本文整理汇总了C++中SVGInlineTextBox::direction方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGInlineTextBox::direction方法的具体用法?C++ SVGInlineTextBox::direction怎么用?C++ SVGInlineTextBox::direction使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SVGInlineTextBox
的用法示例。
在下文中一共展示了SVGInlineTextBox::direction方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: positionForCoordinates
VisiblePosition RenderSVGInlineText::positionForCoordinates(int x, int y)
{
SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(firstTextBox());
if (!textBox || textLength() == 0)
return VisiblePosition(element(), 0, DOWNSTREAM);
SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();
RenderObject* object = rootBox ? rootBox->object() : 0;
if (!object)
return VisiblePosition(element(), 0, DOWNSTREAM);
int offset = 0;
for (SVGInlineTextBox* box = textBox; box; box = static_cast<SVGInlineTextBox*>(box->nextTextBox())) {
if (box->svgCharacterHitsPosition(x + object->xPos(), y + object->yPos(), offset)) {
// If we're not at the end/start of the box, stop looking for other selected boxes.
if (box->direction() == LTR) {
if (offset <= (int) box->end() + 1)
break;
} else {
if (offset > (int) box->start())
break;
}
}
}
return VisiblePosition(element(), offset, DOWNSTREAM);
}
示例2: positionForPoint
VisiblePosition RenderSVGInlineText::positionForPoint(const IntPoint& point)
{
SVGInlineTextBox* textBox = static_cast<SVGInlineTextBox*>(firstTextBox());
if (!textBox || textLength() == 0)
return createVisiblePosition(0, DOWNSTREAM);
SVGRootInlineBox* rootBox = textBox->svgRootInlineBox();
RenderBlock* object = rootBox ? rootBox->block() : 0;
if (!object)
return createVisiblePosition(0, DOWNSTREAM);
int closestOffsetInBox = 0;
// FIXME: This approach is wrong. The correct code would first find the
// closest SVGInlineTextBox to the point, and *then* ask only that inline box
// what the closest text offset to that point is. This code instead walks
// through all boxes in order, so when you click "near" a box, you'll actually
// end up returning the nearest offset in the last box, even if the
// nearest offset to your click is contained in another box.
for (SVGInlineTextBox* box = textBox; box; box = static_cast<SVGInlineTextBox*>(box->nextTextBox())) {
if (box->svgCharacterHitsPosition(point.x() + object->x(), point.y() + object->y(), closestOffsetInBox)) {
// If we're not at the end/start of the box, stop looking for other selected boxes.
if (box->direction() == LTR) {
if (closestOffsetInBox <= (int) box->end() + 1)
break;
} else {
if (closestOffsetInBox > (int) box->start())
break;
}
}
}
return createVisiblePosition(closestOffsetInBox, DOWNSTREAM);
}
示例3: fragmentString
static inline void dumpTextBoxes(Vector<SVGInlineTextBox*>& boxes)
{
unsigned boxCount = boxes.size();
fprintf(stderr, "Dumping all text fragments in text sub tree, %i boxes\n", boxCount);
for (unsigned boxPosition = 0; boxPosition < boxCount; ++boxPosition) {
SVGInlineTextBox* textBox = boxes.at(boxPosition);
Vector<SVGTextFragment>& fragments = textBox->textFragments();
fprintf(stderr, "-> Box %i: Dumping text fragments for SVGInlineTextBox, textBox=%p, textRenderer=%p\n", boxPosition, textBox, textBox->textRenderer());
fprintf(stderr, " textBox properties, start=%i, len=%i, box direction=%i\n", textBox->start(), textBox->len(), textBox->direction());
fprintf(stderr, " textRenderer properties, textLength=%i\n", textBox->textRenderer()->textLength());
const UChar* characters = textBox->textRenderer()->characters();
unsigned fragmentCount = fragments.size();
for (unsigned i = 0; i < fragmentCount; ++i) {
SVGTextFragment& fragment = fragments.at(i);
String fragmentString(characters + fragment.characterOffset, fragment.length);
fprintf(stderr, " -> Fragment %i, x=%lf, y=%lf, width=%lf, height=%lf, characterOffset=%i, length=%i, characters='%s'\n"
, i, fragment.x, fragment.y, fragment.width, fragment.height, fragment.characterOffset, fragment.length, fragmentString.utf8().data());
}
}
}