本文整理汇总了C++中SELECTION类的典型用法代码示例。如果您正苦于以下问题:C++ SELECTION类的具体用法?C++ SELECTION怎么用?C++ SELECTION使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SELECTION类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: makeSelection
bool EDIT_TOOL::makeSelection( const SELECTION& aSelection )
{
if( aSelection.Empty() ) // Try to find an item that could be modified
m_toolMgr->RunAction( COMMON_ACTIONS::selectionSingle, true );
return !aSelection.Empty();
}
示例2: sameNetFunc
bool SELECTION_CONDITIONS::sameNetFunc( const SELECTION& aSelection )
{
if( aSelection.Empty() )
return false;
int netcode = -1;
for( int i = 0; i < aSelection.Size(); ++i )
{
const BOARD_CONNECTED_ITEM* item =
dynamic_cast<const BOARD_CONNECTED_ITEM*>( aSelection.Item<EDA_ITEM>( i ) );
if( !item )
return false;
if( netcode < 0 )
{
netcode = item->GetNetCode();
if( netcode == NETINFO_LIST::UNCONNECTED )
return false;
}
else if( netcode != item->GetNetCode() )
{
return false;
}
}
return true;
}
示例3: onlyTypeFunc
bool SELECTION_CONDITIONS::onlyTypeFunc( const SELECTION& aSelection, KICAD_T aType )
{
if( aSelection.Empty() )
return false;
for( int i = 0; i < aSelection.Size(); ++i )
{
if( aSelection.Item<EDA_ITEM>( i )->Type() != aType )
return false;
}
return true;
}
示例4: OnlyConnectedItems
bool SELECTION_CONDITIONS::OnlyConnectedItems( const SELECTION& aSelection )
{
if( aSelection.Empty() )
return false;
for( int i = 0; i < aSelection.Size(); ++i )
{
KICAD_T type = aSelection.Item<EDA_ITEM>( i )->Type();
if( type != PCB_PAD_T && type != PCB_VIA_T && type != PCB_TRACE_T && type != PCB_ZONE_T )
return false;
}
return true;
}
示例5: hoverSelection
bool EDIT_TOOL::hoverSelection( const SELECTION& aSelection, bool aSanitize )
{
if( aSelection.Empty() ) // Try to find an item that could be modified
{
m_toolMgr->RunAction( COMMON_ACTIONS::selectionCursor, true );
if( m_selectionTool->CheckLock() == SELECTION_LOCKED )
{
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return false;
}
}
if( aSanitize )
m_selectionTool->SanitizeSelection();
if( aSelection.Empty() ) // TODO is it necessary?
m_toolMgr->RunAction( COMMON_ACTIONS::selectionClear, true );
return !aSelection.Empty();
}
示例6: addCornerCondition
bool POINT_EDITOR::addCornerCondition( const SELECTION& aSelection )
{
if( aSelection.Size() != 1 )
return false;
BOARD_ITEM* item = aSelection.Item<BOARD_ITEM>( 0 );
// Works only for zones and line segments
return item->Type() == PCB_ZONE_AREA_T ||
( ( item->Type() == PCB_LINE_T || item->Type() == PCB_MODULE_EDGE_T ) &&
static_cast<DRAWSEGMENT*>( item )->GetShape() == S_SEGMENT );
}
示例7: sameLayerFunc
bool SELECTION_CONDITIONS::sameLayerFunc( const SELECTION& aSelection )
{
if( aSelection.Empty() )
return false;
LSET layerSet;
layerSet.set();
for( int i = 0; i < aSelection.Size(); ++i )
{
const BOARD_ITEM* item = dynamic_cast<const BOARD_ITEM*>( aSelection.Item<EDA_ITEM>( i ) );
if( !item )
return false;
layerSet &= item->GetLayerSet();
if( !layerSet.any() ) // there are no common layers left
return false;
}
return true;
}
示例8: onlyTypesFunc
bool SELECTION_CONDITIONS::onlyTypesFunc( const SELECTION& aSelection, const std::vector<KICAD_T>& aTypes )
{
if( aSelection.Empty() )
return false;
for( int i = 0; i < aSelection.Size(); ++i )
{
bool valid = false;
for( std::vector<KICAD_T>::const_iterator it = aTypes.begin(); it != aTypes.end(); ++it )
{
if( aSelection.Item<EDA_ITEM>( i )->Type() == *it )
{
valid = true;
break;
}
}
if( !valid )
return false;
}
return true;
}
示例9: OnlyConnectedItems
bool PCB_SELECTION_CONDITIONS::OnlyConnectedItems( const SELECTION& aSelection )
{
if( aSelection.Empty() )
return false;
for( const auto &item : aSelection )
{
auto type = item->Type();
if( type != PCB_PAD_T && type != PCB_VIA_T && type != PCB_TRACE_T && type != PCB_ZONE_AREA_T )
return false;
}
return true;
}
示例10: getModificationPoint
wxPoint EDIT_TOOL::getModificationPoint( const SELECTION& aSelection )
{
if( aSelection.Size() == 1 )
{
return aSelection.Item<BOARD_ITEM>( 0 )->GetPosition() - m_offset;
}
else
{
// If EDIT_TOOL is not currently active then it means that the cursor position is not
// updated, so we have to fetch the latest value
if( m_toolMgr->GetCurrentToolId() != m_toolId )
m_cursor = getViewControls()->GetCursorPosition();
return wxPoint( m_cursor.x, m_cursor.y );
}
}
示例11: sameNetFunc
bool PCB_SELECTION_CONDITIONS::sameNetFunc( const SELECTION& aSelection, bool aAllowUnconnected )
{
if( aSelection.Empty() )
return false;
int netcode = -1; // -1 stands for 'net code is not yet determined'
for( const auto& aitem : aSelection )
{
int current_netcode = -1;
const BOARD_CONNECTED_ITEM* item =
dynamic_cast<const BOARD_CONNECTED_ITEM*>( aitem );
if( item )
{
current_netcode = item->GetNetCode();
}
else
{
if( !aAllowUnconnected )
return false;
else
// if it is not a BOARD_CONNECTED_ITEM, treat it as if there was no net assigned
current_netcode = 0;
}
assert( current_netcode >= 0 );
if( netcode < 0 )
{
netcode = current_netcode;
if( netcode == NETINFO_LIST::UNCONNECTED && !aAllowUnconnected )
return false;
}
else if( netcode != current_netcode )
{
return false;
}
}
return true;
}
示例12: sameLayerFunc
bool PCB_SELECTION_CONDITIONS::sameLayerFunc( const SELECTION& aSelection )
{
if( aSelection.Empty() )
return false;
LSET layerSet;
layerSet.set();
for( const auto& i : aSelection )
{
auto item = static_cast<BOARD_ITEM*>( i );
layerSet &= item->GetLayerSet();
if( !layerSet.any() ) // there are no common layers left
return false;
}
return true;
}
示例13: exitTASEditor
bool exitTASEditor()
{
if (!askToSaveProject()) return false;
// destroy window
taseditorWindow.exit();
disableGeneralKeyboardInput();
// release memory
editor.free();
pianoRoll.free();
markersManager.free();
greenzone.free();
bookmarks.free();
branches.free();
popupDisplay.free();
history.free();
playback.stopSeeking();
selection.free();
// restore "eoptions"
eoptions = saved_eoptions;
// restore autosaves
EnableAutosave = saved_EnableAutosave;
DoPriority();
// restore frame_display
frame_display = saved_frame_display;
UpdateCheckedMenuItems();
// switch off TAS Editor mode
movieMode = MOVIEMODE_INACTIVE;
FCEU_DispMessage("TAS Editor disengaged", 0);
FCEUMOV_CreateCleanMovie();
return true;
}
示例14: handleInputColumnSetUsingPattern
bool EDITOR::handleInputColumnSetUsingPattern(int joy, int button)
{
if (joy < 0 || joy >= joysticksPerFrame[getInputType(currMovieData)]) return false;
RowsSelection* current_selection = selection.getCopyOfCurrentRowsSelection();
if (current_selection->size() == 0) return false;
RowsSelection::iterator current_selection_begin(current_selection->begin());
RowsSelection::iterator current_selection_end(current_selection->end());
int pattern_offset = 0, current_pattern = taseditorConfig.currentPattern;
for(RowsSelection::iterator it(current_selection_begin); it != current_selection_end; it++)
{
// skip lag frames
if (taseditorConfig.autofirePatternSkipsLag && greenzone.lagLog.getLagInfoAtFrame(*it) == LAGGED_YES)
continue;
currMovieData.records[*it].setBitValue(joy, button, patterns[current_pattern][pattern_offset] != 0);
pattern_offset++;
if (pattern_offset >= (int)patterns[current_pattern].size())
pattern_offset -= patterns[current_pattern].size();
}
int first_changes = history.registerChanges(MODTYPE_PATTERN, *current_selection_begin, *current_selection->rbegin(), 0, patternsNames[current_pattern].c_str());
if (first_changes >= 0)
{
greenzone.invalidateAndUpdatePlayback(first_changes);
return true;
} else
return false;
}
示例15: setMarkers
void EDITOR::setMarkers()
{
RowsSelection* current_selection = selection.getCopyOfCurrentRowsSelection();
if (current_selection->size())
{
RowsSelection::iterator current_selection_begin(current_selection->begin());
RowsSelection::iterator current_selection_end(current_selection->end());
bool changes_made = false;
for(RowsSelection::iterator it(current_selection_begin); it != current_selection_end; it++)
{
if (!markersManager.getMarkerAtFrame(*it))
{
if (markersManager.setMarkerAtFrame(*it))
{
changes_made = true;
pianoRoll.redrawRow(*it);
}
}
}
if (changes_made)
{
selection.mustFindCurrentMarker = playback.mustFindCurrentMarker = true;
history.registerMarkersChange(MODTYPE_MARKER_SET, *current_selection_begin, *current_selection->rbegin());
}
}
}