本文整理汇总了C++中SVGNumberList::at方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGNumberList::at方法的具体用法?C++ SVGNumberList::at怎么用?C++ SVGNumberList::at使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGNumberList
的用法示例。
在下文中一共展示了SVGNumberList::at方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: add
void SVGNumberList::add(SVGPropertyBase* other, SVGElement* contextElement)
{
SVGNumberList* otherList = toSVGNumberList(other);
if (length() != otherList->length())
return;
for (size_t i = 0; i < length(); ++i)
at(i)->setValue(at(i)->value() + otherList->at(i)->value());
}
示例2: extractFloatValuesFromSVGNumberList
static inline void extractFloatValuesFromSVGNumberList(const SVGNumberList& list, Vector<float>& floatValues, unsigned textContentLength)
{
unsigned length = list.size();
if (length > textContentLength)
length = textContentLength;
floatValues.reserveCapacity(length);
for (unsigned i = 0; i < length; ++i)
floatValues.append(list.at(i));
}
示例3: calculateAnimatedValue
void SVGNumberList::calculateAnimatedValue(SVGAnimationElement* animationElement, float percentage, unsigned repeatCount, SVGPropertyBase* fromValue, SVGPropertyBase* toValue, SVGPropertyBase* toAtEndOfDurationValue, SVGElement* contextElement)
{
SVGNumberList* fromList = toSVGNumberList(fromValue);
SVGNumberList* toList = toSVGNumberList(toValue);
SVGNumberList* toAtEndOfDurationList = toSVGNumberList(toAtEndOfDurationValue);
size_t fromListSize = fromList->length();
size_t toListSize = toList->length();
size_t toAtEndOfDurationListSize = toAtEndOfDurationList->length();
if (!adjustFromToListValues(fromList, toList, percentage, animationElement->getAnimationMode()))
return;
for (size_t i = 0; i < toListSize; ++i) {
float effectiveFrom = fromListSize ? fromList->at(i)->value() : 0;
float effectiveTo = toListSize ? toList->at(i)->value() : 0;
float effectiveToAtEnd = i < toAtEndOfDurationListSize ? toAtEndOfDurationList->at(i)->value() : 0;
float animated = at(i)->value();
animationElement->animateAdditiveNumber(percentage, repeatCount, effectiveFrom, effectiveTo, effectiveToAtEnd, animated);
at(i)->setValue(animated);
}
}