本文整理汇总了C++中SkColorTable类的典型用法代码示例。如果您正苦于以下问题:C++ SkColorTable类的具体用法?C++ SkColorTable怎么用?C++ SkColorTable使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SkColorTable类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: convertToIndex666
static void convertToIndex666(const SkBitmap& src, SkBitmap* dst) {
SkColorTable* ctable = new SkColorTable(216);
SkPMColor* colors = ctable->lockColors();
// rrr ggg bbb
for (int r = 0; r < 6; r++) {
int rr = conv6ToByte(r);
for (int g = 0; g < 6; g++) {
int gg = conv6ToByte(g);
for (int b = 0; b < 6; b++) {
int bb = conv6ToByte(b);
*colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
}
}
}
ctable->unlockColors(true);
dst->setConfig(SkBitmap::kIndex8_Config, src.width(), src.height());
dst->allocPixels(ctable);
ctable->unref();
SkAutoLockPixels alps(src);
SkAutoLockPixels alpd(*dst);
for (int y = 0; y < src.height(); y++) {
const SkPMColor* srcP = src.getAddr32(0, y);
uint8_t* dstP = dst->getAddr8(0, y);
for (int x = src.width() - 1; x >= 0; --x) {
*dstP++ = compute666Index(*srcP++);
}
}
}
示例2: make_bitmap
static SkBitmap make_bitmap()
{
SkBitmap bm;
SkColorTable* ctable = new SkColorTable(256);
SkPMColor* c = ctable->lockColors();
for (int i = 0; i < 256; i++)
{
c[i] = SkPackARGB32(0xFF, i, 0, 0);
}
ctable->unlockColors(true);
bm.setConfig(SkBitmap::kIndex8_Config, 256, 32);
bm.allocPixels(ctable);
ctable->unref();
bm.lockPixels();
for (int y = 0; y < bm.height(); y++)
{
uint8_t* p = bm.getAddr8(0, y);
for (int x = 0; x < 256; x++)
{
p[x] = x;
}
}
bm.unlockPixels();
return bm;
}
示例3: make_bitmap
static SkBitmap make_bitmap() {
SkBitmap bm;
SkColorTable* ctable = new SkColorTable(256);
SkPMColor* c = ctable->lockColors();
for (int i = 0; i < 256; i++) {
c[i] = SkPackARGB32(255 - i, 0, 0, 0);
}
ctable->unlockColors(true);
bm.setConfig(SkBitmap::kIndex8_Config, 256, 256);
bm.allocPixels(ctable);
ctable->unref();
bm.lockPixels();
const float cx = bm.width() * 0.5f;
const float cy = bm.height() * 0.5f;
for (int y = 0; y < bm.height(); y++) {
float dy = y - cy;
dy *= dy;
uint8_t* p = bm.getAddr8(0, y);
for (int x = 0; x < 256; x++) {
float dx = x - cx;
dx *= dx;
float d = (dx + dy) / (cx/2);
int id = (int)d;
if (id > 255) {
id = 255;
}
p[x] = id;
}
}
bm.unlockPixels();
return bm;
}
示例4: make_bitmap
static SkBitmap make_bitmap() {
SkPMColor c[256];
for (int i = 0; i < 256; i++) {
c[i] = SkPackARGB32(255 - i, 0, 0, 0);
}
SkBitmap bm;
SkColorTable* ctable = new SkColorTable(c, 256);
bm.allocPixels(SkImageInfo::Make(256, 256, kIndex_8_SkColorType,
kPremul_SkAlphaType),
nullptr, ctable);
ctable->unref();
bm.lockPixels();
const float cx = bm.width() * 0.5f;
const float cy = bm.height() * 0.5f;
for (int y = 0; y < bm.height(); y++) {
float dy = y - cy;
dy *= dy;
uint8_t* p = bm.getAddr8(0, y);
for (int x = 0; x < 256; x++) {
float dx = x - cx;
dx *= dx;
float d = (dx + dy) / (cx/2);
int id = (int)d;
if (id > 255) {
id = 255;
}
p[x] = id;
}
}
bm.unlockPixels();
return bm;
}
示例5: convert_to_index666
static void convert_to_index666(const SkBitmap& src, SkBitmap* dst) {
SkPMColor storage[216];
SkPMColor* colors = storage;
// rrr ggg bbb
for (int r = 0; r < 6; r++) {
int rr = conv_6_to_byte(r);
for (int g = 0; g < 6; g++) {
int gg = conv_6_to_byte(g);
for (int b = 0; b < 6; b++) {
int bb = conv_6_to_byte(b);
*colors++ = SkPreMultiplyARGB(0xFF, rr, gg, bb);
}
}
}
SkColorTable* ctable = new SkColorTable(storage, 216);
dst->allocPixels(SkImageInfo::Make(src.width(), src.height(),
kIndex_8_SkColorType, kOpaque_SkAlphaType),
NULL, ctable);
ctable->unref();
SkAutoLockPixels alps(src);
SkAutoLockPixels alpd(*dst);
for (int y = 0; y < src.height(); y++) {
const SkPMColor* srcP = src.getAddr32(0, y);
uint8_t* dstP = dst->getAddr8(0, y);
for (int x = src.width() - 1; x >= 0; --x) {
*dstP++ = compute_666_index(*srcP++);
}
}
}
示例6: time
/* Fill out buffer with the compressed format Ganesh expects from a colortable
based bitmap. [palette (colortable) + indices].
At the moment Ganesh only supports 8bit version. If Ganesh allowed we others
we could detect that the colortable.count is <= 16, and then repack the
indices as nibbles to save RAM, but it would take more time (i.e. a lot
slower than memcpy), so skipping that for now.
Ganesh wants a full 256 palette entry, even though Skia's ctable is only as big
as the colortable.count says it is.
*/
static void build_compressed_data(void* buffer, const SkBitmap& bitmap) {
SkASSERT(SkBitmap::kIndex8_Config == bitmap.config());
SkAutoLockPixels apl(bitmap);
if (!bitmap.readyToDraw()) {
SkASSERT(!"bitmap not ready to draw!");
return;
}
SkColorTable* ctable = bitmap.getColorTable();
char* dst = (char*)buffer;
memcpy(dst, ctable->lockColors(), ctable->count() * sizeof(SkPMColor));
ctable->unlockColors(false);
// always skip a full 256 number of entries, even if we memcpy'd fewer
dst += kGrColorTableSize;
if (bitmap.width() == bitmap.rowBytes()) {
memcpy(dst, bitmap.getPixels(), bitmap.getSize());
} else {
// need to trim off the extra bytes per row
size_t width = bitmap.width();
size_t rowBytes = bitmap.rowBytes();
const char* src = (const char*)bitmap.getPixels();
for (int y = 0; y < bitmap.height(); y++) {
memcpy(dst, src, width);
src += rowBytes;
dst += width;
}
}
}
示例7: onGetPixels
virtual Result onGetPixels(const SkImageInfo& info, void* pixels, size_t rowBytes,
const Options&,
SkPMColor ctableEntries[], int* ctableCount) override {
SkMemoryStream stream(fData->data(), fData->size(), false);
SkAutoTUnref<BareMemoryAllocator> allocator(SkNEW_ARGS(BareMemoryAllocator,
(info, pixels, rowBytes)));
fDecoder->setAllocator(allocator);
fDecoder->setRequireUnpremultipliedColors(kUnpremul_SkAlphaType == info.alphaType());
SkBitmap bm;
const SkImageDecoder::Result result = fDecoder->decode(&stream, &bm, info.colorType(),
SkImageDecoder::kDecodePixels_Mode);
if (SkImageDecoder::kFailure == result) {
return kInvalidInput;
}
SkASSERT(info.colorType() == bm.info().colorType());
if (kIndex_8_SkColorType == info.colorType()) {
SkASSERT(ctableEntries);
SkColorTable* ctable = bm.getColorTable();
if (NULL == ctable) {
return kInvalidConversion;
}
const int count = ctable->count();
memcpy(ctableEntries, ctable->readColors(), count * sizeof(SkPMColor));
*ctableCount = count;
}
if (SkImageDecoder::kPartialSuccess == result) {
return kIncompleteInput;
}
return kSuccess;
}
示例8: setBitmapOpaque
static void setBitmapOpaque(SkBitmap* bm, bool isOpaque) {
SkAutoLockPixels alp(*bm); // needed for ctable
bm->setIsOpaque(isOpaque);
SkColorTable* ctable = bm->getColorTable();
if (ctable) {
ctable->setIsOpaque(isOpaque);
}
}
示例9: Bitmap_writeToParcel
static jboolean Bitmap_writeToParcel(JNIEnv* env, jobject,
jlong bitmapHandle,
jboolean isMutable, jint density,
jobject parcel) {
const SkBitmap* bitmap = reinterpret_cast<SkBitmap*>(bitmapHandle);
if (parcel == NULL) {
SkDebugf("------- writeToParcel null parcel\n");
return JNI_FALSE;
}
android::Parcel* p = android::parcelForJavaObject(env, parcel);
p->writeInt32(isMutable);
p->writeInt32(bitmap->colorType());
p->writeInt32(bitmap->alphaType());
p->writeInt32(bitmap->width());
p->writeInt32(bitmap->height());
p->writeInt32(bitmap->rowBytes());
p->writeInt32(density);
if (bitmap->colorType() == kIndex_8_SkColorType) {
SkColorTable* ctable = bitmap->getColorTable();
if (ctable != NULL) {
int count = ctable->count();
p->writeInt32(count);
memcpy(p->writeInplace(count * sizeof(SkPMColor)),
ctable->lockColors(), count * sizeof(SkPMColor));
ctable->unlockColors();
} else {
p->writeInt32(0); // indicate no ctable
}
}
size_t size = bitmap->getSize();
android::Parcel::WritableBlob blob;
android::status_t status = p->writeBlob(size, &blob);
if (status) {
doThrowRE(env, "Could not write bitmap to parcel blob.");
return JNI_FALSE;
}
bitmap->lockPixels();
const void* pSrc = bitmap->getPixels();
if (pSrc == NULL) {
memset(blob.data(), 0, size);
} else {
memcpy(blob.data(), pSrc, size);
}
bitmap->unlockPixels();
blob.release();
return JNI_TRUE;
}
示例10: make_image
static void make_image(SkBitmap* bm, SkColorType ct, int configIndex) {
const int width = 98;
const int height = 100;
const SkImageInfo info = SkImageInfo::Make(width, height, ct, kPremul_SkAlphaType);
SkBitmap device;
device.allocN32Pixels(width, height);
SkCanvas canvas(device);
SkPaint paint;
paint.setAntiAlias(true);
canvas.drawColor(SK_ColorRED);
paint.setColor(SK_ColorBLUE);
canvas.drawCircle(SkIntToScalar(width)/2, SkIntToScalar(height)/2,
SkIntToScalar(width)/2, paint);
switch (ct) {
case kPMColor_SkColorType:
bm->swap(device);
break;
case kRGB_565_SkColorType: {
bm->allocPixels(info);
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
*bm->getAddr16(x, y) = SkPixel32ToPixel16(*device.getAddr32(x, y));
}
}
break;
}
case kIndex_8_SkColorType: {
SkPMColor colors[256];
for (int i = 0; i < 256; i++) {
if (configIndex & 1) {
colors[i] = SkPackARGB32(255-i, 0, 0, 255-i);
} else {
colors[i] = SkPackARGB32(0xFF, i, 0, 255-i);
}
}
SkColorTable* ctable = new SkColorTable(colors, 256);
bm->allocPixels(info, NULL, ctable);
ctable->unref();
for (int y = 0; y < height; y++) {
for (int x = 0; x < width; x++) {
*bm->getAddr8(x, y) = SkGetPackedR32(*device.getAddr32(x, y));
}
}
break;
}
default:
SkASSERT(0);
}
}
示例11: time
/* Fill out buffer with the compressed format GL expects from a colortable
based bitmap. [palette (colortable) + indices].
At the moment I always take the 8bit version, since that's what my data
is. I could detect that the colortable.count is <= 16, and then repack the
indices as nibbles to save RAM, but it would take more time (i.e. a lot
slower than memcpy), so I'm skipping that for now.
GL wants a full 256 palette entry, even though my ctable is only as big
as the colortable.count says it is. I presume it is OK to leave any
trailing entries uninitialized, since none of my indices should exceed
ctable->count().
*/
static void build_compressed_data(void* buffer, const SkBitmap& bitmap) {
SkASSERT(SkBitmap::kIndex8_Config == bitmap.config());
SkColorTable* ctable = bitmap.getColorTable();
uint8_t* dst = (uint8_t*)buffer;
memcpy(dst, ctable->lockColors(), ctable->count() * sizeof(SkPMColor));
ctable->unlockColors(false);
// always skip a full 256 number of entries, even if we memcpy'd fewer
dst += SK_GL_SIZE_OF_PALETTE;
memcpy(dst, bitmap.getPixels(), bitmap.getSize());
}
示例12: make_bm
static void make_bm(SkBitmap* bm) {
const SkColor colors[] = {
SK_ColorRED, SK_ColorGREEN,
SK_ColorBLUE, SK_ColorWHITE
};
SkColorTable* ctable = new SkColorTable(colors, 4);
bm->setConfig(SkBitmap::kIndex8_Config, 2, 2);
bm->allocPixels(ctable);
ctable->unref();
*bm->getAddr8(0, 0) = 0;
*bm->getAddr8(1, 0) = 1;
*bm->getAddr8(0, 1) = 2;
*bm->getAddr8(1, 1) = 3;
}
示例13: make_bitmap
static SkBitmap make_bitmap() {
const SkPMColor c[] = { SkPackARGB32(0x80, 0x80, 0, 0) };
SkColorTable* ctable = new SkColorTable(c, SK_ARRAY_COUNT(c));
SkBitmap bm;
bm.allocPixels(SkImageInfo::Make(1, 1, kIndex_8_SkColorType,
kPremul_SkAlphaType),
NULL, ctable);
ctable->unref();
bm.lockPixels();
*bm.getAddr8(0, 0) = 0;
bm.unlockPixels();
return bm;
}
示例14: make_bm
static void make_bm(SkBitmap* bm) {
const SkPMColor colors[] = {
SkPreMultiplyColor(SK_ColorRED), SkPreMultiplyColor(SK_ColorGREEN),
SkPreMultiplyColor(SK_ColorBLUE), SkPreMultiplyColor(SK_ColorWHITE)
};
SkColorTable* ctable = new SkColorTable(colors, 4);
bm->allocPixels(SkImageInfo::Make(2, 2, kIndex_8_SkColorType,
kOpaque_SkAlphaType),
nullptr, ctable);
ctable->unref();
*bm->getAddr8(0, 0) = 0;
*bm->getAddr8(1, 0) = 1;
*bm->getAddr8(0, 1) = 2;
*bm->getAddr8(1, 1) = 3;
}
示例15: time
/* Fill out buffer with the compressed format Ganesh expects from a colortable
based bitmap. [palette (colortable) + indices].
At the moment Ganesh only supports 8bit version. If Ganesh allowed we others
we could detect that the colortable.count is <= 16, and then repack the
indices as nibbles to save RAM, but it would take more time (i.e. a lot
slower than memcpy), so skipping that for now.
Ganesh wants a full 256 palette entry, even though Skia's ctable is only as big
as the colortable.count says it is.
*/
static void build_compressed_data(void* buffer, const SkBitmap& bitmap) {
SkASSERT(SkBitmap::kIndex8_Config == bitmap.config());
SkAutoLockPixels alp(bitmap);
if (!bitmap.readyToDraw()) {
SkDEBUGFAIL("bitmap not ready to draw!");
return;
}
SkColorTable* ctable = bitmap.getColorTable();
char* dst = (char*)buffer;
const int count = ctable->count();
SkDstPixelInfo dstPI;
dstPI.fColorType = kRGBA_8888_SkColorType;
dstPI.fAlphaType = kPremul_SkAlphaType;
dstPI.fPixels = buffer;
dstPI.fRowBytes = count * sizeof(SkPMColor);
SkSrcPixelInfo srcPI;
srcPI.fColorType = kPMColor_SkColorType;
srcPI.fAlphaType = kPremul_SkAlphaType;
srcPI.fPixels = ctable->lockColors();
srcPI.fRowBytes = count * sizeof(SkPMColor);
srcPI.convertPixelsTo(&dstPI, count, 1);
ctable->unlockColors();
// always skip a full 256 number of entries, even if we memcpy'd fewer
dst += kGrColorTableSize;
if ((unsigned)bitmap.width() == bitmap.rowBytes()) {
memcpy(dst, bitmap.getPixels(), bitmap.getSize());
} else {
// need to trim off the extra bytes per row
size_t width = bitmap.width();
size_t rowBytes = bitmap.rowBytes();
const char* src = (const char*)bitmap.getPixels();
for (int y = 0; y < bitmap.height(); y++) {
memcpy(dst, src, width);
src += rowBytes;
dst += width;
}
}
}