当前位置: 首页>>代码示例>>C++>>正文


C++ SimdTransform::getOrigin方法代码示例

本文整理汇总了C++中SimdTransform::getOrigin方法的典型用法代码示例。如果您正苦于以下问题:C++ SimdTransform::getOrigin方法的具体用法?C++ SimdTransform::getOrigin怎么用?C++ SimdTransform::getOrigin使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SimdTransform的用法示例。


在下文中一共展示了SimdTransform::getOrigin方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

	virtual void	GetWheelPosition(int wheelIndex,float& posX,float& posY,float& posZ) const
	{
		SimdTransform	trans = m_vehicle->GetWheelTransformWS(wheelIndex);
		posX = trans.getOrigin().x();
		posY = trans.getOrigin().y();
		posZ = trans.getOrigin().z();
	}
开发者ID:,项目名称:,代码行数:7,代码来源:

示例2: ornA

Transform	GetTransformFromSimdTransform(const SimdTransform& trans)
{
			//const SimdVector3& rowA0 = trans.getBasis().getRow(0);
			////const SimdVector3& rowA1 = trans.getBasis().getRow(1);
			//const SimdVector3& rowA2 = trans.getBasis().getRow(2);

			SimdVector3 rowA0 = trans.getBasis().getColumn(0);
			SimdVector3 rowA1 = trans.getBasis().getColumn(1);
			SimdVector3 rowA2 = trans.getBasis().getColumn(2);


			Vector3	x(rowA0.getX(),rowA0.getY(),rowA0.getZ());
			Vector3	y(rowA1.getX(),rowA1.getY(),rowA1.getZ());
			Vector3	z(rowA2.getX(),rowA2.getY(),rowA2.getZ());
			
			Matrix33 ornA(x,y,z);
	
			Point3 transA(
				trans.getOrigin().getX(),
				trans.getOrigin().getY(),
				trans.getOrigin().getZ());

			return Transform(ornA,transA);
}
开发者ID:,项目名称:,代码行数:24,代码来源:

示例3: GetNumWheels

	void	SyncWheels()
	{
		int numWheels = GetNumWheels();
		int i;
		for (i=0;i<numWheels;i++)
		{
			WheelInfo& info = m_vehicle->GetWheelInfo(i);
			PHY_IMotionState* motionState = (PHY_IMotionState*)info.m_clientInfo ;
			m_vehicle->UpdateWheelTransform(i);
			SimdTransform trans = m_vehicle->GetWheelTransformWS(i);
			SimdQuaternion orn = trans.getRotation();
			const SimdVector3& pos = trans.getOrigin();
			motionState->setWorldOrientation(orn.x(),orn.y(),orn.z(),orn[3]);
			motionState->setWorldPosition(pos.x(),pos.y(),pos.z());

		}
	}
开发者ID:,项目名称:,代码行数:17,代码来源:

示例4: pointShape

void	CollisionWorld::RayTestSingle(const SimdTransform& rayFromTrans,const SimdTransform& rayToTrans,
					  CollisionObject* collisionObject,
					  const CollisionShape* collisionShape,
					  const SimdTransform& colObjWorldTransform,
					  RayResultCallback& resultCallback)
{
	
	SphereShape pointShape(0.0f);

	if (collisionShape->IsConvex())
			{
				ConvexCast::CastResult castResult;
				castResult.m_fraction = 1.f;//??

				ConvexShape* convexShape = (ConvexShape*) collisionShape;
				VoronoiSimplexSolver	simplexSolver;
				SubsimplexConvexCast convexCaster(&pointShape,convexShape,&simplexSolver);
				//GjkConvexCast	convexCaster(&pointShape,convexShape,&simplexSolver);
				//ContinuousConvexCollision convexCaster(&pointShape,convexShape,&simplexSolver,0);
				
				if (convexCaster.calcTimeOfImpact(rayFromTrans,rayToTrans,colObjWorldTransform,colObjWorldTransform,castResult))
				{
					//add hit
					if (castResult.m_normal.length2() > 0.0001f)
					{
						castResult.m_normal.normalize();
						if (castResult.m_fraction < resultCallback.m_closestHitFraction)
						{
							

							CollisionWorld::LocalRayResult localRayResult
								(
									collisionObject, 
									0,
									castResult.m_normal,
									castResult.m_fraction
								);

							resultCallback.AddSingleResult(localRayResult);

						}
					}
				}
			}
			else
			{
				
				if (collisionShape->IsConcave())
					{

						TriangleMeshShape* triangleMesh = (TriangleMeshShape*)collisionShape;
						
						SimdTransform worldTocollisionObject = colObjWorldTransform.inverse();

						SimdVector3 rayFromLocal = worldTocollisionObject * rayFromTrans.getOrigin();
						SimdVector3 rayToLocal = worldTocollisionObject * rayToTrans.getOrigin();

						//ConvexCast::CastResult

						struct BridgeTriangleRaycastCallback : public TriangleRaycastCallback 
						{
							CollisionWorld::RayResultCallback* m_resultCallback;
							CollisionObject*	m_collisionObject;
							TriangleMeshShape*	m_triangleMesh;

							BridgeTriangleRaycastCallback( const SimdVector3& from,const SimdVector3& to,
								CollisionWorld::RayResultCallback* resultCallback, CollisionObject* collisionObject,TriangleMeshShape*	triangleMesh):
								TriangleRaycastCallback(from,to),
									m_resultCallback(resultCallback),
									m_collisionObject(collisionObject),
									m_triangleMesh(triangleMesh)
								{
								}


							virtual float ReportHit(const SimdVector3& hitNormalLocal, float hitFraction, int partId, int triangleIndex )
							{
								CollisionWorld::LocalShapeInfo	shapeInfo;
								shapeInfo.m_shapePart = partId;
								shapeInfo.m_triangleIndex = triangleIndex;
								
								CollisionWorld::LocalRayResult rayResult
								(m_collisionObject, 
									&shapeInfo,
									hitNormalLocal,
									hitFraction);
								
								return m_resultCallback->AddSingleResult(rayResult);
								
								
							}
	
						};


						BridgeTriangleRaycastCallback	rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
						rcb.m_hitFraction = resultCallback.m_closestHitFraction;

						SimdVector3 rayAabbMinLocal = rayFromLocal;
						rayAabbMinLocal.setMin(rayToLocal);
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:

示例5: calcTimeOfImpact

bool BU_CollisionPair::calcTimeOfImpact(
					const SimdTransform& fromA,
					const SimdTransform& toA,
					const SimdTransform& fromB,
					const SimdTransform& toB,
					CastResult& result)
{



	
	SimdVector3 linvelA,angvelA;
	SimdVector3 linvelB,angvelB;

	SimdTransformUtil::CalculateVelocity(fromA,toA,1.f,linvelA,angvelA);
	SimdTransformUtil::CalculateVelocity(fromB,toB,1.f,linvelB,angvelB);


	SimdVector3 linearMotionA = toA.getOrigin() - fromA.getOrigin();
	SimdQuaternion angularMotionA(0,0,0,1.f);
	SimdVector3 linearMotionB = toB.getOrigin() - fromB.getOrigin();
	SimdQuaternion angularMotionB(0,0,0,1);
	


	result.m_fraction = 1.f;

	SimdTransform impactTransA;
	SimdTransform impactTransB;

	int index=0;

	SimdScalar toiUnscaled=result.m_fraction;
	const SimdScalar toiUnscaledLimit = result.m_fraction;

	SimdTransform a2w;
	a2w = fromA;
	SimdTransform b2w = fromB;

/* debugging code
	{
		const int numvertsB = m_convexB->GetNumVertices();
		for (int v=0;v<numvertsB;v++)
		{
			SimdPoint3 pt;
			m_convexB->GetVertex(v,pt);
			pt = b2w * pt;
			char buf[1000];

			if (pt.y() < 0.)
			{
				sprintf(buf,"PRE ERROR (%d) %.20E %.20E %.20E!!!!!!!!!\n",v,pt.x(),pt.y(),pt.z());
				if (debugFile)
					fwrite(buf,1,strlen(buf),debugFile);
			} else
			{
				sprintf(buf,"PRE %d = %.20E,%.20E,%.20E\n",v,pt.x(),pt.y(),pt.z());
				if (debugFile)
					fwrite(buf,1,strlen(buf),debugFile);

			}
		}
	}
*/


	SimdTransform b2wp = b2w;
	
	b2wp.setOrigin(b2w.getOrigin() + linearMotionB);
	b2wp.setRotation( b2w.getRotation() + angularMotionB);

	impactTransB = b2wp;
	
	SimdTransform a2wp;
	a2wp.setOrigin(a2w.getOrigin()+ linearMotionA);
	a2wp.setRotation(a2w.getRotation()+angularMotionA);

	impactTransA = a2wp;

	SimdTransform a2winv;
	a2winv = a2w.inverse();

	SimdTransform b2wpinv;
	b2wpinv = b2wp.inverse();

	SimdTransform b2winv;
	b2winv = b2w.inverse();

	SimdTransform a2wpinv;
	a2wpinv = a2wp.inverse();

		//Redon's version with concatenated transforms

	SimdTransform relative;

	relative = b2w * b2wpinv * a2wp * a2winv;

	//relative = a2winv * a2wp  * b2wpinv * b2w;

	SimdQuaternion qrel;
//.........这里部分代码省略.........
开发者ID:,项目名称:,代码行数:101,代码来源:


注:本文中的SimdTransform::getOrigin方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。