本文整理汇总了C++中SVGViewSpec::reset方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGViewSpec::reset方法的具体用法?C++ SVGViewSpec::reset怎么用?C++ SVGViewSpec::reset使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGViewSpec
的用法示例。
在下文中一共展示了SVGViewSpec::reset方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setupInitialView
void SVGSVGElement::setupInitialView(const String& fragmentIdentifier, Element* anchorNode)
{
LayoutObject* layoutObject = this->layoutObject();
SVGViewSpec* view = m_viewSpec.get();
if (view)
view->reset();
bool hadUseCurrentView = m_useCurrentView;
m_useCurrentView = false;
if (fragmentIdentifier.startsWith("svgView(")) {
if (!view)
view = currentView(); // Create the SVGViewSpec.
view->inheritViewAttributesFromElement(this);
if (view->parseViewSpec(fragmentIdentifier)) {
UseCounter::count(document(), UseCounter::SVGSVGElementFragmentSVGView);
m_useCurrentView = true;
} else {
view->reset();
}
if (layoutObject && (hadUseCurrentView || m_useCurrentView))
markForLayoutAndParentResourceInvalidation(layoutObject);
return;
}
// Spec: If the SVG fragment identifier addresses a 'view' element within an SVG document (e.g., MyDrawing.svg#MyView
// or MyDrawing.svg#xpointer(id('MyView'))) then the closest ancestor 'svg' element is displayed in the viewport.
// Any view specification attributes included on the given 'view' element override the corresponding view specification
// attributes on the closest ancestor 'svg' element.
// TODO(ed): The spec text above is a bit unclear.
// Should the transform from outermost svg to nested svg be applied to "display"
// the inner svg in the viewport, then let the view element override the inner
// svg's view specification attributes. Should it fill/override the outer viewport?
if (isSVGViewElement(anchorNode)) {
SVGViewElement& viewElement = toSVGViewElement(*anchorNode);
if (SVGSVGElement* svg = viewElement.ownerSVGElement()) {
svg->inheritViewAttributes(&viewElement);
if (LayoutObject* layoutObject = svg->layoutObject())
markForLayoutAndParentResourceInvalidation(layoutObject);
return;
}
}
// If we previously had a view and didn't get a new one, we need to
// layout again.
if (layoutObject && hadUseCurrentView)
markForLayoutAndParentResourceInvalidation(layoutObject);
// FIXME: We need to decide which <svg> to focus on, and zoom to it.
// FIXME: We need to actually "highlight" the viewTarget(s).
}
示例2: setupInitialView
void SVGSVGElement::setupInitialView(const String& fragmentIdentifier, Element* anchorNode)
{
RenderObject* renderer = this->renderer();
SVGViewSpec* view = m_viewSpec.get();
if (view)
view->reset();
bool hadUseCurrentView = m_useCurrentView;
m_useCurrentView = false;
if (fragmentIdentifier.startsWith("xpointer(")) {
// FIXME: XPointer references are ignored (https://bugs.webkit.org/show_bug.cgi?id=17491)
if (renderer && hadUseCurrentView)
RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
return;
}
if (fragmentIdentifier.startsWith("svgView(")) {
if (!view)
view = currentView(); // Create the SVGViewSpec.
if (view->parseViewSpec(fragmentIdentifier))
m_useCurrentView = true;
else
view->reset();
if (renderer && (hadUseCurrentView || m_useCurrentView))
RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
return;
}
// Spec: If the SVG fragment identifier addresses a ‘view’ element within an SVG document (e.g., MyDrawing.svg#MyView
// or MyDrawing.svg#xpointer(id('MyView'))) then the closest ancestor ‘svg’ element is displayed in the viewport.
// Any view specification attributes included on the given ‘view’ element override the corresponding view specification
// attributes on the closest ancestor ‘svg’ element.
if (anchorNode && anchorNode->hasTagName(SVGNames::viewTag)) {
if (SVGViewElement* viewElement = anchorNode->hasTagName(SVGNames::viewTag) ? static_cast<SVGViewElement*>(anchorNode) : 0) {
SVGElement* element = SVGLocatable::nearestViewportElement(viewElement);
if (element->hasTagName(SVGNames::svgTag)) {
SVGSVGElement* svg = static_cast<SVGSVGElement*>(element);
svg->inheritViewAttributes(viewElement);
if (RenderObject* renderer = svg->renderer())
RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer);
}
}
return;
}
// FIXME: We need to decide which <svg> to focus on, and zoom to it.
// FIXME: We need to actually "highlight" the viewTarget(s).
}
示例3: scrollToAnchor
void SVGSVGElement::scrollToAnchor(const String& fragmentIdentifier, Element* anchorNode)
{
auto renderer = this->renderer();
SVGViewSpec* view = m_viewSpec.get();
if (view)
view->reset();
bool hadUseCurrentView = m_useCurrentView;
m_useCurrentView = false;
if (fragmentIdentifier.startsWith("xpointer(")) {
// FIXME: XPointer references are ignored (https://bugs.webkit.org/show_bug.cgi?id=17491)
if (renderer && hadUseCurrentView)
RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer);
return;
}
if (fragmentIdentifier.startsWith("svgView(")) {
if (!view)
view = ¤tView(); // Create the SVGViewSpec.
if (view->parseViewSpec(fragmentIdentifier))
m_useCurrentView = true;
else
view->reset();
if (renderer && (hadUseCurrentView || m_useCurrentView))
RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer);
return;
}
// Spec: If the SVG fragment identifier addresses a "view" element within an SVG document (e.g., MyDrawing.svg#MyView
// or MyDrawing.svg#xpointer(id('MyView'))) then the closest ancestor "svg" element is displayed in the viewport.
// Any view specification attributes included on the given "view" element override the corresponding view specification
// attributes on the closest ancestor "svg" element.
if (is<SVGViewElement>(anchorNode)) {
auto& viewElement = downcast<SVGViewElement>(*anchorNode);
auto* viewportElement = SVGLocatable::nearestViewportElement(&viewElement);
if (is<SVGSVGElement>(viewportElement)) {
auto& element = downcast<SVGSVGElement>(*viewportElement);
element.inheritViewAttributes(viewElement);
if (auto* renderer = element.renderer())
RenderSVGResource::markForLayoutAndParentResourceInvalidation(*renderer);
}
return;
}
// FIXME: We need to decide which <svg> to focus on, and zoom to it.
// FIXME: We need to actually "highlight" the viewTarget(s).
}