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C++ Scene::DoTick方法代码示例

本文整理汇总了C++中Scene::DoTick方法的典型用法代码示例。如果您正苦于以下问题:C++ Scene::DoTick方法的具体用法?C++ Scene::DoTick怎么用?C++ Scene::DoTick使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在Scene的用法示例。


在下文中一共展示了Scene::DoTick方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: DoTick

void Game::DoTick( U32 _currentTime )
{
	GPUDevice* device = GPUDevice::Instance();
	{
		//GRINLIZ_PERFTRACK
		PROFILE_FUNC();

		currentTime = _currentTime;
		if ( previousTime == 0 ) {
			previousTime = currentTime-1;
		}
		U32 deltaTime = currentTime - previousTime;

		if ( markFrameTime == 0 ) {
			markFrameTime			= currentTime;
			frameCountsSinceMark	= 0;
			framesPerSecond			= 0.0f;
		}
		else {
			++frameCountsSinceMark;
			if ( currentTime - markFrameTime > 500 ) {
				framesPerSecond		= 1000.0f*(float)(frameCountsSinceMark) / ((float)(currentTime - markFrameTime));
				// actually K-tris/second
				markFrameTime		= currentTime;
				frameCountsSinceMark = 0;
			}
		}

		// Limit so we don't ever get big jumps:
		if ( deltaTime > 100 )
			deltaTime = 100;

		device->ResetState();

		Scene* scene = sceneStack.Top()->scene;

		Color4F cc = scene->ClearColor();
		device->Clear( cc.x, cc.y, cc.z, cc.w );

		scene->DoTick( deltaTime );

		{
			//GRINLIZ_PERFTRACK_NAME( "Game::DoTick 3D" );
			PROFILE_BLOCK( DoTick3D );

			screenport.SetPerspective();
			scene->Draw3D( deltaTime );
		}

		{
			//GRINLIZ_PERFTRACK_NAME( "Game::DoTick UI" );
			PROFILE_BLOCK( DoTickUI );
			GLASSERT( scene );

			// UI Pass
			screenport.SetUI(); 

			if ( renderUI ) {
				screenport.SetUI();
				scene->RenderGamui2D();
			}
		}
	}

	int Y = 0;
	int space = 16;
	#ifndef GRINLIZ_DEBUG_MEM
//	const int memNewCount = 0;
	#endif
#if 1
	UFOText* ufoText = UFOText::Instance();
	if (SettingsManager::Instance()->DebugFPS()) {
		ufoText->Draw(0, Y, "%s %5.1ffps %4.1fK/f %3ddc/f fver=%d",
					  VERSION,
					  framesPerSecond,
					  (float)device->TrianglesDrawn() / 1000.0f,
					  device->DrawCalls(),
					  CURRENT_FILE_VERSION);
	}
	if ( debugText ) {
		sceneStack.Top()->scene->DrawDebugText();
	}
	Y += space;
#endif

#ifdef EL_SHOW_MODELS
	int k=0;
	while ( k < nModelResource ) {
		int total = 0;
		for( unsigned i=0; i<modelResource[k].nGroups; ++i ) {
			total += modelResource[k].atom[i].trisRendered;
		}
		UFODrawText( 0, 12+12*k, "%16s %5d K", modelResource[k].name, total );
		++k;
	}
#endif

#ifdef GRINLIZ_PROFILE
	PROFILE_UPDATE();

//.........这里部分代码省略.........
开发者ID:csioza,项目名称:alteraorbis,代码行数:101,代码来源:game.cpp


注:本文中的Scene::DoTick方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。