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C++ ScValue::getNative方法代码示例

本文整理汇总了C++中ScValue::getNative方法的典型用法代码示例。如果您正苦于以下问题:C++ ScValue::getNative方法的具体用法?C++ ScValue::getNative怎么用?C++ ScValue::getNative使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在ScValue的用法示例。


在下文中一共展示了ScValue::getNative方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: scCallMethod

//////////////////////////////////////////////////////////////////////////
// high level scripting interface
//////////////////////////////////////////////////////////////////////////
bool AdActor::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
	//////////////////////////////////////////////////////////////////////////
	// GoTo / GoToAsync
	//////////////////////////////////////////////////////////////////////////
	if (strcmp(name, "GoTo") == 0 || strcmp(name, "GoToAsync") == 0) {
		stack->correctParams(2);
		int x = stack->pop()->getInt();
		int y = stack->pop()->getInt();
		goTo(x, y);
		if (strcmp(name, "GoToAsync") != 0) {
			script->waitForExclusive(this);
		}
		stack->pushNULL();
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// GoToObject / GoToObjectAsync
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "GoToObject") == 0 || strcmp(name, "GoToObjectAsync") == 0) {
		stack->correctParams(1);
		ScValue *val = stack->pop();
		if (!val->isNative()) {
			script->runtimeError("actor.%s method accepts an entity refrence only", name);
			stack->pushNULL();
			return STATUS_OK;
		}
		AdObject *obj = (AdObject *)val->getNative();
		if (!obj || obj->getType() != OBJECT_ENTITY) {
			script->runtimeError("actor.%s method accepts an entity refrence only", name);
			stack->pushNULL();
			return STATUS_OK;
		}
		AdEntity *ent = (AdEntity *)obj;
		if (ent->getWalkToX() == 0 && ent->getWalkToY() == 0) {
			goTo(ent->_posX, ent->_posY);
		} else {
			goTo(ent->getWalkToX(), ent->getWalkToY(), ent->getWalkToDir());
		}
		if (strcmp(name, "GoToObjectAsync") != 0) {
			script->waitForExclusive(this);
		}
		stack->pushNULL();
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// TurnTo / TurnToAsync
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "TurnTo") == 0 || strcmp(name, "TurnToAsync") == 0) {
		stack->correctParams(1);
		int dir;
		ScValue *val = stack->pop();

		// turn to object?
		if (val->isNative() && _gameRef->validObject((BaseObject *)val->getNative())) {
			BaseObject *obj = (BaseObject *)val->getNative();
			int angle = (int)(atan2((double)(obj->_posY - _posY), (double)(obj->_posX - _posX)) * (180 / 3.14));
			dir = (int)angleToDirection(angle);
		}
		// otherwise turn to direction
		else {
			dir = val->getInt();
		}

		if (dir >= 0 && dir < NUM_DIRECTIONS) {
			turnTo((TDirection)dir);
			if (strcmp(name, "TurnToAsync") != 0) {
				script->waitForExclusive(this);
			}
		}
		stack->pushNULL();
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// IsWalking
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "IsWalking") == 0) {
		stack->correctParams(0);
		stack->pushBool(_state == STATE_FOLLOWING_PATH);
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// MergeAnims
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "MergeAnims") == 0) {
		stack->correctParams(1);
		stack->pushBool(DID_SUCCEED(mergeAnims(stack->pop()->getString())));
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// UnloadAnim
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "UnloadAnim") == 0) {
//.........这里部分代码省略.........
开发者ID:Fyre91,项目名称:scummvm,代码行数:101,代码来源:ad_actor.cpp

示例2: executeInstruction

bool ScScript::executeInstruction() {
	bool ret = STATUS_OK;

	uint32 dw;
	const char *str = nullptr;

	//ScValue* op = new ScValue(_gameRef);
	_operand->cleanup();

	ScValue *op1;
	ScValue *op2;

	uint32 inst = getDWORD();
	switch (inst) {

	case II_DEF_VAR:
		_operand->setNULL();
		dw = getDWORD();
		if (_scopeStack->_sP < 0) {
			_globals->setProp(_symbols[dw], _operand);
		} else {
			_scopeStack->getTop()->setProp(_symbols[dw], _operand);
		}

		break;

	case II_DEF_GLOB_VAR:
	case II_DEF_CONST_VAR: {
		dw = getDWORD();
		/*      char *temp = _symbols[dw]; // TODO delete */
		// only create global var if it doesn't exist
		if (!_engine->_globals->propExists(_symbols[dw])) {
			_operand->setNULL();
			_engine->_globals->setProp(_symbols[dw], _operand, false, inst == II_DEF_CONST_VAR);
		}
		break;
	}

	case II_RET:
		if (_scopeStack->_sP >= 0 && _callStack->_sP >= 0) {
			_scopeStack->pop();
			_iP = (uint32)_callStack->pop()->getInt();
		} else {
			if (_thread) {
				_state = SCRIPT_THREAD_FINISHED;
			} else {
				if (_numEvents == 0 && _numMethods == 0) {
					_state = SCRIPT_FINISHED;
				} else {
					_state = SCRIPT_PERSISTENT;
				}
			}
		}

		break;

	case II_RET_EVENT:
		_state = SCRIPT_FINISHED;
		break;


	case II_CALL:
		dw = getDWORD();

		_operand->setInt(_iP);
		_callStack->push(_operand);

		_iP = dw;

		break;

	case II_CALL_BY_EXP: {
		// push var
		// push string
		str = _stack->pop()->getString();
		char *methodName = new char[strlen(str) + 1];
		strcpy(methodName, str);

		ScValue *var = _stack->pop();
		if (var->_type == VAL_VARIABLE_REF) {
			var = var->_valRef;
		}

		bool res = STATUS_FAILED;
		bool triedNative = false;

		// we are already calling this method, try native
		if (_thread && _methodThread && strcmp(methodName, _threadEvent) == 0 && var->_type == VAL_NATIVE && _owner == var->getNative()) {
			triedNative = true;
			res = var->_valNative->scCallMethod(this, _stack, _thisStack, methodName);
		}

		if (DID_FAIL(res)) {
			if (var->isNative() && var->getNative()->canHandleMethod(methodName)) {
				if (!_unbreakable) {
					_waitScript = var->getNative()->invokeMethodThread(methodName);
					if (!_waitScript) {
						_stack->correctParams(0);
						runtimeError("Error invoking method '%s'.", methodName);
						_stack->pushNULL();
//.........这里部分代码省略.........
开发者ID:jaeyeonkim,项目名称:scummvm-kor,代码行数:101,代码来源:script.cpp

示例3: scCallMethod


//.........这里部分代码省略.........
		if (!_image) {
			stack->pushNULL();
		} else {
			stack->pushNative(_image, true);
		}

		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// Focus
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "Focus") == 0) {
		stack->correctParams(0);
		focus();
		stack->pushNULL();
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// MoveAfter / MoveBefore
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "MoveAfter") == 0 || strcmp(name, "MoveBefore") == 0) {
		stack->correctParams(1);

		if (_parent && _parent->_type == UI_WINDOW) {
			UIWindow *win = (UIWindow *)_parent;

			uint32 i;
			bool found = false;
			ScValue *val = stack->pop();
			// find directly
			if (val->isNative()) {
				UIObject *widget = (UIObject *)val->getNative();
				for (i = 0; i < win->_widgets.size(); i++) {
					if (win->_widgets[i] == widget) {
						found = true;
						break;
					}
				}
			}
			// find by name
			else {
				const char *findName = val->getString();
				for (i = 0; i < win->_widgets.size(); i++) {
					if (scumm_stricmp(win->_widgets[i]->getName(), findName) == 0) {
						found = true;
						break;
					}
				}
			}

			if (found) {
				bool done = false;
				for (uint32 j = 0; j < win->_widgets.size(); j++) {
					if (win->_widgets[j] == this) {
						if (strcmp(name, "MoveAfter") == 0) {
							i++;
						}
						if (j >= i) {
							j++;
						}

						win->_widgets.insert_at(i, this);
						win->_widgets.remove_at(j);
开发者ID:Fyre91,项目名称:scummvm,代码行数:66,代码来源:ui_object.cpp

示例4: scCallMethod


//.........这里部分代码省略.........
		talk(text, sound, duration, stances, (TTextAlign)align);
		if (strcmp(name, "TalkAsync") != 0) {
			script->waitForExclusive(this);
		}

		stack->pushNULL();
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// StickToRegion
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "StickToRegion") == 0) {
		stack->correctParams(1);

		AdLayer *main = ((AdGame *)_gameRef)->_scene->_mainLayer;
		bool regFound = false;

		uint32 i;
		ScValue *val = stack->pop();
		if (val->isNULL() || !main) {
			_stickRegion = nullptr;
			regFound = true;
		} else if (val->isString()) {
			const char *regionName = val->getString();
			for (i = 0; i < main->_nodes.size(); i++) {
				if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region->getName() && scumm_stricmp(main->_nodes[i]->_region->getName(), regionName) == 0) {
					_stickRegion = main->_nodes[i]->_region;
					regFound = true;
					break;
				}
			}
		} else if (val->isNative()) {
			BaseScriptable *obj = val->getNative();

			for (i = 0; i < main->_nodes.size(); i++) {
				if (main->_nodes[i]->_type == OBJECT_REGION && main->_nodes[i]->_region == obj) {
					_stickRegion = main->_nodes[i]->_region;
					regFound = true;
					break;
				}
			}

		}

		if (!regFound) {
			_stickRegion = nullptr;
		}
		stack->pushBool(regFound);
		return STATUS_OK;
	}

	//////////////////////////////////////////////////////////////////////////
	// SetFont
	//////////////////////////////////////////////////////////////////////////
	else if (strcmp(name, "SetFont") == 0) {
		stack->correctParams(1);
		ScValue *val = stack->pop();

		if (val->isNULL()) {
			setFont(nullptr);
		} else {
			setFont(val->getString());
		}

		stack->pushNULL();
开发者ID:CatalystG,项目名称:scummvm,代码行数:67,代码来源:ad_object.cpp


注:本文中的ScValue::getNative方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。