本文整理汇总了C++中SVGGradientElement类的典型用法代码示例。如果您正苦于以下问题:C++ SVGGradientElement类的具体用法?C++ SVGGradientElement怎么用?C++ SVGGradientElement使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SVGGradientElement类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: setGradientAttributes
bool SVGLinearGradientElement::collectGradientAttributes(LinearGradientAttributes& attributes)
{
if (!renderer())
return false;
HashSet<SVGGradientElement*> processedGradients;
SVGGradientElement* current = this;
setGradientAttributes(current, attributes);
processedGradients.add(current);
while (true) {
// Respect xlink:href, take attributes from referenced element
Node* refNode = SVGURIReference::targetElementFromIRIString(current->href()->currentValue()->value(), treeScope());
if (refNode && isSVGGradientElement(*refNode)) {
current = toSVGGradientElement(refNode);
// Cycle detection
if (processedGradients.contains(current))
return true;
if (!current->renderer())
return false;
setGradientAttributes(current, attributes, isSVGLinearGradientElement(*current));
processedGradients.add(current);
} else {
return true;
}
}
ASSERT_NOT_REACHED();
return false;
}
示例2: setGradientAttributes
bool SVGLinearGradientElement::collectGradientAttributes(LinearGradientAttributes& attributes)
{
if (!renderer())
return false;
HashSet<SVGGradientElement*> processedGradients;
SVGGradientElement* current = this;
setGradientAttributes(*current, attributes);
processedGradients.add(current);
while (true) {
// Respect xlink:href, take attributes from referenced element
Node* refNode = SVGURIReference::targetElementFromIRIString(current->href(), document());
if (is<SVGGradientElement>(refNode)) {
current = downcast<SVGGradientElement>(refNode);
// Cycle detection
if (processedGradients.contains(current))
return true;
if (!current->renderer())
return false;
setGradientAttributes(*current, attributes, current->hasTagName(SVGNames::linearGradientTag));
processedGradients.add(current);
} else
return true;
}
ASSERT_NOT_REACHED();
return false;
}
示例3: jsSVGGradientElementStyle
JSValue jsSVGGradientElementStyle(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSSVGGradientElement* castedThis = static_cast<JSSVGGradientElement*>(asObject(slotBase));
UNUSED_PARAM(exec);
SVGGradientElement* imp = static_cast<SVGGradientElement*>(castedThis->impl());
JSValue result = toJS(exec, castedThis->globalObject(), WTF::getPtr(imp->style()));
return result;
}
示例4: jsSVGGradientElementSpreadMethod
JSValue jsSVGGradientElementSpreadMethod(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSSVGGradientElement* castedThis = static_cast<JSSVGGradientElement*>(asObject(slotBase));
UNUSED_PARAM(exec);
SVGGradientElement* imp = static_cast<SVGGradientElement*>(castedThis->impl());
RefPtr<SVGAnimatedEnumeration> obj = imp->spreadMethodAnimated();
JSValue result = toJS(exec, castedThis->globalObject(), obj.get());
return result;
}
示例5: jsSVGGradientElementExternalResourcesRequired
JSValue jsSVGGradientElementExternalResourcesRequired(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSSVGGradientElement* castedThis = static_cast<JSSVGGradientElement*>(asObject(slotBase));
UNUSED_PARAM(exec);
SVGGradientElement* imp = static_cast<SVGGradientElement*>(castedThis->impl());
RefPtr<SVGAnimatedBoolean> obj = imp->externalResourcesRequiredAnimated();
JSValue result = toJS(exec, castedThis->globalObject(), obj.get());
return result;
}
示例6: jsSVGGradientElementClassName
JSValue jsSVGGradientElementClassName(ExecState* exec, JSValue slotBase, const Identifier&)
{
JSSVGGradientElement* castedThis = static_cast<JSSVGGradientElement*>(asObject(slotBase));
UNUSED_PARAM(exec);
SVGGradientElement* imp = static_cast<SVGGradientElement*>(castedThis->impl());
RefPtr<SVGAnimatedString> obj = imp->classNameAnimated();
JSValue result = toJS(exec, castedThis->globalObject(), obj.get());
return result;
}
示例7: jsSVGGradientElementPrototypeFunctionGetPresentationAttribute
JSValue* jsSVGGradientElementPrototypeFunctionGetPresentationAttribute(ExecState* exec, JSObject*, JSValue* thisValue, const ArgList& args)
{
if (!thisValue->isObject(&JSSVGGradientElement::s_info))
return throwError(exec, TypeError);
JSSVGGradientElement* castedThisObj = static_cast<JSSVGGradientElement*>(thisValue);
SVGGradientElement* imp = static_cast<SVGGradientElement*>(castedThisObj->impl());
const UString& name = args.at(exec, 0)->toString(exec);
JSC::JSValue* result = toJS(exec, WTF::getPtr(imp->getPresentationAttribute(name)));
return result;
}
示例8: jsSVGGradientElementPrototypeFunctionGetPresentationAttribute
JSValue JSC_HOST_CALL jsSVGGradientElementPrototypeFunctionGetPresentationAttribute(ExecState* exec, JSObject*, JSValue thisValue, const ArgList& args)
{
UNUSED_PARAM(args);
if (!thisValue.inherits(&JSSVGGradientElement::s_info))
return throwError(exec, TypeError);
JSSVGGradientElement* castedThisObj = static_cast<JSSVGGradientElement*>(asObject(thisValue));
SVGGradientElement* imp = static_cast<SVGGradientElement*>(castedThisObj->impl());
const UString& name = args.at(0).toString(exec);
JSC::JSValue result = toJS(exec, castedThisObj->globalObject(), WTF::getPtr(imp->getPresentationAttribute(name)));
return result;
}
示例9: jsSVGGradientElementPrototypeFunctionGetPresentationAttribute
EncodedJSValue JSC_HOST_CALL jsSVGGradientElementPrototypeFunctionGetPresentationAttribute(ExecState* exec)
{
JSValue thisValue = exec->hostThisValue();
if (!thisValue.inherits(&JSSVGGradientElement::s_info))
return throwVMTypeError(exec);
JSSVGGradientElement* castedThis = static_cast<JSSVGGradientElement*>(asObject(thisValue));
ASSERT_GC_OBJECT_INHERITS(castedThis, &JSSVGGradientElement::s_info);
SVGGradientElement* imp = static_cast<SVGGradientElement*>(castedThis->impl());
const String& name(ustringToString(exec->argument(0).toString(exec)));
if (exec->hadException())
return JSValue::encode(jsUndefined());
JSC::JSValue result = toJS(exec, castedThis->globalObject(), WTF::getPtr(imp->getPresentationAttribute(name)));
return JSValue::encode(result);
}
示例10: gradientElement
void RenderSVGGradientStop::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderObject::styleDidChange(diff, oldStyle);
if (!diff.hasDifference())
return;
// <stop> elements should only be allowed to make renderers under gradient elements
// but I can imagine a few cases we might not be catching, so let's not crash if our parent isn't a gradient.
SVGGradientElement* gradient = gradientElement();
if (!gradient)
return;
RenderObject* renderer = gradient->renderer();
if (!renderer)
return;
RenderSVGResourceContainer* container = toRenderSVGResourceContainer(renderer);
container->removeAllClientsFromCache();
}
示例11: setGradientAttributes
bool SVGRadialGradientElement::collectGradientAttributes(RadialGradientAttributes& attributes)
{
if (!renderer())
return false;
WillBeHeapHashSet<RawPtrWillBeMember<SVGGradientElement> > processedGradients;
SVGGradientElement* current = this;
setGradientAttributes(current, attributes);
processedGradients.add(current);
while (true) {
// Respect xlink:href, take attributes from referenced element
Node* refNode = SVGURIReference::targetElementFromIRIString(current->href()->currentValue()->value(), treeScope());
if (refNode && isSVGGradientElement(*refNode)) {
current = toSVGGradientElement(refNode);
// Cycle detection
if (processedGradients.contains(current))
break;
if (!current->renderer())
return false;
setGradientAttributes(current, attributes, isSVGRadialGradientElement(*current));
processedGradients.add(current);
} else {
break;
}
}
// Handle default values for fx/fy
if (!attributes.hasFx())
attributes.setFx(attributes.cx());
if (!attributes.hasFy())
attributes.setFy(attributes.cy());
return true;
}
示例12: setGradientAttributes
bool SVGRadialGradientElement::collectGradientAttributes(RadialGradientAttributes& attributes)
{
if (!renderer())
return false;
HashSet<SVGGradientElement*> processedGradients;
SVGGradientElement* current = this;
setGradientAttributes(*current, attributes);
processedGradients.add(current);
while (true) {
// Respect xlink:href, take attributes from referenced element
Node* refNode = SVGURIReference::targetElementFromIRIString(current->href(), document());
if (is<SVGGradientElement>(refNode)) {
current = downcast<SVGGradientElement>(refNode);
// Cycle detection
if (processedGradients.contains(current))
break;
if (!current->renderer())
return false;
setGradientAttributes(*current, attributes, current->hasTagName(SVGNames::radialGradientTag));
processedGradients.add(current);
} else
break;
}
// Handle default values for fx/fy
if (!attributes.hasFx())
attributes.setFx(attributes.cx());
if (!attributes.hasFy())
attributes.setFy(attributes.cy());
return true;
}
示例13: switch
JSValue* JSSVGGradientElement::getValueProperty(ExecState* exec, int token) const
{
switch (token) {
case GradientUnitsAttrNum: {
SVGGradientElement* imp = static_cast<SVGGradientElement*>(impl());
RefPtr<SVGAnimatedEnumeration> obj = imp->gradientUnitsAnimated();
return toJS(exec, obj.get(), imp);
}
case GradientTransformAttrNum: {
SVGGradientElement* imp = static_cast<SVGGradientElement*>(impl());
RefPtr<SVGAnimatedTransformList> obj = imp->gradientTransformAnimated();
return toJS(exec, obj.get(), imp);
}
case SpreadMethodAttrNum: {
SVGGradientElement* imp = static_cast<SVGGradientElement*>(impl());
RefPtr<SVGAnimatedEnumeration> obj = imp->spreadMethodAnimated();
return toJS(exec, obj.get(), imp);
}
case HrefAttrNum: {
SVGGradientElement* imp = static_cast<SVGGradientElement*>(impl());
RefPtr<SVGAnimatedString> obj = imp->hrefAnimated();
return toJS(exec, obj.get(), imp);
}
case ExternalResourcesRequiredAttrNum: {
SVGGradientElement* imp = static_cast<SVGGradientElement*>(impl());
RefPtr<SVGAnimatedBoolean> obj = imp->externalResourcesRequiredAnimated();
return toJS(exec, obj.get(), imp);
}
case ClassNameAttrNum: {
SVGGradientElement* imp = static_cast<SVGGradientElement*>(impl());
RefPtr<SVGAnimatedString> obj = imp->classNameAnimated();
return toJS(exec, obj.get(), imp);
}
case StyleAttrNum: {
SVGGradientElement* imp = static_cast<SVGGradientElement*>(impl());
return toJS(exec, WTF::getPtr(imp->style()));
}
case ConstructorAttrNum:
return getConstructor(exec);
}
return 0;
}
示例14: ASSERT
bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(object);
ASSERT(style);
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
clearInvalidationMask();
// Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further.
// Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property
// synchronization to kick in, which causes removeAllClientsFromCache() to be called, which in turn deletes our
// GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash.
SVGGradientElement* gradientElement = toSVGGradientElement(element());
if (!gradientElement)
return false;
if (m_shouldCollectGradientAttributes) {
gradientElement->synchronizeAnimatedSVGAttribute(anyQName());
if (!collectGradientAttributes(gradientElement))
return false;
m_shouldCollectGradientAttributes = false;
}
// Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified,
// then the given effect (e.g. a gradient or a filter) will be ignored.
FloatRect objectBoundingBox = object->objectBoundingBox();
if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty())
return false;
OwnPtr<GradientData>& gradientData = m_gradientMap.add(object, nullptr).storedValue->value;
if (!gradientData)
gradientData = adoptPtr(new GradientData);
// Create gradient object
if (!gradientData->gradient) {
buildGradient(gradientData.get());
// We want the text bounding box applied to the gradient space transform now, so the gradient shader can use it.
if (gradientUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && !objectBoundingBox.isEmpty()) {
gradientData->userspaceTransform.translate(objectBoundingBox.x(), objectBoundingBox.y());
gradientData->userspaceTransform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
}
AffineTransform gradientTransform;
calculateGradientTransform(gradientTransform);
gradientData->userspaceTransform *= gradientTransform;
}
if (!gradientData->gradient)
return false;
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
AffineTransform computedGradientSpaceTransform = computeResourceSpaceTransform(object, gradientData->userspaceTransform, svgStyle, resourceMode);
gradientData->gradient->setGradientSpaceTransform(computedGradientSpaceTransform);
// Draw gradient
context->save();
if (resourceMode & ApplyToTextMode)
context->setTextDrawingMode(resourceMode & ApplyToFillMode ? TextModeFill : TextModeStroke);
if (resourceMode & ApplyToFillMode) {
context->setAlphaAsFloat(svgStyle->fillOpacity());
context->setFillGradient(gradientData->gradient);
context->setFillRule(svgStyle->fillRule());
} else if (resourceMode & ApplyToStrokeMode) {
context->setAlphaAsFloat(svgStyle->strokeOpacity());
context->setStrokeGradient(gradientData->gradient);
SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
}
return true;
}
示例15: ASSERT
bool RenderSVGResourceGradient::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(object);
ASSERT(style);
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
// Be sure to synchronize all SVG properties on the gradientElement _before_ processing any further.
// Otherwhise the call to collectGradientAttributes() in createTileImage(), may cause the SVG DOM property
// synchronization to kick in, which causes invalidateClients() to be called, which in turn deletes our
// GradientData object! Leaving out the line below will cause svg/dynamic-updates/SVG*GradientElement-svgdom* to crash.
SVGGradientElement* gradientElement = static_cast<SVGGradientElement*>(node());
if (!gradientElement)
return false;
gradientElement->updateAnimatedSVGAttribute(anyQName());
if (!m_gradient.contains(object))
m_gradient.set(object, new GradientData);
GradientData* gradientData = m_gradient.get(object);
// Create gradient object
if (!gradientData->gradient)
buildGradient(gradientData, gradientElement);
if (!gradientData->gradient)
return false;
// Draw gradient
context->save();
bool isPaintingText = resourceMode & ApplyToTextMode;
if (isPaintingText) {
#if PLATFORM(CG)
if (!createMaskAndSwapContextForTextGradient(context, m_savedContext, m_imageBuffer, object)) {
context->restore();
return false;
}
#endif
context->setTextDrawingMode(resourceMode & ApplyToFillMode ? cTextFill : cTextStroke);
}
AffineTransform transform;
// CG platforms will handle the gradient space transform for text after applying the
// resource, so don't apply it here. For non-CG platforms, we want the text bounding
// box applied to the gradient space transform now, so the gradient shader can use it.
#if PLATFORM(CG)
if (gradientData->boundingBoxMode && !isPaintingText) {
#else
if (gradientData->boundingBoxMode) {
#endif
FloatRect objectBoundingBox = object->objectBoundingBox();
transform.translate(objectBoundingBox.x(), objectBoundingBox.y());
transform.scaleNonUniform(objectBoundingBox.width(), objectBoundingBox.height());
}
transform.multiply(gradientData->transform);
gradientData->gradient->setGradientSpaceTransform(transform);
const SVGRenderStyle* svgStyle = style->svgStyle();
ASSERT(svgStyle);
if (resourceMode & ApplyToFillMode) {
context->setAlpha(svgStyle->fillOpacity());
context->setFillGradient(gradientData->gradient);
context->setFillRule(svgStyle->fillRule());
} else if (resourceMode & ApplyToStrokeMode) {
context->setAlpha(svgStyle->strokeOpacity());
context->setStrokeGradient(gradientData->gradient);
applyStrokeStyleToContext(context, style, object);
}
return true;
}
void RenderSVGResourceGradient::postApplyResource(RenderObject* object, GraphicsContext*& context, unsigned short resourceMode)
{
ASSERT(context);
ASSERT(resourceMode != ApplyToDefaultMode);
if (resourceMode & ApplyToTextMode) {
#if PLATFORM(CG)
// CG requires special handling for gradient on text
if (m_savedContext && m_gradient.contains(object)) {
GradientData* gradientData = m_gradient.get(object);
// Restore on-screen drawing context
context = m_savedContext;
m_savedContext = 0;
gradientData->gradient->setGradientSpaceTransform(clipToTextMask(context, m_imageBuffer, object, gradientData));
context->setFillGradient(gradientData->gradient);
const RenderObject* textRootBlock = findTextRootObject(object);
context->fillRect(textRootBlock->repaintRectInLocalCoordinates());
m_imageBuffer.clear();
//.........这里部分代码省略.........