本文整理汇总了C++中SharedTangibleObjectTemplate::getPlayerRaces方法的典型用法代码示例。如果您正苦于以下问题:C++ SharedTangibleObjectTemplate::getPlayerRaces方法的具体用法?C++ SharedTangibleObjectTemplate::getPlayerRaces怎么用?C++ SharedTangibleObjectTemplate::getPlayerRaces使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SharedTangibleObjectTemplate
的用法示例。
在下文中一共展示了SharedTangibleObjectTemplate::getPlayerRaces方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: addWearableItem
bool CreatureManagerImplementation::addWearableItem(CreatureObject* creature, TangibleObject* clothing) {
if (!clothing->isWearableObject() && !clothing->isWeaponObject())
return false;
ChatManager* chatMan = zoneServer->getChatManager();
SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(clothing->getObjectTemplate());
Vector<uint32>* races = tanoData->getPlayerRaces();
String race = creature->getObjectTemplate()->getFullTemplateString();
if(clothing->isWearableObject()) {
if (!races->contains(race.hashCode())) {
UnicodeString message;
if(creature->getObjectTemplate()->getFullTemplateString().contains("ithorian"))
message = "@player_structure:wear_not_ithorian";
else
message = "@player_structure:wear_no";
chatMan->broadcastMessage(creature, message, clothing->getObjectID(), creature->getMoodID(), 0);
return false;
}
}
ManagedReference<SceneObject*> clothingParent = clothing->getParent();
if (clothingParent == NULL)
return false;
for (int i = 0; i < clothing->getArrangementDescriptorSize(); ++i) {
Vector<String> descriptors = clothing->getArrangementDescriptor(i);
for (int j = 0; j < descriptors.size(); ++j) {
ManagedReference<SceneObject*> slot = creature->getSlottedObject(descriptors.get(j));
if (slot != NULL) {
slot->destroyObjectFromWorld(true);
slot->destroyObjectFromDatabase(true);
}
}
}
creature->transferObject(clothing, 4, false);
creature->doAnimation("pose_proudly");
creature->broadcastObject(clothing, true);
UnicodeString message;
if(clothing->isWeaponObject())
message = "@player_structure:wear_yes_weapon";
else
message = "@player_structure:wear_yes";
chatMan->broadcastMessage(creature, message, clothing->getObjectID(), creature->getMoodID(), 0);
return true;
}
示例2: canAddObject
int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);
if (object->isTangibleObject() && containmentType == 4) {
TangibleObject* wearable = cast<TangibleObject*>( object);
SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
Vector<uint32>* races = tanoData->getPlayerRaces();
String race = creo->getObjectTemplate()->getFullTemplateString();
if (!races->contains(race.hashCode())) {
errorDescription = "You lack the necessary requirements to wear this object";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
if (creo->isPlayerCreature()) {
if (!wearable->isNeutral()) {
ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();
if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
errorDescription = "You lack the necessary requirements to wear this object";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
errorDescription = "You lack the necessary requirements to wear this object";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
}
}
}
if (object->isArmorObject() && containmentType == 4) {
PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();
if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
errorDescription = "You lack the necessary secondary stats to equip this item";
return TransferErrorCode::NOTENOUGHENCUMBRANCE;
}
}
if (object->isRobeObject() && containmentType == 4) {
ManagedReference<RobeObject*> robe = cast<RobeObject*>( object);
String skillRequired = robe->getSkillRequired();
if (!creo->hasSkill(skillRequired) && skillRequired != ""){
errorDescription = "You are not eligible to wear this robe.";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
}
if (object->isWeaponObject() && containmentType == 4) {
ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
int bladeColor = weapon->getBladeColor();
if (weapon->isJediWeapon()){
if (bladeColor == 31) {
errorDescription = "@jedi_spam:lightsaber_no_color";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
if (weapon->getCraftersName() != creo->getFirstName()) {
errorDescription = "@jedi_spam:not_your_lightsaber";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
}
}
return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
示例3: canAddObject
int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);
if (object->isTangibleObject() && containmentType == 4) {
TangibleObject* wearable = cast<TangibleObject*>( object);
SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
Vector<uint32>* races = tanoData->getPlayerRaces();
String race = creo->getObjectTemplate()->getFullTemplateString();
if (!races->contains(race.hashCode())) {
errorDescription = "You lack the necessary requirements to wear this object";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
if (creo->isPlayerCreature()) {
if (!wearable->isNeutral()) {
ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();
if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
errorDescription = "You lack the necessary requirements to wear this object";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
errorDescription = "You lack the necessary requirements to wear this object";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
}
}
}
if (object->isArmorObject() && containmentType == 4) {
PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();
if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
errorDescription = "You lack the necessary secondary stats to equip this item";
return TransferErrorCode::NOTENOUGHENCUMBRANCE;
}
}
if (object->isWearableObject() && containmentType == 4) {
ManagedReference<WearableObject*> wearable = cast<WearableObject*>( object);
SharedTangibleObjectTemplate* wearableData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
Vector<String> skillsRequired = wearableData->getCertificationsRequired();
if (skillsRequired.size() > 0) {
bool hasSkill = false;
for (int i = 0; i < skillsRequired.size(); i++) {
String skill = skillsRequired.get(i);
if (!skill.isEmpty() && creo->hasSkill(skill)) {
hasSkill = true;
break;
}
}
if (!hasSkill) {
errorDescription = "@error_message:insufficient_skill"; // You lack the skill to use this item.
return TransferErrorCode::PLAYERUSEMASKERROR;
}
}
}
if (object->isWeaponObject() && containmentType == 4) {
ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
int bladeColor = weapon->getBladeColor();
if (weapon->isJediWeapon()){
if (bladeColor == 31) {
errorDescription = "@jedi_spam:lightsaber_no_color";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
if (weapon->getCraftersName() != creo->getFirstName()) {
errorDescription = "@jedi_spam:not_your_lightsaber";
return TransferErrorCode::PLAYERUSEMASKERROR;
}
}
}
return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}