本文整理汇总了C++中SelectServer::RemoveWriteDescriptor方法的典型用法代码示例。如果您正苦于以下问题:C++ SelectServer::RemoveWriteDescriptor方法的具体用法?C++ SelectServer::RemoveWriteDescriptor怎么用?C++ SelectServer::RemoveWriteDescriptor使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SelectServer
的用法示例。
在下文中一共展示了SelectServer::RemoveWriteDescriptor方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: testDoubleAddAndRemove
/*
* Confirm we can't add the same descriptor twice.
*/
void SelectServerTest::testDoubleAddAndRemove() {
OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get()); // internal socket
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
OLA_ASSERT_EQ(0, write_descriptor_count->Get());
LoopbackDescriptor loopback_socket;
loopback_socket.Init();
OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&loopback_socket));
OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
OLA_ASSERT_EQ(0, write_descriptor_count->Get());
OLA_ASSERT_TRUE(m_ss->AddWriteDescriptor(&loopback_socket));
OLA_ASSERT_EQ(2, connected_read_descriptor_count->Get());
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
OLA_ASSERT_EQ(1, write_descriptor_count->Get());
m_ss->RemoveReadDescriptor(&loopback_socket);
OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
OLA_ASSERT_EQ(1, write_descriptor_count->Get());
m_ss->RemoveWriteDescriptor(&loopback_socket);
OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
OLA_ASSERT_EQ(0, write_descriptor_count->Get());
// Trying to remove a second time shouldn't crash
m_ss->RemoveReadDescriptor(&loopback_socket);
m_ss->RemoveWriteDescriptor(&loopback_socket);
}
示例2: testAddInvalidDescriptor
/*
* Confirm we can't add invalid descriptors to the SelectServer
*/
void SelectServerTest::testAddInvalidDescriptor() {
OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get()); // internal socket
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
OLA_ASSERT_EQ(0, write_descriptor_count->Get());
// Adding and removing a uninitialized socket should fail
LoopbackDescriptor bad_socket;
OLA_ASSERT_FALSE(m_ss->AddReadDescriptor(&bad_socket));
OLA_ASSERT_FALSE(m_ss->AddWriteDescriptor(&bad_socket));
m_ss->RemoveReadDescriptor(&bad_socket);
m_ss->RemoveWriteDescriptor(&bad_socket);
OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get()); // internal socket
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
OLA_ASSERT_EQ(0, write_descriptor_count->Get());
}
示例3: testReadWriteInteraction
/*
* Test the interaction between read and write descriptor.
*/
void SelectServerTest::testReadWriteInteraction() {
UnixSocket socket;
socket.Init();
socket.SetOnClose(NewSingleCallback(this, &SelectServerTest::Terminate));
OLA_ASSERT_TRUE(m_ss->AddReadDescriptor(&socket));
OLA_ASSERT_TRUE(m_ss->AddWriteDescriptor(&socket));
m_ss->RemoveWriteDescriptor(&socket);
// now the Write end closes
auto_ptr<UnixSocket> other_end(socket.OppositeEnd());
other_end->CloseClient();
m_ss->RegisterSingleTimeout(
100, ola::NewSingleCallback(this, &SelectServerTest::FatalTimeout));
m_ss->Run();
m_ss->RemoveReadDescriptor(&socket);
OLA_ASSERT_EQ(1, connected_read_descriptor_count->Get());
OLA_ASSERT_EQ(0, read_descriptor_count->Get());
}