本文整理汇总了C++中SelectWrapper::getArgument方法的典型用法代码示例。如果您正苦于以下问题:C++ SelectWrapper::getArgument方法的具体用法?C++ SelectWrapper::getArgument怎么用?C++ SelectWrapper::getArgument使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SelectWrapper
的用法示例。
在下文中一共展示了SelectWrapper::getArgument方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: testFunctionLocal
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
switch (select.getFunction())
{
case SelectWrapper::Function_Global:
// internally all globals are float :(
return select.selectCompare (
MWBase::Environment::get().getWorld()->getGlobalFloat (select.getName()));
case SelectWrapper::Function_Local:
{
return testFunctionLocal(select);
}
case SelectWrapper::Function_NotLocal:
{
return !testFunctionLocal(select);
}
case SelectWrapper::Function_PcHealthPercent:
{
MWWorld::Ptr player = MWMechanics::getPlayer();
float ratio = player.getClass().getCreatureStats (player).getHealth().getCurrent() /
player.getClass().getCreatureStats (player).getHealth().getModified();
return select.selectCompare (static_cast<int>(ratio*100));
}
case SelectWrapper::Function_PcDynamicStat:
{
MWWorld::Ptr player = MWMechanics::getPlayer();
float value = player.getClass().getCreatureStats (player).
getDynamic (select.getArgument()).getCurrent();
return select.selectCompare (value);
}
case SelectWrapper::Function_HealthPercent:
{
float ratio = mActor.getClass().getCreatureStats (mActor).getHealth().getCurrent() /
mActor.getClass().getCreatureStats (mActor).getHealth().getModified();
return select.selectCompare (static_cast<int>(ratio*100));
}
default:
throw std::runtime_error ("unknown numeric select function");
}
}
示例2: runtime_error
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
MWWorld::Ptr player = MWMechanics::getPlayer();
switch (select.getFunction())
{
case SelectWrapper::Function_Journal:
return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());
case SelectWrapper::Function_Item:
{
MWWorld::ContainerStore& store = player.getClass().getContainerStore (player);
return store.count(select.getName());
}
case SelectWrapper::Function_Dead:
return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());
case SelectWrapper::Function_Choice:
return mChoice;
case SelectWrapper::Function_AiSetting:
return mActor.getClass().getCreatureStats (mActor).getAiSetting (
(MWMechanics::CreatureStats::AiSetting)select.getArgument()).getModified();
case SelectWrapper::Function_PcAttribute:
return player.getClass().getCreatureStats (player).
getAttribute (select.getArgument()).getModified();
case SelectWrapper::Function_PcSkill:
return static_cast<int> (player.getClass().
getNpcStats (player).getSkill (select.getArgument()).getModified());
case SelectWrapper::Function_FriendlyHit:
{
int hits = mActor.getClass().getCreatureStats (mActor).getFriendlyHits();
return hits>4 ? 4 : hits;
}
case SelectWrapper::Function_PcLevel:
return player.getClass().getCreatureStats (player).getLevel();
case SelectWrapper::Function_PcGender:
return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;
case SelectWrapper::Function_PcClothingModifier:
{
MWWorld::InventoryStore& store = player.getClass().getInventoryStore (player);
int value = 0;
for (int i=0; i<=15; ++i) // everything except things held in hands and ammunition
{
MWWorld::ContainerStoreIterator slot = store.getSlot (i);
if (slot!=store.end())
value += slot->getClass().getValue (*slot);
}
return value;
}
case SelectWrapper::Function_PcCrimeLevel:
return player.getClass().getNpcStats (player).getBounty();
case SelectWrapper::Function_RankRequirement:
{
std::string faction = mActor.getClass().getPrimaryFaction(mActor);
if (faction.empty())
return 0;
int rank = getFactionRank (player, faction);
if (rank>=9)
return 0; // max rank
int result = 0;
if (hasFactionRankSkillRequirements (player, faction, rank+1))
result += 1;
if (hasFactionRankReputationRequirements (player, faction, rank+1))
result += 2;
return result;
}
case SelectWrapper::Function_Level:
//.........这里部分代码省略.........
示例3: logic_error
bool MWDialogue::Filter::testSelectStructNumeric (const SelectWrapper& select) const
{
switch (select.getFunction())
{
case SelectWrapper::Function_Global:
// internally all globals are float :(
return select.selectCompare (
MWBase::Environment::get().getWorld()->getGlobalFloat (select.getName()));
case SelectWrapper::Function_Local:
{
std::string scriptName = mActor.getClass().getScript (mActor);
if (scriptName.empty())
return false; // no script
std::string name = Misc::StringUtils::lowerCase (select.getName());
const Compiler::Locals& localDefs =
MWBase::Environment::get().getScriptManager()->getLocals (scriptName);
char type = localDefs.getType (name);
if (type==' ')
return false; // script does not have a variable of this name.
int index = localDefs.getIndex (name);
if (index < 0)
return false; // shouldn't happen, we checked that variable has a type above, so must exist
const MWScript::Locals& locals = mActor.getRefData().getLocals();
switch (type)
{
case 's': return select.selectCompare (static_cast<int> (locals.mShorts[index]));
case 'l': return select.selectCompare (locals.mLongs[index]);
case 'f': return select.selectCompare (locals.mFloats[index]);
}
throw std::logic_error ("unknown local variable type in dialogue filter");
}
case SelectWrapper::Function_PcHealthPercent:
{
MWWorld::Ptr player = MWMechanics::getPlayer();
float ratio = player.getClass().getCreatureStats (player).getHealth().getCurrent() /
player.getClass().getCreatureStats (player).getHealth().getModified();
return select.selectCompare (static_cast<int>(ratio*100));
}
case SelectWrapper::Function_PcDynamicStat:
{
MWWorld::Ptr player = MWMechanics::getPlayer();
float value = player.getClass().getCreatureStats (player).
getDynamic (select.getArgument()).getCurrent();
return select.selectCompare (value);
}
case SelectWrapper::Function_HealthPercent:
{
float ratio = mActor.getClass().getCreatureStats (mActor).getHealth().getCurrent() /
mActor.getClass().getCreatureStats (mActor).getHealth().getModified();
return select.selectCompare (static_cast<int>(ratio*100));
}
default:
throw std::runtime_error ("unknown numeric select function");
}
}
示例4: runtime_error
int MWDialogue::Filter::getSelectStructInteger (const SelectWrapper& select) const
{
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
switch (select.getFunction())
{
case SelectWrapper::Function_Journal:
return MWBase::Environment::get().getJournal()->getJournalIndex (select.getName());
case SelectWrapper::Function_Item:
{
MWWorld::ContainerStore& store = MWWorld::Class::get (player).getContainerStore (player);
int sum = 0;
std::string name = select.getName();
for (MWWorld::ContainerStoreIterator iter (store.begin()); iter!=store.end(); ++iter)
if (Misc::StringUtils::lowerCase(iter->getCellRef().mRefID) == name)
sum += iter->getRefData().getCount();
return sum;
}
case SelectWrapper::Function_Dead:
return MWBase::Environment::get().getMechanicsManager()->countDeaths (select.getName());
case SelectWrapper::Function_Choice:
return mChoice;
case SelectWrapper::Function_AiSetting:
return MWWorld::Class::get (mActor).getCreatureStats (mActor).getAiSetting (select.getArgument());
case SelectWrapper::Function_PcAttribute:
return MWWorld::Class::get (player).getCreatureStats (player).
getAttribute (select.getArgument()).getModified();
case SelectWrapper::Function_PcSkill:
return static_cast<int> (MWWorld::Class::get (player).
getNpcStats (player).getSkill (select.getArgument()).getModified());
case SelectWrapper::Function_FriendlyHit:
{
int hits = MWWorld::Class::get (mActor).getCreatureStats (mActor).getFriendlyHits();
return hits>4 ? 4 : hits;
}
case SelectWrapper::Function_PcLevel:
return MWWorld::Class::get (player).getCreatureStats (player).getLevel();
case SelectWrapper::Function_PcGender:
return player.get<ESM::NPC>()->mBase->isMale() ? 0 : 1;
case SelectWrapper::Function_PcClothingModifier:
{
MWWorld::InventoryStore& store = MWWorld::Class::get (player).getInventoryStore (player);
int value = 0;
for (int i=0; i<=15; ++i) // everything except thigns held in hands and amunition
{
MWWorld::ContainerStoreIterator slot = store.getSlot (i);
if (slot!=store.end())
value += MWWorld::Class::get (*slot).getValue (*slot);
}
return value;
}
case SelectWrapper::Function_PcCrimeLevel:
return MWWorld::Class::get (player).getNpcStats (player).getBounty();
case SelectWrapper::Function_RankRequirement:
{
if (MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().empty())
return 0;
std::string faction =
MWWorld::Class::get (mActor).getNpcStats (mActor).getFactionRanks().begin()->first;
int rank = getFactionRank (player, faction);
if (rank>=9)
return 0; // max rank
int result = 0;
if (hasFactionRankSkillRequirements (player, faction, rank+1))
result += 1;
//.........这里部分代码省略.........