本文整理汇总了C++中SkDPoint::asSkPoint方法的典型用法代码示例。如果您正苦于以下问题:C++ SkDPoint::asSkPoint方法的具体用法?C++ SkDPoint::asSkPoint怎么用?C++ SkDPoint::asSkPoint使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkDPoint
的用法示例。
在下文中一共展示了SkDPoint::asSkPoint方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: while
DEF_TEST(PathOpsAngleFindQuadEpsilon, reporter) {
if (gDisableAngleTests) {
return;
}
SkRandom ran;
int maxEpsilon = 0;
double maxAngle = 0;
for (int index = 0; index < 100000; ++index) {
SkDLine line = {{{0, 0}, {ran.nextRangeF(0.0001f, 1000), ran.nextRangeF(0.0001f, 1000)}}};
float t = ran.nextRangeF(0.0001f, 1);
SkDPoint dPt = line.ptAtT(t);
float t2 = ran.nextRangeF(0.0001f, 1);
SkDPoint qPt = line.ptAtT(t2);
float t3 = ran.nextRangeF(0.0001f, 1);
SkDPoint qPt2 = line.ptAtT(t3);
qPt.fX += qPt2.fY;
qPt.fY -= qPt2.fX;
QuadPts q = {{line[0], dPt, qPt}};
SkDQuad quad;
quad.debugSet(q.fPts);
// binary search for maximum movement of quad[1] towards test that still has 1 intersection
double moveT = 0.5f;
double deltaT = moveT / 2;
SkDPoint last;
do {
last = quad[1];
quad[1].fX = dPt.fX - line[1].fY * moveT;
quad[1].fY = dPt.fY + line[1].fX * moveT;
SkIntersections i;
i.intersect(quad, line);
REPORTER_ASSERT(reporter, i.used() > 0);
if (i.used() == 1) {
moveT += deltaT;
} else {
moveT -= deltaT;
}
deltaT /= 2;
} while (last.asSkPoint() != quad[1].asSkPoint());
float p1 = SkDoubleToScalar(line[1].fX * last.fY);
float p2 = SkDoubleToScalar(line[1].fY * last.fX);
int p1Bits = SkFloatAs2sCompliment(p1);
int p2Bits = SkFloatAs2sCompliment(p2);
int epsilon = SkTAbs(p1Bits - p2Bits);
if (maxEpsilon < epsilon) {
SkDebugf("line={{0, 0}, {%1.7g, %1.7g}} t=%1.7g/%1.7g/%1.7g moveT=%1.7g"
" pt={%1.7g, %1.7g} epsilon=%d\n",
line[1].fX, line[1].fY, t, t2, t3, moveT, last.fX, last.fY, epsilon);
maxEpsilon = epsilon;
}
double a1 = atan2(line[1].fY, line[1].fX);
double a2 = atan2(last.fY, last.fX);
double angle = fabs(a1 - a2);
if (maxAngle < angle) {
SkDebugf("line={{0, 0}, {%1.7g, %1.7g}} t=%1.7g/%1.7g/%1.7g moveT=%1.7g"
" pt={%1.7g, %1.7g} angle=%1.7g\n",
line[1].fX, line[1].fY, t, t2, t3, moveT, last.fX, last.fY, angle);
maxAngle = angle;
}
}
}
示例2: prev
DEF_TEST(PathOpsAngleFindCrossEpsilon, reporter) {
if (gDisableAngleTests) {
return;
}
SkRandom ran;
int maxEpsilon = 0;
for (int index = 0; index < 10000000; ++index) {
SkDLine line = {{{0, 0}, {ran.nextRangeF(0.0001f, 1000), ran.nextRangeF(0.0001f, 1000)}}};
for (int inner = 0; inner < 10; ++inner) {
float t = ran.nextRangeF(0.0001f, 1);
SkDPoint dPt = line.ptAtT(t);
SkPoint pt = dPt.asSkPoint();
float xs[3] = { prev(pt.fX), pt.fX, next(pt.fX) };
float ys[3] = { prev(pt.fY), pt.fY, next(pt.fY) };
for (int xIdx = 0; xIdx < 3; ++xIdx) {
for (int yIdx = 0; yIdx < 3; ++yIdx) {
SkPoint test = { xs[xIdx], ys[yIdx] };
float p1 = SkDoubleToScalar(line[1].fX * test.fY);
float p2 = SkDoubleToScalar(line[1].fY * test.fX);
int p1Bits = SkFloatAs2sCompliment(p1);
int p2Bits = SkFloatAs2sCompliment(p2);
int epsilon = SkTAbs(p1Bits - p2Bits);
if (maxEpsilon < epsilon) {
SkDebugf("line={{0, 0}, {%1.7g, %1.7g}} t=%1.7g pt={%1.7g, %1.7g}"
" epsilon=%d\n",
line[1].fX, line[1].fY, t, test.fX, test.fY, epsilon);
maxEpsilon = epsilon;
}
}
}
}
}
}