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C++ SharedTangibleObjectTemplate::getPlayerRaces方法代码示例

本文整理汇总了C++中SharedTangibleObjectTemplate::getPlayerRaces方法的典型用法代码示例。如果您正苦于以下问题:C++ SharedTangibleObjectTemplate::getPlayerRaces方法的具体用法?C++ SharedTangibleObjectTemplate::getPlayerRaces怎么用?C++ SharedTangibleObjectTemplate::getPlayerRaces使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SharedTangibleObjectTemplate的用法示例。


在下文中一共展示了SharedTangibleObjectTemplate::getPlayerRaces方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: addWearableItem

bool CreatureManagerImplementation::addWearableItem(CreatureObject* creature, TangibleObject* clothing) {

	if (!clothing->isWearableObject() && !clothing->isWeaponObject())
		return false;

	ChatManager* chatMan = zoneServer->getChatManager();

	SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(clothing->getObjectTemplate());
	Vector<uint32>* races = tanoData->getPlayerRaces();
	String race = creature->getObjectTemplate()->getFullTemplateString();

	if(clothing->isWearableObject()) {
		if (!races->contains(race.hashCode())) {
			UnicodeString message;

			if(creature->getObjectTemplate()->getFullTemplateString().contains("ithorian"))
				message = "@player_structure:wear_not_ithorian";
			else
				message = "@player_structure:wear_no";

			chatMan->broadcastMessage(creature, message, clothing->getObjectID(), creature->getMoodID(), 0);

			return false;
		}
	}

	ManagedReference<SceneObject*> clothingParent = clothing->getParent();

	if (clothingParent == NULL)
		return false;

	for (int i = 0; i < clothing->getArrangementDescriptorSize(); ++i) {
		Vector<String> descriptors = clothing->getArrangementDescriptor(i);

		for (int j = 0; j < descriptors.size(); ++j) {
			ManagedReference<SceneObject*> slot = creature->getSlottedObject(descriptors.get(j));

			if (slot != NULL) {
				slot->destroyObjectFromWorld(true);
				slot->destroyObjectFromDatabase(true);
			}
		}
	}

	creature->transferObject(clothing, 4, false);
	creature->doAnimation("pose_proudly");
	creature->broadcastObject(clothing, true);

	UnicodeString message;
	if(clothing->isWeaponObject())
		message = "@player_structure:wear_yes_weapon";
	else
		message = "@player_structure:wear_yes";

	chatMan->broadcastMessage(creature, message, clothing->getObjectID(), creature->getMoodID(), 0);

	return true;
}
开发者ID:SWGChoice,项目名称:Core3,代码行数:58,代码来源:CreatureManagerImplementation.cpp

示例2: canAddObject

int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
	CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

	if (object->isTangibleObject() && containmentType == 4) {
		TangibleObject* wearable = cast<TangibleObject*>( object);

		SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
		Vector<uint32>* races = tanoData->getPlayerRaces();
		String race = creo->getObjectTemplate()->getFullTemplateString();

		if (!races->contains(race.hashCode())) {
			errorDescription = "You lack the necessary requirements to wear this object";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}

		if (creo->isPlayerCreature()) {
			if (!wearable->isNeutral()) {
				ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

				if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}

				if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}
			}
		}
	}

	if (object->isArmorObject() && containmentType == 4) {
		PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

		if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
			errorDescription = "You lack the necessary secondary stats to equip this item";

			return TransferErrorCode::NOTENOUGHENCUMBRANCE;
		}
	}

	if (object->isRobeObject() && containmentType == 4) {
		ManagedReference<RobeObject*> robe = cast<RobeObject*>( object);
		String skillRequired = robe->getSkillRequired();

		if (!creo->hasSkill(skillRequired) && skillRequired != ""){
			errorDescription = "You are not eligible to wear this robe.";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}


	}

	if (object->isWeaponObject() && containmentType == 4) {
		ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
		int bladeColor = weapon->getBladeColor();

		if (weapon->isJediWeapon()){
			if (bladeColor == 31) {
				errorDescription = "@jedi_spam:lightsaber_no_color";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
			if (weapon->getCraftersName() != creo->getFirstName()) {
				errorDescription = "@jedi_spam:not_your_lightsaber";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
开发者ID:Nifdoolb,项目名称:Core3,代码行数:76,代码来源:PlayerContainerComponent.cpp

示例3: canAddObject

int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
	CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

	if (object->isTangibleObject() && containmentType == 4) {
		TangibleObject* wearable = cast<TangibleObject*>( object);

		SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
		Vector<uint32>* races = tanoData->getPlayerRaces();
		String race = creo->getObjectTemplate()->getFullTemplateString();

		if (!races->contains(race.hashCode())) {
			errorDescription = "You lack the necessary requirements to wear this object";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}

		if (creo->isPlayerCreature()) {
			if (!wearable->isNeutral()) {
				ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

				if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}

				if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}
			}
		}
	}

	if (object->isArmorObject() && containmentType == 4) {
		PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

		if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
			errorDescription = "You lack the necessary secondary stats to equip this item";

			return TransferErrorCode::NOTENOUGHENCUMBRANCE;
		}
	}

	if (object->isWearableObject() && containmentType == 4) {
		ManagedReference<WearableObject*> wearable = cast<WearableObject*>( object);
		SharedTangibleObjectTemplate* wearableData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());

		Vector<String> skillsRequired = wearableData->getCertificationsRequired();

		if (skillsRequired.size() > 0) {
			bool hasSkill = false;
			for (int i = 0; i < skillsRequired.size(); i++) {
				String skill = skillsRequired.get(i);
				if (!skill.isEmpty() && creo->hasSkill(skill)) {
					hasSkill = true;
					break;
				}
			}

			if (!hasSkill) {
				errorDescription = "@error_message:insufficient_skill"; // You lack the skill to use this item.

				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	if (object->isWeaponObject() && containmentType == 4) {
		ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
		int bladeColor = weapon->getBladeColor();

		if (weapon->isJediWeapon()){
			if (bladeColor == 31) {
				errorDescription = "@jedi_spam:lightsaber_no_color";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
			if (weapon->getCraftersName() != creo->getFirstName()) {
				errorDescription = "@jedi_spam:not_your_lightsaber";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
开发者ID:Mesagoppinmypants,项目名称:mtgserver,代码行数:87,代码来源:PlayerContainerComponent.cpp


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