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C++ Sender::send_message方法代码示例

本文整理汇总了C++中Sender::send_message方法的典型用法代码示例。如果您正苦于以下问题:C++ Sender::send_message方法的具体用法?C++ Sender::send_message怎么用?C++ Sender::send_message使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Sender的用法示例。


在下文中一共展示了Sender::send_message方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: safe_sender

int
Invocation_Thread::svc (void)
{
  int connection_counter = 0;
  ACE_DEBUG ((LM_DEBUG,
    ACE_TEXT("(%t) Invocation_Thread::svc commencing\n")));

  disable_signal (SIGPIPE, SIGPIPE);

  for (int message_counter = 1;; ++message_counter)
    {
      // Get a connection from the cache.
      Sender *sender =
        this->connection_cache_.acquire_connection ();

      // If no connection is available in the cache, create a new one.
      if (sender == 0)
        {
          if (connection_counter < number_of_connections)
            {
              sender = this->create_connection ();

              // This lets the Close_Socket_Thread know that the new
              // connection has been created.
              int result =
                this->new_connection_event_.signal ();
              ACE_TEST_ASSERT (result == 0);
              ACE_UNUSED_ARG (result);

              ++connection_counter;
              message_counter = 1;
            }
          else
            // Stop the thread, if the maximum number of connections
            // for the test has been reached.
            break;
        }

      // The reference count on the sender was increased by the cache
      // before it was returned to us.
      ACE_Event_Handler_var safe_sender (sender);

      // If the test does not require making invocations, immediately
      // release the connection.
      if (!this->make_invocations_)
        {
          this->connection_cache_.release_connection (sender);

          // Sleep for a short while
          ACE_OS::sleep (ACE_Time_Value (0, 10 * 1000));
        }
      else
        {
          // Make invocation.
          ssize_t result =
            sender->send_message ();

          // If successful, release connection.
          if (result == message_size)
            {
              if (debug)
                ACE_DEBUG ((LM_DEBUG,
                            ACE_TEXT ("(%t) Message %d:%d delivered on handle %d\n"),
                            connection_counter,
                            message_counter,
                            sender->handle_));

              this->connection_cache_.release_connection (sender);
            }
          else
            {
              // If failure in making invocation, close the sender.
              if (debug)
                ACE_DEBUG ((LM_DEBUG,
                            ACE_TEXT ("(%t) /*** Problem in delivering message ")
                            ACE_TEXT ("%d:%d on handle %d: shutting down ")
                            ACE_TEXT ("invocation thread ***/\n"),
                            connection_counter,
                            message_counter,
                            sender->handle_));

              ACE_DEBUG ((LM_DEBUG,
                          ACE_TEXT ("(%t) Invocation thread calling ")
                          ACE_TEXT ("Sender::close() for handle %d\n"),
                          sender->handle_));

              sender->close ();
            }
        }
    }
  ACE_DEBUG ((LM_DEBUG,
    ACE_TEXT("(%t) Invocation_Thread::svc calling end_reactor_event_loop\n")));

  // Close the Reactor event loop.
  this->reactor_.end_reactor_event_loop ();
  ACE_DEBUG ((LM_DEBUG,
    ACE_TEXT("(%t) Invocation_Thread::svc terminating\n")));

  return 0;
}
开发者ID:helixum,项目名称:wow-cata,代码行数:100,代码来源:MT_Reference_Counted_Event_Handler_Test.cpp


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