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C++ SaveStateList类代码示例

本文整理汇总了C++中SaveStateList的典型用法代码示例。如果您正苦于以下问题:C++ SaveStateList类的具体用法?C++ SaveStateList怎么用?C++ SaveStateList使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SaveStateList类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: memset

SaveStateList ToucheMetaEngine::listSaves(const char *target) const {
	Common::String pattern = Touche::generateGameStateFileName(target, 0, true);
	Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
	bool slotsTable[Touche::kMaxSaveStates];
	memset(slotsTable, 0, sizeof(slotsTable));
	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		int slot = Touche::getGameStateFileSlot(file->c_str());
		if (slot >= 0 && slot < Touche::kMaxSaveStates) {
			slotsTable[slot] = true;
		}
	}
	for (int slot = 0; slot < Touche::kMaxSaveStates; ++slot) {
		if (slotsTable[slot]) {
			Common::String file = Touche::generateGameStateFileName(target, slot);
			Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(file);
			if (in) {
				char description[64];
				Touche::readGameStateDescription(in, description, sizeof(description) - 1);
				if (description[0]) {
					saveList.push_back(SaveStateDescriptor(slot, description));
				}
				delete in;
			}
		}
	}
	return saveList;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:28,代码来源:detection.cpp

示例2: pattern

SaveStateList FullpipeMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern("fullpipe.s##");

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
			if (in) {
				Fullpipe::FullpipeSavegameHeader header;
				if (!Fullpipe::readSavegameHeader(in.get(), header)) {
					continue;
				}

				SaveStateDescriptor desc;

				parseSavegameHeader(header, desc);

				desc.setSaveSlot(slotNum);

				saveList.push_back(desc);
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:35,代码来源:detection.cpp

示例3: listSaves

SaveStateList DrasculaMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String pattern = target;
	pattern += ".###";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				SaveStateDescriptor desc = loadMetaData(in, slotNum, false);
				if (desc.getSaveSlot() != slotNum) {
					// invalid
					delete in;
					continue;
				}
				saveList.push_back(desc);
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:MisturDust319,项目名称:scummvm,代码行数:33,代码来源:detection.cpp

示例4: listSaves

SaveStateList ToltecsMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Toltecs::ToltecsEngine::SaveHeader header;
	Common::String pattern = target;
	pattern += ".###";

	Common::StringArray filenames;
	filenames = saveFileMan->listSavefiles(pattern.c_str());

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
			if (in) {
				if (Toltecs::ToltecsEngine::readSaveHeader(in, false, header) == Toltecs::ToltecsEngine::kRSHENoError) {
					saveList.push_back(SaveStateDescriptor(slotNum, header.description));
				}
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:AReim1982,项目名称:scummvm,代码行数:29,代码来源:detection.cpp

示例5: listSaves

SaveStateList SagaMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[SAVE_TITLE_SIZE];
	Common::String pattern = target;
	pattern += ".s##";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum < MAX_SAVES) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				for (int i = 0; i < 3; i++)
					in->readUint32BE();
				in->read(saveDesc, SAVE_TITLE_SIZE);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:Cruel,项目名称:scummvm,代码行数:31,代码来源:detection.cpp

示例6: MKTAG

SaveStateList WageMetaEngine::listSaves(const char *target) const {
	const uint32 WAGEflag = MKTAG('W','A','G','E');
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[31];
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				uint32 type = in->readUint32BE();
				if (type == WAGEflag)
					in->read(saveDesc, 31);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:Cruel,项目名称:scummvm,代码行数:31,代码来源:detection.cpp

示例7: targetString

SaveStateList GrimMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String targetString(target);
	Common::String pattern = targetString.hasPrefix("monkey4") ? "efmi*.gsv" : "grim*.gsv";

	filenames = saveFileMan->listSavefiles(pattern);

	SaveStateList saveList;
	char str[256];
	int32 strSize;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + 4);

		if (slotNum >= 0) {
			SaveGame *savedState = SaveGame::openForLoading(*file);
			if (savedState && savedState->isCompatible()) {
				savedState->beginSection('SUBS');
				strSize = savedState->readLESint32();
				savedState->read(str, strSize);
				savedState->endSection();
				saveList.push_back(SaveStateDescriptor(slotNum, str));
			}
			delete savedState;
		}
	}

	Common::sort(saveList.begin(), saveList.end(), cmpSave);
	return saveList;
}
开发者ID:alexbevi,项目名称:residualvm,代码行数:31,代码来源:detection.cpp

示例8: debugScript

void Script::o_checkvalidsaves() {
	debugScript(1, true, "CHECKVALIDSAVES");

	// Reset the array of valid saves and the savegame names cache
	for (int i = 0; i < 10; i++) {
		setVariable(i, 0);
		_saveNames[i] = "E M P T Y";
	}

	// Get the list of savefiles
	SaveStateList list = SaveLoad::listValidSaves(ConfMan.getActiveDomainName());

	// Mark the existing savefiles as valid
	uint count = 0;
	SaveStateList::iterator it = list.begin();
	while (it != list.end()) {
		int8 slot = it->getSaveSlot();
		if (SaveLoad::isSlotValid(slot)) {
			debugScript(2, true, "  Found valid savegame: %s", it->getDescription().c_str());

			// Mark this slot as used
			setVariable(slot, 1);

			// Cache this slot's description
			_saveNames[slot] = it->getDescription();
			count++;
		}
		it++;
	}

	// Save the number of valid saves
	setVariable(0x104, count);
	debugScript(1, true, "  Found %d valid savegames", count);
}
开发者ID:chrisws,项目名称:scummvm,代码行数:34,代码来源:script.cpp

示例9: pattern

SaveStateList QueenMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	char saveDesc[32];
	Common::String pattern("queen.s??");

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 2 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 2);

		if (slotNum >= 0 && slotNum <= 99) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				for (int i = 0; i < 4; i++)
					in->readUint32BE();
				in->read(saveDesc, 32);
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:Bundesdrucker,项目名称:scummvm,代码行数:28,代码来源:queen.cpp

示例10: listSaves

	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = Tucker::generateGameStateFileName(target, 0, true);
		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		Tucker::TuckerEngine::SavegameHeader header;
		SaveStateList saveList;

		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			int slot;
			const char *ext = strrchr(file->c_str(), '.');
			if (ext && (slot = atoi(ext + 1)) >= 0 && slot <= Tucker::kLastSaveSlot) {
				Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
				if (in) {
					if (Tucker::TuckerEngine::readSavegameHeader(in, header) == Tucker::TuckerEngine::kSavegameNoError) {
						saveList.push_back(SaveStateDescriptor(slot, header.description));
					}

					delete in;
				}
			}
		}

		// Sort saves based on slot number.
		Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
		return saveList;
	}
开发者ID:kyotohongaku,项目名称:scummvm,代码行数:25,代码来源:detection.cpp

示例11: sort

SaveStateList CProjectItem::getSavegameList(const Common::String &target) {
    Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
    Common::StringArray filenames;
    Common::String saveDesc;
    Common::String pattern = Common::String::format("%s.0??", target.c_str());
    TitanicSavegameHeader header;

    filenames = saveFileMan->listSavefiles(pattern);
    sort(filenames.begin(), filenames.end());   // Sort to get the files in numerical order

    SaveStateList saveList;
    for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
        const char *ext = strrchr(file->c_str(), '.');
        int slot = ext ? atoi(ext + 1) : -1;

        if (slot >= 0 && slot < MAX_SAVEGAME_SLOTS) {
            Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);

            if (in) {
                SimpleFile f;
                f.open(in);
                if (!readSavegameHeader(&f, header))
                    continue;

                saveList.push_back(SaveStateDescriptor(slot, header._saveName));

                header._thumbnail->free();
                delete header._thumbnail;
                delete in;
            }
        }
    }

    return saveList;
}
开发者ID:BenCastricum,项目名称:scummvm,代码行数:35,代码来源:project_item.cpp

示例12: listSaves

SaveStateList TinselMetaEngine::listSaves(const char *target) const {
	Common::String pattern = target;
	pattern = pattern + ".###";
	Common::StringArray files = g_system->getSavefileManager()->listSavefiles(pattern);

	SaveStateList saveList;
	int slotNum = 0;
	for (Common::StringArray::const_iterator file = files.begin(); file != files.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		const Common::String &fname = *file;
		Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(fname);
		if (in) {
			in->readUint32LE();		// skip id
			in->readUint32LE();		// skip size
			in->readUint32LE();		// skip version
			char saveDesc[Tinsel::SG_DESC_LEN];
			in->read(saveDesc, sizeof(saveDesc));

			saveDesc[Tinsel::SG_DESC_LEN - 1] = 0;

			saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
			delete in;
		}
	}

	// Sort saves based on slot number.
	Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
	return saveList;
}
开发者ID:WinterGrascph,项目名称:scummvm,代码行数:31,代码来源:detection.cpp

示例13: listSaves

SaveStateList SwordMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	SaveStateList saveList;
	char saveName[40];

	Common::StringList filenames = saveFileMan->listSavefiles("sword1.???");
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	int slotNum = 0;
	for (Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				in->readUint32LE();	// header
				in->read(saveName, 40);
				saveList.push_back(SaveStateDescriptor(slotNum, saveName));
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:havlenapetr,项目名称:Scummvm,代码行数:26,代码来源:detection.cpp

示例14: listSaves

	virtual SaveStateList listSaves(const char *target) const {
		Common::String pattern = target;
		pattern += ".*";

		Common::StringArray filenames = g_system->getSavefileManager()->listSavefiles(pattern);
		Common::sort(filenames.begin(), filenames.end());

		SaveStateList saveList;
		for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
			int slot;
			const char *ext = strrchr(file->c_str(), '.');
			if (ext && (slot = atoi(ext + 1)) >= 0 && slot < MAX_SAVES) {
				Common::ScopedPtr<Common::InSaveFile> in(g_system->getSavefileManager()->openForLoading(*file));
				if (!in)
					continue;

				char buf[25];
				in->seek(0);
				in->read(buf, 24);
				buf[24] = 0;
				saveList.push_back(SaveStateDescriptor(slot, buf));
			}
		}
		return saveList;
	}
开发者ID:St0rmcrow,项目名称:scummvm,代码行数:25,代码来源:detection.cpp

示例15: sort

SaveStateList AgosMetaEngine::listSaves(const char *target) const {
	Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
	Common::StringArray filenames;
	Common::String saveDesc;
	Common::String pattern = target;
	pattern += ".???";

	filenames = saveFileMan->listSavefiles(pattern);
	sort(filenames.begin(), filenames.end());	// Sort (hopefully ensuring we are sorted numerically..)

	SaveStateList saveList;
	for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
		// Obtain the last 3 digits of the filename, since they correspond to the save slot
		int slotNum = atoi(file->c_str() + file->size() - 3);

		if (slotNum >= 0 && slotNum <= 999) {
			Common::InSaveFile *in = saveFileMan->openForLoading(*file);
			if (in) {
				saveDesc = file->c_str();
				saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
				delete in;
			}
		}
	}

	return saveList;
}
开发者ID:bluegr,项目名称:scummvm,代码行数:27,代码来源:detection.cpp


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