本文整理汇总了C++中SMESHDS_Mesh类的典型用法代码示例。如果您正苦于以下问题:C++ SMESHDS_Mesh类的具体用法?C++ SMESHDS_Mesh怎么用?C++ SMESHDS_Mesh使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SMESHDS_Mesh类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: getFemMeshPtr
PyObject* FemMeshPy::addQuad(PyObject *args)
{
int n1,n2,n3,n4;
if (!PyArg_ParseTuple(args, "iiii",&n1,&n2,&n3,&n4))
return 0;
try {
SMESH_Mesh* mesh = getFemMeshPtr()->getSMesh();
SMESHDS_Mesh* meshDS = mesh->GetMeshDS();
const SMDS_MeshNode* node1 = meshDS->FindNode(n1);
const SMDS_MeshNode* node2 = meshDS->FindNode(n2);
const SMDS_MeshNode* node3 = meshDS->FindNode(n3);
const SMDS_MeshNode* node4 = meshDS->FindNode(n4);
if (!node1 || !node2 || !node3 || !node4)
throw std::runtime_error("Failed to get node of the given indices");
SMDS_MeshFace* face = meshDS->AddFace(node1, node2, node3, node4);
if (!face)
throw std::runtime_error("Failed to add quad");
return Py::new_reference_to(Py::Long(face->GetID()));
}
catch (const std::exception& e) {
PyErr_SetString(Base::BaseExceptionFreeCADError, e.what());
return 0;
}
}
示例2: gpXYZ
TNodeColumn* StdMeshers_RadialPrism_3D::makeNodeColumn( TNode2ColumnMap& n2ColMap,
const SMDS_MeshNode* outNode,
const SMDS_MeshNode* inNode)
{
SMESHDS_Mesh * meshDS = myHelper->GetMeshDS();
int shapeID = myHelper->GetSubShapeID();
if ( myLayerPositions.empty() ) {
gp_Pnt pIn = gpXYZ( inNode ), pOut = gpXYZ( outNode );
computeLayerPositions( pIn, pOut );
}
int nbSegments = myLayerPositions.size() + 1;
TNode2ColumnMap::iterator n_col =
n2ColMap.insert( make_pair( outNode, TNodeColumn() )).first;
TNodeColumn & column = n_col->second;
column.resize( nbSegments + 1 );
column.front() = outNode;
column.back() = inNode;
gp_XYZ p1 = gpXYZ( outNode );
gp_XYZ p2 = gpXYZ( inNode );
for ( int z = 1; z < nbSegments; ++z )
{
double r = myLayerPositions[ z - 1 ];
gp_XYZ p = ( 1 - r ) * p1 + r * p2;
SMDS_MeshNode* n = meshDS->AddNode( p.X(), p.Y(), p.Z() );
meshDS->SetNodeInVolume( n, shapeID );
column[ z ] = n;
}
return & column;
}
示例3: getFemMeshPtr
PyObject* FemMeshPy::addVolume(PyObject *args)
{
int n1,n2,n3,n4;
if (!PyArg_ParseTuple(args, "iiii",&n1,&n2,&n3,&n4))
return 0;
try {
SMESH_Mesh* mesh = getFemMeshPtr()->getSMesh();
SMESHDS_Mesh* meshDS = mesh->GetMeshDS();
const SMDS_MeshNode* node1 = meshDS->FindNode(n1);
const SMDS_MeshNode* node2 = meshDS->FindNode(n2);
const SMDS_MeshNode* node3 = meshDS->FindNode(n3);
const SMDS_MeshNode* node4 = meshDS->FindNode(n4);
if (!node1 || !node2 || !node3 || !node4)
throw std::runtime_error("Failed to get node of the given indices");
SMDS_MeshVolume* vol = meshDS->AddVolume(node1, node2, node3, node4);
if (!vol)
throw std::runtime_error("Failed to add volume");
return Py::new_reference_to(Py::Int(vol->GetID()));
}
catch (const std::exception& e) {
PyErr_SetString(PyExc_Exception, e.what());
return 0;
}
}
示例4: GetMeshDS
bool SMESH_MesherHelper::IsQuadraticSubMesh(const TopoDS_Shape& aSh)
{
SMESHDS_Mesh* meshDS = GetMeshDS();
// we can create quadratic elements only if all elements
// created on subshapes of given shape are quadratic
// also we have to fill myNLinkNodeMap
myCreateQuadratic = true;
mySeamShapeIds.clear();
myDegenShapeIds.clear();
TopAbs_ShapeEnum subType( aSh.ShapeType()==TopAbs_FACE ? TopAbs_EDGE : TopAbs_FACE );
SMDSAbs_ElementType elemType( subType==TopAbs_FACE ? SMDSAbs_Face : SMDSAbs_Edge );
int nbOldLinks = myNLinkNodeMap.size();
TopExp_Explorer exp( aSh, subType );
for (; exp.More() && myCreateQuadratic; exp.Next()) {
if ( SMESHDS_SubMesh * subMesh = meshDS->MeshElements( exp.Current() )) {
if ( SMDS_ElemIteratorPtr it = subMesh->GetElements() ) {
while(it->more()) {
const SMDS_MeshElement* e = it->next();
if ( e->GetType() != elemType || !e->IsQuadratic() ) {
myCreateQuadratic = false;
break;
}
else {
// fill NLinkNodeMap
switch ( e->NbNodes() ) {
case 3:
AddNLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(2)); break;
case 6:
AddNLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(3));
AddNLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(4));
AddNLinkNode(e->GetNode(2),e->GetNode(0),e->GetNode(5)); break;
case 8:
AddNLinkNode(e->GetNode(0),e->GetNode(1),e->GetNode(4));
AddNLinkNode(e->GetNode(1),e->GetNode(2),e->GetNode(5));
AddNLinkNode(e->GetNode(2),e->GetNode(3),e->GetNode(6));
AddNLinkNode(e->GetNode(3),e->GetNode(0),e->GetNode(7));
break;
default:
myCreateQuadratic = false;
break;
}
}
}
}
}
}
if ( nbOldLinks == myNLinkNodeMap.size() )
myCreateQuadratic = false;
if(!myCreateQuadratic) {
myNLinkNodeMap.clear();
}
SetSubShape( aSh );
return myCreateQuadratic;
}
示例5: myNetGenMesher
App::DocumentObjectExecReturn *FemMeshShapeNetgenObject::execute(void)
{
#ifdef FCWithNetgen
Fem::FemMesh newMesh;
Part::Feature *feat = Shape.getValue<Part::Feature*>();
TopoDS_Shape shape = feat->Shape.getValue();
NETGENPlugin_Mesher myNetGenMesher(newMesh.getSMesh(),shape,true);
NETGENPlugin_Hypothesis* tet= new NETGENPlugin_Hypothesis(0,1,newMesh.getGenerator());
tet->SetMaxSize(MaxSize.getValue());
tet->SetSecondOrder(SecondOrder.getValue());
tet->SetOptimize(Optimize.getValue());
int iFineness = Fineness.getValue();
tet->SetFineness((NETGENPlugin_Hypothesis::Fineness)iFineness);
if(iFineness == 5){
tet->SetGrowthRate(GrowthRate.getValue());
tet->SetNbSegPerEdge(NbSegsPerEdge.getValue());
tet->SetNbSegPerRadius(NbSegsPerRadius.getValue());
}
myNetGenMesher.SetParameters( tet);
newMesh.getSMesh()->ShapeToMesh(shape);
myNetGenMesher.Compute();
// throw Base::RuntimeError("Compute Done\n");
SMESHDS_Mesh* data = const_cast<SMESH_Mesh*>(newMesh.getSMesh())->GetMeshDS();
const SMDS_MeshInfo& info = data->GetMeshInfo();
int numFaces = data->NbFaces();
int numNode = info.NbNodes();
//int numTria = info.NbTriangles();
//int numQuad = info.NbQuadrangles();
//int numPoly = info.NbPolygons();
int numVolu = info.NbVolumes();
//int numTetr = info.NbTetras();
//int numHexa = info.NbHexas();
//int numPyrd = info.NbPyramids();
//int numPris = info.NbPrisms();
//int numHedr = info.NbPolyhedrons();
Base::Console().Log("NetgenMesh: %i Nodes, %i Volumes, %i Faces\n",numNode,numVolu,numFaces);
FemMesh.setValue(newMesh);
return App::DocumentObject::StdReturn;
#else
return new App::DocumentObjectExecReturn("The FEM module is built without NETGEN support. Meshing will not work!!!", this);
#endif
}
示例6: if
double SMESH_MesherHelper::GetNodeU(const TopoDS_Edge& E,
const SMDS_MeshNode* n)
{
double param = 0;
const SMDS_PositionPtr Pos = n->GetPosition();
if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE) {
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
param = epos->GetUParameter();
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX) {
SMESHDS_Mesh * meshDS = GetMeshDS();
int vertexID = n->GetPosition()->GetShapeId();
const TopoDS_Vertex& V = TopoDS::Vertex(meshDS->IndexToShape(vertexID));
param = BRep_Tool::Parameter( V, E );
}
return param;
}
示例7: getFemMeshPtr
PyObject* FemMeshPy::addNode(PyObject *args)
{
double x,y,z;
int i = -1;
if (PyArg_ParseTuple(args, "ddd",&x,&y,&z)){
try {
SMESH_Mesh* mesh = getFemMeshPtr()->getSMesh();
SMESHDS_Mesh* meshDS = mesh->GetMeshDS();
SMDS_MeshNode* node = meshDS->AddNode(x,y,z);
if (!node)
throw std::runtime_error("Failed to add node");
return Py::new_reference_to(Py::Int(node->GetID()));
}
catch (const std::exception& e) {
PyErr_SetString(Base::BaseExceptionFreeCADError, e.what());
return 0;
}
}
PyErr_Clear();
if (PyArg_ParseTuple(args, "dddi",&x,&y,&z,&i)){
try {
SMESH_Mesh* mesh = getFemMeshPtr()->getSMesh();
SMESHDS_Mesh* meshDS = mesh->GetMeshDS();
SMDS_MeshNode* node = meshDS->AddNodeWithID(x,y,z,i);
if (!node)
throw std::runtime_error("Failed to add node");
return Py::new_reference_to(Py::Int(node->GetID()));
}
catch (const std::exception& e) {
PyErr_SetString(Base::BaseExceptionFreeCADError, e.what());
return 0;
}
}
PyErr_SetString(PyExc_TypeError, "addNode() accepts:\n"
"-- addNode(x,y,z)\n"
"-- addNode(x,y,z,ElemId)\n");
return 0;
}
示例8: GetMesh
void SMESHDS_GroupOnGeom::SetShape( const TopoDS_Shape& theShape)
{
SMESHDS_Mesh* aMesh = const_cast<SMESHDS_Mesh*>( GetMesh() );
mySubMesh = aMesh->MeshElements( aMesh->AddCompoundSubmesh( theShape ));
myShape = theShape;
}
示例9: MESSAGE
bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
MESSAGE("NETGENPlugin_NETGEN_3D::Compute with maxElmentsize = " << _maxElementVolume);
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
const int invalid_ID = -1;
SMESH::Controls::Area areaControl;
SMESH::Controls::TSequenceOfXYZ nodesCoords;
// -------------------------------------------------------------------
// get triangles on aShell and make a map of nodes to Netgen node IDs
// -------------------------------------------------------------------
SMESH_MesherHelper helper(aMesh);
SMESH_MesherHelper* myTool = &helper;
bool _quadraticMesh = myTool->IsQuadraticSubMesh(aShape);
typedef map< const SMDS_MeshNode*, int, TIDCompare > TNodeToIDMap;
TNodeToIDMap nodeToNetgenID;
list< const SMDS_MeshElement* > triangles;
list< bool > isReversed; // orientation of triangles
TopAbs_ShapeEnum mainType = aMesh.GetShapeToMesh().ShapeType();
bool checkReverse = ( mainType == TopAbs_COMPOUND || mainType == TopAbs_COMPSOLID );
// for the degeneraged edge: ignore all but one node on it;
// map storing ids of degen edges and vertices and their netgen id:
map< int, int* > degenShapeIdToPtrNgId;
map< int, int* >::iterator shId_ngId;
list< int > degenNgIds;
StdMeshers_QuadToTriaAdaptor Adaptor;
Adaptor.Compute(aMesh,aShape);
for (TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next())
{
const TopoDS_Shape& aShapeFace = exp.Current();
const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace );
if ( aSubMeshDSFace )
{
bool isRev = false;
if ( checkReverse && helper.NbAncestors(aShapeFace, aMesh, aShape.ShapeType()) > 1 )
// IsReversedSubMesh() can work wrong on strongly curved faces,
// so we use it as less as possible
isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS );
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
while ( iteratorElem->more() ) // loop on elements on a face
{
// check element
const SMDS_MeshElement* elem = iteratorElem->next();
if ( !elem )
return error( COMPERR_BAD_INPUT_MESH, "Null element encounters");
bool isTraingle = ( elem->NbNodes()==3 || (_quadraticMesh && elem->NbNodes()==6 ));
if ( !isTraingle ) {
//return error( COMPERR_BAD_INPUT_MESH,
// SMESH_Comment("Not triangle element ")<<elem->GetID());
// using adaptor
const list<const SMDS_FaceOfNodes*>* faces = Adaptor.GetTriangles(elem);
if(faces==0) {
return error( COMPERR_BAD_INPUT_MESH,
SMESH_Comment("Not triangles in adaptor for element ")<<elem->GetID());
}
list<const SMDS_FaceOfNodes*>::const_iterator itf = faces->begin();
for(; itf!=faces->end(); itf++ ) {
triangles.push_back( (*itf) );
isReversed.push_back( isRev );
// put triange's nodes to nodeToNetgenID map
SMDS_ElemIteratorPtr triangleNodesIt = (*itf)->nodesIterator();
while ( triangleNodesIt->more() ) {
const SMDS_MeshNode * node =
static_cast<const SMDS_MeshNode *>(triangleNodesIt->next());
if(myTool->IsMedium(node))
continue;
nodeToNetgenID.insert( make_pair( node, invalid_ID ));
}
}
}
else {
// keep a triangle
triangles.push_back( elem );
isReversed.push_back( isRev );
// put elem nodes to nodeToNetgenID map
SMDS_ElemIteratorPtr triangleNodesIt = elem->nodesIterator();
while ( triangleNodesIt->more() ) {
const SMDS_MeshNode * node =
static_cast<const SMDS_MeshNode *>(triangleNodesIt->next());
if(myTool->IsMedium(node))
continue;
nodeToNetgenID.insert( make_pair( node, invalid_ID ));
}
}
#ifdef _DEBUG_
// check if a trainge is degenerated
areaControl.GetPoints( elem, nodesCoords );
double area = areaControl.GetValue( nodesCoords );
if ( area <= DBL_MIN ) {
//.........这里部分代码省略.........
示例10: helper
bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
netgen::multithread.terminate = 0;
netgen::multithread.task = "Volume meshing";
_progressByTic = -1.;
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
SMESH_MesherHelper helper(aMesh);
bool _quadraticMesh = helper.IsQuadraticSubMesh(aShape);
helper.SetElementsOnShape( true );
int Netgen_NbOfNodes = 0;
double Netgen_point[3];
int Netgen_triangle[3];
NETGENPlugin_NetgenLibWrapper ngLib;
Ng_Mesh * Netgen_mesh = ngLib._ngMesh;
// vector of nodes in which node index == netgen ID
vector< const SMDS_MeshNode* > nodeVec;
{
const int invalid_ID = -1;
SMESH::Controls::Area areaControl;
SMESH::Controls::TSequenceOfXYZ nodesCoords;
// maps nodes to ng ID
typedef map< const SMDS_MeshNode*, int, TIDCompare > TNodeToIDMap;
typedef TNodeToIDMap::value_type TN2ID;
TNodeToIDMap nodeToNetgenID;
// find internal shapes
NETGENPlugin_Internals internals( aMesh, aShape, /*is3D=*/true );
// ---------------------------------
// Feed the Netgen with surface mesh
// ---------------------------------
TopAbs_ShapeEnum mainType = aMesh.GetShapeToMesh().ShapeType();
bool checkReverse = ( mainType == TopAbs_COMPOUND || mainType == TopAbs_COMPSOLID );
SMESH_ProxyMesh::Ptr proxyMesh( new SMESH_ProxyMesh( aMesh ));
if ( _viscousLayersHyp )
{
netgen::multithread.percent = 3;
proxyMesh = _viscousLayersHyp->Compute( aMesh, aShape );
if ( !proxyMesh )
return false;
}
if ( aMesh.NbQuadrangles() > 0 )
{
netgen::multithread.percent = 6;
StdMeshers_QuadToTriaAdaptor* Adaptor = new StdMeshers_QuadToTriaAdaptor;
Adaptor->Compute(aMesh,aShape,proxyMesh.get());
proxyMesh.reset( Adaptor );
}
for ( TopExp_Explorer exFa( aShape, TopAbs_FACE ); exFa.More(); exFa.Next())
{
const TopoDS_Shape& aShapeFace = exFa.Current();
int faceID = meshDS->ShapeToIndex( aShapeFace );
bool isInternalFace = internals.isInternalShape( faceID );
bool isRev = false;
if ( checkReverse && !isInternalFace &&
helper.NbAncestors(aShapeFace, aMesh, aShape.ShapeType()) > 1 )
// IsReversedSubMesh() can work wrong on strongly curved faces,
// so we use it as less as possible
isRev = helper.IsReversedSubMesh( TopoDS::Face( aShapeFace ));
const SMESHDS_SubMesh * aSubMeshDSFace = proxyMesh->GetSubMesh( aShapeFace );
if ( !aSubMeshDSFace ) continue;
SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements();
while ( iteratorElem->more() ) // loop on elements on a geom face
{
// check mesh face
const SMDS_MeshElement* elem = iteratorElem->next();
if ( !elem )
return error( COMPERR_BAD_INPUT_MESH, "Null element encounters");
if ( elem->NbCornerNodes() != 3 )
return error( COMPERR_BAD_INPUT_MESH, "Not triangle element encounters");
// Add nodes of triangles and triangles them-selves to netgen mesh
// add three nodes of triangle
bool hasDegen = false;
for ( int iN = 0; iN < 3; ++iN )
{
const SMDS_MeshNode* node = elem->GetNode( iN );
const int shapeID = node->getshapeId();
if ( node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_EDGE &&
helper.IsDegenShape( shapeID ))
{
// ignore all nodes on degeneraged edge and use node on its vertex instead
TopoDS_Shape vertex = TopoDS_Iterator( meshDS->IndexToShape( shapeID )).Value();
node = SMESH_Algo::VertexNode( TopoDS::Vertex( vertex ), meshDS );
hasDegen = true;
}
int& ngID = nodeToNetgenID.insert(TN2ID( node, invalid_ID )).first->second;
//.........这里部分代码省略.........
示例11: MESSAGE
bool NETGENPlugin_NETGEN_2D_ONLY::Compute(SMESH_Mesh& aMesh,
const TopoDS_Shape& aShape)
{
MESSAGE("NETGENPlugin_NETGEN_2D_ONLY::Compute()");
SMESHDS_Mesh* meshDS = aMesh.GetMeshDS();
int faceID = meshDS->ShapeToIndex( aShape );
SMESH_MesherHelper helper(aMesh);
_quadraticMesh = helper.IsQuadraticSubMesh(aShape);
helper.SetElementsOnShape( true );
const bool ignoreMediumNodes = _quadraticMesh;
// ------------------------
// get all edges of a face
// ------------------------
const TopoDS_Face F = TopoDS::Face( aShape.Oriented( TopAbs_FORWARD ));
TError problem;
TSideVector wires = StdMeshers_FaceSide::GetFaceWires( F, aMesh, ignoreMediumNodes, problem );
if ( problem && !problem->IsOK() )
return error( problem );
int nbWires = wires.size();
if ( nbWires == 0 )
return error( "Problem in StdMeshers_FaceSide::GetFaceWires()");
if ( wires[0]->NbSegments() < 3 ) // ex: a circle with 2 segments
return error(COMPERR_BAD_INPUT_MESH,
SMESH_Comment("Too few segments: ")<<wires[0]->NbSegments());
// -------------------------
// Make input netgen mesh
// -------------------------
Ng_Init();
netgen::Mesh * ngMesh = new netgen::Mesh ();
netgen::OCCGeometry occgeo;
NETGENPlugin_Mesher::PrepareOCCgeometry( occgeo, F, aMesh );
occgeo.fmap.Clear(); // face can be reversed, which is wrong in this case (issue 19978)
occgeo.fmap.Add( F );
vector< const SMDS_MeshNode* > nodeVec;
problem = AddSegmentsToMesh( *ngMesh, occgeo, wires, helper, nodeVec );
if ( problem && !problem->IsOK() ) {
delete ngMesh; Ng_Exit();
return error( problem );
}
// --------------------
// compute edge length
// --------------------
double edgeLength = 0;
if (_hypLengthFromEdges || (!_hypLengthFromEdges && !_hypMaxElementArea))
{
int nbSegments = 0;
for ( int iW = 0; iW < nbWires; ++iW )
{
edgeLength += wires[ iW ]->Length();
nbSegments += wires[ iW ]->NbSegments();
}
if ( nbSegments )
edgeLength /= nbSegments;
}
if ( _hypMaxElementArea )
{
double maxArea = _hypMaxElementArea->GetMaxArea();
edgeLength = sqrt(2. * maxArea/sqrt(3.0));
}
if ( edgeLength < DBL_MIN )
edgeLength = occgeo.GetBoundingBox().Diam();
//cout << " edgeLength = " << edgeLength << endl;
netgen::mparam.maxh = edgeLength;
netgen::mparam.quad = _hypQuadranglePreference ? 1 : 0;
//ngMesh->SetGlobalH ( edgeLength );
// -------------------------
// Generate surface mesh
// -------------------------
char *optstr = 0;
int startWith = MESHCONST_MESHSURFACE;
int endWith = MESHCONST_OPTSURFACE;
int err = 1;
try {
#if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100
OCC_CATCH_SIGNALS;
#endif
#ifdef NETGEN_V5
err = netgen::OCCGenerateMesh(occgeo, ngMesh,netgen::mparam, startWith, endWith);
#else
err = netgen::OCCGenerateMesh(occgeo, ngMesh, startWith, endWith, optstr);
#endif
}
catch (Standard_Failure& ex) {
string comment = ex.DynamicType()->Name();
if ( ex.GetMessageString() && strlen( ex.GetMessageString() )) {
comment += ": ";
//.........这里部分代码省略.........
示例12: MESSAGE
//.........这里部分代码省略.........
// ------------------------------------------------
// sort list of sub-meshes according to mesh order
// ------------------------------------------------
smVec.assign( smWithAlgoSupportingSubmeshes[ aShapeDim ].begin(),
smWithAlgoSupportingSubmeshes[ aShapeDim ].end() );
aMesh.SortByMeshOrder( smVec );
// ------------------------------------------------------------
// compute sub-meshes with local uni-dimensional algos under
// sub-meshes with all-dimensional algos
// ------------------------------------------------------------
// start from lower shapes
for ( size_t i = 0; i < smVec.size(); ++i )
{
sm = smVec[i];
// get a shape the algo is assigned to
if ( !GetAlgo( sm, & algoShape ))
continue; // strange...
// look for more local algos
smIt = sm->getDependsOnIterator(!includeSelf, !complexShapeFirst);
while ( smIt->more() )
{
SMESH_subMesh* smToCompute = smIt->next();
const TopoDS_Shape& aSubShape = smToCompute->GetSubShape();
const int aShapeDim = GetShapeDim( aSubShape );
//if ( aSubShape.ShapeType() == TopAbs_VERTEX ) continue;
if ( aShapeDim < 1 ) continue;
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( aSubShape.ShapeType() ) > (int)aDim )
continue;
SMESH_HypoFilter filter( SMESH_HypoFilter::IsAlgo() );
filter
.And( SMESH_HypoFilter::IsApplicableTo( aSubShape ))
.And( SMESH_HypoFilter::IsMoreLocalThan( algoShape, aMesh ));
if ( SMESH_Algo* subAlgo = (SMESH_Algo*) aMesh.GetHypothesis( smToCompute, filter, true))
{
if ( ! subAlgo->NeedDiscreteBoundary() ) continue;
SMESH_Hypothesis::Hypothesis_Status status;
if ( subAlgo->CheckHypothesis( aMesh, aSubShape, status ))
// mesh a lower smToCompute starting from vertices
Compute( aMesh, aSubShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
}
}
}
// --------------------------------
// apply the all-dimensional algos
// --------------------------------
for ( size_t i = 0; i < smVec.size(); ++i )
{
sm = smVec[i];
if ( sm->GetComputeState() == SMESH_subMesh::READY_TO_COMPUTE)
{
const TopAbs_ShapeEnum shapeType = sm->GetSubShape().ShapeType();
// check for preview dimension limitations
if ( aShapesId && GetShapeDim( shapeType ) > (int)aDim )
continue;
if (_compute_canceled)
return false;
setCurrentSubMesh( sm );
sm->ComputeStateEngine( computeEvent );
setCurrentSubMesh( NULL );
if ( aShapesId )
aShapesId->insert( sm->GetId() );
}
}
} // loop on shape dimensions
// -----------------------------------------------
// mesh the rest sub-shapes starting from vertices
// -----------------------------------------------
ret = Compute( aMesh, aShape, aShapeOnly, /*anUpward=*/true, aDim, aShapesId );
}
MESSAGE( "VSR - SMESH_Gen::Compute() finished, OK = " << ret);
MEMOSTAT;
SMESHDS_Mesh *myMesh = aMesh.GetMeshDS();
MESSAGE("*** compactMesh after compute");
myMesh->compactMesh();
// fix quadratic mesh by bending iternal links near concave boundary
if ( aShape.IsSame( aMesh.GetShapeToMesh() ) &&
!aShapesId && // not preview
ret ) // everything is OK
{
SMESH_MesherHelper aHelper( aMesh );
if ( aHelper.IsQuadraticMesh() != SMESH_MesherHelper::LINEAR )
{
aHelper.FixQuadraticElements( sm->GetComputeError() );
}
}
return ret;
}
示例13: link
/*!
* Special function for search or creation medium node
*/
const SMDS_MeshNode* SMESH_MesherHelper::GetMediumNode(const SMDS_MeshNode* n1,
const SMDS_MeshNode* n2,
bool force3d)
{
TopAbs_ShapeEnum shapeType = myShape.IsNull() ? TopAbs_SHAPE : myShape.ShapeType();
NLink link(( n1 < n2 ? n1 : n2 ), ( n1 < n2 ? n2 : n1 ));
ItNLinkNode itLN = myNLinkNodeMap.find( link );
if ( itLN != myNLinkNodeMap.end() ) {
return (*itLN).second;
}
else {
// create medium node
SMDS_MeshNode* n12;
SMESHDS_Mesh* meshDS = GetMeshDS();
int faceID = -1, edgeID = -1;
const SMDS_PositionPtr Pos1 = n1->GetPosition();
const SMDS_PositionPtr Pos2 = n2->GetPosition();
if( myShape.IsNull() )
{
if( Pos1->GetTypeOfPosition()==SMDS_TOP_FACE ) {
faceID = Pos1->GetShapeId();
}
else if( Pos2->GetTypeOfPosition()==SMDS_TOP_FACE ) {
faceID = Pos2->GetShapeId();
}
if( Pos1->GetTypeOfPosition()==SMDS_TOP_EDGE ) {
edgeID = Pos1->GetShapeId();
}
if( Pos2->GetTypeOfPosition()==SMDS_TOP_EDGE ) {
edgeID = Pos2->GetShapeId();
}
}
if(!force3d) {
// we try to create medium node using UV parameters of
// nodes, else - medium between corresponding 3d points
if(faceID>-1 || shapeType == TopAbs_FACE) {
// obtaining a face and 2d points for nodes
TopoDS_Face F;
if( myShape.IsNull() )
F = TopoDS::Face(meshDS->IndexToShape(faceID));
else {
F = TopoDS::Face(myShape);
faceID = myShapeID;
}
gp_XY p1 = GetNodeUV(F,n1,n2);
gp_XY p2 = GetNodeUV(F,n2,n1);
if ( IsDegenShape( Pos1->GetShapeId() ))
p1.SetCoord( myParIndex, p2.Coord( myParIndex ));
else if ( IsDegenShape( Pos2->GetShapeId() ))
p2.SetCoord( myParIndex, p1.Coord( myParIndex ));
//checking if surface is periodic
Handle(Geom_Surface) S = BRep_Tool::Surface(F);
Standard_Real UF,UL,VF,VL;
S->Bounds(UF,UL,VF,VL);
Standard_Real u,v;
Standard_Boolean isUPeriodic = S->IsUPeriodic();
if(isUPeriodic) {
Standard_Real UPeriod = S->UPeriod();
Standard_Real p2x = p2.X()+ShapeAnalysis::AdjustByPeriod(p2.X(),p1.X(),UPeriod);
Standard_Real pmid = (p1.X()+p2x)/2.;
u = pmid+ShapeAnalysis::AdjustToPeriod(pmid,UF,UL);
}
else
u= (p1.X()+p2.X())/2.;
Standard_Boolean isVPeriodic = S->IsVPeriodic();
if(isVPeriodic) {
Standard_Real VPeriod = S->VPeriod();
Standard_Real p2y = p2.Y()+ShapeAnalysis::AdjustByPeriod(p2.Y(),p1.Y(),VPeriod);
Standard_Real pmid = (p1.Y()+p2y)/2.;
v = pmid+ShapeAnalysis::AdjustToPeriod(pmid,VF,VL);
}
else
v = (p1.Y()+p2.Y())/2.;
gp_Pnt P = S->Value(u, v);
n12 = meshDS->AddNode(P.X(), P.Y(), P.Z());
meshDS->SetNodeOnFace(n12, faceID, u, v);
myNLinkNodeMap.insert(NLinkNodeMap::value_type(link,n12));
return n12;
}
if (edgeID>-1 || shapeType == TopAbs_EDGE) {
TopoDS_Edge E;
if( myShape.IsNull() )
E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
else {
E = TopoDS::Edge(myShape);
edgeID = myShapeID;
//.........这里部分代码省略.........
示例14: error
bool StdMeshers_CompositeSegment_1D::Compute(SMESH_Mesh & aMesh,
const TopoDS_Shape & aShape)
{
TopoDS_Edge edge = TopoDS::Edge( aShape );
SMESHDS_Mesh * meshDS = aMesh.GetMeshDS();
// Get edges to be discretized as a whole
TopoDS_Face nullFace;
auto_ptr< StdMeshers_FaceSide > side( GetFaceSide(aMesh, edge, nullFace, true ));
//side->dump("IN COMPOSITE SEG");
if ( side->NbEdges() < 2 )
return StdMeshers_Regular_1D::Compute( aMesh, aShape );
// update segment lenght computed by StdMeshers_AutomaticLength
const list <const SMESHDS_Hypothesis * > & hyps = GetUsedHypothesis(aMesh, aShape);
if ( !hyps.empty() ) {
StdMeshers_AutomaticLength * autoLenHyp = const_cast<StdMeshers_AutomaticLength *>
(dynamic_cast <const StdMeshers_AutomaticLength * >(hyps.front()));
if ( autoLenHyp )
_value[ BEG_LENGTH_IND ]= autoLenHyp->GetLength( &aMesh, side->Length() );
}
// Compute node parameters
auto_ptr< BRepAdaptor_CompCurve > C3d ( side->GetCurve3d() );
double f = C3d->FirstParameter(), l = C3d->LastParameter();
list< double > params;
if ( !computeInternalParameters ( aMesh, *C3d, side->Length(), f, l, params, false ))
return false;
// Redistribute parameters near ends
TopoDS_Vertex VFirst = side->FirstVertex();
TopoDS_Vertex VLast = side->LastVertex();
redistributeNearVertices( aMesh, *C3d, side->Length(), params, VFirst, VLast );
params.push_front(f);
params.push_back(l);
int nbNodes = params.size();
// Create mesh
const SMDS_MeshNode * nFirst = SMESH_Algo::VertexNode( VFirst, meshDS );
const SMDS_MeshNode * nLast = SMESH_Algo::VertexNode( VLast, meshDS );
if (!nFirst)
return error(COMPERR_BAD_INPUT_MESH, TComm("No node on vertex ")
<<meshDS->ShapeToIndex(VFirst));
if (!nLast)
return error(COMPERR_BAD_INPUT_MESH, TComm("No node on vertex ")
<<meshDS->ShapeToIndex(VLast));
vector<const SMDS_MeshNode*> nodes( nbNodes, (const SMDS_MeshNode*)0 );
nodes.front() = nFirst;
nodes.back() = nLast;
// create internal nodes
list< double >::iterator parIt = params.begin();
double prevPar = *parIt;
Standard_Real u;
for ( int iN = 0; parIt != params.end(); ++iN, ++parIt)
{
if ( !nodes[ iN ] ) {
gp_Pnt p = C3d->Value( *parIt );
SMDS_MeshNode* n = meshDS->AddNode( p.X(), p.Y(), p.Z());
C3d->Edge( *parIt, edge, u );
meshDS->SetNodeOnEdge( n, edge, u );
// cout << "new NODE: par="<<*parIt<<" ePar="<<u<<" e="<<edge.TShape().operator->()
// << " " << n << endl;
nodes[ iN ] = n;
}
// create edges
if ( iN ) {
double mPar = ( prevPar + *parIt )/2;
if ( _quadraticMesh ) {
// create medium node
double segLen = GCPnts_AbscissaPoint::Length(*C3d, prevPar, *parIt);
GCPnts_AbscissaPoint ruler( *C3d, segLen/2., prevPar );
if ( ruler.IsDone() )
mPar = ruler.Parameter();
gp_Pnt p = C3d->Value( mPar );
SMDS_MeshNode* n = meshDS->AddNode( p.X(), p.Y(), p.Z());
//cout << "new NODE "<< n << endl;
meshDS->SetNodeOnEdge( n, edge, u );
SMDS_MeshEdge * seg = meshDS->AddEdge(nodes[ iN-1 ], nodes[ iN ], n);
meshDS->SetMeshElementOnShape(seg, edge);
}
else {
C3d->Edge( mPar, edge, u );
SMDS_MeshEdge * seg = meshDS->AddEdge(nodes[ iN-1 ], nodes[ iN ]);
meshDS->SetMeshElementOnShape(seg, edge);
}
}
prevPar = *parIt;
}
// remove nodes on internal vertices
for ( int iE = 1; iE < side->NbEdges(); ++iE )
{
TopoDS_Vertex V = side->FirstVertex( iE );
while ( const SMDS_MeshNode * n = SMESH_Algo::VertexNode( V, meshDS ))
meshDS->RemoveNode( n );
//.........这里部分代码省略.........
示例15: uv
gp_XY SMESH_MesherHelper::GetNodeUV(const TopoDS_Face& F,
const SMDS_MeshNode* n,
const SMDS_MeshNode* n2) const
{
gp_Pnt2d uv( 1e100, 1e100 );
const SMDS_PositionPtr Pos = n->GetPosition();
if(Pos->GetTypeOfPosition()==SMDS_TOP_FACE)
{
// node has position on face
const SMDS_FacePosition* fpos =
static_cast<const SMDS_FacePosition*>(n->GetPosition().get());
uv = gp_Pnt2d(fpos->GetUParameter(),fpos->GetVParameter());
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_EDGE)
{
// node has position on edge => it is needed to find
// corresponding edge from face, get pcurve for this
// edge and recieve value from this pcurve
const SMDS_EdgePosition* epos =
static_cast<const SMDS_EdgePosition*>(n->GetPosition().get());
SMESHDS_Mesh* meshDS = GetMeshDS();
int edgeID = Pos->GetShapeId();
TopoDS_Edge E = TopoDS::Edge(meshDS->IndexToShape(edgeID));
double f, l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E, F, f, l);
uv = C2d->Value( epos->GetUParameter() );
// for a node on a seam edge select one of UVs on 2 pcurves
if ( n2 && IsSeamShape( edgeID ) )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
}
else if(Pos->GetTypeOfPosition()==SMDS_TOP_VERTEX)
{
if ( int vertexID = n->GetPosition()->GetShapeId() ) {
bool ok = true;
const TopoDS_Vertex& V = TopoDS::Vertex(GetMeshDS()->IndexToShape(vertexID));
try {
uv = BRep_Tool::Parameters( V, F );
}
catch (Standard_Failure& exc) {
ok = false;
}
if ( !ok ) {
for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !ok && vert.More(); vert.Next() )
ok = ( V == vert.Current() );
if ( !ok ) {
#ifdef _DEBUG_
MESSAGE ( "SMESH_MesherHelper::GetNodeUV(); Vertex " << vertexID
<< " not in face " << GetMeshDS()->ShapeToIndex( F ) );
#endif
// get UV of a vertex closest to the node
double dist = 1e100;
gp_Pnt pn ( n->X(),n->Y(),n->Z() );
for ( TopExp_Explorer vert(F,TopAbs_VERTEX); !ok && vert.More(); vert.Next() ) {
TopoDS_Vertex curV = TopoDS::Vertex( vert.Current() );
gp_Pnt p = BRep_Tool::Pnt( curV );
double curDist = p.SquareDistance( pn );
if ( curDist < dist ) {
dist = curDist;
uv = BRep_Tool::Parameters( curV, F );
if ( dist < DBL_MIN ) break;
}
}
}
else {
TopTools_ListIteratorOfListOfShape it( myMesh->GetAncestors( V ));
for ( ; it.More(); it.Next() ) {
if ( it.Value().ShapeType() == TopAbs_EDGE ) {
const TopoDS_Edge & edge = TopoDS::Edge( it.Value() );
double f,l;
Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(edge, F, f, l);
if ( !C2d.IsNull() ) {
double u = ( V == TopExp::FirstVertex( edge ) ) ? f : l;
uv = C2d->Value( u );
break;
}
}
}
}
}
if ( n2 && IsSeamShape( vertexID ) )
uv = GetUVOnSeam( uv, GetNodeUV( F, n2, 0 ));
}
}
return uv.XY();
}