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C++ SVGFontElement::svgGlyphForGlyph方法代码示例

本文整理汇总了C++中SVGFontElement::svgGlyphForGlyph方法的典型用法代码示例。如果您正苦于以下问题:C++ SVGFontElement::svgGlyphForGlyph方法的具体用法?C++ SVGFontElement::svgGlyphForGlyph怎么用?C++ SVGFontElement::svgGlyphForGlyph使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SVGFontElement的用法示例。


在下文中一共展示了SVGFontElement::svgGlyphForGlyph方法的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: widthForSVGGlyph

float SVGFontData::widthForSVGGlyph(Glyph glyph, float fontSize) const
{
    SVGFontFaceElement* svgFontFaceElement = this->svgFontFaceElement();
    ASSERT(svgFontFaceElement);

    SVGFontElement* associatedFontElement = svgFontFaceElement->associatedFontElement();
    ASSERT(associatedFontElement);

    SVGGlyph svgGlyph = associatedFontElement->svgGlyphForGlyph(glyph);
    SVGGlyphElement::inheritUnspecifiedAttributes(svgGlyph, this);
    return svgGlyph.horizontalAdvanceX * scaleEmToUnits(fontSize, svgFontFaceElement->unitsPerEm());
}
开发者ID:AndriyKalashnykov,项目名称:webkit,代码行数:12,代码来源:SVGFontData.cpp

示例2: applySVGKerning

bool SVGTextRunRenderingContext::applySVGKerning(const SimpleFontData* fontData, WidthIterator& iterator, GlyphBuffer* glyphBuffer, int from) const
{
    ASSERT(glyphBuffer);
    ASSERT(glyphBuffer->size() > 1);
    SVGFontElement* fontElement = 0;
    SVGFontFaceElement* fontFaceElement = 0;

    svgFontAndFontFaceElementForFontData(fontData, fontFaceElement, fontElement);
    if (!fontElement || !fontFaceElement)
        return false;

    if (fontElement->horizontalKerningMapIsEmpty())
        return true;

    float scale = scaleEmToUnits(fontData->platformData().size(), fontFaceElement->unitsPerEm());

    String lastGlyphName;
    String lastUnicodeString;
    int characterOffset = iterator.m_currentCharacter;
    String text = iterator.run().string();
    const int glyphCount = glyphBuffer->size() - from;
    GlyphBufferAdvance* advances = glyphBuffer->advances(from);

    for (int i = 0; i < glyphCount; ++i) {
        Glyph glyph = glyphBuffer->glyphAt(from + i);
        if (!glyph)
            continue;
        float kerning = 0;
        SVGGlyph svgGlyph = fontElement->svgGlyphForGlyph(glyph);
        String unicodeString = text.substring(characterOffset, svgGlyph.unicodeStringLength);
        if (i >= 1) {
            // FIXME: Support vertical text.
            kerning = fontElement->horizontalKerningForPairOfStringsAndGlyphs(lastUnicodeString, lastGlyphName, unicodeString, svgGlyph.glyphName);
            advances[i - 1].setWidth(advances[i - 1].width() - kerning * scale);
        }
        lastGlyphName = svgGlyph.glyphName;
        lastUnicodeString = unicodeString;
        characterOffset += svgGlyph.unicodeStringLength;
    }

    return true;
}
开发者ID:highweb-project,项目名称:highweb-parallelwebkit,代码行数:42,代码来源:SVGTextRunRenderingContext.cpp

示例3: drawSVGGlyphs

void SVGTextRunRenderingContext::drawSVGGlyphs(GraphicsContext* context, const TextRun& run, const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
{
    SVGFontElement* fontElement = 0;
    SVGFontFaceElement* fontFaceElement = 0;

    const SVGFontData* svgFontData = svgFontAndFontFaceElementForFontData(fontData, fontFaceElement, fontElement);
    if (!fontElement || !fontFaceElement)
        return;

    // We can only paint SVGFonts if a context is available.
    RenderSVGResource* activePaintingResource = activePaintingResourceFromRun(run);
    RenderObject* renderObject = renderObjectFromRun(run);
    RenderObject* parentRenderObject = firstParentRendererForNonTextNode(renderObject);
    RenderStyle* parentRenderObjectStyle = 0;

    ASSERT(renderObject);
    if (!activePaintingResource) {
        // TODO: We're only supporting simple filled HTML text so far.
        RenderSVGResourceSolidColor* solidPaintingResource = RenderSVGResource::sharedSolidPaintingResource();
        solidPaintingResource->setColor(context->fillColor());
        activePaintingResource = solidPaintingResource;
    }
 
    bool isVerticalText = false;
    if (parentRenderObject) {
        parentRenderObjectStyle = parentRenderObject->style();
        ASSERT(parentRenderObjectStyle);
        isVerticalText = parentRenderObjectStyle->svgStyle()->isVerticalWritingMode();
    }

    float scale = scaleEmToUnits(fontData->platformData().size(), fontFaceElement->unitsPerEm());
    ASSERT(activePaintingResource);

    FloatPoint glyphOrigin;
    glyphOrigin.setX(svgFontData->horizontalOriginX() * scale);
    glyphOrigin.setY(svgFontData->horizontalOriginY() * scale);

    FloatPoint currentPoint = point;
    RenderSVGResourceMode resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode;
    for (int i = 0; i < numGlyphs; ++i) {
        Glyph glyph = glyphBuffer.glyphAt(from + i);
        if (!glyph)
            continue;

        float advance = glyphBuffer.advanceAt(from + i);
        SVGGlyph svgGlyph = fontElement->svgGlyphForGlyph(glyph);
        ASSERT(!svgGlyph.isPartOfLigature);
        ASSERT(svgGlyph.tableEntry == glyph);

        SVGGlyphElement::inheritUnspecifiedAttributes(svgGlyph, svgFontData);

        // FIXME: Support arbitary SVG content as glyph (currently limited to <glyph d="..."> situations).
        if (svgGlyph.pathData.isEmpty()) {
            if (isVerticalText)
                currentPoint.move(0, advance);
            else
                currentPoint.move(advance, 0);
            continue;
         }

        context->save();

        if (isVerticalText) {
            glyphOrigin.setX(svgGlyph.verticalOriginX * scale);
            glyphOrigin.setY(svgGlyph.verticalOriginY * scale);
         }

        AffineTransform glyphPathTransform;
        glyphPathTransform.translate(currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y());
        glyphPathTransform.scale(scale, -scale);

        Path glyphPath = svgGlyph.pathData;
        glyphPath.transform(glyphPathTransform);

        if (activePaintingResource->applyResource(parentRenderObject, parentRenderObjectStyle, context, resourceMode)) {
            if (renderObject && renderObject->isSVGInlineText()) {
                const RenderSVGInlineText* textRenderer = toRenderSVGInlineText(renderObject);
                context->setStrokeThickness(context->strokeThickness() * textRenderer->scalingFactor());
            }
            activePaintingResource->postApplyResource(parentRenderObject, context, resourceMode, &glyphPath, 0);
         }
 
        context->restore();

        if (isVerticalText)
            currentPoint.move(0, advance);
        else
            currentPoint.move(advance, 0);
    }
}
开发者ID:pial003,项目名称:RespImg-WebCore,代码行数:90,代码来源:SVGTextRunRenderingContext.cpp

示例4: drawSVGGlyphs

void SVGTextRunRenderingContext::drawSVGGlyphs(GraphicsContext* context, const TextRun& run, const SimpleFontData* fontData, const GlyphBuffer& glyphBuffer, int from, int numGlyphs, const FloatPoint& point) const
{
    SVGFontElement* fontElement = 0;
    SVGFontFaceElement* fontFaceElement = 0;

    const SVGFontData* svgFontData = svgFontAndFontFaceElementForFontData(fontData, fontFaceElement, fontElement);
    if (!fontElement || !fontFaceElement)
        return;

    // We can only paint SVGFonts if a context is available.
    RenderObject* renderObject = renderObjectFromRun(run);
    ASSERT(renderObject);

    bool isVerticalText = false;
    if (RenderObject* parentRenderObject = firstParentRendererForNonTextNode(renderObject)) {
        RenderStyle* parentRenderObjectStyle = parentRenderObject->style();
        ASSERT(parentRenderObjectStyle);
        isVerticalText = parentRenderObjectStyle->svgStyle().isVerticalWritingMode();
    }

    float scale = scaleEmToUnits(fontData->platformData().size(), fontFaceElement->unitsPerEm());

    FloatPoint glyphOrigin;
    glyphOrigin.setX(svgFontData->horizontalOriginX() * scale);
    glyphOrigin.setY(svgFontData->horizontalOriginY() * scale);

    unsigned short resourceMode = context->textDrawingMode() == TextModeStroke ? ApplyToStrokeMode : ApplyToFillMode;

    FloatPoint currentPoint = point;
    for (int i = 0; i < numGlyphs; ++i) {
        Glyph glyph = glyphBuffer.glyphAt(from + i);
        if (!glyph)
            continue;

        float advance = glyphBuffer.advanceAt(from + i);
        SVGGlyph svgGlyph = fontElement->svgGlyphForGlyph(glyph);
        ASSERT(!svgGlyph.isPartOfLigature);
        ASSERT(svgGlyph.tableEntry == glyph);

        SVGGlyphElement::inheritUnspecifiedAttributes(svgGlyph, svgFontData);

        // FIXME: Support arbitary SVG content as glyph (currently limited to <glyph d="..."> situations).
        if (svgGlyph.pathData.isEmpty()) {
            if (isVerticalText)
                currentPoint.move(0, advance);
            else
                currentPoint.move(advance, 0);
            continue;
         }

        if (isVerticalText) {
            glyphOrigin.setX(svgGlyph.verticalOriginX * scale);
            glyphOrigin.setY(svgGlyph.verticalOriginY * scale);
         }

        AffineTransform glyphPathTransform;
        glyphPathTransform.translate(currentPoint.x() + glyphOrigin.x(), currentPoint.y() + glyphOrigin.y());
        glyphPathTransform.scale(scale, -scale);

        Path glyphPath = svgGlyph.pathData;
        glyphPath.transform(glyphPathTransform);

        SVGRenderSupport::fillOrStrokePath(context, resourceMode, glyphPath);

        if (isVerticalText)
            currentPoint.move(0, advance);
        else
            currentPoint.move(advance, 0);
    }
}
开发者ID:335969568,项目名称:Blink-1,代码行数:70,代码来源:SVGTextRunRenderingContext.cpp


注:本文中的SVGFontElement::svgGlyphForGlyph方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。