本文整理汇总了C++中SDL_Mouse类的典型用法代码示例。如果您正苦于以下问题:C++ SDL_Mouse类的具体用法?C++ SDL_Mouse怎么用?C++ SDL_Mouse使用的例子?那么, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了SDL_Mouse类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C++代码示例。
示例1: SDL_MouseQuit
void
SDL_MouseQuit(void)
{
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->CaptureMouse) {
SDL_CaptureMouse(SDL_FALSE);
}
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
cursor = mouse->cursors;
while (cursor) {
next = cursor->next;
SDL_FreeCursor(cursor);
cursor = next;
}
if (mouse->def_cursor && mouse->FreeCursor) {
mouse->FreeCursor(mouse->def_cursor);
}
if (mouse->clickstate) {
SDL_free(mouse->clickstate);
}
SDL_zerop(mouse);
}
示例2: SDL_CaptureMouse
int
SDL_CaptureMouse(SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focusWindow;
SDL_bool isCaptured;
if (!mouse->CaptureMouse) {
return SDL_Unsupported();
}
focusWindow = SDL_GetKeyboardFocus();
isCaptured = focusWindow && (focusWindow->flags & SDL_WINDOW_MOUSE_CAPTURE);
if (isCaptured == enabled) {
return 0; /* already done! */
}
if (enabled) {
if (!focusWindow) {
return SDL_SetError("No window has focus");
} else if (mouse->CaptureMouse(focusWindow) == -1) {
return -1; /* CaptureMouse() should call SetError */
}
focusWindow->flags |= SDL_WINDOW_MOUSE_CAPTURE;
} else {
if (mouse->CaptureMouse(NULL) == -1) {
return -1; /* CaptureMouse() should call SetError */
}
focusWindow->flags &= ~SDL_WINDOW_MOUSE_CAPTURE;
}
return 0;
}
示例3: SDL_SetCursor
/* SDL_SetCursor(NULL) can be used to force the cursor redraw,
if this is desired for any reason. This is used when setting
the video mode and when the SDL window gains the mouse focus.
*/
void
SDL_SetCursor(SDL_Cursor * cursor)
{
SDL_Mouse *mouse = &SDL_mouse;
/* Set the new cursor */
if (cursor) {
/* Make sure the cursor is still valid for this mouse */
SDL_Cursor *found;
for (found = mouse->cursors; found; found = found->next) {
if (found == cursor) {
break;
}
}
if (!found) {
SDL_SetError("Cursor not associated with the current mouse");
return;
}
mouse->cur_cursor = cursor;
} else {
cursor = mouse->cur_cursor;
}
if (cursor && mouse->cursor_shown && !mouse->relative_mode) {
if (mouse->ShowCursor) {
mouse->ShowCursor(cursor);
}
} else {
if (mouse->ShowCursor) {
mouse->ShowCursor(NULL);
}
}
}
示例4: SDL_MouseQuit
void
SDL_MouseQuit(void)
{
SDL_Cursor *cursor, *next;
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->CaptureMouse) {
SDL_CaptureMouse(SDL_FALSE);
}
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_ShowCursor(1);
cursor = mouse->cursors;
while (cursor) {
next = cursor->next;
SDL_FreeCursor(cursor);
cursor = next;
}
if (mouse->def_cursor && mouse->FreeCursor) {
mouse->FreeCursor(mouse->def_cursor);
}
if (mouse->clickstate) {
SDL_free(mouse->clickstate);
}
SDL_zerop(mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
SDL_MouseNormalSpeedScaleChanged, mouse);
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
SDL_MouseRelativeSpeedScaleChanged, mouse);
}
示例5: SDL_FreeCursor
void
SDL_FreeCursor(SDL_Cursor * cursor)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Cursor *curr, *prev;
if (!cursor) {
return;
}
if (cursor == mouse->def_cursor) {
return;
}
if (cursor == mouse->cur_cursor) {
SDL_SetCursor(mouse->def_cursor);
}
for (prev = NULL, curr = mouse->cursors; curr;
prev = curr, curr = curr->next) {
if (curr == cursor) {
if (prev) {
prev->next = curr->next;
} else {
mouse->cursors = curr->next;
}
if (mouse->FreeCursor) {
mouse->FreeCursor(curr);
}
return;
}
}
}
示例6: SDL_WarpMouseGlobal
void
SDL_WarpMouseGlobal(int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->WarpMouseGlobal) {
mouse->WarpMouseGlobal(x, y);
}
}
示例7: SDL_WarpMouseInWindow
void
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_Mouse *mouse = &SDL_mouse;
if (mouse->WarpMouse) {
mouse->WarpMouse(mouse, window, x, y);
} else {
SDL_SendMouseMotion(window, 0, x, y);
}
}
示例8: SDL_WarpMouseGlobal
int
SDL_WarpMouseGlobal(int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->WarpMouseGlobal) {
return mouse->WarpMouseGlobal(x, y);
}
return SDL_Unsupported();
}
示例9: SDL_SetRelativeMouseMode
int
SDL_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
if (enabled == mouse->relative_mode) {
return 0;
}
if (enabled && focusWindow) {
/* Center it in the focused window to prevent clicks from going through
* to background windows.
*/
SDL_SetMouseFocus(focusWindow);
SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
}
/* Set the relative mode */
if (!enabled && mouse->relative_mode_warp) {
mouse->relative_mode_warp = SDL_FALSE;
} else if (enabled && ShouldUseRelativeModeWarp(mouse)) {
mouse->relative_mode_warp = SDL_TRUE;
} else if (mouse->SetRelativeMouseMode(enabled) < 0) {
if (enabled) {
/* Fall back to warp mode if native relative mode failed */
if (!mouse->WarpMouse) {
return SDL_SetError("No relative mode implementation available");
}
mouse->relative_mode_warp = SDL_TRUE;
}
}
mouse->relative_mode = enabled;
mouse->scale_accum_x = 0.0f;
mouse->scale_accum_y = 0.0f;
if (mouse->focus) {
SDL_UpdateWindowGrab(mouse->focus);
/* Put the cursor back to where the application expects it */
if (!enabled) {
SDL_WarpMouseInWindow(mouse->focus, mouse->x, mouse->y);
}
}
/* Flush pending mouse motion - ideally we would pump events, but that's not always safe */
SDL_FlushEvent(SDL_MOUSEMOTION);
/* Update cursor visibility */
SDL_SetCursor(NULL);
return 0;
}
示例10: SDL_WarpMouseInWindow
void
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse(SDL_current_mouse);
if (!mouse) {
return;
}
if (mouse->WarpMouse) {
mouse->WarpMouse(mouse, window, x, y);
} else {
SDL_SetMouseFocus(SDL_current_mouse, window);
SDL_SendMouseMotion(SDL_current_mouse, 0, x, y, 0);
}
}
示例11: SDL_WarpMouseInWindow
void
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if (mouse->WarpMouse) {
mouse->WarpMouse(window, x, y);
// Urho3D: update the internal position
mouse->x = x;
mouse->y = y;
mouse->last_x = x;
mouse->last_y = y;
} else {
SDL_SendMouseMotion(window, 0, x, y);
}
}
示例12: SDL_SetRelativeMouseMode
int
SDL_SetRelativeMouseMode(SDL_bool enabled)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Window *focusWindow = SDL_GetKeyboardFocus();
int original_x = mouse->x, original_y = mouse->y;
if (enabled == mouse->relative_mode) {
return 0;
}
if (!mouse->SetRelativeMouseMode) {
return SDL_Unsupported();
}
if (enabled && focusWindow) {
/* Center it in the focused window to prevent clicks from going through
* to background windows.
*/
SDL_SetMouseFocus(focusWindow);
SDL_WarpMouseInWindow(focusWindow, focusWindow->w/2, focusWindow->h/2);
}
if (mouse->SetRelativeMouseMode(enabled) < 0) {
return -1;
}
/* Set the relative mode */
mouse->relative_mode = enabled;
if (enabled) {
/* Save the expected mouse position */
mouse->original_x = original_x;
mouse->original_y = original_y;
} else if (mouse->focus) {
/* Restore the expected mouse position */
SDL_WarpMouseInWindow(mouse->focus, mouse->original_x, mouse->original_y);
}
/* Flush pending mouse motion */
SDL_FlushEvent(SDL_MOUSEMOTION);
/* Update cursor visibility */
SDL_SetCursor(NULL);
return 0;
}
示例13: SDL_WarpMouseInWindow
void
SDL_WarpMouseInWindow(SDL_Window * window, int x, int y)
{
SDL_Mouse *mouse = SDL_GetMouse();
if ( window == NULL )
window = mouse->focus;
if ( window == NULL )
return;
if (mouse->WarpMouse) {
mouse->WarpMouse(window, x, y);
} else {
SDL_SendMouseMotion(window, mouse->mouseID, 0, x, y);
}
}
示例14: SDL_CreateColorCursor
SDL_Cursor *
SDL_CreateColorCursor(SDL_Surface *surface, int hot_x, int hot_y)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Surface *temp = NULL;
SDL_Cursor *cursor;
if (!surface) {
SDL_SetError("Passed NULL cursor surface");
return NULL;
}
if (!mouse->CreateCursor) {
SDL_SetError("Cursors are not currently supported");
return NULL;
}
/* Sanity check the hot spot */
if ((hot_x < 0) || (hot_y < 0) ||
(hot_x >= surface->w) || (hot_y >= surface->h)) {
SDL_SetError("Cursor hot spot doesn't lie within cursor");
return NULL;
}
if (surface->format->format != SDL_PIXELFORMAT_ARGB8888) {
temp = SDL_ConvertSurfaceFormat(surface, SDL_PIXELFORMAT_ARGB8888, 0);
if (!temp) {
return NULL;
}
surface = temp;
}
cursor = mouse->CreateCursor(surface, hot_x, hot_y);
if (cursor) {
cursor->next = mouse->cursors;
mouse->cursors = cursor;
}
if (temp) {
SDL_FreeSurface(temp);
}
return cursor;
}
示例15: SDL_CreateSystemCursor
SDL_Cursor *
SDL_CreateSystemCursor(SDL_SystemCursor id)
{
SDL_Mouse *mouse = SDL_GetMouse();
SDL_Cursor *cursor;
if (!mouse->CreateSystemCursor) {
SDL_SetError("CreateSystemCursor is not currently supported");
return NULL;
}
cursor = mouse->CreateSystemCursor(id);
if (cursor) {
cursor->next = mouse->cursors;
mouse->cursors = cursor;
}
return cursor;
}