本文整理汇总了C++中SkBitmap::allocPixels方法的典型用法代码示例。如果您正苦于以下问题:C++ SkBitmap::allocPixels方法的具体用法?C++ SkBitmap::allocPixels怎么用?C++ SkBitmap::allocPixels使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SkBitmap
的用法示例。
在下文中一共展示了SkBitmap::allocPixels方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: OvalTestView
OvalTestView() {
fSize.set(SK_Scalar1, SK_Scalar1);
fBitmap.setConfig(SkBitmap::kARGB_8888_Config, kILimit, kILimit);
fBitmap.allocPixels();
fInsideColor = SkPreMultiplyColor(SK_ColorRED);
fOutsideColor = SkPreMultiplyColor(SK_ColorGREEN);
this->setBGColor(0xFFDDDDDD);
}
示例2: onPreDraw
virtual void onPreDraw() {
SkBitmap bm;
if (kIndex_8_SkColorType == fColorType) {
bm.allocPixels(SkImageInfo::MakeN32(W, H, fAlphaType));
} else {
bm.allocPixels(SkImageInfo::Make(W, H, fColorType, fAlphaType));
}
bm.eraseColor(kOpaque_SkAlphaType == fAlphaType ? SK_ColorBLACK : 0);
onDrawIntoBitmap(bm);
if (kIndex_8_SkColorType == fColorType) {
convertToIndex666(bm, &fBitmap, fAlphaType);
} else {
fBitmap = bm;
}
fBitmap.setIsVolatile(fIsVolatile);
}
示例3: TestDeferredCanvasMemoryLimit
// Verifies that the deferred canvas triggers a flush when its memory
// limit is exceeded
static void TestDeferredCanvasMemoryLimit(skiatest::Reporter* reporter) {
SkBitmap store;
store.setConfig(SkBitmap::kARGB_8888_Config, 100, 100);
store.allocPixels();
MockDevice mockDevice(store);
SkDeferredCanvas canvas(&mockDevice);
canvas.setMaxRecordingStorage(160000);
SkBitmap sourceImage;
// 100 by 100 image, takes 40,000 bytes in memory
sourceImage.setConfig(SkBitmap::kARGB_8888_Config, 100, 100);
sourceImage.allocPixels();
for (int i = 0; i < 5; i++) {
sourceImage.notifyPixelsChanged(); // to force re-serialization
canvas.drawBitmap(sourceImage, 0, 0, NULL);
}
REPORTER_ASSERT(reporter, mockDevice.fDrawBitmapCallCount == 4);
}
示例4: TestBitmapHeap
static void TestBitmapHeap(skiatest::Reporter* reporter) {
// Create a bitmap shader.
SkBitmap bm;
bm.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
bm.allocPixels();
bm.eraseColor(SK_ColorRED);
uint32_t* pixel = bm.getAddr32(1,0);
*pixel = SK_ColorBLUE;
SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
SkShader::kRepeat_TileMode);
SkAutoTUnref<SkShader> aur(bitmapShader);
// Flatten, storing it in the bitmap heap.
SkBitmapHeap heap(1, 1);
SkChunkFlatController controller(1024);
controller.setBitmapStorage(&heap);
FlatDictionary dictionary(&controller);
// Dictionary and heap start off empty.
REPORTER_ASSERT(reporter, heap.count() == 0);
REPORTER_ASSERT(reporter, dictionary.count() == 0);
heap.deferAddingOwners();
int index = dictionary.find(*bitmapShader);
heap.endAddingOwnersDeferral(true);
// The dictionary and heap should now each have one entry.
REPORTER_ASSERT(reporter, 1 == index);
REPORTER_ASSERT(reporter, heap.count() == 1);
REPORTER_ASSERT(reporter, dictionary.count() == 1);
// The bitmap entry's refcount should be 1, then 0 after release.
SkBitmapHeapEntry* entry = heap.getEntry(0);
REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 1);
entry->releaseRef();
REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 0);
// Now clear out the heap, after which it should be empty.
heap.freeMemoryIfPossible(~0U);
REPORTER_ASSERT(reporter, heap.count() == 0);
// Now attempt to flatten the shader again.
heap.deferAddingOwners();
index = dictionary.find(*bitmapShader);
heap.endAddingOwnersDeferral(false);
// The dictionary should report the same index since the new entry is identical.
// The bitmap heap should contain the bitmap, but with no references.
REPORTER_ASSERT(reporter, 1 == index);
REPORTER_ASSERT(reporter, heap.count() == 1);
REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(heap.getEntry(0)) == 0);
}
示例5: createBitmap
jobject createBitmap(JNIEnv * env ,jobject obj,jint w,jint h,SkBitmap::Config config,jboolean hasAlpha,int isMuttable)
{
SkBitmap* bm = new SkBitmap();
bm->setConfig(config, w, h);
bm->setIsOpaque(!hasAlpha);
bm->allocPixels();
bm->eraseColor(0);
//__android_log_print(ANDROID_LOG_DEBUG, "NativeBitmap", "Created bitmap %d has width = %d, height = %d",bm, bm->width(), bm->height());
jobject result = GraphicsJNI::createBitmap(env,bm,isMuttable,NULL,-1);
return result;
}
示例6: TestDeferredCanvasBitmapShaderNoLeak
static void TestDeferredCanvasBitmapShaderNoLeak(skiatest::Reporter* reporter) {
// This is a regression test for crbug.com/155875
// This test covers a code path that inserts bitmaps into the bitmap heap through the
// flattening of SkBitmapProcShaders. The refcount in the bitmap heap is maintained through
// the flattening and unflattening of the shader.
SkBitmap store;
store.setConfig(SkBitmap::kARGB_8888_Config, 100, 100);
store.allocPixels();
SkDevice device(store);
SkDeferredCanvas canvas(&device);
// test will fail if nbIterations is not in sync with
// BITMAPS_TO_KEEP in SkGPipeWrite.cpp
const int nbIterations = 5;
size_t bytesAllocated = 0;
for(int pass = 0; pass < 2; ++pass) {
for(int i = 0; i < nbIterations; ++i) {
SkPaint paint;
SkBitmap paintPattern;
paintPattern.setConfig(SkBitmap::kARGB_8888_Config, 10, 10);
paintPattern.allocPixels();
paint.setShader(SkNEW_ARGS(SkBitmapProcShader,
(paintPattern, SkShader::kClamp_TileMode, SkShader::kClamp_TileMode)))->unref();
canvas.drawPaint(paint);
canvas.flush();
// In the first pass, memory allocation should be monotonically increasing as
// the bitmap heap slots fill up. In the second pass memory allocation should be
// stable as bitmap heap slots get recycled.
size_t newBytesAllocated = canvas.storageAllocatedForRecording();
if (pass == 0) {
REPORTER_ASSERT(reporter, newBytesAllocated > bytesAllocated);
bytesAllocated = newBytesAllocated;
} else {
REPORTER_ASSERT(reporter, newBytesAllocated == bytesAllocated);
}
}
}
// All cached resources should be evictable since last canvas call was flush()
canvas.freeMemoryIfPossible(~0);
REPORTER_ASSERT(reporter, 0 == canvas.storageAllocatedForRecording());
}
示例7: test_cache
static void test_cache(skiatest::Reporter* reporter,
GrContext* context,
SkCanvas* canvas) {
const SkIRect size = SkIRect::MakeWH(gWidth, gHeight);
SkBitmap src;
src.setConfig(SkBitmap::kARGB_8888_Config, size.width(), size.height());
src.allocPixels();
src.eraseColor(SK_ColorBLACK);
size_t srcSize = src.getSize();
size_t initialCacheSize = context->getGpuTextureCacheBytes();
int oldMaxNum;
size_t oldMaxBytes;
context->getTextureCacheLimits(&oldMaxNum, &oldMaxBytes);
// Set the cache limits so we can fit 10 "src" images and the
// max number of textures doesn't matter
size_t maxCacheSize = initialCacheSize + 10*srcSize;
context->setTextureCacheLimits(1000, maxCacheSize);
SkBitmap readback;
readback.setConfig(SkBitmap::kARGB_8888_Config, size.width(), size.height());
readback.allocPixels();
for (int i = 0; i < 100; ++i) {
canvas->drawBitmap(src, 0, 0);
canvas->readPixels(size, &readback);
// "modify" the src texture
src.notifyPixelsChanged();
size_t curCacheSize = context->getGpuTextureCacheBytes();
// we should never go over the size limit
REPORTER_ASSERT(reporter, curCacheSize <= maxCacheSize);
}
context->setTextureCacheLimits(oldMaxNum, oldMaxBytes);
}
示例8: testOne
static void testOne(const SkString& filename) {
#if DEBUG_SHOW_TEST_NAME
SkString testName(filename);
const char http[] = "http";
if (testName.startsWith(http)) {
testName.remove(0, sizeof(http) - 1);
}
while (testName.startsWith("_")) {
testName.remove(0, 1);
}
const char dotSkp[] = ".skp";
if (testName.endsWith(dotSkp)) {
size_t len = testName.size();
testName.remove(len - (sizeof(dotSkp) - 1), sizeof(dotSkp) - 1);
}
testName.prepend("skp");
testName.append("1");
strncpy(DEBUG_FILENAME_STRING, testName.c_str(), DEBUG_FILENAME_STRING_LENGTH);
#endif
SkString path;
make_filepath(&path, pictDir, filename);
SkFILEStream stream(path.c_str());
if (!stream.isValid()) {
return;
}
SkPicture* pic = SkPicture::CreateFromStream(&stream, &SkImageDecoder::DecodeMemory);
if (!pic) {
SkDebugf("unable to decode %s\n", filename.c_str());
return;
}
int width = pic->width();
int height = pic->height();
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
bool success = bitmap.allocPixels();
if (!success) {
SkDebugf("unable to allocate bitmap for %s\n", filename.c_str());
return;
}
SkCanvas canvas(bitmap);
SkString pngName(filename);
pngName.remove(pngName.size() - 3, 3);
pngName.append("png");
for (int i = 0; i < 2; ++i) {
bool useOp = i ? true : false;
canvas.setAllowSimplifyClip(useOp);
pic->draw(&canvas);
SkString outFile;
make_filepath(&outFile, useOp ? outSkpClipDir : outOldClipDir, pngName);
SkImageEncoder::EncodeFile(outFile.c_str(), bitmap, SkImageEncoder::kPNG_Type, 100);
}
SkDELETE(pic);
}
示例9: createBitmapWithSpace
static SkBitmap createBitmapWithSpace(const SkBitmap& bitmap, int spaceWidth, int spaceHeight)
{
SkImageInfo info = bitmap.info();
info = SkImageInfo::Make(info.width() + spaceWidth, info.height() + spaceHeight, info.colorType(), kPremul_SkAlphaType);
SkBitmap result;
result.allocPixels(info);
result.eraseColor(SK_ColorTRANSPARENT);
bitmap.copyPixelsTo(reinterpret_cast<uint8_t*>(result.getPixels()), result.rowBytes() * result.height(), result.rowBytes());
return result;
}
示例10: uploadLoFiTexture
void TextureCache::uploadLoFiTexture(bool resize, const SkBitmap* bitmap,
uint32_t width, uint32_t height) {
SkBitmap rgbaBitmap;
rgbaBitmap.allocPixels(SkImageInfo::MakeN32(width, height, bitmap->alphaType()));
rgbaBitmap.eraseColor(0);
SkCanvas canvas(rgbaBitmap);
canvas.drawBitmap(*bitmap, 0.0f, 0.0f, nullptr);
uploadToTexture(resize, GL_RGBA, rgbaBitmap.rowBytesAsPixels(), rgbaBitmap.bytesPerPixel(),
width, height, GL_UNSIGNED_BYTE, rgbaBitmap.getPixels());
}
示例11: TestUnalignedQuery
static void TestUnalignedQuery(skiatest::Reporter* reporter) {
// Use SkTileGridPicture to generate a SkTileGrid with a helper
SkTileGridPicture picture(10, 10, 20, 20);
SkRect rect1 = SkRect::MakeXYWH(SkIntToScalar(0), SkIntToScalar(0),
SkIntToScalar(8), SkIntToScalar(8));
SkRect rect2 = SkRect::MakeXYWH(SkIntToScalar(11), SkIntToScalar(11),
SkIntToScalar(1), SkIntToScalar(1));
SkCanvas* canvas = picture.beginRecording(20, 20, SkPicture::kOptimizeForClippedPlayback_RecordingFlag);
SkPaint paint;
canvas->drawRect(rect1, paint);
canvas->drawRect(rect2, paint);
picture.endRecording();
SkBitmap store;
store.setConfig(SkBitmap::kARGB_8888_Config, 1, 1);
store.allocPixels();
// Test parts of top-left tile
{
SkDevice device(store);
MockCanvas mockCanvas(&device);
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
}
{
SkDevice device(store);
MockCanvas mockCanvas(&device);
mockCanvas.translate(SkFloatToScalar(-7.99f), SkFloatToScalar(-7.99f));
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
}
// Corner overlap
{
SkDevice device(store);
MockCanvas mockCanvas(&device);
mockCanvas.translate(SkFloatToScalar(-9.5f), SkFloatToScalar(-9.5f));
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 2 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect1 == mockCanvas.fRects[0]);
REPORTER_ASSERT(reporter, rect2 == mockCanvas.fRects[1]);
}
// Intersect bottom right tile, but does not overlap rect 2
{
SkDevice device(store);
MockCanvas mockCanvas(&device);
mockCanvas.translate(SkFloatToScalar(-16.0f), SkFloatToScalar(-16.0f));
picture.draw(&mockCanvas);
REPORTER_ASSERT(reporter, 1 == mockCanvas.fRects.count());
REPORTER_ASSERT(reporter, rect2 == mockCanvas.fRects[0]);
}
}
示例12: onFilterImage
bool SkBlurImageFilter::onFilterImage(Proxy* proxy,
const SkBitmap& source, const SkMatrix& ctm,
SkBitmap* dst, SkIPoint* offset) {
SkBitmap src = this->getInputResult(proxy, source, ctm, offset);
if (src.config() != SkBitmap::kARGB_8888_Config) {
return false;
}
SkAutoLockPixels alp(src);
if (!src.getPixels()) {
return false;
}
dst->setConfig(src.config(), src.width(), src.height());
dst->allocPixels();
int kernelSizeX, kernelSizeX3, lowOffsetX, highOffsetX;
int kernelSizeY, kernelSizeY3, lowOffsetY, highOffsetY;
getBox3Params(fSigma.width(), &kernelSizeX, &kernelSizeX3, &lowOffsetX, &highOffsetX);
getBox3Params(fSigma.height(), &kernelSizeY, &kernelSizeY3, &lowOffsetY, &highOffsetY);
if (kernelSizeX < 0 || kernelSizeY < 0) {
return false;
}
if (kernelSizeX == 0 && kernelSizeY == 0) {
src.copyTo(dst, dst->config());
return true;
}
SkBitmap temp;
temp.setConfig(dst->config(), dst->width(), dst->height());
if (!temp.allocPixels()) {
return false;
}
if (kernelSizeX > 0 && kernelSizeY > 0) {
boxBlurX(src, &temp, kernelSizeX, lowOffsetX, highOffsetX);
boxBlurY(temp, dst, kernelSizeY, lowOffsetY, highOffsetY);
boxBlurX(*dst, &temp, kernelSizeX, highOffsetX, lowOffsetX);
boxBlurY(temp, dst, kernelSizeY, highOffsetY, lowOffsetY);
boxBlurX(*dst, &temp, kernelSizeX3, highOffsetX, highOffsetX);
boxBlurY(temp, dst, kernelSizeY3, highOffsetY, highOffsetY);
} else if (kernelSizeX > 0) {
boxBlurX(src, dst, kernelSizeX, lowOffsetX, highOffsetX);
boxBlurX(*dst, &temp, kernelSizeX, highOffsetX, lowOffsetX);
boxBlurX(temp, dst, kernelSizeX3, highOffsetX, highOffsetX);
} else if (kernelSizeY > 0) {
boxBlurY(src, dst, kernelSizeY, lowOffsetY, highOffsetY);
boxBlurY(*dst, &temp, kernelSizeY, highOffsetY, lowOffsetY);
boxBlurY(temp, dst, kernelSizeY3, highOffsetY, highOffsetY);
}
return true;
}
示例13: createOffscreenContext
GraphicsContext* GraphicsContext::createOffscreenContext(int width, int height)
{
SkBitmap bitmap;
bitmap.setConfig(SkBitmap::kARGB_8888_Config, width, height);
bitmap.allocPixels();
bitmap.eraseColor(0);
PlatformGraphicsContextSkia* pgc =
new PlatformGraphicsContextSkia(new SkCanvas(bitmap), true);
GraphicsContext* ctx = new GraphicsContext(pgc);
return ctx;
}
示例14: TestDeferredCanvasBitmapSizeThreshold
static void TestDeferredCanvasBitmapSizeThreshold(skiatest::Reporter* reporter) {
SkBitmap store;
store.setConfig(SkBitmap::kARGB_8888_Config, 100, 100);
store.allocPixels();
SkBitmap sourceImage;
// 100 by 100 image, takes 40,000 bytes in memory
sourceImage.setConfig(SkBitmap::kARGB_8888_Config, 100, 100);
sourceImage.allocPixels();
// 1 under : should not store the image
{
SkDevice device(store);
SkDeferredCanvas canvas(&device);
canvas.setBitmapSizeThreshold(39999);
canvas.drawBitmap(sourceImage, 0, 0, NULL);
size_t newBytesAllocated = canvas.storageAllocatedForRecording();
REPORTER_ASSERT(reporter, newBytesAllocated == 0);
}
// exact value : should store the image
{
SkDevice device(store);
SkDeferredCanvas canvas(&device);
canvas.setBitmapSizeThreshold(40000);
canvas.drawBitmap(sourceImage, 0, 0, NULL);
size_t newBytesAllocated = canvas.storageAllocatedForRecording();
REPORTER_ASSERT(reporter, newBytesAllocated > 0);
}
// 1 over : should still store the image
{
SkDevice device(store);
SkDeferredCanvas canvas(&device);
canvas.setBitmapSizeThreshold(40001);
canvas.drawBitmap(sourceImage, 0, 0, NULL);
size_t newBytesAllocated = canvas.storageAllocatedForRecording();
REPORTER_ASSERT(reporter, newBytesAllocated > 0);
}
}
示例15: drawBG
void drawBG(SkCanvas* canvas)
{
canvas->drawColor(0xFFDDDDDD);
return;
#if 0
SkColorTable ct;
SkPMColor colors[] = { SK_ColorRED, SK_ColorBLUE };
ct.setColors(colors, 2);
ct.setFlags(ct.getFlags() | SkColorTable::kColorsAreOpaque_Flag);
SkBitmap bm;
bm.setConfig(SkBitmap::kIndex8_Config, 20, 20, 21);
bm.setColorTable(&ct);
bm.allocPixels();
sk_memset16((uint16_t*)bm.getAddr8(0, 0), 0x0001, bm.rowBytes() * bm.height() / 2);
#endif
#if 0
SkBitmap bm;
bm.setConfig(SkBitmap::kRGB_565_Config, 20, 20, 42);
bm.allocPixels();
sk_memset32((uint32_t*)bm.getAddr16(0, 0), 0x0000FFFF, bm.rowBytes() * bm.height() / 4);
#endif
#if 1
SkBitmap bm;
bm.setConfig(SkBitmap::kARGB_8888_Config, 20, 20);
bm.allocPixels();
sk_memset32((uint32_t*)bm.getAddr32(0, 0), 0xFFDDDDDD, bm.rowBytes() * bm.height() / 4);
#endif
SkPaint paint;
// SkShader* shader = SkShader::CreateBitmapShader(bm, false, SkPaint::kBilinear_FilterType, SkShader::kRepeat_TileMode);
SkPoint pts[] = { 0, 0, SkIntToScalar(100), SkIntToScalar(0) };
SkColor colors[] = { SK_ColorBLACK, SK_ColorWHITE };
SkShader* shader = SkGradientShader::CreateLinear(pts, colors, NULL, 2, SkShader::kMirror_TileMode);
paint.setShader(shader)->unref();
canvas->drawPaint(paint);
}