::setPath(const SkPath& path, const SkRasterClip& clip,
bool doAA) {
if (clip.isBW()) {
return this->setPath(path, clip.bwRgn(), doAA);
} else {
SkRegion tmp;
tmp.setRect(clip.getBounds());
if (!this->setPath(path, clip, doAA)) {
return false;
}
return this->op(clip, SkRegion::kIntersect_Op);
}
}
示例15: setupCanvas
SkCanvas* TiledPictureRenderer::setupCanvas(int width, int height) {
SkCanvas* canvas = this->INHERITED::setupCanvas(width, height);
SkASSERT(fPicture);
// Clip the tile to an area that is completely inside both the SkPicture and the viewport. This
// is mostly important for tiles on the right and bottom edges as they may go over this area and
// the picture may have some commands that draw outside of this area and so should not actually
// be written.
// Uses a clipRegion so that it will be unaffected by the scale factor, which may have been set
// by INHERITED::setupCanvas.
SkRegion clipRegion;
clipRegion.setRect(0, 0, this->getViewWidth(), this->getViewHeight());
canvas->clipRegion(clipRegion);
return canvas;
}