本文整理汇总了C++中SectionRef::getContents方法的典型用法代码示例。如果您正苦于以下问题:C++ SectionRef::getContents方法的具体用法?C++ SectionRef::getContents怎么用?C++ SectionRef::getContents使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SectionRef
的用法示例。
在下文中一共展示了SectionRef::getContents方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: printRelocation
void COFFDumper::printRelocation(const SectionRef &Section,
const RelocationRef &Reloc) {
uint64_t Offset;
uint64_t RelocType;
SmallString<32> RelocName;
StringRef SymbolName;
StringRef Contents;
if (error(Reloc.getOffset(Offset)))
return;
if (error(Reloc.getType(RelocType)))
return;
if (error(Reloc.getTypeName(RelocName)))
return;
symbol_iterator Symbol = Reloc.getSymbol();
if (error(Symbol->getName(SymbolName)))
return;
if (error(Section.getContents(Contents)))
return;
if (opts::ExpandRelocs) {
DictScope Group(W, "Relocation");
W.printHex("Offset", Offset);
W.printNumber("Type", RelocName, RelocType);
W.printString("Symbol", SymbolName.size() > 0 ? SymbolName : "-");
} else {
raw_ostream& OS = W.startLine();
OS << W.hex(Offset)
<< " " << RelocName
<< " " << (SymbolName.size() > 0 ? SymbolName : "-")
<< "\n";
}
}
示例2: printCodeViewSection
void COFFDumper::printCodeViewSection(const SectionRef &Section) {
StringRef Data;
error(Section.getContents(Data));
SmallVector<StringRef, 10> FunctionNames;
StringMap<StringRef> FunctionLineTables;
ListScope D(W, "CodeViewDebugInfo");
{
// FIXME: Add more offset correctness checks.
DataExtractor DE(Data, true, 4);
uint32_t Offset = 0,
Magic = DE.getU32(&Offset);
W.printHex("Magic", Magic);
if (Magic != COFF::DEBUG_SECTION_MAGIC) {
error(object_error::parse_failed);
return;
}
bool Finished = false;
while (DE.isValidOffset(Offset) && !Finished) {
// The section consists of a number of subsection in the following format:
// |Type|PayloadSize|Payload...|
uint32_t SubSectionType = DE.getU32(&Offset),
PayloadSize = DE.getU32(&Offset);
ListScope S(W, "Subsection");
W.printHex("Type", SubSectionType);
W.printHex("PayloadSize", PayloadSize);
if (PayloadSize > Data.size() - Offset) {
error(object_error::parse_failed);
return;
}
StringRef Contents = Data.substr(Offset, PayloadSize);
if (opts::CodeViewSubsectionBytes) {
// Print the raw contents to simplify debugging if anything goes wrong
// afterwards.
W.printBinaryBlock("Contents", Contents);
}
switch (SubSectionType) {
case COFF::DEBUG_SYMBOL_SUBSECTION:
printCodeViewSymbolsSubsection(Contents, Section, Offset);
break;
case COFF::DEBUG_LINE_TABLE_SUBSECTION: {
// Holds a PC to file:line table. Some data to parse this subsection is
// stored in the other subsections, so just check sanity and store the
// pointers for deferred processing.
if (PayloadSize < 12) {
// There should be at least three words to store two function
// relocations and size of the code.
error(object_error::parse_failed);
return;
}
StringRef LinkageName;
error(resolveSymbolName(Obj->getCOFFSection(Section), Offset,
LinkageName));
W.printString("LinkageName", LinkageName);
if (FunctionLineTables.count(LinkageName) != 0) {
// Saw debug info for this function already?
error(object_error::parse_failed);
return;
}
FunctionLineTables[LinkageName] = Contents;
FunctionNames.push_back(LinkageName);
break;
}
case COFF::DEBUG_STRING_TABLE_SUBSECTION:
if (PayloadSize == 0 || CVStringTable.data() != nullptr ||
Contents.back() != '\0') {
// Empty or duplicate or non-null-terminated subsection.
error(object_error::parse_failed);
return;
}
CVStringTable = Contents;
break;
case COFF::DEBUG_INDEX_SUBSECTION:
// Holds the translation table from file indices
// to offsets in the string table.
if (PayloadSize == 0 ||
CVFileIndexToStringOffsetTable.data() != nullptr) {
// Empty or duplicate subsection.
error(object_error::parse_failed);
return;
}
CVFileIndexToStringOffsetTable = Contents;
break;
}
Offset += PayloadSize;
// Align the reading pointer by 4.
Offset += (-Offset) % 4;
}
}
// Dump the line tables now that we've read all the subsections and know all
//.........这里部分代码省略.........
示例3: Entry
static void
printMachOCompactUnwindSection(const MachOObjectFile *Obj,
std::map<uint64_t, SymbolRef> &Symbols,
const SectionRef &CompactUnwind) {
assert(Obj->isLittleEndian() &&
"There should not be a big-endian .o with __compact_unwind");
bool Is64 = Obj->is64Bit();
uint32_t PointerSize = Is64 ? sizeof(uint64_t) : sizeof(uint32_t);
uint32_t EntrySize = 3 * PointerSize + 2 * sizeof(uint32_t);
StringRef Contents;
CompactUnwind.getContents(Contents);
SmallVector<CompactUnwindEntry, 4> CompactUnwinds;
// First populate the initial raw offsets, encodings and so on from the entry.
for (unsigned Offset = 0; Offset < Contents.size(); Offset += EntrySize) {
CompactUnwindEntry Entry(Contents.data(), Offset, Is64);
CompactUnwinds.push_back(Entry);
}
// Next we need to look at the relocations to find out what objects are
// actually being referred to.
for (const RelocationRef &Reloc : CompactUnwind.relocations()) {
uint64_t RelocAddress;
Reloc.getOffset(RelocAddress);
uint32_t EntryIdx = RelocAddress / EntrySize;
uint32_t OffsetInEntry = RelocAddress - EntryIdx * EntrySize;
CompactUnwindEntry &Entry = CompactUnwinds[EntryIdx];
if (OffsetInEntry == 0)
Entry.FunctionReloc = Reloc;
else if (OffsetInEntry == PointerSize + 2 * sizeof(uint32_t))
Entry.PersonalityReloc = Reloc;
else if (OffsetInEntry == 2 * PointerSize + 2 * sizeof(uint32_t))
Entry.LSDAReloc = Reloc;
else
llvm_unreachable("Unexpected relocation in __compact_unwind section");
}
// Finally, we're ready to print the data we've gathered.
outs() << "Contents of __compact_unwind section:\n";
for (auto &Entry : CompactUnwinds) {
outs() << " Entry at offset "
<< format("0x%" PRIx32, Entry.OffsetInSection) << ":\n";
// 1. Start of the region this entry applies to.
outs() << " start: "
<< format("0x%" PRIx64, Entry.FunctionAddr) << ' ';
printUnwindRelocDest(Obj, Symbols, Entry.FunctionReloc,
Entry.FunctionAddr);
outs() << '\n';
// 2. Length of the region this entry applies to.
outs() << " length: "
<< format("0x%" PRIx32, Entry.Length) << '\n';
// 3. The 32-bit compact encoding.
outs() << " compact encoding: "
<< format("0x%08" PRIx32, Entry.CompactEncoding) << '\n';
// 4. The personality function, if present.
if (Entry.PersonalityReloc.getObjectFile()) {
outs() << " personality function: "
<< format("0x%" PRIx64, Entry.PersonalityAddr) << ' ';
printUnwindRelocDest(Obj, Symbols, Entry.PersonalityReloc,
Entry.PersonalityAddr);
outs() << '\n';
}
// 5. This entry's language-specific data area.
if (Entry.LSDAReloc.getObjectFile()) {
outs() << " LSDA: "
<< format("0x%" PRIx64, Entry.LSDAAddr) << ' ';
printUnwindRelocDest(Obj, Symbols, Entry.LSDAReloc, Entry.LSDAAddr);
outs() << '\n';
}
}
}
示例4: emitSection
unsigned RuntimeDyldImpl::emitSection(const SectionRef &Section,
bool IsCode) {
unsigned StubBufSize = 0,
StubSize = getMaxStubSize();
error_code err;
if (StubSize > 0) {
for (relocation_iterator i = Section.begin_relocations(),
e = Section.end_relocations(); i != e; i.increment(err), Check(err))
StubBufSize += StubSize;
}
StringRef data;
uint64_t Alignment64;
Check(Section.getContents(data));
Check(Section.getAlignment(Alignment64));
unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
bool IsRequired;
bool IsVirtual;
bool IsZeroInit;
uint64_t DataSize;
Check(Section.isRequiredForExecution(IsRequired));
Check(Section.isVirtual(IsVirtual));
Check(Section.isZeroInit(IsZeroInit));
Check(Section.getSize(DataSize));
unsigned Allocate;
unsigned SectionID = Sections.size();
uint8_t *Addr;
const char *pData = 0;
// Some sections, such as debug info, don't need to be loaded for execution.
// Leave those where they are.
if (IsRequired) {
Allocate = DataSize + StubBufSize;
Addr = IsCode
? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID)
: MemMgr->allocateDataSection(Allocate, Alignment, SectionID);
if (!Addr)
report_fatal_error("Unable to allocate section memory!");
// Virtual sections have no data in the object image, so leave pData = 0
if (!IsVirtual)
pData = data.data();
// Zero-initialize or copy the data from the image
if (IsZeroInit || IsVirtual)
memset(Addr, 0, DataSize);
else
memcpy(Addr, pData, DataSize);
DEBUG(dbgs() << "emitSection SectionID: " << SectionID
<< " obj addr: " << format("%p", pData)
<< " new addr: " << format("%p", Addr)
<< " DataSize: " << DataSize
<< " StubBufSize: " << StubBufSize
<< " Allocate: " << Allocate
<< "\n");
}
else {
// Even if we didn't load the section, we need to record an entry for it
// to handle later processing (and by 'handle' I mean don't do anything
// with these sections).
Allocate = 0;
Addr = 0;
DEBUG(dbgs() << "emitSection SectionID: " << SectionID
<< " obj addr: " << format("%p", data.data())
<< " new addr: 0"
<< " DataSize: " << DataSize
<< " StubBufSize: " << StubBufSize
<< " Allocate: " << Allocate
<< "\n");
}
Sections.push_back(SectionEntry(Addr, Allocate, DataSize,(uintptr_t)pData));
return SectionID;
}
示例5: if
static void
printMachOUnwindInfoSection(const MachOObjectFile *Obj,
std::map<uint64_t, SymbolRef> &Symbols,
const SectionRef &UnwindInfo) {
assert(Obj->isLittleEndian() &&
"There should not be a big-endian .o with __unwind_info");
outs() << "Contents of __unwind_info section:\n";
StringRef Contents;
UnwindInfo.getContents(Contents);
const char *Pos = Contents.data();
//===----------------------------------
// Section header
//===----------------------------------
uint32_t Version = readNext<uint32_t>(Pos);
outs() << " Version: "
<< format("0x%" PRIx32, Version) << '\n';
assert(Version == 1 && "only understand version 1");
uint32_t CommonEncodingsStart = readNext<uint32_t>(Pos);
outs() << " Common encodings array section offset: "
<< format("0x%" PRIx32, CommonEncodingsStart) << '\n';
uint32_t NumCommonEncodings = readNext<uint32_t>(Pos);
outs() << " Number of common encodings in array: "
<< format("0x%" PRIx32, NumCommonEncodings) << '\n';
uint32_t PersonalitiesStart = readNext<uint32_t>(Pos);
outs() << " Personality function array section offset: "
<< format("0x%" PRIx32, PersonalitiesStart) << '\n';
uint32_t NumPersonalities = readNext<uint32_t>(Pos);
outs() << " Number of personality functions in array: "
<< format("0x%" PRIx32, NumPersonalities) << '\n';
uint32_t IndicesStart = readNext<uint32_t>(Pos);
outs() << " Index array section offset: "
<< format("0x%" PRIx32, IndicesStart) << '\n';
uint32_t NumIndices = readNext<uint32_t>(Pos);
outs() << " Number of indices in array: "
<< format("0x%" PRIx32, NumIndices) << '\n';
//===----------------------------------
// A shared list of common encodings
//===----------------------------------
// These occupy indices in the range [0, N] whenever an encoding is referenced
// from a compressed 2nd level index table. In practice the linker only
// creates ~128 of these, so that indices are available to embed encodings in
// the 2nd level index.
SmallVector<uint32_t, 64> CommonEncodings;
outs() << " Common encodings: (count = " << NumCommonEncodings << ")\n";
Pos = Contents.data() + CommonEncodingsStart;
for (unsigned i = 0; i < NumCommonEncodings; ++i) {
uint32_t Encoding = readNext<uint32_t>(Pos);
CommonEncodings.push_back(Encoding);
outs() << " encoding[" << i << "]: " << format("0x%08" PRIx32, Encoding)
<< '\n';
}
//===----------------------------------
// Personality functions used in this executable
//===----------------------------------
// There should be only a handful of these (one per source language,
// roughly). Particularly since they only get 2 bits in the compact encoding.
outs() << " Personality functions: (count = " << NumPersonalities << ")\n";
Pos = Contents.data() + PersonalitiesStart;
for (unsigned i = 0; i < NumPersonalities; ++i) {
uint32_t PersonalityFn = readNext<uint32_t>(Pos);
outs() << " personality[" << i + 1
<< "]: " << format("0x%08" PRIx32, PersonalityFn) << '\n';
}
//===----------------------------------
// The level 1 index entries
//===----------------------------------
// These specify an approximate place to start searching for the more detailed
// information, sorted by PC.
struct IndexEntry {
uint32_t FunctionOffset;
uint32_t SecondLevelPageStart;
uint32_t LSDAStart;
};
SmallVector<IndexEntry, 4> IndexEntries;
outs() << " Top level indices: (count = " << NumIndices << ")\n";
Pos = Contents.data() + IndicesStart;
for (unsigned i = 0; i < NumIndices; ++i) {
IndexEntry Entry;
//.........这里部分代码省略.........
示例6: emitSection
unsigned RuntimeDyldImpl::emitSection(ObjectImage &Obj,
const SectionRef &Section,
bool IsCode) {
unsigned StubBufSize = 0,
StubSize = getMaxStubSize();
error_code err;
const ObjectFile *ObjFile = Obj.getObjectFile();
// FIXME: this is an inefficient way to handle this. We should computed the
// necessary section allocation size in loadObject by walking all the sections
// once.
if (StubSize > 0) {
for (section_iterator SI = ObjFile->begin_sections(),
SE = ObjFile->end_sections();
SI != SE; SI.increment(err), Check(err)) {
section_iterator RelSecI = SI->getRelocatedSection();
if (!(RelSecI == Section))
continue;
for (relocation_iterator I = SI->begin_relocations(),
E = SI->end_relocations(); I != E; I.increment(err), Check(err)) {
StubBufSize += StubSize;
}
}
}
StringRef data;
uint64_t Alignment64;
Check(Section.getContents(data));
Check(Section.getAlignment(Alignment64));
unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
bool IsRequired;
bool IsVirtual;
bool IsZeroInit;
bool IsReadOnly;
uint64_t DataSize;
StringRef Name;
Check(Section.isRequiredForExecution(IsRequired));
Check(Section.isVirtual(IsVirtual));
Check(Section.isZeroInit(IsZeroInit));
Check(Section.isReadOnlyData(IsReadOnly));
Check(Section.getSize(DataSize));
Check(Section.getName(Name));
if (StubSize > 0) {
unsigned StubAlignment = getStubAlignment();
unsigned EndAlignment = (DataSize | Alignment) & -(DataSize | Alignment);
if (StubAlignment > EndAlignment)
StubBufSize += StubAlignment - EndAlignment;
}
unsigned Allocate;
unsigned SectionID = Sections.size();
uint8_t *Addr;
const char *pData = 0;
// Some sections, such as debug info, don't need to be loaded for execution.
// Leave those where they are.
if (IsRequired) {
Allocate = DataSize + StubBufSize;
Addr = IsCode
? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID)
: MemMgr->allocateDataSection(Allocate, Alignment, SectionID, IsReadOnly);
if (!Addr)
report_fatal_error("Unable to allocate section memory!");
// Virtual sections have no data in the object image, so leave pData = 0
if (!IsVirtual)
pData = data.data();
// Zero-initialize or copy the data from the image
if (IsZeroInit || IsVirtual)
memset(Addr, 0, DataSize);
else
memcpy(Addr, pData, DataSize);
DEBUG(dbgs() << "emitSection SectionID: " << SectionID
<< " Name: " << Name
<< " obj addr: " << format("%p", pData)
<< " new addr: " << format("%p", Addr)
<< " DataSize: " << DataSize
<< " StubBufSize: " << StubBufSize
<< " Allocate: " << Allocate
<< "\n");
Obj.updateSectionAddress(Section, (uint64_t)Addr);
}
else {
// Even if we didn't load the section, we need to record an entry for it
// to handle later processing (and by 'handle' I mean don't do anything
// with these sections).
Allocate = 0;
Addr = 0;
DEBUG(dbgs() << "emitSection SectionID: " << SectionID
<< " Name: " << Name
<< " obj addr: " << format("%p", data.data())
<< " new addr: 0"
<< " DataSize: " << DataSize
<< " StubBufSize: " << StubBufSize
<< " Allocate: " << Allocate
<< "\n");
//.........这里部分代码省略.........
示例7: emitSection
unsigned RuntimeDyldImpl::emitSection(ObjectImage &Obj,
const SectionRef &Section, bool IsCode) {
StringRef data;
uint64_t Alignment64;
Check(Section.getContents(data));
Check(Section.getAlignment(Alignment64));
unsigned Alignment = (unsigned)Alignment64 & 0xffffffffL;
bool IsRequired;
bool IsVirtual;
bool IsZeroInit;
bool IsReadOnly;
uint64_t DataSize;
unsigned PaddingSize = 0;
unsigned StubBufSize = 0;
StringRef Name;
Check(Section.isRequiredForExecution(IsRequired));
Check(Section.isVirtual(IsVirtual));
Check(Section.isZeroInit(IsZeroInit));
Check(Section.isReadOnlyData(IsReadOnly));
Check(Section.getSize(DataSize));
Check(Section.getName(Name));
StubBufSize = computeSectionStubBufSize(Obj, Section);
// The .eh_frame section (at least on Linux) needs an extra four bytes padded
// with zeroes added at the end. For MachO objects, this section has a
// slightly different name, so this won't have any effect for MachO objects.
if (Name == ".eh_frame")
PaddingSize = 4;
uintptr_t Allocate;
unsigned SectionID = Sections.size();
uint8_t *Addr;
const char *pData = 0;
// Some sections, such as debug info, don't need to be loaded for execution.
// Leave those where they are.
if (IsRequired) {
Allocate = DataSize + PaddingSize + StubBufSize;
Addr = IsCode ? MemMgr->allocateCodeSection(Allocate, Alignment, SectionID,
Name)
: MemMgr->allocateDataSection(Allocate, Alignment, SectionID,
Name, IsReadOnly);
if (!Addr)
report_fatal_error("Unable to allocate section memory!");
// Virtual sections have no data in the object image, so leave pData = 0
if (!IsVirtual)
pData = data.data();
// Zero-initialize or copy the data from the image
if (IsZeroInit || IsVirtual)
memset(Addr, 0, DataSize);
else
memcpy(Addr, pData, DataSize);
// Fill in any extra bytes we allocated for padding
if (PaddingSize != 0) {
memset(Addr + DataSize, 0, PaddingSize);
// Update the DataSize variable so that the stub offset is set correctly.
DataSize += PaddingSize;
}
DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name
<< " obj addr: " << format("%p", pData)
<< " new addr: " << format("%p", Addr)
<< " DataSize: " << DataSize << " StubBufSize: " << StubBufSize
<< " Allocate: " << Allocate << "\n");
Obj.updateSectionAddress(Section, (uint64_t)Addr);
} else {
// Even if we didn't load the section, we need to record an entry for it
// to handle later processing (and by 'handle' I mean don't do anything
// with these sections).
Allocate = 0;
Addr = 0;
DEBUG(dbgs() << "emitSection SectionID: " << SectionID << " Name: " << Name
<< " obj addr: " << format("%p", data.data()) << " new addr: 0"
<< " DataSize: " << DataSize << " StubBufSize: " << StubBufSize
<< " Allocate: " << Allocate << "\n");
}
Sections.push_back(SectionEntry(Name, Addr, DataSize, (uintptr_t)pData));
return SectionID;
}