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C++ ScriptController::allowPopupsFromPlugin方法代码示例

本文整理汇总了C++中ScriptController::allowPopupsFromPlugin方法的典型用法代码示例。如果您正苦于以下问题:C++ ScriptController::allowPopupsFromPlugin方法的具体用法?C++ ScriptController::allowPopupsFromPlugin怎么用?C++ ScriptController::allowPopupsFromPlugin使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ScriptController的用法示例。


在下文中一共展示了ScriptController::allowPopupsFromPlugin方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: processingUserGesture

bool ScriptController::processingUserGesture()
{
    ExecState* exec = JSMainThreadExecState::currentState();
    Frame* frame = exec ? toDynamicFrame(exec) : 0;
    // No script is running, so it is user-initiated unless the gesture stack
    // explicitly says it is not.
    if (!frame)
        return UserGestureIndicator::getUserGestureState() != DefinitelyNotProcessingUserGesture;

    // FIXME: We check the plugin popup flag and javascript anchor navigation
    // from the dynamic frame becuase they should only be initiated on the
    // dynamic frame in which execution began if they do happen.
    ScriptController* scriptController = frame->script();
    ASSERT(scriptController);
    if (scriptController->allowPopupsFromPlugin() || scriptController->isJavaScriptAnchorNavigation())
        return true;

    // If a DOM event is being processed, check that it was initiated by the user
    // and that it is in the whitelist of event types allowed to generate pop-ups.
    if (JSDOMWindowShell* shell = scriptController->existingWindowShell(currentWorld(exec)))
        if (Event* event = shell->window()->currentEvent())
            return event->fromUserGesture();

    return UserGestureIndicator::processingUserGesture();
}
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