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C++ SkRandom::nextBool方法代码示例

本文整理汇总了C++中SkRandom::nextBool方法的典型用法代码示例。如果您正苦于以下问题:C++ SkRandom::nextBool方法的具体用法?C++ SkRandom::nextBool怎么用?C++ SkRandom::nextBool使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkRandom的用法示例。


在下文中一共展示了SkRandom::nextBool方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: testTightBoundsLines

static void testTightBoundsLines(PathOpsThreadState* data) {
    SkRandom ran;
    for (int index = 0; index < 1000; ++index) {
        SkPath path;
        int contourCount = ran.nextRangeU(1, 10);
        for (int cIndex = 0; cIndex < contourCount; ++cIndex) {
            int lineCount = ran.nextRangeU(1, 10);
            path.moveTo(ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000));
            for (int lIndex = 0; lIndex < lineCount; ++lIndex) {
                path.lineTo(ran.nextRangeF(-1000, 1000), ran.nextRangeF(-1000, 1000));
            }
            if (ran.nextBool()) {
                path.close();
            }
        }
        SkRect classicBounds = path.getBounds();
        SkRect tightBounds;
        REPORTER_ASSERT(data->fReporter, TightBounds(path, &tightBounds));
        REPORTER_ASSERT(data->fReporter, classicBounds == tightBounds);
    }
}
开发者ID:DXGL,项目名称:skia,代码行数:21,代码来源:PathOpsTightBoundsTest.cpp

示例2: TestTLList


//.........这里部分代码省略.........
                    case 0:
                        list1.addToHead(ListElement(id));
                        break;
                    case 1:
                        list1.addToTail(ListElement(id));
                        break;
                    case 2: // fallthru to share code that picks random element.
                    case 3: {
                        int n = random.nextULessThan(list1.count());
                        Iter iter = list1.headIter();
                        // remember the elements before/after the insertion point.
                        while (n--) {
                            iter.next();
                        }
                        Iter prev(iter);
                        Iter next(iter);
                        next.next();
                        prev.prev();

                        SkASSERT(NULL != iter.get());
                        // insert either before or after the iterator, then check that the
                        // surrounding sequence is correct.
                        if (2 == insertionMethod) {
                            SkNEW_INSERT_IN_LLIST_BEFORE(&list1, iter, ListElement, (id));
                            Iter newItem(iter);
                            newItem.prev();
                            REPORTER_ASSERT(reporter, newItem.get()->fID == id);

                            if (NULL != next.get()) {
                                REPORTER_ASSERT(reporter, next.prev()->fID == iter.get()->fID);
                            }
                            if (NULL != prev.get()) {
                                REPORTER_ASSERT(reporter, prev.next()->fID == id);
                            }
                        } else {
                            SkNEW_INSERT_IN_LLIST_AFTER(&list1, iter, ListElement, (id));
                            Iter newItem(iter);
                            newItem.next();
                            REPORTER_ASSERT(reporter, newItem.get()->fID == id);

                            if (NULL != next.get()) {
                                REPORTER_ASSERT(reporter, next.prev()->fID == id);
                            }
                            if (NULL != prev.get()) {
                                REPORTER_ASSERT(reporter, prev.next()->fID == iter.get()->fID);
                            }
                        }
                    }
                }
                ++count;
            } else {
                // walk to a random place either forward or backwards and remove.
                int n = random.nextULessThan(list1.count());
                Iter::IterStart start;
                ListElement* (Iter::*incrFunc)();

                if (random.nextBool()) {
                    start = Iter::kHead_IterStart;
                    incrFunc = &Iter::next;
                } else {
                    start = Iter::kTail_IterStart;
                    incrFunc = &Iter::prev;
                }

                // find the element
                Iter iter(list1, start);
                while (n--) {
                    REPORTER_ASSERT(reporter, NULL != iter.get());
                    (iter.*incrFunc)();
                }
                REPORTER_ASSERT(reporter, NULL != iter.get());

                // remember the prev and next elements from the element to be removed
                Iter prev = iter;
                Iter next = iter;
                prev.prev();
                next.next();
                list1.remove(iter.get());

                // make sure the remembered next/prev iters still work
                Iter pn = prev; pn.next();
                Iter np = next; np.prev();
                // pn should match next unless the target node was the head, in which case prev
                // walked off the list.
                REPORTER_ASSERT(reporter, pn.get() == next.get() || NULL == prev.get());
                // Similarly, np should match prev unless next originally walked off the tail.
                REPORTER_ASSERT(reporter, np.get() == prev.get() || NULL == next.get());
                --count;
            }
            REPORTER_ASSERT(reporter, count == list1.count());
#if SK_ENABLE_INST_COUNT
            SkASSERT(count == ListElement::InstanceCount());
#endif
        }
        list1.reset();
#if SK_ENABLE_INST_COUNT
        SkASSERT(0 == ListElement::InstanceCount());
#endif
    }
}
开发者ID:CriGio,项目名称:platform_external_skia,代码行数:101,代码来源:LListTest.cpp

示例3: programUnitTest

bool GrGpuGL::programUnitTest(int maxStages) {

    GrTextureDesc dummyDesc;
    dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit;
    dummyDesc.fConfig = kSkia8888_GrPixelConfig;
    dummyDesc.fWidth = 34;
    dummyDesc.fHeight = 18;
    SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0));
    dummyDesc.fFlags = kNone_GrTextureFlags;
    dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
    dummyDesc.fWidth = 16;
    dummyDesc.fHeight = 22;
    SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));

    if (!dummyTexture1 || ! dummyTexture2) {
        return false;
    }

    static const int NUM_TESTS = 512;

    SkRandom random;
    for (int t = 0; t < NUM_TESTS; ++t) {

#if 0
        GrPrintf("\nTest Program %d\n-------------\n", t);
        static const int stop = -1;
        if (t == stop) {
            int breakpointhere = 9;
        }
#endif

        GrGLProgramDesc pdesc;

        int currAttribIndex = 1;  // we need to always leave room for position
        int currTextureCoordSet = 0;
        GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};

        int numStages = random.nextULessThan(maxStages + 1);
        int numColorStages = random.nextULessThan(numStages + 1);
        int numCoverageStages = numStages - numColorStages;

        SkAutoSTMalloc<8, const GrFragmentStage*> stages(numStages);

        bool usePathRendering = this->glCaps().pathRenderingSupport() && random.nextBool();

        GrGpu::DrawType drawType = usePathRendering ? GrGpu::kDrawPath_DrawType :
                                                      GrGpu::kDrawPoints_DrawType;

        SkAutoTDelete<GrGeometryStage> geometryProcessor;
        bool hasGeometryProcessor = usePathRendering ? false : random.nextBool();
        if (hasGeometryProcessor) {
            while (true) {
                SkAutoTUnref<const GrGeometryProcessor> effect(
                        GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(&random, this->getContext(), *this->caps(),
                                                         dummyTextures));
                SkASSERT(effect);
                // Only geometryProcessor can use vertex shader
                GrGeometryStage* stage = SkNEW_ARGS(GrGeometryStage, (effect.get()));
                geometryProcessor.reset(stage);

                // we have to set dummy vertex attribs
                const GrGeometryProcessor::VertexAttribArray& v = effect->getVertexAttribs();
                int numVertexAttribs = v.count();

                SkASSERT(GrGeometryProcessor::kMaxVertexAttribs == 2 &&
                         GrGeometryProcessor::kMaxVertexAttribs >= numVertexAttribs);
                size_t runningStride = GrVertexAttribTypeSize(genericVertexAttribs[0].fType);
                for (int i = 0; i < numVertexAttribs; i++) {
                    genericVertexAttribs[i + 1].fOffset = runningStride;
                    genericVertexAttribs[i + 1].fType =
                            convert_sltype_to_attribtype(v[i].getType());
                    runningStride += GrVertexAttribTypeSize(genericVertexAttribs[i + 1].fType);
                }

                // update the vertex attributes with the ds
                GrDrawState* ds = this->drawState();
                ds->setVertexAttribs<genericVertexAttribs>(numVertexAttribs + 1, runningStride);
                currAttribIndex = numVertexAttribs + 1;
                break;
            }
        }
        for (int s = 0; s < numStages;) {
            SkAutoTUnref<const GrFragmentProcessor> effect(
                    GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(
                                                                            &random,
                                                                            this->getContext(),
                                                                            *this->caps(),
                                                                            dummyTextures));
            SkASSERT(effect);

            // If adding this effect would exceed the max texture coord set count then generate a
            // new random effect.
            if (usePathRendering && this->glPathRendering()->texturingMode() ==
                                    GrGLPathRendering::FixedFunction_TexturingMode) {;
                int numTransforms = effect->numTransforms();
                if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) {
                    continue;
                }
                currTextureCoordSet += numTransforms;
            }
//.........这里部分代码省略.........
开发者ID:exploreword,项目名称:skia,代码行数:101,代码来源:GLProgramsTest.cpp

示例4: programUnitTest

bool GrGpuGL::programUnitTest(int maxStages) {

    GrTextureDesc dummyDesc;
    dummyDesc.fFlags = kRenderTarget_GrTextureFlagBit;
    dummyDesc.fConfig = kSkia8888_GrPixelConfig;
    dummyDesc.fWidth = 34;
    dummyDesc.fHeight = 18;
    SkAutoTUnref<GrTexture> dummyTexture1(this->createTexture(dummyDesc, NULL, 0));
    dummyDesc.fFlags = kNone_GrTextureFlags;
    dummyDesc.fConfig = kAlpha_8_GrPixelConfig;
    dummyDesc.fWidth = 16;
    dummyDesc.fHeight = 22;
    SkAutoTUnref<GrTexture> dummyTexture2(this->createTexture(dummyDesc, NULL, 0));

    static const int NUM_TESTS = 512;

    SkRandom random;
    for (int t = 0; t < NUM_TESTS; ++t) {

#if 0
        GrPrintf("\nTest Program %d\n-------------\n", t);
        static const int stop = -1;
        if (t == stop) {
            int breakpointhere = 9;
        }
#endif

        GrGLProgramDesc pdesc;

        int currAttribIndex = 1;  // we need to always leave room for position
        int currTextureCoordSet = 0;
        int attribIndices[2] = { 0, 0 };
        GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()};

        int numStages = random.nextULessThan(maxStages + 1);
        int numColorStages = random.nextULessThan(numStages + 1);
        int numCoverageStages = numStages - numColorStages;

        SkAutoSTMalloc<8, const GrEffectStage*> stages(numStages);

        bool useFixedFunctionTexturing = this->shouldUseFixedFunctionTexturing();

        for (int s = 0; s < numStages;) {
            SkAutoTUnref<const GrEffectRef> effect(GrEffectTestFactory::CreateStage(
                                                                            &random,
                                                                            this->getContext(),
                                                                            *this->caps(),
                                                                            dummyTextures));
            SkASSERT(effect);
            int numAttribs = (*effect)->numVertexAttribs();

            // If adding this effect would exceed the max attrib count then generate a
            // new random effect.
            if (currAttribIndex + numAttribs > GrDrawState::kMaxVertexAttribCnt) {
                continue;
            }


            // If adding this effect would exceed the max texture coord set count then generate a
            // new random effect.
            if (useFixedFunctionTexturing && !(*effect)->hasVertexCode()) {
                int numTransforms = (*effect)->numTransforms();
                if (currTextureCoordSet + numTransforms > this->glCaps().maxFixedFunctionTextureCoords()) {
                    continue;
                }
                currTextureCoordSet += numTransforms;
            }

            useFixedFunctionTexturing = useFixedFunctionTexturing && !(*effect)->hasVertexCode();

            for (int i = 0; i < numAttribs; ++i) {
                attribIndices[i] = currAttribIndex++;
            }
            GrEffectStage* stage = SkNEW_ARGS(GrEffectStage,
                                              (effect.get(), attribIndices[0], attribIndices[1]));
            stages[s] = stage;
            ++s;
        }
        const GrTexture* dstTexture = random.nextBool() ? dummyTextures[0] : dummyTextures[1];
        pdesc.setRandom(&random,
                        this,
                        dummyTextures[0]->asRenderTarget(),
                        dstTexture,
                        stages.get(),
                        numColorStages,
                        numCoverageStages,
                        currAttribIndex);

        SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this,
                                                              pdesc,
                                                              stages,
                                                              stages + numColorStages));
        for (int s = 0; s < numStages; ++s) {
            SkDELETE(stages[s]);
        }
        if (NULL == program.get()) {
            return false;
        }
    }
    return true;
//.........这里部分代码省略.........
开发者ID:Adenilson,项目名称:skia,代码行数:101,代码来源:GLProgramsTest.cpp

示例5: testTightBoundsQuads

static void testTightBoundsQuads(PathOpsThreadState* data) {
    SkRandom ran;
    const int bitWidth = 32;
    const int bitHeight = 32;
    const float pathMin = 1;
    const float pathMax = (float) (bitHeight - 2);
    SkBitmap& bits = *data->fBitmap;
    if (bits.width() == 0) {
        bits.allocN32Pixels(bitWidth, bitHeight);
    }
    SkCanvas canvas(bits);
    SkPaint paint;
    for (int index = 0; index < 100; ++index) {
        SkPath path;
        int contourCount = ran.nextRangeU(1, 10);
        for (int cIndex = 0; cIndex < contourCount; ++cIndex) {
            int lineCount = ran.nextRangeU(1, 10);
            path.moveTo(ran.nextRangeF(1, pathMax), ran.nextRangeF(pathMin, pathMax));
            for (int lIndex = 0; lIndex < lineCount; ++lIndex) {
                if (ran.nextBool()) {
                    path.lineTo(ran.nextRangeF(pathMin, pathMax), ran.nextRangeF(pathMin, pathMax));
                } else {
                    path.quadTo(ran.nextRangeF(pathMin, pathMax), ran.nextRangeF(pathMin, pathMax),
                            ran.nextRangeF(pathMin, pathMax), ran.nextRangeF(pathMin, pathMax));
                }
            }
            if (ran.nextBool()) {
                path.close();
            }
        }
        SkRect classicBounds = path.getBounds();
        SkRect tightBounds;
        REPORTER_ASSERT(data->fReporter, TightBounds(path, &tightBounds));
        REPORTER_ASSERT(data->fReporter, classicBounds.contains(tightBounds));
        canvas.drawColor(SK_ColorWHITE);
        canvas.drawPath(path, paint);
        SkIRect bitsWritten = {31, 31, 0, 0};
        for (int y = 0; y < bitHeight; ++y) {
            uint32_t* addr1 = data->fBitmap->getAddr32(0, y);
            bool lineWritten = false;
            for (int x = 0; x < bitWidth; ++x) {
                if (addr1[x] == (uint32_t) -1) {
                    continue;
                }
                lineWritten = true;
                bitsWritten.fLeft = SkTMin(bitsWritten.fLeft, x);
                bitsWritten.fRight = SkTMax(bitsWritten.fRight, x);
            }
            if (!lineWritten) {
                continue;
            }
            bitsWritten.fTop = SkTMin(bitsWritten.fTop, y);
            bitsWritten.fBottom = SkTMax(bitsWritten.fBottom, y);
        }
        if (!bitsWritten.isEmpty()) {
            SkIRect tightOut;
            tightBounds.roundOut(&tightOut);
            REPORTER_ASSERT(data->fReporter, tightOut.contains(bitsWritten));
        }
    }
}
开发者ID:DXGL,项目名称:skia,代码行数:61,代码来源:PathOpsTightBoundsTest.cpp


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