本文整理汇总了C++中SUnit::setNode方法的典型用法代码示例。如果您正苦于以下问题:C++ SUnit::setNode方法的具体用法?C++ SUnit::setNode怎么用?C++ SUnit::setNode使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类SUnit
的用法示例。
在下文中一共展示了SUnit::setNode方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: BuildSchedUnits
void ScheduleDAGSDNodes::BuildSchedUnits() {
// During scheduling, the NodeId field of SDNode is used to map SDNodes
// to their associated SUnits by holding SUnits table indices. A value
// of -1 means the SDNode does not yet have an associated SUnit.
unsigned NumNodes = 0;
for (SelectionDAG::allnodes_iterator NI = DAG->allnodes_begin(),
E = DAG->allnodes_end(); NI != E; ++NI) {
NI->setNodeId(-1);
++NumNodes;
}
// Reserve entries in the vector for each of the SUnits we are creating. This
// ensure that reallocation of the vector won't happen, so SUnit*'s won't get
// invalidated.
// FIXME: Multiply by 2 because we may clone nodes during scheduling.
// This is a temporary workaround.
SUnits.reserve(NumNodes * 2);
// Add all nodes in depth first order.
SmallVector<SDNode*, 64> Worklist;
SmallPtrSet<SDNode*, 64> Visited;
Worklist.push_back(DAG->getRoot().getNode());
Visited.insert(DAG->getRoot().getNode());
SmallVector<SUnit*, 8> CallSUnits;
while (!Worklist.empty()) {
SDNode *NI = Worklist.pop_back_val();
// Add all operands to the worklist unless they've already been added.
for (unsigned i = 0, e = NI->getNumOperands(); i != e; ++i)
if (Visited.insert(NI->getOperand(i).getNode()))
Worklist.push_back(NI->getOperand(i).getNode());
if (isPassiveNode(NI)) // Leaf node, e.g. a TargetImmediate.
continue;
// If this node has already been processed, stop now.
if (NI->getNodeId() != -1) continue;
SUnit *NodeSUnit = newSUnit(NI);
// See if anything is glued to this node, if so, add them to glued
// nodes. Nodes can have at most one glue input and one glue output. Glue
// is required to be the last operand and result of a node.
// Scan up to find glued preds.
SDNode *N = NI;
while (N->getNumOperands() &&
N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Glue) {
N = N->getOperand(N->getNumOperands()-1).getNode();
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
NodeSUnit->isCall = true;
}
// Scan down to find any glued succs.
N = NI;
while (N->getValueType(N->getNumValues()-1) == MVT::Glue) {
SDValue GlueVal(N, N->getNumValues()-1);
// There are either zero or one users of the Glue result.
bool HasGlueUse = false;
for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
UI != E; ++UI)
if (GlueVal.isOperandOf(*UI)) {
HasGlueUse = true;
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
N = *UI;
if (N->isMachineOpcode() && TII->get(N->getMachineOpcode()).isCall())
NodeSUnit->isCall = true;
break;
}
if (!HasGlueUse) break;
}
if (NodeSUnit->isCall)
CallSUnits.push_back(NodeSUnit);
// Schedule zero-latency TokenFactor below any nodes that may increase the
// schedule height. Otherwise, ancestors of the TokenFactor may appear to
// have false stalls.
if (NI->getOpcode() == ISD::TokenFactor)
NodeSUnit->isScheduleLow = true;
// If there are glue operands involved, N is now the bottom-most node
// of the sequence of nodes that are glued together.
// Update the SUnit.
NodeSUnit->setNode(N);
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
// Compute NumRegDefsLeft. This must be done before AddSchedEdges.
InitNumRegDefsLeft(NodeSUnit);
// Assign the Latency field of NodeSUnit using target-provided information.
computeLatency(NodeSUnit);
}
//.........这里部分代码省略.........
示例2: BuildSchedUnits
void ScheduleDAGSDNodes::BuildSchedUnits() {
// During scheduling, the NodeId field of SDNode is used to map SDNodes
// to their associated SUnits by holding SUnits table indices. A value
// of -1 means the SDNode does not yet have an associated SUnit.
unsigned NumNodes = 0;
for (SelectionDAG::allnodes_iterator NI = DAG->allnodes_begin(),
E = DAG->allnodes_end(); NI != E; ++NI) {
NI->setNodeId(-1);
++NumNodes;
}
// Reserve entries in the vector for each of the SUnits we are creating. This
// ensure that reallocation of the vector won't happen, so SUnit*'s won't get
// invalidated.
// FIXME: Multiply by 2 because we may clone nodes during scheduling.
// This is a temporary workaround.
SUnits.reserve(NumNodes * 2);
// Check to see if the scheduler cares about latencies.
bool UnitLatencies = ForceUnitLatencies();
// Add all nodes in depth first order.
SmallVector<SDNode*, 64> Worklist;
SmallPtrSet<SDNode*, 64> Visited;
Worklist.push_back(DAG->getRoot().getNode());
Visited.insert(DAG->getRoot().getNode());
while (!Worklist.empty()) {
SDNode *NI = Worklist.pop_back_val();
// Add all operands to the worklist unless they've already been added.
for (unsigned i = 0, e = NI->getNumOperands(); i != e; ++i)
if (Visited.insert(NI->getOperand(i).getNode()))
Worklist.push_back(NI->getOperand(i).getNode());
if (isPassiveNode(NI)) // Leaf node, e.g. a TargetImmediate.
continue;
// If this node has already been processed, stop now.
if (NI->getNodeId() != -1) continue;
SUnit *NodeSUnit = NewSUnit(NI);
// See if anything is flagged to this node, if so, add them to flagged
// nodes. Nodes can have at most one flag input and one flag output. Flags
// are required to be the last operand and result of a node.
// Scan up to find flagged preds.
SDNode *N = NI;
while (N->getNumOperands() &&
N->getOperand(N->getNumOperands()-1).getValueType() == MVT::Flag) {
N = N->getOperand(N->getNumOperands()-1).getNode();
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
}
// Scan down to find any flagged succs.
N = NI;
while (N->getValueType(N->getNumValues()-1) == MVT::Flag) {
SDValue FlagVal(N, N->getNumValues()-1);
// There are either zero or one users of the Flag result.
bool HasFlagUse = false;
for (SDNode::use_iterator UI = N->use_begin(), E = N->use_end();
UI != E; ++UI)
if (FlagVal.isOperandOf(*UI)) {
HasFlagUse = true;
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
N = *UI;
break;
}
if (!HasFlagUse) break;
}
// If there are flag operands involved, N is now the bottom-most node
// of the sequence of nodes that are flagged together.
// Update the SUnit.
NodeSUnit->setNode(N);
assert(N->getNodeId() == -1 && "Node already inserted!");
N->setNodeId(NodeSUnit->NodeNum);
// Assign the Latency field of NodeSUnit using target-provided information.
if (UnitLatencies)
NodeSUnit->Latency = 1;
else
ComputeLatency(NodeSUnit);
}
}