本文整理汇总了C++中SaveStateList类的典型用法代码示例。如果您正苦于以下问题:C++ SaveStateList类的具体用法?C++ SaveStateList怎么用?C++ SaveStateList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SaveStateList类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: memset
SaveStateList ToucheMetaEngine::listSaves(const char *target) const {
Common::String pattern = Touche::generateGameStateFileName(target, 0, true);
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
bool slotsTable[Touche::kMaxSaveStates];
memset(slotsTable, 0, sizeof(slotsTable));
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slot = Touche::getGameStateFileSlot(file->c_str());
if (slot >= 0 && slot < Touche::kMaxSaveStates) {
slotsTable[slot] = true;
}
}
for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) {
if (slotsTable[slot]) {
Common::String file = Touche::generateGameStateFileName(target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file);
if (in) {
char description[64];
Touche::readGameStateDescription(in, description, sizeof(description) - 1);
if (description[0]) {
saveList.push_back(SaveStateDescriptor(slot, description));
}
delete in;
}
}
}
return saveList;
}
示例2: pattern
SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern("fullpipe.s##");
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
if (in) {
Fullpipe::FullpipeSavegameHeader header;
if (!Fullpipe::readSavegameHeader(in.get(), header)) {
continue;
}
SaveStateDescriptor desc;
parseSavegameHeader(header, desc);
desc.setSaveSlot(slotNum);
saveList.push_back(desc);
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
示例3: listSaves
SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String pattern = target;
pattern += ".###";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
int slotNum = 0;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
SaveStateDescriptor desc = loadMetaData(in, slotNum, false);
if (desc.getSaveSlot() != slotNum) {
// invalid
delete in;
continue;
}
saveList.push_back(desc);
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
示例4: listSaves
SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Toltecs::ToltecsEngine::SaveHeader header;
Common::String pattern = target;
pattern += ".###";
Common::StringArray filenames;
filenames = saveFileMan->listSavefiles(pattern.c_str());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
if (in) {
if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
saveList.push_back(SaveStateDescriptor(slotNum, header.description));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
示例5: listSaves
SaveStateList SagaMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[SAVE_TITLE_SIZE];
Common::String pattern = target;
pattern += ".s##";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
int slotNum = 0;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum < MAX_SAVES) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
for (int i = 0; i < 3; i++)
in->readUint32BE();
in->read(saveDesc, SAVE_TITLE_SIZE);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
示例6: MKTAG
SaveStateList WageMetaEngine::listSaves(const char *target) const {
const uint32 WAGEflag = MKTAG('W','A','G','E');
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[31];
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
uint32 type = in->readUint32BE();
if (type == WAGEflag)
in->read(saveDesc, 31);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
示例7: targetString
SaveStateList GrimMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String targetString(target);
Common::String pattern = targetString.hasPrefix("monkey4") ? "efmi*.gsv" : "grim*.gsv";
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
char str[256];
int32 strSize;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + 4);
if (slotNum >= 0) {
SaveGame *savedState = SaveGame::openForLoading(*file);
if (savedState && savedState->isCompatible()) {
savedState->beginSection('SUBS');
strSize = savedState->readLESint32();
savedState->read(str, strSize);
savedState->endSection();
saveList.push_back(SaveStateDescriptor(slotNum, str));
}
delete savedState;
}
}
Common::sort(saveList.begin(), saveList.end(), cmpSave);
return saveList;
}
示例8: debugScript
void Script::o_checkvalidsaves() {
debugScript(1, true, "CHECKVALIDSAVES");
// Reset the array of valid saves and the savegame names cache
for (int i = 0; i < 10; i++) {
setVariable(i, 0);
_saveNames[i] = "E M P T Y";
}
// Get the list of savefiles
SaveStateList list = SaveLoad::listValidSaves(ConfMan.getActiveDomainName());
// Mark the existing savefiles as valid
uint count = 0;
SaveStateList::iterator it = list.begin();
while (it != list.end()) {
int8 slot = it->getSaveSlot();
if (SaveLoad::isSlotValid(slot)) {
debugScript(2, true, " Found valid savegame: %s", it->getDescription().c_str());
// Mark this slot as used
setVariable(slot, 1);
// Cache this slot's description
_saveNames[slot] = it->getDescription();
count++;
}
it++;
}
// Save the number of valid saves
setVariable(0x104, count);
debugScript(1, true, " Found %d valid savegames", count);
}
示例9: pattern
SaveStateList QueenMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[32];
Common::String pattern("queen.s??");
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
for (int i = 0; i < 4; i++)
in->readUint32BE();
in->read(saveDesc, 32);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
示例10: listSaves
virtual SaveStateList listSaves(const char *target) const {
Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
Tucker::TuckerEngine::SavegameHeader header;
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slot;
const char *ext = strrchr(file->c_str(), '.');
if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
if (Tucker::TuckerEngine::readSavegameHeader(in, header) == Tucker::TuckerEngine::kSavegameNoError) {
saveList.push_back(SaveStateDescriptor(slot, header.description));
}
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
示例11: sort
SaveStateList CProjectItem::getSavegameList(const Common::String &target) {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0??", target.c_str());
TitanicSavegameHeader header;
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort to get the files in numerical order
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
SimpleFile f;
f.open(in);
if (!readSavegameHeader(&f, header))
continue;
saveList.push_back(SaveStateDescriptor(slot, header._saveName));
header._thumbnail->free();
delete header._thumbnail;
delete in;
}
}
}
return saveList;
}
示例12: listSaves
SaveStateList TinselMetaEngine::listSaves(const char *target) const {
Common::String pattern = target;
pattern = pattern + ".###";
Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern);
SaveStateList saveList;
int slotNum = 0;
for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 3);
const Common::String &fname = *file;
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname);
if (in) {
in->readUint32LE(); // skip id
in->readUint32LE(); // skip size
in->readUint32LE(); // skip version
char saveDesc[Tinsel::SG_DESC_LEN];
in->read(saveDesc, sizeof(saveDesc));
saveDesc[Tinsel::SG_DESC_LEN - 1] = 0;
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
示例13: listSaves
SaveStateList SwordMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
SaveStateList saveList;
char saveName[40];
Common::StringList filenames = saveFileMan->listSavefiles("sword1.???");
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
int slotNum = 0;
for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
in->readUint32LE(); // header
in->read(saveName, 40);
saveList.push_back(SaveStateDescriptor(slotNum, saveName));
delete in;
}
}
}
return saveList;
}
示例14: listSaves
virtual SaveStateList listSaves(const char *target) const {
Common::String pattern = target;
pattern += ".*";
Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
Common::sort(filenames.begin(), filenames.end());
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
int slot;
const char *ext = strrchr(file->c_str(), '.');
if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
if (!in)
continue;
char buf[25];
in->seek(0);
in->read(buf, 24);
buf[24] = 0;
saveList.push_back(SaveStateDescriptor(slot, buf));
}
}
return saveList;
}
示例15: sort
SaveStateList AgosMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = target;
pattern += ".???";
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 3 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 3);
if (slotNum >= 0 && slotNum <= 999) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
saveDesc = file->c_str();
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}