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C++ ServerSocket::getClient方法代码示例

本文整理汇总了C++中ServerSocket::getClient方法的典型用法代码示例。如果您正苦于以下问题:C++ ServerSocket::getClient方法的具体用法?C++ ServerSocket::getClient怎么用?C++ ServerSocket::getClient使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ServerSocket的用法示例。


在下文中一共展示了ServerSocket::getClient方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1:

void ConsoleProfiler::onTimer1000()
{
	ServerSocket* logicServer = GameServer::getInstance()->getLogicServer();
	ServerSocket* consoleServer = GameServer::getInstance()->getConsoleServer();
	DBQueue* dbQueue = GameServer::getInstance()->getDBQueue();

	ByteArray packet;
	MessageHead head;
	head.command = CMD_CONSOLE_SUBSCRIBE;
	head.pack(packet);

	ConsoleSubscribeMessage msg;
	msg.memoryPeak = Profiler::getPeakRSS();
	msg.memoryUsed = Profiler::getCurrentRSS();
	msg.numDBRequests = dbQueue->getQueueLength();
	msg.numOnline = logicServer->numOnlines();
#ifdef _WIN32
	msg.ioDataPoolSize = logicServer->getIODataPoolSize();
	msg.ioDataPostedSize = logicServer->getIODataPostedSize();
#endif
	msg.pack(packet);
	head.packSize = packet.getSize();
	packet.position = 0;
	head.pack(packet);

	auto iter = allSubscribe.begin();
	while (iter != allSubscribe.end())
	{
		long long clientID = *iter;
		auto client = consoleServer->getClient(clientID);
		if (!client)
		{
			iter = allSubscribe.erase(iter);
		}
		else
		{
			client->send(packet);
			client->flush();
			++iter;
		}
	}
}
开发者ID:adan830,项目名称:GameServer-3,代码行数:42,代码来源:ConsoleProfiler.cpp

示例2: IOCPRecvThread

//thread for receiving data from client
unsigned int ServerSocket::IOCPRecvThread(LPVOID lpParam)
{
	ServerSocket* pServer = (ServerSocket*)lpParam;

	BOOL bRet;
	DWORD dwByteCountBak=0; 
	OVERLAPPED_PLUS* ov = NULL;  
	OP_CODE opCode = OP_NORMAL;
	ServerSocketClient* pClient = NULL;
	stOpParam* pParam = NULL;
	bool bWriteFlag = false, bConnectSuccess = false;

	while(1)
	{
		bRet = GetQueuedCompletionStatus(pServer->m_completionPort, &dwByteCountBak, (ULONG_PTR*)(&opCode), (LPOVERLAPPED*)&ov, INFINITE);

		
		//关闭线程
		if(opCode == OP_QUIT)
			break;

		//有些操作需要先获取客户端
		if(opCode != OP_ADDCLIENT && opCode != OP_MAINTENANCE && opCode != OP_TIMETRACE)
		{
			if(ov != NULL)
			{
				pClient = pServer->getClient(ov->ClientId);
				if(!pClient)
				{
					free(ov);
					continue;
				}
			}
			else
				continue;
		}
		
		//出错处理
		if(bRet == FALSE)
		{
			printWSAError("GetQueuedCompletionStatus() failed");
			//pClient->onNetFail(  出错处理
			continue;
		}

		//这个之后再写吧……
		if(opCode == OP_TIMETRACE)
		{
			
		}
		//设置客户端连接类型
		else if(opCode == OP_SETCONNECTTYPE)
		{
			pParam = (stOpParam*)ov->WsaBuf.buf;
			pClient->setConnectType(pParam->val);
		}

		else if(opCode == OP_ADDCLIENT)
			pServer->addClient(ADD_CLIENT_NUM);
		//else if(opCode == OP_MAINTENANCE)
		//	//pServer->OP_MAINTENANCE(); //维护所有客户端
		//else if(opCode == OP_SEND)
		//	//pClient->sendPacket((OVERLAPPED_PLUS*)ov)	//发送数据处理
		else if(opCode == OP_RESTART)
		{
			free(ov);
			//pClient->restart();	//客户端重新连接
		}
		else if(opCode == OP_NORMAL)
		{
			if(dwByteCountBak == 0)
			{
				printWSAError("dwByteCountBak == 0, is error");
				//pClient->onNetFail(  出错处理
				continue;
			}

			bWriteFlag = ov->bCtxWrite;
			if(bWriteFlag)
			{
				//pClient->handleSend() 发送处理
			}
			else
			{
				bConnectSuccess = true;
				if(pClient->getState() == ServerSocketClient::SSF_ACCEPTING)
					bConnectSuccess = pClient->handleConnect(ov, dwByteCountBak);
				if (bConnectSuccess)
					pClient->onReceive(ov->WsaBuf.buf, dwByteCountBak);
			}
		}

		else
		{
			printf("无效opCode=%d", opCode);
		}

		// 为下一个重叠调用建立单I/O操作数据  
		ZeroMemory(&(ov->overlapped), sizeof(OVERLAPPED)); // 清空内存  
//.........这里部分代码省略.........
开发者ID:wuneng117,项目名称:serverTest1,代码行数:101,代码来源:ServerSocket.cpp


注:本文中的ServerSocket::getClient方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。