本文整理汇总了C++中SVGStyledTransformableElement::toPathData方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGStyledTransformableElement::toPathData方法的具体用法?C++ SVGStyledTransformableElement::toPathData怎么用?C++ SVGStyledTransformableElement::toPathData使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGStyledTransformableElement
的用法示例。
在下文中一共展示了SVGStyledTransformableElement::toPathData方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: layout
void RenderPath::layout()
{
LayoutRepainter repainter(*this, m_everHadLayout && checkForRepaintDuringLayout());
SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
bool needsPathUpdate = m_needsPathUpdate;
if (needsPathUpdate) {
m_path = element->toPathData();
m_needsPathUpdate = false;
}
if (m_needsTransformUpdate) {
m_localTransform = element->animatedLocalTransform();
m_needsTransformUpdate = false;
}
// Invalidate all resources of this client if our layout changed.
if (m_everHadLayout && selfNeedsLayout())
SVGResourcesCache::clientLayoutChanged(this);
// At this point LayoutRepainter already grabbed the old bounds,
// recalculate them now so repaintAfterLayout() uses the new bounds
if (needsPathUpdate || m_needsBoundariesUpdate) {
updateCachedBoundaries();
m_needsBoundariesUpdate = false;
}
repainter.repaintAfterLayout();
setNeedsLayout(false);
}
示例2: layout
void RenderPath::layout()
{
LayoutRepainter repainter(*this, checkForRepaintDuringLayout() && selfNeedsLayout());
SVGStyledTransformableElement* element = static_cast<SVGStyledTransformableElement*>(node());
m_localTransform = element->animatedLocalTransform();
setPath(element->toPathData());
repainter.repaintAfterLayout();
setNeedsLayout(false);
}