本文整理汇总了C++中SendProp::IsSigned方法的典型用法代码示例。如果您正苦于以下问题:C++ SendProp::IsSigned方法的具体用法?C++ SendProp::IsSigned怎么用?C++ SendProp::IsSigned使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SendProp
的用法示例。
在下文中一共展示了SendProp::IsSigned方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: Load
bool MyPlugin::Load(CreateInterfaceFn interfaceFactory, CreateInterfaceFn gameServerFactory)
{
serverGameDLL = (IServerGameDLL *)gameServerFactory(INTERFACEVERSION_SERVERGAMEDLL, NULL);
if (serverGameDLL)
{
ServerClass *svrclass = serverGameDLL->GetAllServerClasses();
while (svrclass)
{
const char *classname = svrclass->GetName();
Msg("[%s]\n", classname);
if (strcmp(classname, "CBasePlayer") == 0)
{
SendTable *st = svrclass->m_pTable;
for (int i = 0; i < st->m_nProps; i++)
{
SendProp *sp = st->GetProp(i);
const char *propname = sp->GetName();
Msg("Prop name: %s | Prop Offset: %d | Type: %d | IsSigned: %d\n", propname, sp->GetOffset(), sp->GetType(), sp->IsSigned());
if (strcmp(propname, "m_fFlags") == 0)
{
m_fFlags_off = sp->GetOffset();
continue;
}
if (strcmp(propname, "m_iHealth") == 0)
{
m_iHealth_off = sp->GetOffset();
continue;
}
}
}
if (strcmp(classname, "CBaseEntity") == 0)
{
SendTable *st = svrclass->m_pTable;
for (int i = 0; i < st->m_nProps; i++)
{
SendProp *sp = st->GetProp(i);
const char *propname = sp->GetName();
Msg("Prop name: %s | Prop Offset: %d | Type: %d | IsSigned: %d\n", propname, sp->GetOffset(), sp->GetType(), sp->IsSigned());
if (strcmp(propname, "m_iTeamNum") == 0)
{
m_iTeamNum_off = sp->GetOffset();
continue;
}
if (strcmp(propname, "m_iPendingTeamNum") == 0)
{
m_iPendingTeamNum_off = sp->GetOffset();
continue;
}
if (strcmp(propname, "m_fEffects") == 0)
{
m_fEffects_off = sp->GetOffset();
continue;
}
if (strcmp(propname, "m_nRenderMode") == 0)
{
m_nRenderMode_off = sp->GetOffset();
continue;
}
}
}
/*if (strcmp(classname, "CBaseCombatWeapon") == 0)
{
SendTable *st = svrclass->m_pTable;
for (int i = 0; i < st->m_nProps; i++)
{
SendProp *sp = st->GetProp(i);
const char *propname = sp->GetName();
Msg("Prop name: %s | Prop Offset: %d | Type: %d | IsSigned: %d\n", propname, sp->GetOffset(), sp->GetType(), sp->IsSigned());
}
}*/
svrclass = svrclass->m_pNext;
}
}
else
{
Warning("Unable to load IServerGameDLL.\n");
return false;
}
serverGameEnts = (IServerGameEnts *)gameServerFactory(INTERFACEVERSION_SERVERGAMEENTS, NULL);
if (!serverGameEnts)
{
Warning("Unable to load IServerGameEnts.\n");
return false;
}
playerInfoManager = (IPlayerInfoManager *)gameServerFactory(INTERFACEVERSION_PLAYERINFOMANAGER, NULL);
if (playerInfoManager)
{
globalVars = playerInfoManager->GetGlobalVars();
}
else
//.........这里部分代码省略.........