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C++ SQLTransaction::Append方法代码示例

本文整理汇总了C++中SQLTransaction::Append方法的典型用法代码示例。如果您正苦于以下问题:C++ SQLTransaction::Append方法的具体用法?C++ SQLTransaction::Append怎么用?C++ SQLTransaction::Append使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在SQLTransaction的用法示例。


在下文中一共展示了SQLTransaction::Append方法的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。

示例1: HandlePetitionBuyOpcode


//.........这里部分代码省略.........
    uint32 charterid = 0;
    uint32 cost = 0;
    uint32 type = 0;

    if (creature->isTabardDesigner())
    {
        // if tabard designer, then trying to buy a guild charter.
        // do not let if already in guild.
        if (_player->GetGuildId())
            return;

        charterid = GUILD_CHARTER;
        cost = GUILD_CHARTER_COST;
        type = GUILD_CHARTER_TYPE;
    }

    if (type == GUILD_CHARTER_TYPE)
    {
        if (sGuildMgr->GetGuildByName(name))
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
            return;
        }
        if (sObjectMgr->IsReservedName(name) || !ObjectMgr::IsValidCharterName(name))
        {
            Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_INVALID, name);
            return;
        }
    }

    ItemTemplate const* pProto = sObjectMgr->GetItemTemplate(charterid);
    if (!pProto)
    {
        _player->SendBuyError(BUY_ERR_CANT_FIND_ITEM, NULL, charterid, 0);
        return;
    }

    if (!_player->HasEnoughMoney(uint64(cost)))
    {                                                       //player hasn't got enough money
        _player->SendBuyError(BUY_ERR_NOT_ENOUGHT_MONEY, creature, charterid, 0);
        return;
    }

    ItemPosCountVec dest;
    InventoryResult msg = _player->CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, charterid, pProto->BuyCount);
    if (msg != EQUIP_ERR_OK)
    {
        _player->SendEquipError(msg, NULL, NULL, charterid);
        return;
    }

    _player->ModifyMoney(-(int32)cost);
    Item* charter = _player->StoreNewItem(dest, charterid, true);
    if (!charter)
        return;

    charter->SetUInt32Value(ITEM_FIELD_ENCHANTMENT_1_1, charter->GetGUIDLow());
    // ITEM_FIELD_ENCHANTMENT_1_1 is guild/arenateam id
    // ITEM_FIELD_ENCHANTMENT_1_1+1 is current signatures count (showed on item)
    charter->SetState(ITEM_CHANGED, _player);
    _player->SendNewItem(charter, 1, true, false);

    // a petition is invalid, if both the owner and the type matches
    // we checked above, if this player is in an arenateam, so this must be
    // datacorruption
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_BY_OWNER);
    stmt->setUInt32(0, _player->GetGUIDLow());
    stmt->setUInt8(1, type);
    PreparedQueryResult result = CharacterDatabase.Query(stmt);

    std::ostringstream ssInvalidPetitionGUIDs;

    if (result)
    {
        do
        {
            Field* fields = result->Fetch();
            ssInvalidPetitionGUIDs << '\'' << fields[0].GetUInt32() << "', ";
        }
        while (result->NextRow());
    }

    // delete petitions with the same guid as this one
    ssInvalidPetitionGUIDs << '\'' << charter->GetGUIDLow() << '\'';

    sLog->outDebug(LOG_FILTER_NETWORKIO, "Invalid petition GUIDs: %s", ssInvalidPetitionGUIDs.str().c_str());
    CharacterDatabase.EscapeString(name);
    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    trans->PAppend("DELETE FROM petition WHERE petitionguid IN (%s)",  ssInvalidPetitionGUIDs.str().c_str());
    trans->PAppend("DELETE FROM petition_sign WHERE petitionguid IN (%s)", ssInvalidPetitionGUIDs.str().c_str());

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PETITION);
    stmt->setUInt32(0, _player->GetGUIDLow());
    stmt->setUInt32(1, charter->GetGUIDLow());
    stmt->setString(2, name);
    stmt->setUInt8(3, uint8(type));
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);
}
开发者ID:Expery,项目名称:Core,代码行数:101,代码来源:PetitionsHandler.cpp

示例2: HandlePetRename

void WorldSession::HandlePetRename(WorldPacket& recvData)
{
    sLog->outInfo(LOG_FILTER_NETWORKIO, "HandlePetRename. CMSG_PET_RENAME");

    uint64 petguid;
    uint8 isdeclined;

    std::string name;
    DeclinedName declinedname;

    recvData >> petguid;
    recvData >> name;
    recvData >> isdeclined;

    Pet* pet = ObjectAccessor::FindPet(petguid);
                                                            // check it!
    if (!pet || !pet->isPet() || ((Pet*)pet)->getPetType()!= HUNTER_PET ||
        !pet->HasByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED) ||
        pet->GetOwnerGUID() != _player->GetGUID() || !pet->GetCharmInfo())
        return;

    PetNameInvalidReason res = ObjectMgr::CheckPetName(name);
    if (res != PET_NAME_SUCCESS)
    {
        SendPetNameInvalid(res, name, NULL);
        return;
    }

    if (sObjectMgr->IsReservedName(name))
    {
        SendPetNameInvalid(PET_NAME_RESERVED, name, NULL);
        return;
    }

    pet->SetName(name);

    Unit* owner = pet->GetOwner();
    if (owner && (owner->GetTypeId() == TYPEID_PLAYER) && owner->ToPlayer()->GetGroup())
        owner->ToPlayer()->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_NAME);

    pet->RemoveByteFlag(UNIT_FIELD_BYTES_2, 2, UNIT_CAN_BE_RENAMED);

    if (isdeclined)
    {
        for (uint8 i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
        {
            recvData >> declinedname.name[i];
        }

        std::wstring wname;
        Utf8toWStr(name, wname);
        if (!ObjectMgr::CheckDeclinedNames(wname, declinedname))
        {
            SendPetNameInvalid(PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME, name, &declinedname);
            return;
        }
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    if (isdeclined)
    {
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_PET_DECLINEDNAME);
        stmt->setUInt32(0, pet->GetCharmInfo()->GetPetNumber());
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_ADD_CHAR_PET_DECLINEDNAME);
        stmt->setUInt32(0, _player->GetGUIDLow());

        for (uint8 i = 0; i < 5; i++)
            stmt->setString(i+1, declinedname.name[i]);

        trans->Append(stmt);
    }

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_NAME);
    stmt->setString(0, name);
    stmt->setUInt32(1, _player->GetGUIDLow());
    stmt->setUInt32(2, pet->GetCharmInfo()->GetPetNumber());
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);

    pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, uint32(time(NULL))); // cast can't be helped
}
开发者ID:Arkania,项目名称:ArkCORE4,代码行数:84,代码来源:PetHandler.cpp

示例3: DeleteFromDB

void AuctionEntry::DeleteFromDB(SQLTransaction& trans) const
{
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_AUCTION);
    stmt->setUInt32(0, Id);
    trans->Append(stmt);
}
开发者ID:AnthoDevMoP,项目名称:Genesis,代码行数:6,代码来源:AuctionHouseMgr.cpp

示例4: DeleteFromInventoryDB

/*static*/
void Item::DeleteFromInventoryDB(SQLTransaction& trans, uint32 itemGuid)
{
    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INVENTORY_BY_ITEM);
    stmt->setUInt32(0, itemGuid);
    trans->Append(stmt);
}
开发者ID:AlexHjelm,项目名称:sunwell,代码行数:7,代码来源:Item.cpp

示例5: HandleTurnInPetitionOpcode


//.........这里部分代码省略.........
    result = CharacterDatabase.Query(stmt);

    if (result)
        signatures = uint8(result->GetRowCount());
    else
        signatures = 0;

    uint32 requiredSignatures;
    if (type == GUILD_CHARTER_TYPE)
        requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);
    else
        requiredSignatures = type-1;

    // Notify player if signatures are missing
    if (signatures < requiredSignatures)
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data << (uint32)PETITION_TURN_NEED_MORE_SIGNATURES;
        SendPacket(&data);
        return;
    }

    // Proceed with guild/arena team creation

    // Delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    if (type == GUILD_CHARTER_TYPE)
    {
        // Create guild
        Guild* guild = new Guild;

        if (!guild->Create(_player, name))
        {
            delete guild;
            return;
        }

        // Register guild and add guild master
        sGuildMgr->AddGuild(guild);

        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_COMMAND_SUCCESS, name);

        // Add members from signatures
        for (uint8 i = 0; i < signatures; ++i)
        {
            Field* fields = result->Fetch();
            guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
            result->NextRow();
        }
    }
    else
    {
        // Receive the rest of the packet in arena team creation case
        uint32 background, icon, iconcolor, border, bordercolor;
        recvData >> background >> icon >> iconcolor >> border >> bordercolor;

        // Create arena team
        ArenaTeam* arenaTeam = new ArenaTeam();

        if (!arenaTeam->Create(_player->GetGUID(), type, name, background, icon, iconcolor, border, bordercolor))
        {
            delete arenaTeam;
            return;
        }

        // Register arena team
        sArenaTeamMgr->AddArenaTeam(arenaTeam);
        TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "PetitonsHandler: Arena team (guid: %u) added to ObjectMgr", arenaTeam->GetId());

        // Add members
        for (uint8 i = 0; i < signatures; ++i)
        {
            Field* fields = result->Fetch();
            uint32 memberGUID = fields[0].GetUInt32();
            TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "PetitionsHandler: Adding arena team (guid: %u) member %u", arenaTeam->GetId(), memberGUID);
            arenaTeam->AddMember(MAKE_NEW_GUID(memberGUID, 0, HIGHGUID_PLAYER));
            result->NextRow();
        }
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);

    // created
    TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data << (uint32)PETITION_TURN_OK;
    SendPacket(&data);
}
开发者ID:Deewad,项目名称:TrinityCore,代码行数:101,代码来源:PetitionsHandler.cpp

示例6: HandleMailReturnToSender

void WorldSession::HandleMailReturnToSender(WorldPacket & recv_data)
{
    if (sWorld->getIntConfig(CONFIG_CORE_TYPE) == NODE_TYPE_MASTER)
    {
        uint64 mailbox;
        uint32 mailId;
        recv_data >> mailbox;
        recv_data >> mailId;
        recv_data.read_skip<uint64>();                          // original sender GUID for return to, not used

        if (!GetPlayer()->GetGameObjectIfCanInteractWith(mailbox, GAMEOBJECT_TYPE_MAILBOX))
            if (!GetPlayer()->GetNPCIfCanInteractWith(mailbox, UNIT_NPC_FLAG_MAILBOX))
                return;

        Player* player = _player;
        Mail* m = player->GetMail(mailId);
        if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
        {
            player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
            return;
        }
        //we can return mail now
        //so firstly delete the old one
        SQLTransaction trans = CharacterDatabase.BeginTransaction();

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
        stmt->setUInt32(0, mailId);
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
        stmt->setUInt32(0, mailId);
        trans->Append(stmt);

        player->RemoveMail(mailId);

        // only return mail if the player exists (and delete if not existing)
        if (m->messageType == MAIL_NORMAL && m->sender)
        {
            MailDraft draft(m->subject, m->body);
            if (m->mailTemplateId)
                draft = MailDraft(m->mailTemplateId, false);     // items already included

            if (m->HasItems())
            {
                for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
                {
                    Item* item = player->GetMItem(itr2->item_guid);
                    if (item)
                        draft.AddItem(item);
                    else
                    {
                        //WTF?
                    }

                    player->RemoveMItem(itr2->item_guid);
                }
            }
            draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
        }

        CharacterDatabase.CommitTransaction(trans);

        delete m;                                               //we can deallocate old mail
        player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);
    }
开发者ID:Allowed,项目名称:Strawberry335,代码行数:65,代码来源:MailHandler.cpp

示例7: SaveToDB

void AchievementMgr::SaveToDB(SQLTransaction& trans)
{
    if (!m_completedAchievements.empty())
    {
        bool need_execute = false;
        std::ostringstream ssdel;
        std::ostringstream ssins;
        for (CompletedAchievementMap::iterator iter = m_completedAchievements.begin(); iter != m_completedAchievements.end(); ++iter)
        {
            if (!iter->second.changed)
                continue;

            /// first new/changed record prefix
            if (!need_execute)
            {
                ssdel << "DELETE FROM character_achievement WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND achievement IN (";
                ssins << "INSERT INTO character_achievement (guid, achievement, date) VALUES ";
                need_execute = true;
            }
            /// next new/changed record prefix
            else
            {
                ssdel << ',';
                ssins << ',';
            }

            // new/changed record data
            ssdel << iter->first;
            ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << uint64(iter->second.date) << ')';

            /// mark as saved in db
            iter->second.changed = false;
        }

        if (need_execute)
        {
            ssdel << ')';
            trans->Append(ssdel.str().c_str());
            trans->Append(ssins.str().c_str());
        }
    }

    if (!m_criteriaProgress.empty())
    {
        /// prepare deleting and insert
        bool need_execute_del = false;
        bool need_execute_ins = false;
        std::ostringstream ssdel;
        std::ostringstream ssins;
        for (CriteriaProgressMap::iterator iter = m_criteriaProgress.begin(); iter != m_criteriaProgress.end(); ++iter)
        {
            if (!iter->second.changed)
                continue;

            // deleted data (including 0 progress state)
            {
                /// first new/changed record prefix (for any counter value)
                if (!need_execute_del)
                {
                    ssdel << "DELETE FROM character_achievement_progress WHERE guid = " << GetPlayer()->GetGUIDLow() << " AND criteria IN (";
                    need_execute_del = true;
                }
                /// next new/changed record prefix
                else
                    ssdel << ',';

                // new/changed record data
                ssdel << iter->first;
            }

            // store data only for real progress
            if (iter->second.counter != 0)
            {
                /// first new/changed record prefix
                if (!need_execute_ins)
                {
                    ssins << "INSERT INTO character_achievement_progress (guid, criteria, counter, date) VALUES ";
                    need_execute_ins = true;
                }
                /// next new/changed record prefix
                else
                    ssins << ',';

                // new/changed record data
                ssins << '(' << GetPlayer()->GetGUIDLow() << ',' << iter->first << ',' << iter->second.counter << ',' << iter->second.date << ')';
            }

            /// mark as updated in db
            iter->second.changed = false;
        }

        if (need_execute_del)                                // DELETE ... IN (.... _)_
            ssdel << ')';

        if (need_execute_del || need_execute_ins)
        {
            if (need_execute_del)
                trans->Append(ssdel.str().c_str());
            if (need_execute_ins)
                trans->Append(ssins.str().c_str());
//.........这里部分代码省略.........
开发者ID:DoGoodS,项目名称:SkyFireEMU,代码行数:101,代码来源:AchievementMgr.cpp

示例8: HandleStableChangeSlot

void WorldSession::HandleStableChangeSlot(WorldPacket& recvData)
{
    TC_LOG_DEBUG("network", "WORLD: Recv CMSG_STABLE_CHANGE_SLOT");
    uint32 PetGUID;
    uint8 petnumber;
    ObjectGuid npcGUID;
    recvData >> PetGUID >> petnumber;

    recvData.ReadGuidMask(npcGUID, 5, 7, 3, 2, 6, 1, 0, 4);

    recvData.ReadGuidBytes(npcGUID, 0, 3, 2, 6, 5, 7, 4, 1);

    if (!CheckStableMaster(npcGUID))
    {
        SendStableResult(STABLE_ERR_STABLE);
        return;
    }

    // remove fake death
    if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
        GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);

    PetSlots temp = GetPlayer()->GetSession()->checkPets(petnumber, PetGUID);

    if (!GetPlayer()->GetPet())
    {
        if (!GetPlayer()->GetSession()->movePet(petnumber, PetGUID))
        {
            SendStableResult(STABLE_ERR_INVALID_SLOT); // Something whent wrong.
            return;
        }

        WorldPacket data(SMSG_PET_SLOT_UPDATED, 16);
        data << uint32(PetGUID);
        data << uint32(temp.slot);
        data << uint32(temp.entry);
        data << uint32(petnumber);
        SendPacket(&data);

    }
    else if (GetPlayer()->GetPet() && (GetPlayer()->GetPetSlot() != petnumber && GetPlayer()->GetPet()->GetCharmInfo()->GetPetNumber() != PetGUID))
    {
        if (!GetPlayer()->GetSession()->movePet(petnumber, PetGUID))
        {
            SendStableResult(STABLE_ERR_INVALID_SLOT); // Something whent wrong.
            return;
        }
        WorldPacket data(SMSG_PET_SLOT_UPDATED, 16);
        data << uint32(PetGUID);
        data << uint32(temp.slot);
        data << uint32(temp.entry);
        data << uint32(petnumber);
        SendPacket(&data);

    }
    else
    {
        SendStableResult(STABLE_ERR_INVALID_SLOT); // Dont reorder the active pet.
        return;

    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();
    PreparedStatement* stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);

    stmt2->setUInt8(0, petnumber);
    stmt2->setUInt32(1, _player->GetGUIDLow());
    stmt2->setUInt32(2, PetGUID);

    trans->Append(stmt2);

    if ((temp.entry > 0 || temp.name.length() > 0) && temp.entry != PetGUID) // || temp.slot != _player->GetSlot())
    {
        stmt2 = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_PET_SLOT_BY_ID);

        stmt2->setUInt8(0, temp.slot);
        stmt2->setUInt32(1, _player->GetGUIDLow());
        stmt2->setUInt32(2, temp.entry);
        trans->Append(stmt2);
    }
    CharacterDatabase.CommitTransaction(trans);

    SendStableResult(STABLE_SUCCESS_STABLE);
    return;
}
开发者ID:Caydan,项目名称:WoWSCore548,代码行数:85,代码来源:NPCHandler.cpp

示例9: HandleWrapItemOpcode

void WorldSession::HandleWrapItemOpcode(WorldPacket& recv_data)
{
    sLog->outDebug(LOG_FILTER_NETWORKIO, "Received opcode CMSG_WRAP_ITEM");

    uint8 gift_bag, gift_slot, item_bag, item_slot;

    recv_data >> gift_bag >> gift_slot;                     // paper
    recv_data >> item_bag >> item_slot;                     // item

    sLog->outDebug(LOG_FILTER_NETWORKIO, "WRAP: receive gift_bag = %u, gift_slot = %u, item_bag = %u, item_slot = %u", gift_bag, gift_slot, item_bag, item_slot);

    Item* gift = _player->GetItemByPos(gift_bag, gift_slot);
    if (!gift)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
        return;
    }

    if (!(gift->GetTemplate()->Flags & ITEM_PROTO_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
        return;
    }

    Item* item = _player->GetItemByPos(item_bag, item_slot);

    if (!item)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
        return;
    }

    if (item == gift)                                          // not possable with pacjket from real client
    {
        _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
        return;
    }

    if (item->IsEquipped())
    {
        _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL);
        return;
    }

    if (item->GetUInt64Value(ITEM_FIELD_GIFTCREATOR))        // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
    {
        _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL);
        return;
    }

    if (item->IsBag())
    {
        _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL);
        return;
    }

    if (item->IsSoulBound())
    {
        _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL);
        return;
    }

    if (item->GetMaxStackCount() != 1)
    {
        _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL);
        return;
    }

    // maybe not correct check  (it is better than nothing)
    if (item->GetTemplate()->MaxCount>0)
    {
        _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL);
        return;
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
    stmt->setUInt32(0, GUID_LOPART(item->GetOwnerGUID()));
    stmt->setUInt32(1, item->GetGUIDLow());
    stmt->setUInt32(2, item->GetEntry());
    stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
    trans->Append(stmt);

    item->SetEntry(gift->GetEntry());

    switch (item->GetEntry())
    {
        case 5042:  item->SetEntry(5043); break;
        case 5048:  item->SetEntry(5044); break;
        case 17303: item->SetEntry(17302); break;
        case 17304: item->SetEntry(17305); break;
        case 17307: item->SetEntry(17308); break;
        case 21830: item->SetEntry(21831); break;
    }
    item->SetUInt64Value(ITEM_FIELD_GIFTCREATOR, _player->GetGUID());
    item->SetUInt32Value(ITEM_FIELD_FLAGS, ITEM_FLAG_WRAPPED);
    item->SetState(ITEM_CHANGED, _player);

    if (item->GetState() == ITEM_NEW)                          // save new item, to have alway for `character_gifts` record in `item_instance`
//.........这里部分代码省略.........
开发者ID:hallabro,项目名称:hallabro-trinity,代码行数:101,代码来源:ItemHandler.cpp

示例10: HandleMailReturnToSender

void WorldSession::HandleMailReturnToSender(WorldPacket & recvData)
{
    uint64 mailbox;
    uint32 mailId;
    recvData >> mailbox;
    recvData >> mailId;
    recvData.read_skip<uint64>();                          // original sender GUID for return to, not used

    if (!CanOpenMailBox(mailbox))
        return;

    Player* player = _player;
    Mail* m = player->GetMail(mailId);
    if (!m || m->state == MAIL_STATE_DELETED || m->deliver_time > time(NULL))
    {
        player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_ERR_INTERNAL_ERROR);
        return;
    }
    //we can return mail now
    //so firstly delete the old one
    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_MAIL_ITEM_BY_ID);
    stmt->setUInt32(0, mailId);
    trans->Append(stmt);

    player->RemoveMail(mailId);

    // only return mail if the player exists (and delete if not existing)
    if (m->messageType == MAIL_NORMAL && m->sender)
    {
        MailDraft draft(m->subject, m->body);
        if (m->mailTemplateId)
            draft = MailDraft(m->mailTemplateId, false);     // items already included

        if (m->HasItems())
        {
            for (MailItemInfoVec::iterator itr2 = m->items.begin(); itr2 != m->items.end(); ++itr2)
            {
                Item* item = player->GetMItem(itr2->item_guid);
                if (item)
                    draft.AddItem(item);

                player->RemoveMItem(itr2->item_guid);
            }
        }
        draft.AddMoney(m->money).SendReturnToSender(GetAccountId(), m->receiver, m->sender, trans);
    }

    CharacterDatabase.CommitTransaction(trans);

    delete m;                                               //we can deallocate old mail
    player->SendMailResult(mailId, MAIL_RETURNED_TO_SENDER, MAIL_OK);

    // xinef: update global data
    sWorld->UpdateGlobalPlayerMails(player->GetGUIDLow(), -1);
}
开发者ID:AzerothShard-Dev,项目名称:azerothcore,代码行数:61,代码来源:MailHandler.cpp

示例11: HandleTurnInPetitionOpcode


//.........这里部分代码省略.........
        name = fields[1].GetString();
        type = fields[2].GetUInt8();
    }
    else
    {
        sLog->outError(LOG_FILTER_NETWORKIO, "Player %s (guid: %u) tried to turn in petition (guid: %u) that is not present in the database", _player->GetName(), _player->GetGUIDLow(), GUID_LOPART(petitionGuid));
        return;
    }

    // Only the petition owner can turn in the petition
    if (_player->GetGUIDLow() != ownerguidlo)
        return;

    // Check if player is already in a guild
    if (_player->GetGuildId())
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data.WriteBits(PETITION_TURN_ALREADY_IN_GUILD, 4);
        data.FlushBits();
        SendPacket(&data);
        return;
    }

    // Check if guild name is already taken
    if (sGuildMgr->GetGuildByName(name))
    {
        Guild::SendCommandResult(this, GUILD_COMMAND_CREATE, ERR_GUILD_NAME_EXISTS_S, name);
        return;
    }

    // Get petition signatures from db
    uint8 signatures;

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PETITION_SIGNATURE);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    result = CharacterDatabase.Query(stmt);

    if (result)
        signatures = uint8(result->GetRowCount());
    else
        signatures = 0;

    uint32 requiredSignatures;
    requiredSignatures = sWorld->getIntConfig(CONFIG_MIN_PETITION_SIGNS);

    // Notify player if signatures are missing
    if (signatures < requiredSignatures)
    {
        data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
        data.WriteBits(PETITION_TURN_NEED_MORE_SIGNATURES, 4);
        data.FlushBits();
        SendPacket(&data);
        return;
    }

    // Proceed with guild/arena team creation

    // Delete charter item
    _player->DestroyItem(item->GetBagSlot(), item->GetSlot(), true);

    // Create guild
    Guild* guild = new Guild;

    if (!guild->Create(_player, name))
    {
        delete guild;
        return;
    }

    // Register guild and add guild master
    sGuildMgr->AddGuild(guild);

    // Add members from signatures
    for (uint8 i = 0; i < signatures; ++i)
    {
        Field* fields = result->Fetch();
        guild->AddMember(MAKE_NEW_GUID(fields[0].GetUInt32(), 0, HIGHGUID_PLAYER));
        result->NextRow();
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_PETITION_SIGNATURE_BY_GUID);
    stmt->setUInt32(0, GUID_LOPART(petitionGuid));
    trans->Append(stmt);

    CharacterDatabase.CommitTransaction(trans);

    // created
    sLog->outDebug(LOG_FILTER_NETWORKIO, "TURN IN PETITION GUID %u", GUID_LOPART(petitionGuid));

    data.Initialize(SMSG_TURN_IN_PETITION_RESULTS, 4);
    data.WriteBits(PETITION_TURN_OK, 4);
    data.FlushBits();
    SendPacket(&data);
}
开发者ID:Expery,项目名称:Core,代码行数:101,代码来源:PetitionsHandler.cpp

示例12: HandleWrapItem

void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet)
{
    if (packet.Inv.Items.size() != 2)
    {
        TC_LOG_ERROR("network", "HandleWrapItem - Invalid itemCount (" SZFMTD ")", packet.Inv.Items.size());
        return;
    }

    /// @todo: 6.x find better way for read
    // Gift
    uint8 giftContainerSlot = packet.Inv.Items[0].ContainerSlot;
    uint8 giftSlot          = packet.Inv.Items[0].Slot;
    // Item
    uint8 itemContainerSlot = packet.Inv.Items[1].ContainerSlot;
    uint8 itemSlot          = packet.Inv.Items[1].Slot;

    TC_LOG_DEBUG("network", "HandleWrapItem - Receive giftContainerSlot = %u, giftSlot = %u, itemContainerSlot = %u, itemSlot = %u", giftContainerSlot, giftSlot, itemContainerSlot, itemSlot);

    Item* gift = _player->GetItemByPos(giftContainerSlot, giftSlot);
    if (!gift)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
        return;
    }

    if (!(gift->GetTemplate()->GetFlags() & ITEM_FLAG_WRAPPER)) // cheating: non-wrapper wrapper
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL);
        return;
    }

    Item* item = _player->GetItemByPos(itemContainerSlot, itemSlot);
    if (!item)
    {
        _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL);
        return;
    }

    if (item == gift) // not possable with pacjket from real client
    {
        _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
        return;
    }

    if (item->IsEquipped())
    {
        _player->SendEquipError(EQUIP_ERR_CANT_WRAP_EQUIPPED, item, NULL);
        return;
    }

    if (!item->GetGuidValue(ITEM_FIELD_GIFTCREATOR).IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED);
    {
        _player->SendEquipError(EQUIP_ERR_CANT_WRAP_WRAPPED, item, NULL);
        return;
    }

    if (item->IsBag())
    {
        _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BAGS, item, NULL);
        return;
    }

    if (item->IsSoulBound())
    {
        _player->SendEquipError(EQUIP_ERR_CANT_WRAP_BOUND, item, NULL);
        return;
    }

    if (item->GetMaxStackCount() != 1)
    {
        _player->SendEquipError(EQUIP_ERR_CANT_WRAP_STACKABLE, item, NULL);
        return;
    }

    // maybe not correct check  (it is better than nothing)
    if (item->GetTemplate()->GetMaxCount() > 0)
    {
        _player->SendEquipError(EQUIP_ERR_CANT_WRAP_UNIQUE, item, NULL);
        return;
    }

    SQLTransaction trans = CharacterDatabase.BeginTransaction();

    PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_CHAR_GIFT);
    stmt->setUInt64(0, item->GetOwnerGUID().GetCounter());
    stmt->setUInt64(1, item->GetGUID().GetCounter());
    stmt->setUInt32(2, item->GetEntry());
    stmt->setUInt32(3, item->GetUInt32Value(ITEM_FIELD_FLAGS));
    trans->Append(stmt);

    item->SetEntry(gift->GetEntry());

    switch (item->GetEntry())
    {
        case 5042:
            item->SetEntry(5043);
            break;
        case 5048:
            item->SetEntry(5044);
            break;
//.........这里部分代码省略.........
开发者ID:GlassFace,项目名称:LegacyCore_6.x.x,代码行数:101,代码来源:ItemHandler.cpp

示例13: SendAuctionWonMail

//does not clear ram
void AuctionHouseMgr::SendAuctionWonMail(AuctionEntry* auction, SQLTransaction& trans)
{
    Item* pItem = GetAItem(auction->item_guidlow);
    if (!pItem)
        return;

    uint32 bidder_accId = 0;
    uint64 bidder_guid = MAKE_NEW_GUID(auction->bidder, 0, HIGHGUID_PLAYER);
    Player* bidder = ObjectAccessor::FindPlayer(bidder_guid);
    // data for gm.log
    if (sWorld->getBoolConfig(CONFIG_GM_LOG_TRADE))
    {
        uint32 bidder_security = 0;
        std::string bidder_name;
        if (bidder)
        {
            bidder_accId = bidder->GetSession()->GetAccountId();
            bidder_security = bidder->GetSession()->GetSecurity();
            bidder_name = bidder->GetName();
        }
        else
        {
            bidder_accId = sObjectMgr->GetPlayerAccountIdByGUID(bidder_guid);
            bidder_security = AccountMgr::GetSecurity(bidder_accId, realmID);

            if (!AccountMgr::IsPlayerAccount(bidder_security)) // not do redundant DB requests
            {
                if (!sObjectMgr->GetPlayerNameByGUID(bidder_guid, bidder_name))
                    bidder_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);
            }
        }
        if (!AccountMgr::IsPlayerAccount(bidder_security))
        {
            std::string owner_name;
            if (!sObjectMgr->GetPlayerNameByGUID(auction->owner, owner_name))
                owner_name = sObjectMgr->GetTrinityStringForDBCLocale(LANG_UNKNOWN);

            uint32 owner_accid = sObjectMgr->GetPlayerAccountIdByGUID(auction->owner);

            sLog->outCommand(bidder_accId, "GM %s (Account: %u) won item in auction: %s (Entry: %u Count: %u) and pay money: %u. Original owner %s (Account: %u)",
                bidder_name.c_str(), bidder_accId, pItem->GetTemplate()->Name1.c_str(), pItem->GetEntry(), pItem->GetCount(), auction->bid, owner_name.c_str(), owner_accid);
        }
    }

    // receiver exist
    if (bidder || bidder_accId)
    {
        std::ostringstream msgAuctionWonSubject;
        msgAuctionWonSubject << auction->item_template << ":0:" << AUCTION_WON;

        std::ostringstream msgAuctionWonBody;
        msgAuctionWonBody.width(16);
        msgAuctionWonBody << std::right << std::hex << auction->owner;
        msgAuctionWonBody << std::dec << ':' << auction->bid << ':' << auction->buyout;
        sLog->outDebug(LOG_FILTER_AUCTIONHOUSE, "AuctionWon body string : %s", msgAuctionWonBody.str().c_str());

        // set owner to bidder (to prevent delete item with sender char deleting)
        // owner in `data` will set at mail receive and item extracting
        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ITEM_OWNER);
        stmt->setUInt32(0, auction->bidder);
        stmt->setUInt32(1, pItem->GetGUIDLow());
        trans->Append(stmt);

        if (bidder)
        {
            bidder->GetSession()->SendAuctionBidderNotification(auction->GetHouseId(), auction->Id, bidder_guid, 0, 0, auction->item_template);
        }

        MailDraft(msgAuctionWonSubject.str(), msgAuctionWonBody.str())
            .AddItem(pItem)
            .SendMailTo(trans, MailReceiver(bidder, auction->bidder), auction, MAIL_CHECK_MASK_COPIED);
    }
}
开发者ID:BlackwaterEmu,项目名称:Trinity-Zero,代码行数:74,代码来源:AuctionHouseMgr.cpp

示例14: _ResetOrWarnAll

void InstanceSaveManager::_ResetOrWarnAll(uint32 mapid, Difficulty difficulty, bool warn, time_t resetTime)
{
    // global reset for all instances of the given map
    MapEntry const* mapEntry = sMapStore.LookupEntry(mapid);
    if (!mapEntry->Instanceable())
        return;

    time_t now = time(NULL);

    if (!warn)
    {
        MapDifficulty const* mapDiff = GetMapDifficultyData(mapid, difficulty);
        if (!mapDiff || !mapDiff->resetTime)
        {
            sLog->outError("InstanceSaveManager::ResetOrWarnAll: not valid difficulty or no reset delay for map %d", mapid);
            return;
        }

        // remove all binds to instances of the given map
        for (InstanceSaveHashMap::iterator itr = m_instanceSaveById.begin(); itr != m_instanceSaveById.end();)
        {
            if (itr->second->GetMapId() == mapid && itr->second->GetDifficulty() == difficulty)
                _ResetSave(itr);
            else
                ++itr;
        }

        // delete them from the DB, even if not loaded
        SQLTransaction trans = CharacterDatabase.BeginTransaction();

        PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_INSTANCE_BY_MAP_DIFF);
        stmt->setUInt16(0, uint16(mapid));
        stmt->setUInt8(1, uint8(difficulty));
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_GROUP_INSTANCE_BY_MAP_DIFF);
        stmt->setUInt16(0, uint16(mapid));
        stmt->setUInt8(1, uint8(difficulty));
        trans->Append(stmt);

        stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_INSTANCE_BY_MAP_DIFF);
        stmt->setUInt16(0, uint16(mapid));
        stmt->setUInt8(1, uint8(difficulty));
        trans->Append(stmt);

        CharacterDatabase.CommitTransaction(trans);

        // calculate the next reset time
        uint32 diff = sWorld->getIntConfig(CONFIG_INSTANCE_RESET_TIME_HOUR) * HOUR;

        uint32 period = uint32(((mapDiff->resetTime * sWorld->getRate(RATE_INSTANCE_RESET_TIME))/DAY) * DAY);
        if (period < DAY)
            period = DAY;

        uint32 next_reset = uint32(((resetTime + MINUTE) / DAY * DAY) + period + diff);

        SetResetTimeFor(mapid, difficulty, next_reset);
        ScheduleReset(true, time_t(next_reset-3600), InstResetEvent(1, mapid, difficulty, 0));

        // Update it in the DB
        stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_GLOBAL_INSTANCE_RESETTIME);

        stmt->setUInt32(0, next_reset);
        stmt->setUInt16(1, uint16(mapid));
        stmt->setUInt8(2, uint8(difficulty));

        CharacterDatabase.Execute(stmt);
    }

    // note: this isn't fast but it's meant to be executed very rarely
    Map const* map = sMapMgr->CreateBaseMap(mapid);          // _not_ include difficulty
    MapInstanced::InstancedMaps &instMaps = ((MapInstanced*)map)->GetInstancedMaps();
    MapInstanced::InstancedMaps::iterator mitr;
    uint32 timeLeft;

    for (mitr = instMaps.begin(); mitr != instMaps.end(); ++mitr)
    {
        Map* map2 = mitr->second;
        if (!map2->IsDungeon())
            continue;

        if (warn)
        {
            if (now <= resetTime)
                timeLeft = 0;
            else
                timeLeft = uint32(now - resetTime);

            ((InstanceMap*)map2)->SendResetWarnings(timeLeft);
        }
        else
            ((InstanceMap*)map2)->Reset(INSTANCE_RESET_GLOBAL);
    }

    // TODO: delete creature/gameobject respawn times even if the maps are not loaded
}
开发者ID:3kids,项目名称:TrinityCore,代码行数:96,代码来源:InstanceSaveMgr.cpp

示例15: SaveToDB

void BattlePetMgr::SaveToDB(SQLTransaction& trans)
{
    PreparedStatement* stmt = nullptr;

    for (auto itr = _pets.begin(); itr != _pets.end();)
    {
        switch (itr->second.SaveInfo)
        {
            case BATTLE_PET_NEW:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BATTLE_PETS);
                stmt->setUInt64(0, itr->first);
                stmt->setUInt32(1, _owner->GetBattlenetAccountId());
                stmt->setUInt32(2, itr->second.PacketInfo.Species);
                stmt->setUInt16(3, itr->second.PacketInfo.Breed);
                stmt->setUInt16(4, itr->second.PacketInfo.Level);
                stmt->setUInt16(5, itr->second.PacketInfo.Exp);
                stmt->setUInt32(6, itr->second.PacketInfo.Health);
                stmt->setUInt8(7, itr->second.PacketInfo.Quality);
                stmt->setUInt16(8, itr->second.PacketInfo.Flags);
                stmt->setString(9, itr->second.PacketInfo.Name);
                trans->Append(stmt);
                itr->second.SaveInfo = BATTLE_PET_UNCHANGED;
                ++itr;
                break;
            case BATTLE_PET_CHANGED:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_UPD_BATTLE_PETS);
                stmt->setUInt16(0, itr->second.PacketInfo.Level);
                stmt->setUInt16(1, itr->second.PacketInfo.Exp);
                stmt->setUInt32(2, itr->second.PacketInfo.Health);
                stmt->setUInt8(3, itr->second.PacketInfo.Quality);
                stmt->setUInt16(4, itr->second.PacketInfo.Flags);
                stmt->setString(5, itr->second.PacketInfo.Name);
                stmt->setUInt32(6, _owner->GetBattlenetAccountId());
                stmt->setUInt64(7, itr->first);
                trans->Append(stmt);
                itr->second.SaveInfo = BATTLE_PET_UNCHANGED;
                ++itr;
                break;
            case BATTLE_PET_REMOVED:
                stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BATTLE_PETS);
                stmt->setUInt32(0, _owner->GetBattlenetAccountId());
                stmt->setUInt64(1, itr->first);
                trans->Append(stmt);
                itr = _pets.erase(itr);
                break;
            default:
                ++itr;
                break;
        }
    }

    stmt = LoginDatabase.GetPreparedStatement(LOGIN_DEL_BATTLE_PET_SLOTS);
    stmt->setUInt32(0, _owner->GetBattlenetAccountId());
    trans->Append(stmt);

    for (WorldPackets::BattlePet::BattlePetSlot const& slot : _slots)
    {
        stmt = LoginDatabase.GetPreparedStatement(LOGIN_INS_BATTLE_PET_SLOTS);
        stmt->setUInt8(0, slot.Index);
        stmt->setUInt32(1, _owner->GetBattlenetAccountId());
        stmt->setUInt64(2, slot.Pet.Guid.GetCounter());
        stmt->setBool(3, slot.Locked);
        trans->Append(stmt);
    }
}
开发者ID:Lyill,项目名称:TrinityCore,代码行数:65,代码来源:BattlePetMgr.cpp


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