本文整理汇总了C++中SVGLength::valueAsPercentage方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGLength::valueAsPercentage方法的具体用法?C++ SVGLength::valueAsPercentage怎么用?C++ SVGLength::valueAsPercentage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGLength
的用法示例。
在下文中一共展示了SVGLength::valueAsPercentage方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: resolvePoint
FloatPoint SVGLengthContext::resolvePoint(const SVGElement* context, SVGUnitTypes::SVGUnitType type, const SVGLength& x, const SVGLength& y)
{
ASSERT(type != SVGUnitTypes::SVG_UNIT_TYPE_UNKNOWN);
if (type == SVGUnitTypes::SVG_UNIT_TYPE_USERSPACEONUSE) {
SVGLengthContext lengthContext(context);
return FloatPoint(x.value(lengthContext), y.value(lengthContext));
}
// FIXME: valueAsPercentage() won't be correct for eg. cm units. They need to be resolved in user space and then be considered in objectBoundingBox space.
return FloatPoint(x.valueAsPercentage(), y.valueAsPercentage());
}
示例2: resolvePoint
FloatPoint SVGLengthContext::resolvePoint(const SVGElement* context,
SVGUnitTypes::SVGUnitType type,
const SVGLength& x,
const SVGLength& y) {
DCHECK_NE(SVGUnitTypes::kSvgUnitTypeUnknown, type);
if (type == SVGUnitTypes::kSvgUnitTypeUserspaceonuse) {
SVGLengthContext lengthContext(context);
return FloatPoint(x.value(lengthContext), y.value(lengthContext));
}
// FIXME: valueAsPercentage() won't be correct for eg. cm units. They need to
// be resolved in user space and then be considered in objectBoundingBox
// space.
return FloatPoint(x.valueAsPercentage(), y.valueAsPercentage());
}
示例3: calculateCSSKerningAndSpacing
float SVGTextLayoutEngineSpacing::calculateCSSKerningAndSpacing(const SVGRenderStyle* style, SVGElement* contextElement, const UChar* currentCharacter)
{
float kerning = 0;
SVGLength kerningLength = style->kerning();
if (kerningLength.unitType() == LengthTypePercentage)
kerning = kerningLength.valueAsPercentage() * m_font.pixelSize();
else {
SVGLengthContext lengthContext(contextElement);
kerning = kerningLength.value(lengthContext);
}
const UChar* lastCharacter = m_lastCharacter;
m_lastCharacter = currentCharacter;
if (!kerning && !m_font.letterSpacing() && !m_font.wordSpacing())
return 0;
float spacing = m_font.letterSpacing() + kerning;
if (currentCharacter && lastCharacter && m_font.wordSpacing()) {
if (Font::treatAsSpace(*currentCharacter) && !Font::treatAsSpace(*lastCharacter))
spacing += m_font.wordSpacing();
}
return spacing;
}
示例4: relativeHeightValue
int SVGSVGElement::relativeHeightValue() const
{
SVGLength h = height();
if (h.unitType() != LengthTypePercentage)
return 0;
return static_cast<int>(h.valueAsPercentage() * m_containerSize.height());
}
示例5: relativeWidthValue
int SVGSVGElement::relativeWidthValue() const
{
SVGLength w = width();
if (w.unitType() != LengthTypePercentage)
return 0;
return static_cast<int>(w.valueAsPercentage() * m_containerSize.width());
}
示例6: calculateBaselineShift
float SVGTextLayoutEngineBaseline::calculateBaselineShift(const SVGRenderStyle* style, SVGElement* lengthContext) const
{
if (style->baselineShift() == BS_LENGTH) {
SVGLength baselineShiftValueLength = style->baselineShiftValue();
if (baselineShiftValueLength.unitType() == LengthTypePercentage)
return baselineShiftValueLength.valueAsPercentage() * m_font.pixelSize();
return baselineShiftValueLength.value(lengthContext);
}
switch (style->baselineShift()) {
case BS_BASELINE:
return 0;
case BS_SUB:
return -m_font.height() / 2;
case BS_SUPER:
return m_font.height() / 2;
default:
ASSERT_NOT_REACHED();
return 0;
}
}
示例7: calculateBaselineShift
// Helper function
static float calculateBaselineShift(RenderObject* item)
{
ASSERT(item);
ASSERT(item->style());
ASSERT(item->node());
ASSERT(item->node()->isSVGElement());
const Font& font = item->style()->font();
const SVGRenderStyle* svgStyle = item->style()->svgStyle();
float baselineShift = 0.0f;
if (svgStyle->baselineShift() == BS_LENGTH) {
SVGLength baselineShiftValueLength = svgStyle->baselineShiftValue();
if (baselineShiftValueLength.unitType() == LengthTypePercentage)
baselineShift = baselineShiftValueLength.valueAsPercentage() * font.pixelSize();
else
baselineShift = baselineShiftValueLength.value(static_cast<SVGElement*>(item->node()));
} else {
float baselineAscent = font.ascent() + font.descent();
switch (svgStyle->baselineShift()) {
case BS_BASELINE:
break;
case BS_SUB:
baselineShift = -baselineAscent / 2.0f;
break;
case BS_SUPER:
baselineShift = baselineAscent / 2.0f;
break;
default:
ASSERT_NOT_REACHED();
}
}
return baselineShift;
}