当前位置: 首页>>代码示例>>C++>>正文


C++ SRect类代码示例

本文整理汇总了C++中SRect的典型用法代码示例。如果您正苦于以下问题:C++ SRect类的具体用法?C++ SRect怎么用?C++ SRect使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了SRect类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: intersect

//重なっていたらtrueを返す
bool SRect::intersect(const SRect& rc) const
{
    if(rc.l()>m_r) return false;
    if(rc.r()<m_l) return false;
    if(rc.t()>m_b) return false;
    if(rc.b()<m_t) return false;
    return true;
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:9,代码来源:coord.cpp

示例2: InitPrimitiveElement

bool GraphicsElementManager::InitPrimitiveElement( shared_ptr<PrimitiveElement> pElement,
													const SRect& non_scaled_rect,
												    const SFloatRGBAColor& color,
													int layer_index )
{
	bool res = InitElement( pElement, layer_index );
	if( !res )
		return false;

	pElement->SetColor( 0, color );

	AABB2 non_scaled_aabb;
	non_scaled_aabb.vMin.x = (float)non_scaled_rect.left;
	non_scaled_aabb.vMin.y = (float)non_scaled_rect.top;
	non_scaled_aabb.vMax.x = (float)non_scaled_rect.right;
	non_scaled_aabb.vMax.y = (float)non_scaled_rect.bottom;

	// set as local coord
	// the element is owned by a group: local coord
	// the element is not owned by any group: global coord
	pElement->SetLocalTopLeftPos( non_scaled_rect.GetTopLeftCorner() );

	pElement->SetSizeLTRB( non_scaled_aabb.vMin, non_scaled_aabb.vMax );

	return true;
}
开发者ID:HermanHGF,项目名称:amorphous,代码行数:26,代码来源:GraphicsElementManager.cpp

示例3: pTextElement

shared_ptr<TextElement> GraphicsElementManager::CreateText( int font_id, const std::string& text,
												  const SRect& textbox, int align_h, int align_v,
												  const SFloatRGBAColor& color, int font_w, int font_h, int layer )
{
/*	int index = GetVacantSlotIndex();

	if( !RegisterToLayer( index, layer ) )
		return shared_ptr<TextElement>();
*/
	AABB2 aabb;
	aabb.vMin = Vector2( (float)textbox.left,  (float)textbox.top );
	aabb.vMax = Vector2( (float)textbox.right, (float)textbox.bottom );
	shared_ptr<TextElement> pTextElement( new TextElement( font_id, text, aabb, align_h, align_v, color ) );
	pTextElement->SetFontSize( font_w, font_h );

	bool res = InitElement( pTextElement, layer );
	if( !res )
		return shared_ptr<TextElement>();

	// manager must be set to the element before calling SetLocalTopLeftPos()
	// because it calls UpdateTextAlignment(), which calls GraphicsElementManager::GetFont()
	pTextElement->SetLocalTopLeftPos( textbox.GetTopLeftCorner() );

	pTextElement->UpdateTextAlignment();

	// need to scale text element?

	return pTextElement;
}
开发者ID:HermanHGF,项目名称:amorphous,代码行数:29,代码来源:GraphicsElementManager.cpp

示例4: testSelectionForDrag

//範囲を選択してドラッグ選択を行う
unsigned SXBSchTag::testSelectionForDrag(const SRect& rc)
{
    if( rc.intersect(area()) ) {
        return SELECT_ALL;
    } else {
        return 0;
    }
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:9,代码来源:xbschtag.cpp

示例5: testSelection

//範囲を指定して選択を行う
unsigned SXBSchLabel::testSelection(const SRect& rc)
{
	if( rc.intersect(area()) ){
		return SELECT_ALL;
	}else{
		return 0;
	}
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:9,代码来源:xbschlabel.cpp

示例6: testSelectionForDrag

//範囲を選択してドラッグ選択を行う
unsigned SXBSchComponent::testSelectionForDrag(const SRect& rc)
{
	if( rc.intersect(bodyArea()) ){
		return SELECT_ALL;
	}else{
		return 0;
	}
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:9,代码来源:xbschcomponent.cpp

示例7: RectThis

void CWindowOSXQT::PaintToBuffer(tuchar* puchBuffer, tuint32 uiInterleave, const SRect& rUpdate)
{
	int iBytesNeeded = (mSize.iCX + 1) * (mSize.iCY + 1) * 4;
	if (iBytesNeeded > miDrawBufferSize) {
		if (mpcDrawBuffer) {
			delete[] mpcDrawBuffer;
		}

		miDrawBufferSize = iBytesNeeded;
		mpcDrawBuffer = new tuchar[miDrawBufferSize];
	}

	if (mpInvalidater->IsRectInvalidated() == true) {
		// We need to update the buffer
		SRect RectUpdate;
		mpInvalidater->GetInvalidatedRect(RectUpdate);
		mpInvalidater->Reset();

		// Limit update rect to our actual size
		SRect RectThis(SPos(0, 0), mSize);
		RectUpdate.FitInside(RectThis);
		// Limit update rect to, well, the update rect...
		RectUpdate.FitInside(rUpdate);

		GetPane()->OnDraw(RectUpdate);
		if (mpControlOnTop) {
			mpControlOnTop->OnDraw(RectUpdate);
		}
	}

	// Copy to buffer delivered
	tuint uiY;
	for (uiY = rUpdate.iY; uiY < mSize.iCY && uiY < (rUpdate.iY + rUpdate.iCY); uiY++) {
		tuchar* puchDest = puchBuffer + (uiInterleave * uiY);
		tuchar* puchSource = mpcDrawBuffer + (4 * mSize.iCX * uiY);
		tuint uiX;
		for (uiX = rUpdate.iX; uiX < mSize.iCX && uiX < (rUpdate.iX + rUpdate.iCX); uiX++) {
			((tuint32*)puchDest)[uiX] = ((tuint32*)puchSource)[uiX];
		}
	}
}
开发者ID:eriser,项目名称:koblo_software-1,代码行数:41,代码来源:CWindowOSXQT.cpp

示例8: push

void ScissorClipStack::push( Vec2i const& pos , Vec2i const& size , bool bOverlapPrev )
{
	SRect rect;
	rect.min = pos;
	rect.max = pos + size;

	if ( mStack.empty() )
	{
		mPrevEnable = glIsEnabled( GL_SCISSOR_TEST );
		if ( !mPrevEnable )
			glEnable( GL_SCISSOR_TEST );
	}
	else if ( bOverlapPrev )
	{
		if ( !rect.overlap( mStack.back() ) )
			rect.max = rect.min;
	}
	Vec2i sizeRect = rect.getSize();
	glScissor( rect.min.x , rect.min.y , sizeRect.x , sizeRect.y );
	mStack.push_back( rect );
}
开发者ID:ADFLin,项目名称:QuadAssault,代码行数:21,代码来源:GUISystem.cpp

示例9: testIntersect

//範囲を指定して選択チェックを行う
bool SPtnObjCircle::testIntersect(const SRect& rc)
{
    if(!rc.intersect(m_p0)) return false;
    if(!rc.intersect(m_p1)) return false;
    return true;
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:7,代码来源:sptnobjcircle.cpp

示例10: qRedraw

//描画が必要かどうかを返す
bool SXBSchTag::qRedraw(const SRect& rc)
{
    return rc.intersect(area());
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:5,代码来源:xbschtag.cpp

示例11: testSelection

//範囲を指定して選択を行う
unsigned SXBSchLine::testSelection(const SRect& rc)
{
	unsigned nOutcode1 = SetOutCode(m_p1,rc);
	unsigned nOutcode2 = SetOutCode(m_p2,rc);
	if(nOutcode1 & nOutcode2) return 0;
	if((nOutcode1 == 0 )||(nOutcode2 == 0 )) return SELECT_ALL;
	unsigned nOutcode = nOutcode1 | nOutcode2;
	if(nOutcode == (OUTCODE_LEFT  | OUTCODE_RIGHT)) return SELECT_ALL;
	if(nOutcode == (OUTCODE_UPPER | OUTCODE_LOWER)) return SELECT_ALL;

	int x,y;
	int x1 = m_p1.x();
	int y1 = m_p1.y();
	int x2 = m_p2.x();
	int y2 = m_p2.y();

	if(nOutcode & OUTCODE_LEFT){	//片方が左に出ている
		x=rc.l();
		y=y1+((x-x1)*(y2-y1))/(x2-x1);
		if(y >= rc.t() && y <= rc.b()) return SELECT_ALL;
	}
	if(nOutcode & OUTCODE_RIGHT){	//片方が右に出ている
		x=rc.r();
		y=y1+((x-x1)*(y2-y1))/(x2-x1);
		if(y >= rc.t() && y <= rc.b()) return SELECT_ALL;
	}
	if(nOutcode & OUTCODE_UPPER){	//片方が上に出ている
		y=rc.t();
		x=x1+((y-y1)*(x2-x1))/(y2-y1);
		if(x >= rc.l() && x <= rc.r()) return SELECT_ALL;
	}
	if(nOutcode & OUTCODE_LOWER){	//片方が下に出ている
		y=rc.b();
		x=x1+((y-y1)*(x2-x1))/(y2-y1);
		if(x >= rc.l() && x <= rc.r()) return SELECT_ALL;
	}
	return 0;
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:39,代码来源:xbschline.cpp

示例12: if

void Character::Update(float deltaTime, const Map& map)
{
	const float kSpeed = 500.0f;

	//Check horizontal movement
	if (Input_IsKeyDown(Keys::RIGHT))
	{
		mVelocity.x = kSpeed * deltaTime;
	}
	else if (Input_IsKeyDown(Keys::LEFT))
	{
		mVelocity.x = -kSpeed * deltaTime;
	}
	else
	{
		mVelocity.x = 0.0f;
	}

	// Check collision
	SRect bb = GetBoundingBox();
	SRect newbb = bb + SVector2(mVelocity.x, 0.0f);
	SRect rightbb = map.GetBoundingBoxFromSegment(newbb.GetRightSegment());
	SRect leftbb = map.GetBoundingBoxFromSegment(newbb.GetLeftSegment());

	// Right collision
	if (mVelocity.x > 0.0f && rightbb.IsValid())
	{
		mPosition.x += (int)(rightbb.min.x - bb.max.x) - 1.0f;
	}
	// Left collision
	else if (mVelocity.x < 0.0f && leftbb.IsValid())
	{
		mPosition.x += (int)(leftbb.max.x - bb.min.x) + 1.0f;
	}
	else
	{
		mPosition.x += (int)mVelocity.x;
	}


	//Check vertical movement
	//if (Input_IsKeyDown(Keys::DOWN))
	//{
	//	mVelocity.y = kSpeed * deltaTime;
	//}
	//else if (Input_IsKeyDown(Keys::UP))
	//{
	//	mVelocity.y = -kSpeed * deltaTime;
	//}
	//else
	//{
	//	mVelocity.y = 0.0f;
	//}

	if(!mJumping && Input_IsKeyPressed(Keys::UP))
	{
		mVelocity.y = -30.0f;
		mJumping = true;
	}
	else
	{
		mVelocity.y += 100.0f * deltaTime;
	}

	mVelocity.y = Min(mVelocity.y, 30.0f);

	// Check collision
	newbb =  bb + SVector2(0.0f, mVelocity.y);
	SRect bottombb = map.GetBoundingBoxFromSegment(newbb.GetBottomSegment());
	SRect topbb = map.GetBoundingBoxFromSegment(newbb.GetTopSegment());

	// Bottom collision
	if(mVelocity.y > 0.0f && bottombb.IsValid())
	{
		mPosition.y += (int)(bottombb.min.y - bb.max.y) - 1.0f;
		mVelocity.y = 0.0f;
		mJumping = false;
	}
	// Top collision
	else if(mVelocity.y < 0.0f && topbb.IsValid())
	{
		mPosition.y += (int)(topbb.max.y - bb.min.y) + 1.0f;
		mVelocity.y = 0.0f;
	}
	else
	{
		mPosition.y += (int)mVelocity.y;
	}



}
开发者ID:bretthuff22,项目名称:Breaker,代码行数:92,代码来源:Character.cpp

示例13: rcDraw

//描画が必要かどうかを返す
bool SXBSchLine::qRedraw(const SRect& rc)
{
	SRect rcDraw(rc.l()-1,rc.t()-1,rc.r()+1,rc.b()+1);
	if(testSelection(rcDraw)) 	return true;
	else 						return false;
}
开发者ID:hermixy,项目名称:Qt-BSch3V-Modified,代码行数:7,代码来源:xbschline.cpp

示例14: switch

tbool CScrollBar::OnMouse(EMouseMsg MouseMsg, const SPos& Pos)
{
	if (!IsVisible()) {
		return false;
	}

	if (CPane::OnMouse(MouseMsg, Pos)) {
		return true;
	}

	if (mbScrolling) {
		// We're currently scrolling
		switch(MouseMsg) {
			case MouseMove:
				{
					switch(mType) {
						case TypeHorizontal:
							{
								// Calculate the mouse delta
								tint iMouseDelta = Pos.iX - mMousePosOrg.iX;

								// Calculate where we want the handle to be
								tint iHandlePosX = mScrollBarRectOrg.iX + iMouseDelta;

								// Calculate movememt from mouse delta
								std::list<IControl*>::iterator it = mControls.begin();
								if (mControls.size() > 2) {
									it++;
								}
								IControl* pControl = *it++;
								SRect RctArrowLeft;
								pControl->GetRect(RctArrowLeft);

								// Left-most possible handle position
								SPos PosLeftMost(RctArrowLeft.iX + RctArrowLeft.iCX, RctArrowLeft.iY);

								pControl = *it;
								SPos PosRightArrow;
								pControl->GetPos(PosRightArrow);
								tint iMaxWidth = PosRightArrow.iX - PosLeftMost.iX;

								// Calculate the relative width we occupy
								tfloat64 fWidthRelative = mScrollPos.VisibleRect.iCX / (double)mScrollPos.AreaSize.iCX;

								// Calculate the ralative position to be
								tfloat64 fPositionRelative = (iHandlePosX - PosLeftMost.iX) / (iMaxWidth - (fWidthRelative * iMaxWidth));

								// Update scrolling position
								mScrollPos = mScrollPosOrg;
								mScrollPos.VisibleRect.iX = (int)((fPositionRelative * (mScrollPos.AreaSize.iCX - mScrollPos.VisibleRect.iCX)) + 0.5f);

								// Limit scrolling position
								if (mScrollPos.VisibleRect.iX < 0) {
									mScrollPos.VisibleRect.iX = 0;
								}
								if (mScrollPos.VisibleRect.iX > mScrollPos.AreaSize.iCX - mScrollPos.VisibleRect.iCX) {
									mScrollPos.VisibleRect.iX = mScrollPos.AreaSize.iCX - mScrollPos.VisibleRect.iCX;
								}

								// Redraw and set scroll pos (which will cause scroll pane to redraw)
								CControl::Redraw();
								mpScrollPane->SetScrollPos(mScrollPos);

								SetValue(0);
							}
							break;
						case TypeVertical:
							{
								// Calculate the mouse delta
								tint iMouseDelta = Pos.iY - mMousePosOrg.iY;

								// Calculate where we want the handle to be
								tint iHandlePosY = mScrollBarRectOrg.iY + iMouseDelta;

								// Calculate movememt from mouse delta
								std::list<IControl*>::iterator it = mControls.begin();
								if (mControls.size() > 2) {
									it++;
								}
								IControl* pControl = *it++;
								SRect RctArrowTop;
								pControl->GetRect(RctArrowTop);

								// Top-most possible handle position
								SPos PosTopMost(RctArrowTop.iX, RctArrowTop.iY + RctArrowTop.iCY);

								pControl = *it;
								SPos PosBottomArrow;
								pControl->GetPos(PosBottomArrow);
								tint iMaxHeight = PosBottomArrow.iY - PosTopMost.iY;

								// Calculate the relative height we occupy
								tfloat64 fHeightRelative = mScrollPos.VisibleRect.iCY / (double)mScrollPos.AreaSize.iCY;

								// Calculate the ralative position to be
								tfloat64 fPositionRelative = (iHandlePosY - PosTopMost.iY) / (iMaxHeight - (fHeightRelative * iMaxHeight));

								// Update scrolling position
								mScrollPos = mScrollPosOrg;
								mScrollPos.VisibleRect.iY = (int)((fPositionRelative * (mScrollPos.AreaSize.iCY - mScrollPos.VisibleRect.iCY)) + 0.5f);
//.........这里部分代码省略.........
开发者ID:eriser,项目名称:koblo_software-1,代码行数:101,代码来源:CScrollBar.cpp

示例15: GetButtonRect

SRect CGM_Slider::GetLocalButtonRectInOwnerDialogCoord()
{
	SRect rect = GetButtonRect();
	rect.Offset( -GetOwnerDialog()->GetBoundingBox().GetTopLeftCorner() );
	return rect;
}
开发者ID:HermanHGF,项目名称:amorphous,代码行数:6,代码来源:GM_Slider.cpp


注:本文中的SRect类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。