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C++ ShardType::setState方法代码示例

本文整理汇总了C++中ShardType::setState方法的典型用法代码示例。如果您正苦于以下问题:C++ ShardType::setState方法的具体用法?C++ ShardType::setState怎么用?C++ ShardType::setState使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ShardType的用法示例。


在下文中一共展示了ShardType::setState方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: iter


//.........这里部分代码省略.........
    }

    const std::string providedSetName = connectionString.getSetName();
    const std::string foundSetName = resIsMaster["setName"].str();

    // Make sure the specified replica set name (if any) matches the actual shard's replica set
    if (providedSetName.empty() && !foundSetName.empty()) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "host is part of set " << foundSetName << "; "
                              << "use replica set url format "
                              << "<setname>/<server1>,<server2>, ..."};
    }

    if (!providedSetName.empty() && foundSetName.empty()) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "host did not return a set name; "
                              << "is the replica set still initializing? "
                              << resIsMaster};
    }

    // Make sure the set name specified in the connection string matches the one where its hosts
    // belong into
    if (!providedSetName.empty() && (providedSetName != foundSetName)) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "the provided connection string (" << connectionString.toString()
                              << ") does not match the actual set name "
                              << foundSetName};
    }

    // Is it a config server?
    if (resIsMaster.hasField("configsvr")) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "Cannot add " << connectionString.toString()
                              << " as a shard since it is a config server"};
    }

    // If the shard is part of a replica set, make sure all the hosts mentioned in the connection
    // string are part of the set. It is fine if not all members of the set are mentioned in the
    // connection string, though.
    if (!providedSetName.empty()) {
        std::set<std::string> hostSet;

        BSONObjIterator iter(resIsMaster["hosts"].Obj());
        while (iter.more()) {
            hostSet.insert(iter.next().String());  // host:port
        }

        if (resIsMaster["passives"].isABSONObj()) {
            BSONObjIterator piter(resIsMaster["passives"].Obj());
            while (piter.more()) {
                hostSet.insert(piter.next().String());  // host:port
            }
        }

        if (resIsMaster["arbiters"].isABSONObj()) {
            BSONObjIterator piter(resIsMaster["arbiters"].Obj());
            while (piter.more()) {
                hostSet.insert(piter.next().String());  // host:port
            }
        }

        for (const auto& hostEntry : connectionString.getServers()) {
            const auto& host = hostEntry.toString();  // host:port
            if (hostSet.find(host) == hostSet.end()) {
                return {ErrorCodes::OperationFailed,
                        str::stream() << "in seed list " << connectionString.toString() << ", host "
                                      << host
                                      << " does not belong to replica set "
                                      << foundSetName
                                      << "; found "
                                      << resIsMaster.toString()};
            }
        }
    }

    std::string actualShardName;

    if (shardProposedName) {
        actualShardName = *shardProposedName;
    } else if (!foundSetName.empty()) {
        // Default it to the name of the replica set
        actualShardName = foundSetName;
    }

    // Disallow adding shard replica set with name 'config'
    if (actualShardName == NamespaceString::kConfigDb) {
        return {ErrorCodes::BadValue, "use of shard replica set with name 'config' is not allowed"};
    }

    // Retrieve the most up to date connection string that we know from the replica set monitor (if
    // this is a replica set shard, otherwise it will be the same value as connectionString).
    ConnectionString actualShardConnStr = targeter->connectionString();

    ShardType shard;
    shard.setName(actualShardName);
    shard.setHost(actualShardConnStr.toString());
    shard.setState(ShardType::ShardState::kShardAware);

    return shard;
}
开发者ID:RyanBard,项目名称:mongo,代码行数:101,代码来源:sharding_catalog_manager_shard_operations.cpp

示例2: Status


//.........这里部分代码省略.........
    }

    const std::string providedSetName = connectionString.getSetName();
    const std::string foundSetName = resIsMaster["setName"].str();

    // Make sure the specified replica set name (if any) matches the actual shard's replica set
    if (providedSetName.empty() && !foundSetName.empty()) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "host is part of set " << foundSetName << "; "
                              << "use replica set url format "
                              << "<setname>/<server1>,<server2>, ..."};
    }

    if (!providedSetName.empty() && foundSetName.empty()) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "host did not return a set name; "
                              << "is the replica set still initializing? "
                              << resIsMaster};
    }

    // Make sure the set name specified in the connection string matches the one where its hosts
    // belong into
    if (!providedSetName.empty() && (providedSetName != foundSetName)) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "the provided connection string (" << connectionString.toString()
                              << ") does not match the actual set name "
                              << foundSetName};
    }

    // Is it a config server?
    if (resIsMaster.hasField("configsvr")) {
        return {ErrorCodes::OperationFailed,
                str::stream() << "Cannot add " << connectionString.toString()
                              << " as a shard since it is a config server"};
    }

    // If the shard is part of a replica set, make sure all the hosts mentioned in the connection
    // string are part of the set. It is fine if not all members of the set are mentioned in the
    // connection string, though.
    if (!providedSetName.empty()) {
        std::set<std::string> hostSet;

        BSONObjIterator iter(resIsMaster["hosts"].Obj());
        while (iter.more()) {
            hostSet.insert(iter.next().String());  // host:port
        }

        if (resIsMaster["passives"].isABSONObj()) {
            BSONObjIterator piter(resIsMaster["passives"].Obj());
            while (piter.more()) {
                hostSet.insert(piter.next().String());  // host:port
            }
        }

        if (resIsMaster["arbiters"].isABSONObj()) {
            BSONObjIterator piter(resIsMaster["arbiters"].Obj());
            while (piter.more()) {
                hostSet.insert(piter.next().String());  // host:port
            }
        }

        for (const auto& hostEntry : connectionString.getServers()) {
            const auto& host = hostEntry.toString();  // host:port
            if (hostSet.find(host) == hostSet.end()) {
                return {ErrorCodes::OperationFailed,
                        str::stream() << "in seed list " << connectionString.toString() << ", host "
                                      << host
                                      << " does not belong to replica set "
                                      << foundSetName
                                      << "; found "
                                      << resIsMaster.toString()};
            }
        }
    }

    std::string actualShardName;

    if (shardProposedName) {
        actualShardName = *shardProposedName;
    } else if (!foundSetName.empty()) {
        // Default it to the name of the replica set
        actualShardName = foundSetName;
    }

    // Disallow adding shard replica set with name 'config'
    if (actualShardName == NamespaceString::kConfigDb) {
        return {ErrorCodes::BadValue, "use of shard replica set with name 'config' is not allowed"};
    }

    // Retrieve the most up to date connection string that we know from the replica set monitor (if
    // this is a replica set shard, otherwise it will be the same value as connectionString).
    ConnectionString actualShardConnStr = targeter->connectionString();

    ShardType shard;
    shard.setName(actualShardName);
    shard.setHost(actualShardConnStr.toString());
    shard.setState(ShardType::ShardState::kShardAware);

    return shard;
}
开发者ID:dgottlieb,项目名称:mongo,代码行数:101,代码来源:sharding_catalog_manager_shard_operations_impl.cpp


注:本文中的ShardType::setState方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。