本文整理汇总了C++中ScalarEvolution::getMaxBackedgeTakenCount方法的典型用法代码示例。如果您正苦于以下问题:C++ ScalarEvolution::getMaxBackedgeTakenCount方法的具体用法?C++ ScalarEvolution::getMaxBackedgeTakenCount怎么用?C++ ScalarEvolution::getMaxBackedgeTakenCount使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ScalarEvolution
的用法示例。
在下文中一共展示了ScalarEvolution::getMaxBackedgeTakenCount方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: runImpl
/// Remove dead loops, by which we mean loops that do not impact the observable
/// behavior of the program other than finite running time. Note we do ensure
/// that this never remove a loop that might be infinite, as doing so could
/// change the halting/non-halting nature of a program. NOTE: This entire
/// process relies pretty heavily on LoopSimplify and LCSSA in order to make
/// various safety checks work.
bool LoopDeletionPass::runImpl(Loop *L, DominatorTree &DT, ScalarEvolution &SE,
LoopInfo &loopInfo) {
assert(L->isLCSSAForm(DT) && "Expected LCSSA!");
// We can only remove the loop if there is a preheader that we can
// branch from after removing it.
BasicBlock *preheader = L->getLoopPreheader();
if (!preheader)
return false;
// If LoopSimplify form is not available, stay out of trouble.
if (!L->hasDedicatedExits())
return false;
// We can't remove loops that contain subloops. If the subloops were dead,
// they would already have been removed in earlier executions of this pass.
if (L->begin() != L->end())
return false;
SmallVector<BasicBlock *, 4> exitingBlocks;
L->getExitingBlocks(exitingBlocks);
SmallVector<BasicBlock *, 4> exitBlocks;
L->getUniqueExitBlocks(exitBlocks);
// We require that the loop only have a single exit block. Otherwise, we'd
// be in the situation of needing to be able to solve statically which exit
// block will be branched to, or trying to preserve the branching logic in
// a loop invariant manner.
if (exitBlocks.size() != 1)
return false;
// Finally, we have to check that the loop really is dead.
bool Changed = false;
if (!isLoopDead(L, SE, exitingBlocks, exitBlocks, Changed, preheader))
return Changed;
// Don't remove loops for which we can't solve the trip count.
// They could be infinite, in which case we'd be changing program behavior.
const SCEV *S = SE.getMaxBackedgeTakenCount(L);
if (isa<SCEVCouldNotCompute>(S))
return Changed;
// Now that we know the removal is safe, remove the loop by changing the
// branch from the preheader to go to the single exit block.
BasicBlock *exitBlock = exitBlocks[0];
// Because we're deleting a large chunk of code at once, the sequence in which
// we remove things is very important to avoid invalidation issues. Don't
// mess with this unless you have good reason and know what you're doing.
// Tell ScalarEvolution that the loop is deleted. Do this before
// deleting the loop so that ScalarEvolution can look at the loop
// to determine what it needs to clean up.
SE.forgetLoop(L);
// Connect the preheader directly to the exit block.
TerminatorInst *TI = preheader->getTerminator();
TI->replaceUsesOfWith(L->getHeader(), exitBlock);
// Rewrite phis in the exit block to get their inputs from
// the preheader instead of the exiting block.
BasicBlock *exitingBlock = exitingBlocks[0];
BasicBlock::iterator BI = exitBlock->begin();
while (PHINode *P = dyn_cast<PHINode>(BI)) {
int j = P->getBasicBlockIndex(exitingBlock);
assert(j >= 0 && "Can't find exiting block in exit block's phi node!");
P->setIncomingBlock(j, preheader);
for (unsigned i = 1; i < exitingBlocks.size(); ++i)
P->removeIncomingValue(exitingBlocks[i]);
++BI;
}
// Update the dominator tree and remove the instructions and blocks that will
// be deleted from the reference counting scheme.
SmallVector<DomTreeNode*, 8> ChildNodes;
for (Loop::block_iterator LI = L->block_begin(), LE = L->block_end();
LI != LE; ++LI) {
// Move all of the block's children to be children of the preheader, which
// allows us to remove the domtree entry for the block.
ChildNodes.insert(ChildNodes.begin(), DT[*LI]->begin(), DT[*LI]->end());
for (DomTreeNode *ChildNode : ChildNodes) {
DT.changeImmediateDominator(ChildNode, DT[preheader]);
}
ChildNodes.clear();
DT.eraseNode(*LI);
// Remove the block from the reference counting scheme, so that we can
// delete it freely later.
(*LI)->dropAllReferences();
}
// Erase the instructions and the blocks without having to worry
//.........这里部分代码省略.........
示例2: deleteLoopIfDead
/// Remove a loop if it is dead.
///
/// A loop is considered dead if it does not impact the observable behavior of
/// the program other than finite running time. This never removes a loop that
/// might be infinite (unless it is never executed), as doing so could change
/// the halting/non-halting nature of a program.
///
/// This entire process relies pretty heavily on LoopSimplify form and LCSSA in
/// order to make various safety checks work.
///
/// \returns true if any changes were made. This may mutate the loop even if it
/// is unable to delete it due to hoisting trivially loop invariant
/// instructions out of the loop.
static LoopDeletionResult deleteLoopIfDead(Loop *L, DominatorTree &DT,
ScalarEvolution &SE, LoopInfo &LI) {
assert(L->isLCSSAForm(DT) && "Expected LCSSA!");
// We can only remove the loop if there is a preheader that we can branch from
// after removing it. Also, if LoopSimplify form is not available, stay out
// of trouble.
BasicBlock *Preheader = L->getLoopPreheader();
if (!Preheader || !L->hasDedicatedExits()) {
DEBUG(dbgs()
<< "Deletion requires Loop with preheader and dedicated exits.\n");
return LoopDeletionResult::Unmodified;
}
// We can't remove loops that contain subloops. If the subloops were dead,
// they would already have been removed in earlier executions of this pass.
if (L->begin() != L->end()) {
DEBUG(dbgs() << "Loop contains subloops.\n");
return LoopDeletionResult::Unmodified;
}
BasicBlock *ExitBlock = L->getUniqueExitBlock();
if (ExitBlock && isLoopNeverExecuted(L)) {
DEBUG(dbgs() << "Loop is proven to never execute, delete it!");
// Set incoming value to undef for phi nodes in the exit block.
BasicBlock::iterator BI = ExitBlock->begin();
while (PHINode *P = dyn_cast<PHINode>(BI)) {
for (unsigned i = 0; i < P->getNumIncomingValues(); i++)
P->setIncomingValue(i, UndefValue::get(P->getType()));
BI++;
}
deleteDeadLoop(L, &DT, &SE, &LI);
++NumDeleted;
return LoopDeletionResult::Deleted;
}
// The remaining checks below are for a loop being dead because all statements
// in the loop are invariant.
SmallVector<BasicBlock *, 4> ExitingBlocks;
L->getExitingBlocks(ExitingBlocks);
// We require that the loop only have a single exit block. Otherwise, we'd
// be in the situation of needing to be able to solve statically which exit
// block will be branched to, or trying to preserve the branching logic in
// a loop invariant manner.
if (!ExitBlock) {
DEBUG(dbgs() << "Deletion requires single exit block\n");
return LoopDeletionResult::Unmodified;
}
// Finally, we have to check that the loop really is dead.
bool Changed = false;
if (!isLoopDead(L, SE, ExitingBlocks, ExitBlock, Changed, Preheader)) {
DEBUG(dbgs() << "Loop is not invariant, cannot delete.\n");
return Changed ? LoopDeletionResult::Modified
: LoopDeletionResult::Unmodified;
}
// Don't remove loops for which we can't solve the trip count.
// They could be infinite, in which case we'd be changing program behavior.
const SCEV *S = SE.getMaxBackedgeTakenCount(L);
if (isa<SCEVCouldNotCompute>(S)) {
DEBUG(dbgs() << "Could not compute SCEV MaxBackedgeTakenCount.\n");
return Changed ? LoopDeletionResult::Modified
: LoopDeletionResult::Unmodified;
}
DEBUG(dbgs() << "Loop is invariant, delete it!");
deleteDeadLoop(L, &DT, &SE, &LI);
++NumDeleted;
return LoopDeletionResult::Deleted;
}