本文整理汇总了C++中SVGRootInlineBox::block方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGRootInlineBox::block方法的具体用法?C++ SVGRootInlineBox::block怎么用?C++ SVGRootInlineBox::block使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGRootInlineBox
的用法示例。
在下文中一共展示了SVGRootInlineBox::block方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: absoluteQuads
void RenderSVGInline::absoluteQuads(Vector<FloatQuad>& quads)
{
InlineRunBox* firstBox = firstLineBox();
SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0;
RenderBox* object = rootBox ? rootBox->block() : 0;
if (!object)
return;
int xRef = object->x();
int yRef = object->y();
for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) {
FloatRect rect(xRef + curr->x(), yRef + curr->y(), curr->width(), curr->height());
quads.append(localToAbsoluteQuad(rect));
}
}
示例2: absoluteRects
void RenderSVGTextPath::absoluteRects(Vector<IntRect>& rects, int, int)
{
InlineRunBox* firstBox = firstLineBox();
SVGRootInlineBox* rootBox = firstBox ? static_cast<SVGInlineTextBox*>(firstBox)->svgRootInlineBox() : 0;
RenderBlock* object = rootBox ? rootBox->block() : 0;
if (!object)
return;
int xRef = object->x() + x();
int yRef = object->y() + y();
for (InlineRunBox* curr = firstBox; curr; curr = curr->nextLineBox()) {
FloatRect rect(xRef + curr->xPos(), yRef + curr->yPos(), curr->width(), curr->height());
// FIXME: broken with CSS transforms
rects.append(enclosingIntRect(absoluteTransform().mapRect(rect)));
}
}
示例3: positionForPoint
VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point)
{
SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(firstTextBox());
if (!textBox || textLength() == 0)
return createVisiblePosition(0, DOWNSTREAM);
SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();
RenderBlock* object = rootBox ? rootBox->block() : 0;
if (!object)
return createVisiblePosition(0, DOWNSTREAM);
int closestOffsetInBox = 0;
// FIXME: This approach is wrong. The correct code would first find the
// closest SVGInlineTextBox to the point, and *then* ask only that inline box
// what the closest text offset to that point is. This code instead walks
// through all boxes in order, so when you click "near" a box, you'll actually
// end up returning the nearest offset in the last box, even if the
// nearest offset to your click is contained in another box.
for (SVGInlineTextBox* box = textBox; box; box = static_cast<SVGInlineTextBox*>(box->nextTextBox())) {
if (box->svgCharacterHitsPosition(point.x() + object->x(), point.y() + object->y(), closestOffsetInBox)) {
// If we're not at the end/start of the box, stop looking for other selected boxes.
if (box->direction() == LTR) {
if (closestOffsetInBox <= (int) box->end() + 1)
break;
} else {
if (closestOffsetInBox > (int) box->start())
break;
}
}
}
return createVisiblePosition(closestOffsetInBox, DOWNSTREAM);
}