本文整理汇总了C++中ScreenPtr::UnrealizeWindow方法的典型用法代码示例。如果您正苦于以下问题:C++ ScreenPtr::UnrealizeWindow方法的具体用法?C++ ScreenPtr::UnrealizeWindow怎么用?C++ ScreenPtr::UnrealizeWindow使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ScreenPtr
的用法示例。
在下文中一共展示了ScreenPtr::UnrealizeWindow方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: LLOGLN
Bool
rdpUnrealizeWindow(WindowPtr pWindow)
{
ScreenPtr pScreen;
rdpWindowRec *priv;
Bool rv;
LLOGLN(10, ("rdpUnrealizeWindow:"));
priv = GETWINPRIV(pWindow);
pScreen = pWindow->drawable.pScreen;
pScreen->UnrealizeWindow = g_rdpScreen.UnrealizeWindow;
rv = pScreen->UnrealizeWindow(pWindow);
pScreen->UnrealizeWindow = rdpUnrealizeWindow;
if (g_use_rail)
{
if (priv->status == 1)
{
LLOGLN(10, ("rdpUnrealizeWindow:"));
priv->status = 0;
rdpup_delete_window(pWindow, priv);
}
}
return rv;
}
示例2: ErrorF
Bool
rdpUnrealizeWindow(WindowPtr pWindow)
{
ScreenPtr pScreen;
rdpWindowRec* priv;
Bool rv;
ErrorF("rdpUnrealizeWindow:\n");
priv = GETWINPRIV(pWindow);
pScreen = pWindow->drawable.pScreen;
pScreen->UnrealizeWindow = g_rdpScreen.UnrealizeWindow;
rv = pScreen->UnrealizeWindow(pWindow);
pScreen->UnrealizeWindow = rdpUnrealizeWindow;
return rv;
}
示例3: unattach
Bool
glWinUnrealizeWindow(WindowPtr pWin)
{
/* If this window has GL contexts, tell them to unattach */
Bool result;
ScreenPtr pScreen = pWin->drawable.pScreen;
glWinScreenRec *screenPriv = &glWinScreens[pScreen->myNum];
__GLXdrawablePrivate *glxPriv;
GLWIN_DEBUG_MSG("glWinUnrealizeWindow\n");
/* The Aqua window may have already been destroyed (windows
* are unrealized from top down)
*/
/* Unattach this window's GL contexts, if any. */
glxPriv = __glXFindDrawablePrivate(pWin->drawable.id);
if (glxPriv) {
__GLXcontext *gx;
__GLcontext *gc;
GLWIN_DEBUG_MSG("glWinUnealizeWindow is GL drawable!\n");
/* GL contexts bound to this window for drawing */
for (gx = glxPriv->drawGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
unattach(gc);
}
/* GL contexts bound to this window for reading */
for (gx = glxPriv->readGlxc; gx != NULL; gx = gx->next) {
gc = (__GLcontext *)gx->gc;
unattach(gc);
}
}
pScreen->UnrealizeWindow = screenPriv->UnrealizeWindow;
result = pScreen->UnrealizeWindow(pWin);
pScreen->UnrealizeWindow = glWinUnrealizeWindow;
return result;
}