本文整理汇总了C++中SegManager类的典型用法代码示例。如果您正苦于以下问题:C++ SegManager类的具体用法?C++ SegManager怎么用?C++ SegManager使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SegManager类的11个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: detectFastCast
// SCI1 Early:
// KQ5 - no fastcast, LSL1 (demo) - no fastcast, Mixed Up Fairy Tales - *has fastcast*, XMas Card 1990 - no fastcast,
// SQ4Floppy - no fastcast, Mixed Up Mother Goose - no fastcast
//
// SCI1 Middle:
// LSL5 demo - no fastfast, Conquest of the Longbow demo - no fastcast, LSL1 - no fastcast,
// Astro Chicken II - no fastcast
//
// SCI1 Late:
// Castle of Dr. Brain demo - has fastcast, Castle of Dr. Brain - has fastcast,
// Conquests of the Longbow - has fastcast, Space Quest 1 EGA - has fastcast,
// King's Quest 5 multilingual - *NO* fastcast, Police Quest 3 demo - *NO* fastcast,
// LSL5 multilingual - has fastcast, Police Quest 3 - has fastcast,
// EcoQuest 1 - has fastcast, Mixed Up Fairy Tales demo - has fastcast,
// Space Quest 4 multilingual - *NO* fastcast
//
// SCI1.1
// Quest for Glory 3 demo - has fastcast, Police Quest 1 - hast fastcast, Quest for Glory 1 - has fastcast
// Laura Bow 2 Floppy - has fastcast, Mixed Up Mother Goose - has fastcast, Quest for Glory 3 - has fastcast
// Island of Dr. Brain - has fastcast, King's Quest 6 - has fastcast, Space Quest 5 - has fastcast
// Hoyle 4 - has fastcast, Laura Bow 2 CD - has fastcast, Freddy Pharkas CD - has fastcast
bool GfxAnimate::detectFastCast() {
SegManager *segMan = _s->_segMan;
const reg_t gameVMObject = g_sci->getGameObject();
reg_t gameSuperVMObject = segMan->getObject(gameVMObject)->getSuperClassSelector();
uint32 magicDWord = 0; // platform-specific BE/LE for performance
int magicDWordOffset = 0;
if (gameSuperVMObject.isNull()) {
gameSuperVMObject = gameVMObject; // Just in case. According to sci.cpp this may happen in KQ5CD, when loading saved games before r54510
}
Script *objectScript = segMan->getScript(gameSuperVMObject.getSegment());
byte *scriptData = const_cast<byte *>(objectScript->getBuf(0));
uint32 scriptSize = objectScript->getBufSize();
_scriptPatcher->calculateMagicDWordAndVerify("fast cast detection", fastCastSignature, true, magicDWord, magicDWordOffset);
// Signature is found for multilingual King's Quest 5 too, but it looks as if the fast cast global is never set
// within that game. Which means even though we detect it as having the capability, it's never actually used.
// The original multilingual KQ5 interpreter did have this feature disabled.
// Sierra probably used latest system scripts and that's why we detect it.
if (_scriptPatcher->findSignature(magicDWord, magicDWordOffset, fastCastSignature, "fast cast detection", scriptData, scriptSize) >= 0) {
// Signature found, game seems to use fast cast for kAnimate
return true;
}
return false;
}
示例2: run_gc
void run_gc(EngineState *s) {
SegManager *segMan = s->_segMan;
// Some debug stuff
debugC(kDebugLevelGC, "[GC] Running...");
#ifdef GC_DEBUG_CODE
const char *segnames[SEG_TYPE_MAX + 1];
int segcount[SEG_TYPE_MAX + 1];
memset(segnames, 0, sizeof(segnames));
memset(segcount, 0, sizeof(segcount));
#endif
// Compute the set of all segments references currently in use.
AddrSet *activeRefs = findAllActiveReferences(s);
// Iterate over all segments, and check for each whether it
// contains stuff that can be collected.
const Common::Array<SegmentObj *> &heap = segMan->getSegments();
for (uint seg = 1; seg < heap.size(); seg++) {
SegmentObj *mobj = heap[seg];
if (mobj != NULL) {
#ifdef GC_DEBUG_CODE
const SegmentType type = mobj->getType();
segnames[type] = segmentTypeNames[type];
#endif
// Get a list of all deallocatable objects in this segment,
// then free any which are not referenced from somewhere.
const Common::Array<reg_t> tmp = mobj->listAllDeallocatable(seg);
for (Common::Array<reg_t>::const_iterator it = tmp.begin(); it != tmp.end(); ++it) {
const reg_t addr = *it;
if (!activeRefs->contains(addr)) {
// Not found -> we can free it
mobj->freeAtAddress(segMan, addr);
debugC(kDebugLevelGC, "[GC] Deallocating %04x:%04x", PRINT_REG(addr));
#ifdef GC_DEBUG_CODE
segcount[type]++;
#endif
}
}
}
}
delete activeRefs;
#ifdef GC_DEBUG_CODE
// Output debug summary of garbage collection
debugC(kDebugLevelGC, "[GC] Summary:");
for (int i = 0; i <= SEG_TYPE_MAX; i++)
if (segcount[i])
debugC(kDebugLevelGC, "\t%d\t* %s", segcount[i], segnames[i]);
#endif
}
示例3: kernelSave
reg_t GfxPalette::kernelSave() {
SegManager *segMan = g_sci->getEngineState()->_segMan;
reg_t memoryId = segMan->allocateHunkEntry("kPalette(save)", 1024);
byte *memoryPtr = segMan->getHunkPointer(memoryId);
if (memoryPtr) {
for (int colorNr = 0; colorNr < 256; colorNr++) {
*memoryPtr++ = _sysPalette.colors[colorNr].used;
*memoryPtr++ = _sysPalette.colors[colorNr].r;
*memoryPtr++ = _sysPalette.colors[colorNr].g;
*memoryPtr++ = _sysPalette.colors[colorNr].b;
}
}
return memoryId;
}
示例4: kCreateTextBitmap
reg_t kCreateTextBitmap(EngineState *s, int argc, reg_t *argv) {
SegManager *segMan = s->_segMan;
int16 subop = argv[0].toUint16();
int16 width = 0;
int16 height = 0;
reg_t object;
if (subop == 0) {
width = argv[1].toUint16();
height = argv[2].toUint16();
object = argv[3];
} else if (subop == 1) {
object = argv[1];
} else {
warning("Invalid kCreateTextBitmap subop %d", subop);
return NULL_REG;
}
Common::String text = segMan->getString(readSelector(segMan, object, SELECTOR(text)));
int16 foreColor = readSelectorValue(segMan, object, SELECTOR(fore));
int16 backColor = readSelectorValue(segMan, object, SELECTOR(back));
int16 skipColor = readSelectorValue(segMan, object, SELECTOR(skip));
GuiResourceId fontId = (GuiResourceId)readSelectorValue(segMan, object, SELECTOR(font));
int16 borderColor = readSelectorValue(segMan, object, SELECTOR(borderColor));
int16 dimmed = readSelectorValue(segMan, object, SELECTOR(dimmed));
Common::Rect rect(
readSelectorValue(segMan, object, SELECTOR(textLeft)),
readSelectorValue(segMan, object, SELECTOR(textTop)),
readSelectorValue(segMan, object, SELECTOR(textRight)) + 1,
readSelectorValue(segMan, object, SELECTOR(textBottom)) + 1
);
if (subop == 0) {
TextAlign alignment = (TextAlign)readSelectorValue(segMan, object, SELECTOR(mode));
return g_sci->_gfxText32->createFontBitmap(width, height, rect, text, foreColor, backColor, skipColor, fontId, alignment, borderColor, dimmed, true, true);
} else {
CelInfo32 celInfo;
celInfo.type = kCelTypeView;
celInfo.resourceId = readSelectorValue(segMan, object, SELECTOR(view));
celInfo.loopNo = readSelectorValue(segMan, object, SELECTOR(loop));
celInfo.celNo = readSelectorValue(segMan, object, SELECTOR(cel));
return g_sci->_gfxText32->createFontBitmap(celInfo, rect, text, foreColor, backColor, fontId, skipColor, borderColor, dimmed, true);
}
}
示例5: main_nanjing
int main_nanjing()
{
const char SEGMENTS_CSV_PATH[] = "Data\\Nanjing\\NJ_WAY_SEGMENTS\\data.csv";
if (false == gSegManager.LoadFromCsvFile(SEGMENTS_CSV_PATH)) {
printf("Error: cannot read Segments CSV file: %s\n", SEGMENTS_CSV_PATH);
return 10;
}
printf("%s: Found %d segments.\n", ElapsedTimeStr().c_str(), gSegManager.GetSegArrayCount());
if (false == gTileManager.GenerateTiles(gSegManager)) {
printf("Error: cannot generate tiles\n");
return 20;
}
printf("%s: Generated %d tiles.\n", ElapsedTimeStr().c_str(), gTileManager.GetTileCount());
NanjingAssign_UsingTileManager();
printf("%s: Done!\n", ElapsedTimeStr().c_str());
return 0;
}
示例6: kernelRestore
void GfxPalette::kernelRestore(reg_t memoryHandle) {
SegManager *segMan = g_sci->getEngineState()->_segMan;
if (!memoryHandle.isNull()) {
byte *memoryPtr = segMan->getHunkPointer(memoryHandle);
if (!memoryPtr)
error("Bad handle used for kPalette(restore)");
Palette restoredPalette;
restoredPalette.timestamp = 0;
for (int colorNr = 0; colorNr < 256; colorNr++) {
restoredPalette.colors[colorNr].used = *memoryPtr++;
restoredPalette.colors[colorNr].r = *memoryPtr++;
restoredPalette.colors[colorNr].g = *memoryPtr++;
restoredPalette.colors[colorNr].b = *memoryPtr++;
}
set(&restoredPalette, true);
}
}
示例7: patchGameSaveRestore
void SciEngine::patchGameSaveRestore() {
SegManager *segMan = _gamestate->_segMan;
const Object *gameObject = segMan->getObject(_gameObjectAddress);
const Object *gameSuperObject = segMan->getObject(gameObject->getSuperClassSelector());
if (!gameSuperObject)
gameSuperObject = gameObject; // happens in KQ5CD, when loading saved games before r54510
byte kernelIdRestore = 0;
byte kernelIdSave = 0;
switch (_gameId) {
case GID_HOYLE1: // gets confused, although the game doesn't support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_KQ7: // has custom save/load code
case GID_MOTHERGOOSE: // mother goose EGA saves/restores directly and has no save/restore dialogs
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
case GID_MOTHERGOOSEHIRES: // has custom save/load code
case GID_PHANTASMAGORIA: // has custom save/load code
case GID_PQSWAT: // has custom save/load code
case GID_SHIVERS: // has custom save/load code
return;
default:
break;
}
if (ConfMan.getBool("originalsaveload"))
return;
uint16 kernelNamesSize = _kernel->getKernelNamesSize();
for (uint16 kernelNr = 0; kernelNr < kernelNamesSize; kernelNr++) {
Common::String kernelName = _kernel->getKernelName(kernelNr);
if (kernelName == "RestoreGame")
kernelIdRestore = kernelNr;
if (kernelName == "SaveGame")
kernelIdSave = kernelNr;
if (kernelName == "Save")
kernelIdSave = kernelIdRestore = kernelNr;
}
// Search for gameobject superclass ::restore
uint16 gameSuperObjectMethodCount = gameSuperObject->getMethodCount();
for (uint16 methodNr = 0; methodNr < gameSuperObjectMethodCount; methodNr++) {
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "restore") {
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
} else
#endif
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
}
else if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
} else
#endif
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
}
}
}
const Object *patchObjectSave = nullptr;
if (getSciVersion() < SCI_VERSION_2) {
// Patch gameobject ::save for now for SCI0 - SCI1.1
// TODO: It seems this was never adjusted to superclass, but adjusting it now may cause
// issues with some game. Needs to get checked and then possibly changed.
patchObjectSave = gameObject;
} else {
// Patch superclass ::save for SCI32
patchObjectSave = gameSuperObject;
}
// Search for gameobject ::save, if there is one patch that one too
uint16 patchObjectMethodCount = patchObjectSave->getMethodCount();
for (uint16 methodNr = 0; methodNr < patchObjectMethodCount; methodNr++) {
uint16 selectorId = patchObjectSave->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
patchGameSaveRestoreCodeSci2(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
} else
#endif
patchGameSaveRestoreCode(segMan, patchObjectSave->getFunction(methodNr), kernelIdSave);
}
break;
}
}
}
示例8: ResourceManager
Common::Error SciEngine::run() {
_resMan = new ResourceManager();
assert(_resMan);
_resMan->addAppropriateSources();
_resMan->init();
// TODO: Add error handling. Check return values of addAppropriateSources
// and init. We first have to *add* sensible return values, though ;).
/*
if (!_resMan) {
warning("No resources found, aborting");
return Common::kNoGameDataFoundError;
}
*/
// Reset, so that error()s before SoundCommandParser is initialized wont cause a crash
_soundCmd = NULL;
// Add the after market GM patches for the specified game, if they exist
_resMan->addNewGMPatch(_gameId);
_gameObjectAddress = _resMan->findGameObject();
_scriptPatcher = new ScriptPatcher();
SegManager *segMan = new SegManager(_resMan, _scriptPatcher);
// Read user option for forcing hires graphics
// Only show/selectable for:
// - King's Quest 6 CD
// - King's Quest 6 CD demo
// - Gabriel Knight 1 CD
// - Police Quest 4 CD
// TODO: Check, if Gabriel Knight 1 floppy supports high resolution
//
// Gabriel Knight 1 on Mac is hi-res only, so it should NOT get this option.
// Confirmed by [md5] and originally by clone2727.
if (Common::checkGameGUIOption(GAMEOPTION_HIGH_RESOLUTION_GRAPHICS, ConfMan.get("guioptions"))) {
// GAMEOPTION_HIGH_RESOLUTION_GRAPHICS is available for the currently detected game,
// so read the user option now.
// We need to do this, because the option's default is "true", but we don't want "true"
// for any game that does not have this option.
_forceHiresGraphics = ConfMan.getBool("enable_high_resolution_graphics");
}
if (getSciVersion() < SCI_VERSION_2) {
// Initialize the game screen
_gfxScreen = new GfxScreen(_resMan);
_gfxScreen->enableUndithering(ConfMan.getBool("disable_dithering"));
} else {
_gfxScreen = nullptr;
}
_kernel = new Kernel(_resMan, segMan);
_kernel->init();
_features = new GameFeatures(segMan, _kernel);
// Only SCI0, SCI01 and SCI1 EGA games used a parser
_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA_ONLY) ? new Vocabulary(_resMan, false) : NULL;
// Also, XMAS1990 apparently had a parser too. Refer to http://forums.scummvm.org/viewtopic.php?t=9135
if (getGameId() == GID_CHRISTMAS1990)
_vocabulary = new Vocabulary(_resMan, false);
_gamestate = new EngineState(segMan);
_eventMan = new EventManager(_resMan->detectFontExtended());
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2_1_EARLY) {
_audio32 = new Audio32(_resMan);
} else
#endif
_audio = new AudioPlayer(_resMan);
#ifdef ENABLE_SCI32
if (getSciVersion() >= SCI_VERSION_2) {
_video32 = new Video32(segMan, _eventMan);
}
#endif
_sync = new Sync(_resMan, segMan);
// Create debugger console. It requires GFX and _gamestate to be initialized
_console = new Console(this);
// The game needs to be initialized before the graphics system is initialized, as
// the graphics code checks parts of the seg manager upon initialization (e.g. for
// the presence of the fastCast object)
if (!initGame()) { /* Initialize */
warning("Game initialization failed: Aborting...");
// TODO: Add an "init failed" error?
return Common::kUnknownError;
}
// we try to find the super class address of the game object, we can't do that earlier
const Object *gameObject = segMan->getObject(_gameObjectAddress);
if (!gameObject) {
warning("Could not get game object, aborting...");
return Common::kUnknownError;
}
script_adjust_opcode_formats();
// Must be called after game_init(), as they use _features
_kernel->loadKernelNames(_features);
//.........这里部分代码省略.........
示例9: patchGameSaveRestore
void SciEngine::patchGameSaveRestore() {
SegManager *segMan = _gamestate->_segMan;
const Object *gameObject = segMan->getObject(_gameObjectAddress);
const uint16 gameMethodCount = gameObject->getMethodCount();
const Object *gameSuperObject = segMan->getObject(_gameSuperClassAddress);
if (!gameSuperObject)
gameSuperObject = gameObject; // happens in KQ5CD, when loading saved games before r54510
const uint16 gameSuperMethodCount = gameSuperObject->getMethodCount();
reg_t methodAddress;
const uint16 kernelCount = _kernel->getKernelNamesSize();
const byte *scriptRestorePtr = NULL;
byte kernelIdRestore = 0;
const byte *scriptSavePtr = NULL;
byte kernelIdSave = 0;
// this feature is currently not supported on SCI32
if (getSciVersion() >= SCI_VERSION_2)
return;
switch (_gameId) {
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
return;
default:
break;
}
if (ConfMan.getBool("sci_originalsaveload"))
return;
for (uint16 kernelNr = 0; kernelNr < kernelCount; kernelNr++) {
Common::String kernelName = _kernel->getKernelName(kernelNr);
if (kernelName == "RestoreGame")
kernelIdRestore = kernelNr;
if (kernelName == "SaveGame")
kernelIdSave = kernelNr;
}
// Search for gameobject-superclass ::restore
for (uint16 methodNr = 0; methodNr < gameSuperMethodCount; methodNr++) {
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "restore") {
methodAddress = gameSuperObject->getFunction(methodNr);
Script *script = segMan->getScript(methodAddress.segment);
scriptRestorePtr = script->getBuf(methodAddress.offset);
}
if (methodName == "save") {
methodAddress = gameSuperObject->getFunction(methodNr);
Script *script = segMan->getScript(methodAddress.segment);
scriptSavePtr = script->getBuf(methodAddress.offset);
}
}
// Search for gameobject ::save, if there is one patch that one instead
for (uint16 methodNr = 0; methodNr < gameMethodCount; methodNr++) {
uint16 selectorId = gameObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "save") {
methodAddress = gameObject->getFunction(methodNr);
Script *script = segMan->getScript(methodAddress.segment);
scriptSavePtr = script->getBuf(methodAddress.offset);
break;
}
}
switch (_gameId) {
case GID_FAIRYTALES: // fairy tales automatically saves w/o dialog
scriptSavePtr = NULL;
default:
break;
}
if (scriptRestorePtr) {
// Now patch in our code
byte *patchPtr = const_cast<byte *>(scriptRestorePtr);
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
patchPtr[8] = kernelIdRestore;
}
if (scriptSavePtr) {
// Now patch in our code
byte *patchPtr = const_cast<byte *>(scriptSavePtr);
memcpy(patchPtr, patchGameRestoreSave, sizeof(patchGameRestoreSave));
patchPtr[8] = kernelIdSave;
}
}
示例10: ResourceManager
Common::Error SciEngine::run() {
g_eventRec.registerRandomSource(_rng, "sci");
// Assign default values to the config manager, in case settings are missing
ConfMan.registerDefault("sci_originalsaveload", "false");
ConfMan.registerDefault("native_fb01", "false");
ConfMan.registerDefault("windows_cursors", "false"); // Windows cursors for KQ6 Windows
_resMan = new ResourceManager();
assert(_resMan);
_resMan->addAppropriateSources();
_resMan->init();
// TODO: Add error handling. Check return values of addAppropriateSources
// and init. We first have to *add* sensible return values, though ;).
/*
if (!_resMan) {
warning("No resources found, aborting");
return Common::kNoGameDataFoundError;
}
*/
// Reset, so that error()s before SoundCommandParser is initialized wont cause a crash
_soundCmd = NULL;
// Add the after market GM patches for the specified game, if they exist
_resMan->addNewGMPatch(_gameId);
_gameObjectAddress = _resMan->findGameObject();
_gameSuperClassAddress = NULL_REG;
SegManager *segMan = new SegManager(_resMan);
// Initialize the game screen
_gfxScreen = new GfxScreen(_resMan);
_gfxScreen->debugUnditherSetState(ConfMan.getBool("disable_dithering"));
// Create debugger console. It requires GFX to be initialized
_console = new Console(this);
_kernel = new Kernel(_resMan, segMan);
_features = new GameFeatures(segMan, _kernel);
// Only SCI0, SCI01 and SCI1 EGA games used a parser
_vocabulary = (getSciVersion() <= SCI_VERSION_1_EGA) ? new Vocabulary(_resMan, false) : NULL;
// Also, XMAS1990 apparently had a parser too. Refer to http://forums.scummvm.org/viewtopic.php?t=9135
if (getGameId() == GID_CHRISTMAS1990)
_vocabulary = new Vocabulary(_resMan, false);
_audio = new AudioPlayer(_resMan);
_gamestate = new EngineState(segMan);
_eventMan = new EventManager(_resMan->detectFontExtended());
// The game needs to be initialized before the graphics system is initialized, as
// the graphics code checks parts of the seg manager upon initialization (e.g. for
// the presence of the fastCast object)
if (!initGame()) { /* Initialize */
warning("Game initialization failed: Aborting...");
// TODO: Add an "init failed" error?
return Common::kUnknownError;
}
// we try to find the super class address of the game object, we can't do that earlier
const Object *gameObject = segMan->getObject(_gameObjectAddress);
if (!gameObject) {
warning("Could not get game object, aborting...");
return Common::kUnknownError;
}
_gameSuperClassAddress = gameObject->getSuperClassSelector();
script_adjust_opcode_formats();
// Must be called after game_init(), as they use _features
_kernel->loadKernelNames(_features);
_soundCmd = new SoundCommandParser(_resMan, segMan, _kernel, _audio, _features->detectDoSoundType());
syncSoundSettings();
syncIngameAudioOptions();
// Initialize all graphics related subsystems
initGraphics();
debug("Emulating SCI version %s\n", getSciVersionDesc(getSciVersion()));
// Patch in our save/restore code, so that dialogs are replaced
patchGameSaveRestore();
setLauncherLanguage();
// Check whether loading a savestate was requested
int directSaveSlotLoading = ConfMan.getInt("save_slot");
if (directSaveSlotLoading >= 0) {
// call GameObject::play (like normally)
initStackBaseWithSelector(SELECTOR(play));
// We set this, so that the game automatically quit right after init
_gamestate->variables[VAR_GLOBAL][4] = TRUE_REG;
_gamestate->_executionStackPosChanged = false;
run_vm(_gamestate);
// As soon as we get control again, actually restore the game
reg_t restoreArgv[2] = { NULL_REG, make_reg(0, directSaveSlotLoading) }; // special call (argv[0] is NULL)
kRestoreGame(_gamestate, 2, restoreArgv);
//.........这里部分代码省略.........
示例11: patchGameSaveRestore
void SciEngine::patchGameSaveRestore() {
SegManager *segMan = _gamestate->_segMan;
const Object *gameObject = segMan->getObject(_gameObjectAddress);
const Object *gameSuperObject = segMan->getObject(gameObject->getSuperClassSelector());
if (!gameSuperObject)
gameSuperObject = gameObject; // happens in KQ5CD, when loading saved games before r54510
byte kernelIdRestore = 0;
byte kernelIdSave = 0;
switch (_gameId) {
case GID_HOYLE1: // gets confused, although the game doesnt support saving/restoring at all
case GID_HOYLE2: // gets confused, see hoyle1
case GID_JONES: // gets confused, when we patch us in, the game is only able to save to 1 slot, so hooking is not required
case GID_MOTHERGOOSE256: // mother goose saves/restores directly and has no save/restore dialogs
case GID_PHANTASMAGORIA: // has custom save/load code
case GID_SHIVERS: // has custom save/load code
return;
default:
break;
}
if (ConfMan.getBool("originalsaveload"))
return;
uint16 kernelNamesSize = _kernel->getKernelNamesSize();
for (uint16 kernelNr = 0; kernelNr < kernelNamesSize; kernelNr++) {
Common::String kernelName = _kernel->getKernelName(kernelNr);
if (kernelName == "RestoreGame")
kernelIdRestore = kernelNr;
if (kernelName == "SaveGame")
kernelIdSave = kernelNr;
if (kernelName == "Save")
kernelIdSave = kernelIdRestore = kernelNr;
}
// Search for gameobject superclass ::restore
uint16 gameSuperObjectMethodCount = gameSuperObject->getMethodCount();
for (uint16 methodNr = 0; methodNr < gameSuperObjectMethodCount; methodNr++) {
uint16 selectorId = gameSuperObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "restore") {
if (kernelIdSave != kernelIdRestore)
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore);
else
patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdRestore, true);
}
else if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
if (kernelIdSave != kernelIdRestore)
patchGameSaveRestoreCode(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave);
else
patchGameSaveRestoreCodeSci21(segMan, gameSuperObject->getFunction(methodNr), kernelIdSave, false);
}
}
}
// Search for gameobject ::save, if there is one patch that one too
uint16 gameObjectMethodCount = gameObject->getMethodCount();
for (uint16 methodNr = 0; methodNr < gameObjectMethodCount; methodNr++) {
uint16 selectorId = gameObject->getFuncSelector(methodNr);
Common::String methodName = _kernel->getSelectorName(selectorId);
if (methodName == "save") {
if (_gameId != GID_FAIRYTALES) { // Fairy Tales saves automatically without a dialog
if (kernelIdSave != kernelIdRestore)
patchGameSaveRestoreCode(segMan, gameObject->getFunction(methodNr), kernelIdSave);
else
patchGameSaveRestoreCodeSci21(segMan, gameObject->getFunction(methodNr), kernelIdSave, false);
}
break;
}
}
}