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C++ SVGForeignObjectElement::animatedLocalTransform方法代码示例

本文整理汇总了C++中SVGForeignObjectElement::animatedLocalTransform方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGForeignObjectElement::animatedLocalTransform方法的具体用法?C++ SVGForeignObjectElement::animatedLocalTransform怎么用?C++ SVGForeignObjectElement::animatedLocalTransform使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SVGForeignObjectElement的用法示例。


在下文中一共展示了SVGForeignObjectElement::animatedLocalTransform方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: layout

void RenderSVGForeignObject::layout()
{
    ASSERT(needsLayout());
    ASSERT(!view()->layoutStateEnabled()); // RenderSVGRoot disables layoutState for the SVG rendering tree.

    LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
    SVGForeignObjectElement* foreign = static_cast<SVGForeignObjectElement*>(node());

    bool updateCachedBoundariesInParents = false;
    if (m_needsTransformUpdate) {
        m_localTransform = foreign->animatedLocalTransform();
        m_needsTransformUpdate = false;
        updateCachedBoundariesInParents = true;
    }

    FloatRect oldViewport = m_viewport;

    // Cache viewport boundaries
    FloatPoint viewportLocation(foreign->x().value(foreign), foreign->y().value(foreign));
    m_viewport = FloatRect(viewportLocation, FloatSize(foreign->width().value(foreign), foreign->height().value(foreign)));
    if (!updateCachedBoundariesInParents)
        updateCachedBoundariesInParents = oldViewport != m_viewport;

    // Set box origin to the foreignObject x/y translation, so positioned objects in XHTML content get correct
    // positions. A regular RenderBoxModelObject would pull this information from RenderStyle - in SVG those
    // properties are ignored for non <svg> elements, so we mimic what happens when specifying them through CSS.

    // FIXME: Investigate in location rounding issues - only affects RenderSVGForeignObject & RenderSVGText
    setLocation(roundedIntPoint(viewportLocation));

    bool layoutChanged = m_everHadLayout && selfNeedsLayout();
    RenderBlock::layout();
    ASSERT(!needsLayout());

    // If our bounds changed, notify the parents.
    if (updateCachedBoundariesInParents)
        RenderSVGBlock::setNeedsBoundariesUpdate();

    // Invalidate all resources of this client if our layout changed.
    if (layoutChanged)
        SVGResourcesCache::clientLayoutChanged(this);

    repainter.repaintAfterLayout();
}
开发者ID:Xertz,项目名称:EAWebKit,代码行数:44,代码来源:RenderSVGForeignObject.cpp


注:本文中的SVGForeignObjectElement::animatedLocalTransform方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。