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C++ SkFlattenableReadBuffer::readU8方法代码示例

本文整理汇总了C++中SkFlattenableReadBuffer::readU8方法的典型用法代码示例。如果您正苦于以下问题:C++ SkFlattenableReadBuffer::readU8方法的具体用法?C++ SkFlattenableReadBuffer::readU8怎么用?C++ SkFlattenableReadBuffer::readU8使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SkFlattenableReadBuffer的用法示例。


在下文中一共展示了SkFlattenableReadBuffer::readU8方法的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: INHERITED

SkImageRef::SkImageRef(SkFlattenableReadBuffer& buffer)
        : INHERITED(buffer, &gImageRefMutex), fErrorInDecoding(false) {
    fConfig = (SkBitmap::Config)buffer.readU8();
    fSampleSize = buffer.readU8();
    size_t length = buffer.readU32();
    fStream = SkNEW_ARGS(SkMemoryStream, (length));
    buffer.read((void*)fStream->getMemoryBase(), length);

    fPrev = fNext = NULL;
}
开发者ID:edrikL,项目名称:gears,代码行数:10,代码来源:SkImageRef.cpp

示例2: INHERITED

SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
        : INHERITED(buffer) {
    fRawBitmap.unflatten(buffer);
    fState.fTileModeX = buffer.readU8();
    fState.fTileModeY = buffer.readU8();
    fFlags = 0; // computed in setContext
}
开发者ID:AliFarahnak,项目名称:XobotOS,代码行数:7,代码来源:SkBitmapProcShader.cpp

示例3: INHERITED

SkAvoidXfermode::SkAvoidXfermode(SkFlattenableReadBuffer& buffer)
    : INHERITED(buffer)
{
    fOpColor = buffer.readU32();
    fDistMul = buffer.readU32();
    fMode = (Mode)buffer.readU8();
}
开发者ID:ACSOP,项目名称:android_external_skia,代码行数:7,代码来源:SkAvoidXfermode.cpp

示例4: INHERITED

SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) {
    fInheritColor = b.readU8(); 
    if (fInheritColor) {
        return;
    }
    fColor = b.readU32();
}
开发者ID:Dieken,项目名称:SurfaceFlinger,代码行数:7,代码来源:SkShader.cpp

示例5: INHERITED

SkColorShader::SkColorShader(SkFlattenableReadBuffer& b) : INHERITED(b) {
    fFlags = 0; // computed in setContext
    fInheritColor = b.readU8(); 
    if (fInheritColor) {
        return;
    }
    fColor = b.readU32();
}
开发者ID:AOSP-JF-MM,项目名称:platform_external_skia,代码行数:8,代码来源:SkShader.cpp

示例6: paint_read

static void paint_read(SkPaint* paint, SkFlattenableReadBuffer& buffer)
{
    paint->setAntiAlias(buffer.readBool());
    paint->setStyle((SkPaint::Style)buffer.readU8());
    paint->setAlpha(buffer.readU8());
    
    if (paint->getStyle() != SkPaint::kFill_Style)
    {
        paint->setStrokeWidth(buffer.readScalar());
        paint->setStrokeMiter(buffer.readScalar());
        paint->setStrokeCap((SkPaint::Cap)buffer.readU8());
        paint->setStrokeJoin((SkPaint::Join)buffer.readU8());
    }

    paint->setMaskFilter((SkMaskFilter*)buffer.readFlattenable())->safeUnref();
    paint->setPathEffect((SkPathEffect*)buffer.readFlattenable())->safeUnref();
    paint->setRasterizer((SkRasterizer*)buffer.readFlattenable())->safeUnref();
    paint->setXfermode((SkXfermode*)buffer.readFlattenable())->safeUnref();
}
开发者ID:Dieken,项目名称:SurfaceFlinger,代码行数:19,代码来源:SkLayerRasterizer.cpp

示例7: SkDEBUGF

SkPath1DPathEffect::SkPath1DPathEffect(SkFlattenableReadBuffer& buffer) {
    fAdvance = buffer.readScalar();
    if (fAdvance > 0) {
        fPath.unflatten(buffer);
        fInitialOffset = buffer.readScalar();
        fStyle = (Style) buffer.readU8();
    } else {
        SkDEBUGF(("SkPath1DPathEffect can't use advance <= 0\n"));
        // Make Coverity happy.
        fInitialOffset = 0;
        fStyle = kStyleCount;
    }
}
开发者ID:ghub,项目名称:NVprSDK,代码行数:13,代码来源:Sk1DPathEffect.cpp

示例8: INHERITED

SkBitmapProcShader::SkBitmapProcShader(SkFlattenableReadBuffer& buffer)
        : INHERITED(buffer) {
    fRawBitmap.unflatten(buffer);
    fState.fTileModeX = buffer.readU8();
    fState.fTileModeY = buffer.readU8();
}
开发者ID:bluebellzhy,项目名称:chromium,代码行数:6,代码来源:SkBitmapProcShader.cpp


注:本文中的SkFlattenableReadBuffer::readU8方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。